
Dragon's Dogma: Dark Arisen
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Dragon's Dogma: Dark Arisen
Dragon's Dogma: Dark Arisen pairs exploration across a vast open world with action combat against monsters. Three AI companions, called Pawns, fight independently and can be shared or borrowed online. Steam players rate the game 88%% positive across 37,568 reviews. The Steam PC version offers full controller support. English audio, interface, and subtitles are available.
Credits
Lowest recorded in 36 months
$2.982024-08-27 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 4 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Controller support
The Steam PC version has full controller support, including Xbox controllers and DirectInput gamepads.
Language
English audio is available, and the interface and subtitles include English.
03Frequently asked questions
How do companions work?
Three AI companions, called Pawns, fight independently. On PC, players can share Pawns online or borrow them.
How can I customize my character and party?
Choose from nine vocations with different skills. Armor can be upgraded, and Pawns can be trained to suit a preferred combat style.
Can I play solo?
Yes. The Steam PC version supports single-player.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I've enjoyed RPGs my whole life... I never considered myself too hard to please... but maybe I just grow irritable with age... Anyway... yeah, it does many things right. Combat is engaging, it plays much more like an action RPG than a standard one. It incorporates team based strategy to a degree... it's all real time, but having the correct pawn setup (hired heroes) is pretty important, especially early on, or in difficult areas. This setup goes far beyond just having a balance of class types, paying special attention to how they behave (inclinations) makes the difference between victory or death in many cases. Ok, all well and good... now to the infuriating elements... There's ONE save slot. I don't think I've ever played an open world RPG with thousands of quests and multiple paths that had only ONE save slot. It also will auto-save right the hell over your slot on most occasions. Some like this.... stuck with choices you make without any insight... but those choices have pretty annoying consequences. From the very beginning, choosing your main pawn inclination... guardian, hey, that sounds good... sure... WRONG! The inability to load a prior state when you make a mistake has cost me pretty big rewards, like this one item that discounts 30% at all shops and opens additional items for purchase. I accidentally stabbed a guy while conversing with him, cause, yeah, it's the same button... I got thrown in jail and auto-failed the quest. I didn't think it was a big deal until I realized I needed that quest reward to max another quest... there are countless examples of this throughout the game... Also, back to pawns... it's a rather genius arrangement that lets you play party tactics in real-time... however, you only get to create and tailor one pawn. The other two slots you have to hire... they are the pawns other players have made... again, cool concept, until you try to search for one at your current level who will be effective... the most important aspect of their character is their "inclination" which dictates how they behave. You cannot search for a pawn by inclination... you have to pull randoms out, 5 at a time, and cycle through each of their lists... and apparently they only pull up pawns from inactive players who did not bother to adjust their pawn inclinations, leaving them pretty to look at but useless in battle. You can still go it alone... it's a little more difficult, but I never found it unbearably hard (others do)... but the fact the game is set up in a way that rewards a well tuned party, but then makes creating that party virtually impossible, is a huge flaw and endlessly frustrating. My problems with this game come down to a thousand nit-picks. Little annoyances that eventually add up to a guy in his 40s writing a scathing review on steam... cause, yeah... that'll show em'. All in all, it has the bones of a great RPG and goes deceptively deep. It's not an amazing story, this is more about gear, tactics, etc... right up my alley... it's just in this particular alley, no one is picking up the dog poop... I'll probably keep going... ruining my sneakers for a while... the world's on lockdown, anyway... but... yeah... going with the thumbs down, casue... I personally only read the thumbs down reviews when I'm trying to make a choice myself.Show moreShow less
I played this until my eyeballs fell out, and now with hollow sockets I sit down to write my review. What we have here is an honest to goodness Role-Playing Game. Not a linear, turn based mess just a step above a game of checkers in terms of action, nor is it a fussy disaster of dialogue trees with binary "good or bad" moral choices and NPC partners judging your every decision. Dragon's Dogma's gameplay is pretty solid. Character building and leveling are slightly handicapped by the character growth system. Characters are class-based, and classes can be changed almost at any time (by visiting one of two characters), but statistics grow based on what class the character is in when they go up a level. Often this can leave the player with a sense that they're eventually going to end up with abilities too low to finish the game, though this never really ends up being the case. Equipment is a much greater component then leveling, and even the hardest end-of-game enemies can be defeated by a sub-optimal character. The story seems pretty standard for the first half of the game or so; a great dragon steals the player character's heart, and he or she must take up arms, grow in strength, and eventually challenge and slay the dragon. It does a good job of luring the player into a false sense of familiarity before twisting around during the final third of the game. If I offer any more details than that, it will absolutely ruin the best parts of the story, but it really is more complex than it looks on the surface. Dragon's Dogma has a few special, almost unique features that deserve mention. The first is the grab button, which allows the player to bodily pick up and carry or throw around humanoid-sized and smaller creatures. When used on larger, giant monster type enemies, the grab button allows the characters to freestyle climb around to reach hard to get weakpoints. It is occasionally used for puzzle solving, such as adding weight to trigger switches faster by picking up a team mate, or weighing down flying enemies by dog-piling all over it. The second feature deserving special mention is the online multiplayer, which is super-unique in that it includes the other players in a very indirect way. Early in the game, you'll be instructed to create a partner character to assist your main character, choosing their class, appearance, what general strategies they favor, and their personality. The player is also allowed to bring one or two other partner characters along, which are the main sidekick characters of other players. There's a system for rating and reviewing the partner characters before sending them back home, and a partner charactercan exist in several games at once (they don't have to disappear from your team to hang out with someone else,). It's an interesting approach to multiplayer without any multiplayer gameplay, even if it does occasionally feel like a little bit of a chore. The PC release of Dragon's Dogma is missing one notable special feature of the original release; two sets of special costumes based on the armor of the Griffith and Guts characters from the Berserk comic are sadly not available. However, for the list price, the PC release of Dragon's Dogma contains all existing DLC and expansion content along with the original game. The performance of the PC port is overall very good; I have only experienced a tiny handful of bugs or crashes in over 300 hours of gameplay. Dragon's Dogma really is a game worth playing. Take up arms and fight, or flee and abandon all illusions of control. The choice, as ever, is yours, Arisen.Show moreShow less
Review Updated: Warning: Capcom is adding unfamiliar DRM to their back catalogue of games. This corp has repeatedly shown their stance towards mods in their games as well and seem to be taking action. I would caution you against purchasing any capcom product that contains this DRM as it’s unfamiliar, and untrustworthy. For now, if you really want this game, or any capcom game, I would stress that you watch and observe to see what happens in the near-ish future. Please note that there is a lot of misinfo circulating about with regards to this situation. Please do your due diligence and research everything and even fact check myself before making a final judgement. I am doing the best I can to sift through the false info and properly inform myself and will update this review accordingly. DRM is not always a bad thing, if used correctly, it protects initial sales. Then good publishers will remove it later on allowing for better experiences. I am upset when DRM harms performance, which it often does (like Jedi Survivor). I find that inexcusable, poor performance that screws over the paying customer should always be frowned upon. Recently, denuvo was removed from RE8, which is good. But, when it was first added the game suffered many problems which modders had to remedy until its removal. Enigma seems to be capcom’s replacement for denuvo. Earlier this month, RE Rev was updated and performance was harmed. Shortly after, capcom reversed the update. This is concerning because REV was released almost 11 years ago and the game’s already been cracked (both the pc and 3ds version), as with most older games. This update to add DRM to an old game is incredibly fishy, especially with how it came with no announcement from the publishers themselves. Almost as if somebody was trying to hide it. Denuvo a very good DRM, since there’s few who know how to crack it, even then it’s tough. Denuvo itself costs ~$5,000 per month for the license, ~$60,000 a year. A game’s sales can’t keep up with the fee forever, and the DRM has to be removed/replaced to salvage income. Enigma is $59,920 cheaper. It costs about $400 for initial purchase, and $80 annually for upkeep. Enigma was checked with a virus scanner, and got 34 positive flags, ~%50 of what Virus Total checks for. Scanners can have false positives. The REV .exe will show 1 positive flag (at least for me). This one is easily written off as a false positive. Generally low single digits are fine. When you are getting into double digits, there’s problem. The dev for Enigma has been purported to have a fake address in the US, and the domain name’s been alleged to be bought through a Moscow front (fact check me). This DRM is incredibly sneaky, and according to others, is capable of quietly worming its way through your PC. These factors, even if partially false, are concerning, keep this away from your pc. On October 25 of 2023, there was a capcom R&D presentation. “RE:2023 Anti-cheat and Anti-Piracy Measures in PC Games Recommendations for In-House Production” 14:00 – 16:00 ish. The pres states that all mods, unless officially supported, are no different than cheating. Yes, with regards to DRM, all foreign code is considered tampering. But, they go further, and say that mods tarnish the product’s (and corp’s) image as they may be mistaken for legitimate parts of said product. Earlier last July, a tournament competitor in a SF6 match forgot to disable his Chun-Li n*de mod. This is likely what capcom is referencing. But, they’ve taken things further. Capcom is no newb to “nuking” youtube creators’ channels. They’ve removed content and channels for discussing info that the corp themselves leaked. Capcom has taken action against MH creators, most notably speedrunners. This was because their videos featured mods, some as harmless as to simply aid with running or slightly modify the experience (skins/costumes/fov). Capcom has tried to take down modders’ work as well. Yes, these modders were making n*de mods, but never the less they came after a modder, who’s to stop them from taking things further and coming for everyone else? Considering the corp’s past and recent actions and statements, it’s safe to say that they are/will be coming after modders. People like to add that Enigma was added to RE5 last year and that no one has had any problems. Even so, ghost updates are sketchy, since there’s no point in copy protecting a long-cracked game. For now, I advise customers to watch, listen, and wait to see what the corp does. We can choose to make it apparent to them that mods are an inevitable factor of PC gaming. I know where my stance is, if I can’t use a pawn editor, then I’ll happily take my money elsewhere. Thank you if you read this far, I’d be happy if you had any info (legit that is) or comments you’d like to share. Warning: Pseudo-rant ahead I have one more speculation (not an allegation or accusation, simply a theory coming straight outa my rear end). I think that modders are beginning to pose a business threat to companies like capcom. This corp is known to have a lot of stinker dlcs. Example: REV has dlc, 2 fun characters, and 4 more that suck. There’s 2 shoddy weapon reskins and 2 parts packs that boost damage. All of these things are already in the purchased game. This leads to my theory, capcom is scared of modders. We can simply repaint the base G18 and make it look like jessica’s, and have a better gun too. The same goes for parker’s gun dlc. Whip out CE and give yourself the gun parts. For one customer, the corp has lost out of possibly $4. Apply that to a large portion of the consumer base, even more money lost out. Another, Street Fighter 6. Its dlc has one year character pass costs $30. You get 4 characters..and character colors. Not outfits, colors; and in game currency…which you can earn for free. The same goes for the $50 ultimate dlc, it just adds 2 backgrounds (stages) and some costume colors with a little extra in game currency. You can get so much more for this amount, just look at the steam reviews. We also see modders making far better outfits for free. The recent Yor update was bad too, just a worthless reskin. So, modders will fix it and make it look better. Both of these scenarios DO harm the their image, it just shows that some dudes in blender can do so much better than a multi-billion dollar corp. Their claims about “public order”, I believe, are total bs. I believe this corp recognizes that it churns out dumpster fire (ignoring the rare cases like Separate Ways, which is only $10) and are too afraid to admit that they want money. At least EA is obvious abt it. The same goes for so many other capcom dlcs. I love these games, I am a big fan of RE, DD, MH and more. Yes, your writers often suck, but I still love the stories in these games. I love to play them, I have so many happy memories of these wonderful little gems from my childhood. I WANT to support the talented, skillful, and passionate people behind these pieces of digital-art. No not the suits, I mean the programmers, artists, musicians, voice actors, mocap dudes, sound guys etc. But, unfortunately, these people work for a corp who is rapidly growing greedier, and at a scary pace. Soon, they’ll be just another EA, a money vacuum that cares about microtransactions more than making a great experience that keeps people comin back to that game and for more in the future. Whoever is currently in charge (in my opinion) is out of touch with what customers actually want and will support. I have blacklisted this corp from my steam page, and it will be sometime, if ever, I consider purchasing their products ever again given their recent statements, actions, practices, and routine behavior. End of Review. Btw capcom employee who reads this, this is all one ginormous opinion, not an allegation or accusation, just a giant word vomit from my unintelligent ignoramus brain.Show moreShow less
-No Microtransactions. -No Crashes. -No AntiCheat BS for Single Player game. -Can start new game or edit pawn at any given moment. -Wolves hunt in packs Arisen -♥♥♥♥ you Capcom.Show moreShow less
I really wanted to like this game. After I played over 20 hours expecting it to get great any moment, it never did. It has some great ideas but most of them just fall flat. Rather than give a long winded review, I'll list my likes and dislikes below to summarise. Dislikes: * Boring side quests - Mostly fetch and escort quests * Poorly told main storyline without much character development or in depth RPG storytelling * Lack of rewards for exploration - I saw chests in hard to reach places multiple times or hidden away, I opened them excitedly to find.. some basic healing potion? -_- * Loot - after 20 hours I think I found one gear upgrade to the stuff I'd already bought at the blacksmith. Even in hidden away places, useful loot was nowhere to be found. * The huge expansive world was just trees, rocks, water over and over again. There was no interesting changes of scenery or hidden amazing places to see. Every cave was just a cave with a few monsters in it. * Average voice acting * Character animations and mouth sync were just.. worse than any other open world RPG I've played. Likes: * Combat is responsive, has great variety and feels well polished. * Magic classes can do some really cool looking spells. Probably cooler than any other game I've seen before. * Fighting large enemies has an interesting mechanic which requires you to climb them. I must say it does feel a bit janky in practice though. * You're not tied to a class, you can switch any time at no real penalty and for free after you've already done it once. The game encourages this. * The pawn system is really cool. You can recruit followers and they learn what to do based on your actions in/out of combat. For example, they learnt that goblins were weak to flame so they always buffed my weapon with fire. That was pretty impressive. * The climbing of ledges and stuff when scaling buildings/mountains is well polished. * Fighting animations look great. * The game has barely much of a tutorial system at first glance, but if you listen, your pawns actually give you a lot of advice about the world in your travels. This is a very organic way of teaching/helping the player and maintains immersion quite well. I'd like to see this concept in more games. All in all, the game has so many great mechanics and concepts which makes the game fun.. at first. But after that, you need a world worth exploring and a story worth following. Dragons Dogma offers neither.Show moreShow less
Imagine you are playing a melee character fighting a giant griffon. There aren't many options because you have no ranged weapons and no way to stay on it for an extended period of time. Then you remember a Griffon has feathers. Feathers are flammable. So you do what any sensible Arisen would do, you light yourself on fire when the Griffon lands. Then you dive onto the Griffon as it takes to the sky. It covers a decent distance before you climb over to a wing and set it aflame. This causes the Griffon to crash into the ground. Now the playing field is even. You promptly deal with the grounded Griffon. Another scenario where a Cyclops is staring down at you. You aren't strong enough to take on this Cyclops, it will tear you to shreds. Not wanting to look like a scrub you dive onto it. You poke the Cyclops eye so it can't see. The Cyclops starts flailing around. You see a nearby cliff. You proceed to force said Cyclops to run right off the cliff and let gravity do the rest of the work. A final scenario where I'm a Sorcerer. The game has been easy. I make anything I come across my ♥♥♥♥♥ by calling down a meteor shower or giant tornado. Then I come across a golem as it starts to get dark. I try magic on it and realize it is mostly immune. Well, ♥♥♥♥. The best I can do is draw the battle out to try and get a lucky meteor hit on the cores that are the only damageable place on the golem. When I have exhausted all the spots that meteors can hit I start to panic. Then I realize I can melee. I unequipped my staff for the first time in the entire game and proceeded to climb on the back of the golem punching the last two or three cores. It took me ♥♥♥♥♥♥♥ ages but he eventually went down as the sun rose. Dragon's Dogma is a game of small moments that add up to make one of the best action games ever.Show moreShow less
Steam's release date is slightly misleading, this game originally came out in 2012 for PlayStation 3, Xbox 360 and then received enhanced version called Dark Arisen in 2013. It is a great game gameplay-wise, it has deep character customisation and satisfying combat. However, in its core DD:DA is a console port and the technical limitations resulting from that are the reason why I'm giving this game a negative review. My main issue is the save system, its just bad. You have 1 save slot and the game will auto-save in not random but irregular intervals. Eventually you will have a situation where you'd wish to reload (after e.g. attacking NPC accidentally when you wanted to skip the dialogue, or after using a consumable item through miss-click) and you won't be able to. This save system not a deal-breaker when the game is good, it does however lay foundations for a potential disaster - save corruption. The chance for that is small but its still there and that's exactly what happened in my case. The game crashed twice in my 6h playthrough, the first time it happened I simply launched it again but when it happened the second time, my save was gone. The crash took place exactly as the game was auto-saving after entering a new area and just like that, the save-file got corrupted and my playthrough was gone. I've looked up online for possible solutions, from re-installing DirectX to using save manager-like tools. Few hours later I've re-installed the DirectX drivers and shortly after, the entire game. I started again, discouraged but still interested enough to complete a full playthrough, I've made a new character and progressed though main storyline. Until the game crashed an hour later when I opened my inventory. At that moment I've given up, the risk of having my save-file corrupted was still there and I'm not going to constantly juggle files through third-party applications just in case that happens. It is not an issue that happens to many people but still, it can happen to anyone at any time and because of it I can't recommend this game.Show moreShow less
132 hours for five buck lmaoShow moreShow less
Dragon's Dogma is theoretically cool but practically boring. Whether you stab the eye of a cyclops to send it reeling or burn the wings of a gryphon to bring it crashing to the ground, you're still going to spend the next five minutes chipping at their health bar. The game is hamstrung by three major issues: AI, stat scaling, and instant-use consumables. In Dragon's Dogma, you fight alongside three AI controlled pawns - one of your own design and up to two rented from other players. In addition to their skills and equipment, you can customize your pawn's combat priorities. A pawn with the "mitigator" inclination will target weak foes, a "challenger" will chase ranged enemies, and so on. Despite this, pawns are idiotic. My sorcerer pawn began to charge a long-casting meteor spell in striking range of a Living Armor, died, got revived, only to start charging again. The Living Armor is immune to physical damage beyond a certain point, so I was relying on my pawn to dispatch it once it reached low health. Furthermore, the game is balanced around a party of four - forgo or underequip pawns, and fights drag on and on. And, because you're just one of four, most damage is dealt and taken between AI controlled enemies and AI controlled pawns. You're a minority contributor. That is to say, the game plays itself more than you play it. Enemy AI is also lackluster. Most enemies won't be able to hit you if you move away from them. Here's a video where I stroll around about a dozen enemies in an end game zone for 30 seconds without getting hit. https://www.youtube.com/watch?v=3Fc6DGokQ-E Pawns, however, lack the common sense to avoid attacks. Do you see the problem here? Dragon Dogma's second major issue is the scaling of enemy health and armor. Armor is subtractive - that is, without appropriate gear, you will hit for 0 damage. Going from 700 strength to 900 strength against an enemy with 500 armor will double the damage you inflict. This system needlessly lengthens fights and gates parts of the game behind gear. A quintessential example of these problems is the late game fight with Death. This enemy's offense is limited to two telegraphed melee-range attacks, both of which can be avoided by confidently walking in the other direction. Of course, pawns don't dodge. This enemy also has vast amounts of health and armor. Because pawns succumb instantly, this enemy is unconfrontable until you can equip yourself with sufficiently strong gear. Once you are capable of inflicting noticeable damage solo, the fight becomes an slowly-told joke. Finally, the infinitely-purchasable, instant-use consumables ruin all suspense. In the midst of having my head bitten off by an Gorecyclops, I can pause, grab a Lordy Tonic from my pawn, and max my health. At best, combat becomes a war of attrition between the Cursed Dragon's eight health bars and my 20 Harspud Sauces. At worst, fights are a just a tedious drag. There's no tension and, once money becomes plentiful, no need for skillful play. It's a shame, because the game has some really high points, especially when encountering a boss for the first time. Classes and skills are varied and the spell effects are the best I've seen in any game. But at the end of the day, whether you fight with a gigantic sword or by conjuring a maelstrom, most of the game is spent picking away at unthreatening beasts with oversized health bars, sipping potions, and reviving meatshield pawns.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.