
Drova - Forsaken Kin
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Drova - Forsaken Kin
Drova - Forsaken Kin is a pixel-art action RPG set in a handcrafted open world inspired by dark fantasy and Celtic mythology. Explore dangerous landscapes, take on tasks, trade, and craft equipment as you uncover mysteries and grow stronger. Fight with different weapons and combos, learn abilities, and choose one of two factions; your decisions shape the story. Steam player reviews: 93%% positive from 9,531 reviews. Interface languages: Simplified Chinese, Traditional Chinese, English, German, French, Korean, Spanish, and Polish. Released October 15, 2024.
Credits
Lowest recorded in 36 months
$16.242026-07-20 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | Yes |
| French | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language and controls
The Steam PC version has full controller support. Interface text is available in English, German, French, Italian, Japanese, Polish, Portuguese, Simplified Chinese, and Traditional Chinese; full audio is available in English and German.
World and choices
Explore a handcrafted open world, complete tasks, trade, and craft equipment. You can join one of two factions, and that choice affects the story.
03Frequently asked questions
What does the faction choice change?
You can join one of two factions. Your choice remains relevant for the rest of the game and affects the story.
What is combat like?
Combat uses a flow-based system with different weapons and combos. You can also learn abilities and develop your own playstyle.
What role do the spirits play?
Nature spirits govern the world. You can seal their power and use it, while facing the anger they channel into the surrounding world.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Another government funded bodytype 1/2 slop, you can imagine the political agenda throughout the game. How come I and also the majority of gamers can't play as what we are: male? Even transgenders identify as either male or female. LESS THAN 1% of gamers even prefer this nonsense on the "Body type 1 or 2 vs Male or Female" poll of lefty gaming website NeaGAF. And you put this diarrhea into a game whose main audience are eastern europeans!? I just wanted to play this ♥♥♥♥♥♥♥ RPG as a guy but you had to put DEI degeneracy into a ROLE playing game to exclude 99% of gamers that don't CONSOOM your leftist ideology Ask yourselves: why MUST Bodytype wear a bra if it isn't a woman? You guys are hypocrites.Show moreShow less
tldr: Unexpectedly good indie execution of the Pyranha Bytes/Gothic formula. So why all the Gothic comparisons? - start out weak with the option to go anywhere and easily stumble into and get mauled by much stronger enemies - join factions to get better armor - leveling up doesn't do anything on its own, need to find trainers - one of the joinable factions is mining 'something' in order to do 'spoiler' - craftable permanent stat boost potions - rewarding exploration - quests that usually require you to be a bit clever and think about what someone is like, who might logically know something, where (or when) a thing might be, etc, fairly non-linear quest progression - a living world with animals that react to your presence, people and animals that sometimes fight each other, people with daily/nightly routines and activities, people reacting if you draw your weapon in their presence, npcs having ownership of items and places and reacting to you stealing or snooping around - crafting, mining, skinning, brewing and associated learnable skills, etc. You get the idea. Combat is pretty challenging though healing and other consumables are easy to obtain and craft so there's a decent margin for error. There's a stamina bar that's used for dodging, blocking, heavy and special attacks while basic light attacks are "free". Weapons have a basic light attack combo, a heavy attack and a special attack when using nothing in the off-hand + various active and passive abilities you can learn. One of the more interesting aspects of combat is that slings are off-hand weapons meaning they can be used in tandem with a main one-handed melee weapon. There is also a "poise" bar that, when drained, causes enemies to be stunned letting you get some free attacks. Slings are especially good at draining poise which makes them an interesting complement to melee weapons. Activated abilities can't be spammed because they require focus that can only be gained by hitting enemies and is lost if you get hit which raises the skill ceiling for doing well in combat. Visually the game looks great if you like pixel art. If you don't like pixel art it looks terrible. ¯\_(ツ)_/¯ Drova was made by people who understood what they were going for and the kind of experience they were trying to emulate. Attention to detail is impressive and it really shows the game was made with care and not just by someone trying to complete a contractually obligated product.Show moreShow less
Unfortunately, the dev caved to gender politics (aka mental illness) on top of locking threads and banning anyone that calls them out. Definitely won't be supporting this dev in the future. Edit: Now reviews are being deleted. 6 negatives cut down to 4.Show moreShow less
Metaphor: ReFantazio, Final Fantasy VII Rebirth, and Dragon Age: The Veilguard are gonna be fighting for best RPG of 2024, and sadly the actual best RPG released this year likely won't even be nominated.Show moreShow less
Clearly alot of very talented people worked on this game, but sadly I can't recommend it. The biggest problems are the combat, and the writing I'll try to keep it short and sweet with four categories; Writing, Meta-Progression, Combat, Exploration. Writing; Starts out nice, interesting, good. The world is unique, I like it! There's alot of good stuff going on. But, the more you play, the more it falls apart. Some of the later writing feels like it was shorthanded to an LLM to try to just get it done. The way things repeat 14 times over in one conversation, the odd phrasing, the forsaken em dashes. The roleplaying elements seem to boil down to, who do you side with. Then you're just along for the ride, which is totally fine! World's can be bigger than their characters, but, there's just a huge lack of player agency. Meta-Progression; It's okay at best. You do start out as a nobody who can do nothing, and you do progress with your gear, mostly your gear, into being able to take on stronger enemies. The skill's are boring and uninspired. You do more damage, you attack faster, you, make them bleed. You can crit. Yippee. Combat; The overall combat vibe is miserable. It boils down to, do you wanna die, or do you wanna use a shield. The parry is the only reason I survived most combat encounters. You do get a new combat system in act 4, it hits hard but it's underwhelming and tedious. Sure you can dodge (Twice) before you're out of stamina, or block (Twice) before you're out of stamina. Or you can spend your Focus resource to reposition. Or you can just, parry. You will always be 1-3 hits away from death, even with endgame armor. You're always outnumbered, they're stronger than you, faster, have no stamina to manage, infinite consumables, projectiles, spells... It's quite tedious. All enemies will stay out of your range, then, when you do get in range, you can sneak in 1-2 hits. Then you can A) Retreat because they'll kill you instantly from their melee attacks, or B) Retreat back, where, they'll use ranged to also kill you, especially if you use a consumable or stop for more than half a second. Exploration; It's rewarding and scratches the itch, up till about the 10 hour mark. Then it just kinda gets miserable. I spent most of my playtime running alongside walls and cliffs trying to find where something connects or where I can enter it. There is rubble, blocking everything, everywhere. You will need to run around aimlessly for most of the game. And if it's not rubble, it's verticality. Just running and running and running along edges, for hours. TLDR; Cool ideas on display, talented world designers and artists, horrid writers, janky and unfun combat system. There is some really good Role-playing game elements; the silver mines are the perfect example of what this game could be! Sadly, that's not what it consistently is. Finding janky small games is one of my favorite things, but even I don't feel like finishing this one. I don't believe the payoff will be worth the effort, or the time.Show moreShow less
GOTY for me + gothic but this time with fluid combat and 2D pixelated graphics + interesting story/lore + challenging combat + good puzzle + rewarding exploration GOTHIC-LIKE should be a genre!Show moreShow less
Note 5: Regarding Body Type A or B. It's actually much worse than you think, because not only does it not specify the genders but it also allows you mix A and B with the voices you like so you can create a woman body with a man voice, essentially playing as a transexual person. Wich is great for DEI Note 4: It seems it's the publisher that had to tick their diversity checkbox, sad times. It's really a woke DEI checklist game with modern dialogue. It uses the skeleton of Gothic as a puppet but it's really for the modern audience. If you don't want to support woke Dei games, buy it at 90% disscount because the game is good, don't fund further woke projects Note 3: i was banned by the devs because i was talking how their dei politics made the story and quests worse. The reason for the ban was that i was derailing every topic i replied. Wich is hilarious but today i commented on about 10 topics, 9 were quest or mechanic related. The 1 topic i mentioned dei politics is when someone else said there is no such politics and i explained a few examples. The hilarious part is that i said in that reply " we should be allowed to talk about it" and the devs dont want us to talk about it and censor it. Point proven, never supporting these devs again. I will still make videos for the game because i can play a decent DEI game but the devs wont allow you to even mention in game facts because it exposes their agenda. I was talking about a quest where our character is taken as a slave to work in a ruin There is a comically evil white male guard that beats up the diverse cook but the comically compasionate female guard saves her and even indirectly helps us escape. The developer said i have a racist agenda because i described a situation the developer made. So i get called a racist, get banned for no reason and steam is fine with that. Steam is too lenient with devs banning and insulting users who talk about a fictional situation in a fictional game. Why aren't we allowed to report devs or moderators like we can with users? He was 1 step away from calling me a f-ing manbaby😀👍(if you get the reference) Note2: The game is heavy on puzzles and secrets wich might good or bad, depending on what you want. A lot of backtracking and the pixel map makes it worse but it's a much bigger world that the map seems. Could be a great game if worked on more. Disapointed by the lack of immersion, the main quest is very much forced on the player and the choices are not good enough Note: my review is mostly positive for the base game but the developers started closing threads that questioned the woke politics of the game so i cannot give a positive review officialy when devs embrace the wokeness so much and censor their customers. If you remember Gothic, you will notice a lot of similar gameplay mechanics. You a character that gets thrown into a new dimension and have to learn how things work. It's very grounded in reality and it's all low fantasy medieval world. The playable area is pretty and you get to chose when and where to explore, you can go in the wrong area and die fast. I played the first 40 minutes on Ironamn Classic(harder difficulty) and it was pretty good. You have a good UI for inventory management and you have a classic progression https://www.youtube.com/watch?v=U4Mu9b85HdY Pros: nice solid classic adventure, isometric works well here, pretty complex mechanics, freedom to explore and die, definetly made for hardcore fans of rpg games, game starts super slow to establish the world building and it's a nice change of pace. You will have some epic adventures later with big creatures and dangerous enemies. Sound design is great and there is a weather system as well, good atmosphere and immersion. You seem to have freedom to join what faction you like, can't say more since i am early in the game Mixed: Since its lower quality pixel art you have to use an "observe" mechanic to see through fog/trees/grass and inspect items. Sometimes its hard to see a healing plant in the bushes for example, they only get highlighted if you are close or it's something obvious like a coin. Cons: Pixel art is not that great or detailed Player will get lost or might not find secret areas because the enviroment is not very detailed wich is not ideal Combat is a little floaty and has some jank to it It uses a weird focus mechanic where you get focus by hiting enemies and then you can use spell scrolls wich are consumables. I don't like this since it's not magic but it's not normal combat either. Might be woke, i saw a weird proportion of 50% women and 50% men along side weird character creation. I disliked the character creation because it uses type 1 and 2. But since it's pixel art i tried to not use a woman hair style or accesories and i gave up. Why does it have in deepth customisation if you can't see anything and might end puting woman customisation on a man body. Same for voices. I might be wrong but i will only find out after 3-4 hours BUT all woke things should be labeled as such and gamers should be informed about this.Show moreShow less
2D Gothic For many in Germany this should already be enough to convince them to buy this. For the uninitiated, here are some things that I absolutely love about the game, which basically no modern game has gotten right since Gothic: Much like in Gothic you are a newcomer to a somewhat contained setting where a rough society with different factions has developed. You are not the chosen hero but an absolute nobody and need to impress people to make any progress. Many people will take advantage of you, trick you, extort you or just generally be mean to you. It's a tough place to be and you'll have to work your way up in it. The world feels immersive and believable because NPCs act like actual human beings. They follow realistic schedules with different activities during the day and the night. They get pissed if you intrude in their living spaces or draw a weapon in front of them. They react to things you have done with different dialog, sometimes even if it didn't involve them and they just heard about it. Even animals act realistically. Instead of just attacking you on sight, they make threatening noises trying to scare you off. You can even pet friendly animals and they have different personalities so you might have to go about it a little differently with some. Quest design is great because you never just go from from NPC to NPC. The tasks make sense in the context of the world and you can almost always solve them in a variety of ways. Someone may ask you to screw someone else over. You can do it, you can refuse, you can tell the other person about it, you might be able to find a completely different solution because you talked to the right person or found something with the right information. Some task may land you in hot water with someone else. You can fight them, you can talk them out of beating you up, bribe them and you can even just take the L and get beaten up. Yes, getting beaten up by someone you owe money for example to is not Game Over. You don't just die and have to load your save. You just get knocked down, they take the money you owe (and some extra for their trouble of course) and leave you to recover. Because that just makes sense. It's a rough society not a primitive one. A brawl due to a disagreement is one thing, but murder is a different story. All of these cool quest choices are tracked in a journal where the character writes down what happened. There are no quest markers telling you where to go, you'll need to ask NPCs for directions and check your journal. The map is not some mini map HUD overlay but an actual in-game item of a painted map which you need to acquire. The progression feels so rewarding and makes so much sense. As I said above you start out weak and slowly work your way up. You don't just level up and get stronger. You have to find people who can teach you certain skills. Some of them may be friendly and just teach you, some may only do it after you complete some task for them, some may ask for money, and some may only teach you if you are a member of their faction. Just like in Gothic, armor in particular is hard to come by. Whereas you can just buy weapons from merchants, armor is usually given out for major milestones like becoming a member of some faction and finally getting it feels like a great reward. There is a lot more to be said about all the things this game gets right, like the atmosphere with people sitting around campfires, environmental sounds, and music all being very reminiscent of Gothic. Enemies don't just respawn outside of major story progression respawns in new chapters (or so I've heard as I'm still in chapter 1) just like in Gothic which is great for balancing character progression. Even the overlay and sound effect when progressing to a new chapter are very similar. I may have mentioned Gothic a few too many times in this review. You may be wondering if Drova is just completely derivative of Gothic. To some extent it is as I described above, but that's a good thing. Lies of P is very derivative of Fromsoft games (in particular Bloodborne and Sekiro). Some people may think too much so, but that's why it's so good in my opinion. No other soulslike comes even close. Why change the formula so much that you lose the essence of what made you copy it in the first place? The same applies here, Drova copies the right things and adds enough new elements to be its own thing. You may also be wondering if Gothic is so good whether you should really be playing that? Well yes, you absolutely should, it's amazing. But it's also a somewhat janky 3D game from 2001 made by a now sadly defunct studio. So while you're here reading this, why not play this modern game first and support a young studio?Show moreShow less
I really enjoyed the opening acts of Drova, but unfortunately I can't recommend the game to others. I usually wait for discounts to purchase most games, but seeing the glowing reviews and wanting to encourage indie game devs, I paid full price. In the first couple of hours the game feels pretty good. Combat's difficult because you're low level, exploration is fun, quests are decent. I was motivated to join a faction and grind up XP by slaying those tedious wolves in the woods, so I spent a few hours doing my "extra credit" to get ahead of the power curve. I joined up with one of the game's factions, got some shiny new armor, and I was ready to rock! But the tedium didn't end there. Past the opening act, you're still fighting tanky wolves, boars, mosquitoes, and bears, all of which have an irritating "charge" attack which must be dodged. And that's mostly what you'll be doing for the rest of the game: Running through mazelike forests and swamps, getting charged by boars and wolves from hidden spots, taking unavoidable damage to open every encounter. It's not only the forests and swamps that are mazelike: In addition to the myriad cliffs, deep water, mud pits, giant trees... cities have plenty of fences, stone walls, cliffs, and confusing layouts to make navigation a major pain in the ass. Early exploration (i.e. "extra credit") is not worth your time. I grinded up XP and gold to buy the best weapons available, fighting tedious wolf after wolf, dying what felt like hundreds of times, thinking it would pay off in an early power increase. What I found was that continuing the main quest yielded far better equipment, even finding better gear lying next to corpses on the way to main quest locations. I would have been better off ignoring side quests and exploration, following the significantly easier main quest to get better gear, and coming back to steamroll the forests/swamps in a quarter of the time. It's been a while since I played Gothic, but I remember feeling rewarded for early exploration and taking the time to grind XP and loot. Drova, unlike most other RPGs I've played, inverted this concept, making me feel like I wasted my time. Even looting can be tedious. At first I was glad for the infinite carrying capacity, but then I realized it was a curse. EVERY enemy you kill you can loot. You press 'X' twice to loot a dead enemy. So every enemy you kill, you need to follow up by pressing 'X' two times. On top of that, when you unlock animal skinning, declawing, and ichor extraction, all existing corpses will spawn the appropriate loot, enabling you to go back and press 'X' two more times to harvest more loot. An auto-loot option would have saved me a ton of time and untold button presses on my controller! Combat is too repetitive. Even with major gear upgrades, fighting hundreds of wolves gets old and you barely feel a power increase as you level/gear up. Combat is an endless grind and never becomes fun. Game mechanics are cryptic. There are items that if you pick them up, you will die instantly. "WTF was that?" Reload, try again. Die instantly. You will later learn how to pick them up without dying (a protection item is required), but instadeath for pressing 'X' on a loot item is cheap as hell. Some human enemies take damage at a normal rate but then appear to become invincible at around 25% health. "Why can't I kill these guys?" I died 5 times in a row to an enemy who I thought I had dead to rights, but then they stopped taking damage completely. I recorded a video of one of these encounters and posted it on their Discord. "Why does this guy stop taking damage at 25% health?! Do I suck or something?" Oh, it's because he's wearing a special armor that reduces damage based on missing HP (up to a 90% freaking reduction of physical damage). So if their HP bar is at 10% they're actually at what, 50-75% effective HP? What the hell? Items like this are fine for PCs to wear, but hiding this crap on NPCs is inexcusable! That was the moment I realized I really wasn't enjoying myself anymore. I stopped playing the game when they wanted me to memorize two pixel art drawings and draw them from memory to continue the main quest. Yes, they make you draw things on a 10x10 grid to progress certain quests. I simply don't have any patience left to continue this game. On top of all this, in Act 3 they make you commit a major crime against the game world that you can't avoid in any way. I didn't personally mind the plot taking such a dark turn, but if you play RPGs mostly for the story, this might be a dealbreaker for you (read some of the other reviews to see some pissed off customers!). The developer has been responding to other reviews suggesting people turn the combat difficulty down. Sorry, this is not a solution. The problem is that the combat is not fun or engaging, and turning the difficulty down doesn't solve for that. It's a shame to leave a negative review on such a promising game. The story and lore were pretty good and there were some memorable encounters and story elements, but the RPG progression issues and combat mechanics hold Drova back too much. Drova comes close to finding that unique RPG magic but never quite captures it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.