

DREDGE
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About DREDGE
Captain a fishing trawler to explore remote islands, catch sea life, and sell your haul to locals. Quests reveal the troubled past of each region as you improve your boat to reach distant waters and deep-sea trenches. Danger waits in the fog after dark. Steam player reviews: 95% positive from 48,069 reviews. Released March 30, 2023.
Credits
Lowest recorded in 36 months
$0.002024-12-24 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Polish | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Mode and controls
The Steam PC version is a single-player adventure with full controller support.
Languages
Interface languages include English, German, French, Italian, Spanish, Polish, Portuguese, Japanese, Simplified Chinese, and Traditional Chinese. Subtitles are listed for these languages; full audio is not indicated.
03Frequently asked questions
What do you do in DREDGE?
Captain a fishing trawler, explore islands, sell your catch, and uncover secrets through quests.
Can I play solo?
Yes. The Steam PC version is listed as single-player.
What can I discover at sea?
The description says you can discover more than 125 deep-sea denizens.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I'm a little mixed on DREDGE. I beat the game in three sittings and had an incredible amount of fun with the first two. The core mechanics have great promise and exploring felt extremely rewarding. Unfortunately, it was the third sitting that really made it impossible to ignore the game's shortcomings. DREDGE's issues are almost entirely economic, which is strange because the first few hours of the game feel so incredibly tight. Your storage, money, and time are all incredibly scarce and so doing anything that promises to unlock more of them feels extremely good. Catching fish means money. Dredging items means more ship upgrades. More money and resources means more engines and lights and speed and safety and cargo and all of that means even more fish. The gameplay loop feels incredible. There is a hard point where this feeling goes away, however. The game is split into five separate general areas, and by the time I was done with the third one my boat was all but completely upgraded. I had long since hit a point where I no longer needed money, which meant that I practically never fished anymore. For a while this was okay because there was more to explore, and exploring is my favorite thing to do in games. In the early part of the game there was a lot to explore with two separate towns in the first area. The seas felt wide and dangerous with multiple characters and several sidequests to reward you and keep you busy. The second area similarly had a unique town with new characters, new fish, and a huge monster that the entire area was built around. I was expecting the same of the 3rd, 4th, and 5th areas, but I was disappointed. Instead of new townships, the player is greeted with the same Traveling Merchant over and over. There are no more towns to speak of, nor are there any more sidequests. The main quest is structured almost identically across all of the remaining areas, and once your engine hits a middling speed nothing in the game will ever pose a threat to you again. I looked up the monsters that appear in this game and found that in 11 hours of play I'd somehow missed 80% of them. What's more, I can't fathom being stupid enough to ever encounter one, let alone to die in this game. There's simply no tension because your boat is built 60% of the way through the game. Once your boat is built, there's nothing to work towards. Not only is there no fear of the unknown, the unknown is a little repetitive. The only "side quest" pursuit outside of the Marrows are three identical robed figures asking for specific fish. There are one or two unique things like adopting a lost dog, but the rewards for these quests are absolutely paltry. That brings up another point: The game has several numerical issues regarding the value of various items and upgrades that anyone could've noticed in 10 minutes looking at the design spreadsheets. A huge amount of rewards in the game are dredged treasure. Dredged treasure is unbelievably worthless after the first two hours, get the game keeps handing it to you. Only one shopkeeper in the world buys the treasure, and he buys it at a price that makes spending that limited cargo space on fish the better option 100% of the time. You only pull up one treasure per dredge, but you can get upwards of five fish of a similar price from a single fishing spot. I have no idea what the dev team was thinking with this. There are upgrades you can get with dredged up materials (separate from treasures). This mechanic is excellent. It's only flaw is that meticulous players will be done with this halfway through the game. Then there are upgrades that can be unlocked through "research parts", little items rarely rewarded through quests or found randomly. Almost every one of these needed to be reworked. The research skill trees frequently cost huge amounts to get worse upgrades that take up more valuable space in your boat. Huge, mediocre fishing rods take several unlocks to even reach, meanwhile the best engine in the game is on its own tree and be unlocked immediately. What's worse, you have no idea how good or bad an unlock is before going for it because they're all whited out. Worst of all, research parts are highly RNG-based. You are supposed to farm them while dredging for items. But here's the thing: Once you've upgraded your boat and realized treasure is worthless because you have more money than you'll ever need... why would you dredge? Ever? It's literally crazy that side quests reward you with a single $50 ring (worth 1/4th of a good mid-game fish) instead of giving you more research parts. I had such a good time with the first 7 hours of DREDGE. It would be unfair to call it "unfinished", but I'd also say that I think this game would really benefit from another 6 months or so of number-tweaking and enough time to add one or two more towns' worth of content into the game. Hell, the lagoon level already has a town modeled in. Just get some more character artwork and spend another four weeks programming and you're set, right? Also I guess I'll mention that this game's story is extremely stock-standard for the genre. It's not bad, but if you've ever encountered a single Lovecraft-style "horrors in the deep" fishing town story before, there is absolutely nothing here that will surprise you. You're playing for the fish. EDIT: I've now also played the DLCs and 100% both versions of the game. The Iron Rig is *arguably* worth the price if you can get it bundled, mostly because it gives you more things to spend resources on in the second half of the game. I wouldn't recommend the Pale Reach and the Key is practically worthless.Show moreShow less
DREDGE is a game with a solid start, but ultimately does little to develop its core concepts, and ends up growing stale in both gameplay and story. The core gameplay loop involves fishing, selling your catch, and upgrading your boat with materials you can dredge up. It's quite interesting at the start with limited cargo space and needing to manage your time, but ends up quickly turning flat. Fish are divided into biome and region, but all involve functionally the same minigame of timing button presses within zones. Some are different, but not in any meaningful way. You'd think catching fish out of an ancient volcano or from depths literally described as "Hadal" would be unlike catching mackerel off the coast, but it largely isn't. This also quickly turns moot as money swiftly stops being an issue, meaning you only really catch fish for quests or for completion. Questing is also a relatively muted affair. The main quest being visit the five regions, get a Macguffin from each and deliver them to the giver, with each one having its own miniquest associated, and a few side quests sprinkled about. There isn't much to really say, as they're all "find fish, give fish" or "trawl thing, give thing", with travel inbetween. A rather sour note is that there are a few side quests that are timed, but aren't said as such -- rather annoying especially since said quests require rather expansive fishing that you might not be able to do at the time you take them. Oddly, the former complaint is the exception that strengthens the next complaint; nothing really changes. DREDGE sells itself on being a fishing horror, with the rare fish you can catch all being grotesque mutated monstrosities. You lose sanity at night, creatures mimic ships to lure you in to strike... but nothing changes. NPCs remain the same no matter how many lovecraftian horrors you sell to them, and indeed only the first town really has an amount of NPCs worth noting. Later regions are simply the quest giver for the main quest, and the travelling merchant who's rather flat as a character. It kind of says something that you can rip out all the horror elements and the game wouldn't be that much different for it. The aberrations of fish you catch aren't that functionally different from just having a rare variant, the monstrosities that can damage your vessel could be just about anything else since you can't interact with them in any way except running. Even the main quest rewards you with horrifying eldritch powers of... turbo, fast travel, flares, and fishing explosives. Done up, of course, but the fact I can just replace them with mundane equivalents at a snap should speak for itself. DREDGE still has a rather nice premise, the fishing is rather relaxing, and the aberrations of fish do have wonderfully rendered art and descriptions. But it doesn't really come to a head, or mesh together well. You end up doing the same thing regardless of how upgraded your boat is, and it arguably becomes even more bland since you no longer have cargo space, engine speed or night light to worry about. The regions do have nice twists, but ultimately are just little twists that don't impact the gameplay much at all. End game ends up largely being a waiting game for research parts and fish respawns. The biggest disappointment is how little the game touches on its horror aspects. Lovecraftian horror should be about the peeling away at the mundane to reveal the horrifying truth behind it all, facades and masks done away to reveal the true nature of things. Loved ones, familiar faces, turned strange and alien. But, in the end, I found myself bored and annoyed, dashing between fishing spots, doing a lot of waiting, and tossing away catch, both regular and horrifying, because it wasn't the fish I needed. And you know, if I wanted to do a bunch of waiting only to leave unsatisfied, I'd just go fishing in real life.Show moreShow less
Let any fish Who meets my gaze Learn the true meaning of fear For I am the harbinger of death The ban of creatures subaqueous My rod is true and unwavering As I cast into the aquatic abyss A man, scorned by this uncaring earth Finds solace in the sea My only friend The worm upon my hook Wriggling, writhing Struggling to surmount The mortal pointlessness That permeates this barren world I am alone I am empty And yet I fishShow moreShow less
Dredge, unlike the actual ocean in-game, is as deep as a puddle. To it's own extreme detriment. If you've only played the first few hours, you may be scratching your head at this statement. Because those first 2-3 hours are Dredge at it's best, before it sharply falls off a cliff. They're packed with story, atmosphere, challenge, and a fear of the unknown. You're intrigued and interested in where the story and different plotlines are going to go, and what horrors await you out there in the deep blue. ...but unfortunately it's all BS. The Gameplay At the beginning, you assume the game is easing you in. Giving you easier fishing spots and introducing dredging as a separate minigame. But it's fairly simple, easy, and repetitive. So surely the game ramps up these minigames and introduces new mechanics and challenges, right? Nope. The fishing and dredging you experience in the first hour are the ONLY minigames. And they do not evolve or change in ANY way past what you experience the first time you do them. Catching a deep sea shark vs catching minnows in the shallows is almost copy paste. Nothing new gets introduced, no new challenges, and the fishing/dredging gets extremely repetitive past the first hour or two. The Story/Plot/Characters Easily the most disappointing part. At the start you're being introduced to all these characters and quests and going "Oh wow this is all going to go somewhere!" It's not. There is absolutely no payoff, conclusion, or developments in any of the side-quests in the game. Let me give you the most emblematic example: Near the start of the game you meet a "Builder" woman who wants to build a solitary house on an island nearby the starting one. She tasks you with gathering some materials, then moving her there, where she builds her house and lives on her own. Some great setup for things to get spooky and lovecraftian right? Well guess what. THE STORY ENDS THERE! That's IT. You move her to the island, she builds her house, and NOTHING ELSE HAPPENS. Nothing is even hinted at happening. This is how every single quest and character in the game goes. Even the main quest is just 5 fetch quests. It's just "Hey I need you to get these 5 items", and then you go get them. That's the whole thing. There is one minor twist that happens towards the end, but otherwise that's it. The Progression This would be less of an issue if not for the gameplay problems listed above. But the progression in this game is extremely tedious and in some cases feels completely backwards. Firstly, the economic progression is completely broken. Why? Because you don't need to fish. At all. In a fishing game. You will be absolutely rolling in cash early on, and you barely end up needing to buy upgrades. What you need for those upgrades are instead dredging components, which means guess what! Time to spend 3 hours dredging for pieces of wood and metal and cloth. It's incredibly dull and boring gameplay that you need to do to progress. But do you even need to progress? Here's the bigger issue: The game's challenge and progression flow is completely scrambled. The first zone you need to go to is also the hardest zone, by far. Each zone has a spooky monster gimmick, and this one's is a giant serpent which comes out of the cliffs and chases you. It's big, mean, intimidating, poses an actual threat, and is kinda spooky. The second zone? Oh this one is big, a big NOTHING-BURGER. It's a giant barnacle with tentacles at the bottom of a submerged crater. While it might be big, it stays in one spot and it doesn't even attack you unless you take your boat directly over it, WHICH YOU NEVER HAVE TO DO IN THIS ZONE UNTIL YOU'VE DISABLED THE MONSTER! So the entire time you're in this zone, it's like the monster isn't even there. This zone almost put me to sleep because nothing is happening the entire time you're here. The next zone is the tiniest sliver harder, but only because the enemies here actually chase you. But bizarrely it's a complete deescalation. First zone: Massive serpent monster. Second zone: Enormous Barnacle Monster. Third Zone: ...sentient fungus stalks? That are barely bigger than your boat? And way slower than it? Another complete snoozefest where there's basically 0 threat or scares. I won't get into the last zone but it has the same problems. The Horror This is the game's "strongest" point but it's not saying much because that feeling is going to go away REAL FAST. The way the horror works is that, in addition to the aforementioned zone monsters which stop being scary after the 1st zone, there are "Spooky events" which happen at night. Stuff like anglerfish monsters masquerading as ships in the fog, ghost sharks attacking you if you get too panicked, and eldritch tornados targeting your ship. So what's the problem? The problem is I just named more than half of the spooky events in the game. You will probably see every single horror trick the game has up its sleeve in your first three nights. After you realize you've already seen it all and the same events keep happening again and again, it really stops being scary and starts being tedious/annoying. In conclusion, this game feels half-baked. They have such a solid foundation, but the problem is none of the pieces they've built are fleshed out. It's the facade of a great game, but once you get past the front-door you realize there's actually nothing inside. I really feel like with another 6+ months of dev time they could have really fleshed out the above areas of the game and made something truly great. But unfortunately that's not what was delivered, and thus I'll need to recommend against buying Dredge.Show moreShow less
1/16 STORY 🔲 No story 🔲 Not main aspect 🔲 Bad story 🔲 Average ✅ Good 🔲 It'll replace your life 2/16 GAME-PLAY 🔲 Lifeless / static 🔲 Poor 🔲 Average 🔲 Good ✅ Excellent 3/16 DIFFICULTY ✅ Playing asleep (if you can after it) 🔲 Some brain usage 🔲 Easy to learn / Hard to master 🔲 Difficult 🔲 Dark Souls 4/16 GRIND 🔲 Nothing to grind 🔲 Isn't necessary to progress ✅ Only if you care about achievements 🔲 Average grind level 🔲 Heavy grind 🔲 Quit your job 5/16 GAME TIME 🔲 Short (1h-5h) 🔲 Below Average (5h-10h) ✅ Average (10h-50h) 🔲 Long (50h-100h) 🔲 Super long (100h+) 🔲 To infinity and beyond (∞) 6/16 Replayability 🔲 None ✅ Once or twice 🔲 It has a few endings 🔲 Endless 🔲 Party game! 7/16 MULTIPLAYER ✅ No multiplayer 🔲 Potato servers 🔲 Some hiccups 🔲 Pleasant experience 🔲 Co-op 🔲 PvP 🔲 PvE 8/16 GRAPHICS 🔲 Stuck in the last century 🔲 Low Effort 🔲 Average 🔲 Good ✅ Absolutely beautiful 9/16 AUDIO 🔲 Just mute it 🔲 Bad 🔲 Not too bad 🔲 Good ✅ Utter perfection 10/16 AUDIENCE 🔲 Children (0-5) 🔲 Kids (6-12) ✅ Teens (13-19) ✅ Adults (20+) ✅ Seniors (50+) 🔲 Everyone 11/16 PC REQUIREMENTS ✅ Potato 🔲 Decent 🔲 Good 🔲 Very good 🔲 Super computer 12/16 PRICE 🔲 It's free! 🔲 Not recommended 🔲 Wait for sale ✅ Worth the price 🔲 Best investment ever done 13/16 FREQUENT UPDATES ✅ Completed 🔲 Abandoned 🔲 Last year 🔲 Once every year 🔲 A couple per year 🔲 Once a month 🔲 Every week 14/16 BUGS / CRASHES ✅ None / Not discovered 🔲 Minor bugs 🔲 Can get annoying 🔲 Frequent crashes 🔲 Complete mess 15/16 MISC 🔲 Steam Workshop ✅ Steam Trading Cards ✅ Steam Achievements ✅ Content for Steam Points Shop 16/16 VERDICT ✅ Recommended 🔲 Not recommendedShow moreShow less
It's fine. The fishing minigame is great, the dredging minigame is ok, the tetris-like nature of the inventory is great. But why doesn't the game do more with its lovecraftian nature? Feed a dude corrupt fish, he goes away for some days and then nothing? Help a lady move to another island and then forget about her because that's it for her story line. This game has a lot of promising story threads and should lead somewhere but don't.Show moreShow less
I am the fisherman I catch everything in this foggy sea and for some ♥♥♥♥♥♥♥ reason The fish whisper eldritch chants to meShow moreShow less
Great moment to moment gameplay, great designs (especially the sound and the fish), but ultimately the game is very very shallow. The story is mostly predictable (with one neat twist), there's no pay-offs for anything you do and all the eldritch components are ultimately mostly set-dressing with absolutely zero consequence of substance. All build-up for no pay-off at all. Left me unsatisfied and still angry about it two days later.Show moreShow less
30% Exploration 30% Fishing Mini-games 30% Inventory Management 10% Worrying about the Dark If that sounds appealing, then I couldn't recommend this game more.Show moreShow less
This is an extremely reluctant negative review, but the game seems increasingly half-baked the more I think about it (and the more I played it, right up until the ending). None of the side characters' storylines really go anywhere, fishing as a means to complete quests feels increasingly awkward, and overall I'm left feeling like there are a bunch of elements that could have been fleshed out more. Even large portions of the map feel empty, which could have been rectified by putting a few innocuous things there (other boats to see in the deepest parts of the ocean, more things underneath it, etc.). It's definitely cute and I don't hate it overall, but I feel let down.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.




