

Duke Nukem Forever
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Duke Nukem Forever
Duke Nukem Forever brings Duke back as aliens invade Earth again. This first-person shooter combines weapon-based combat and explosive action with driving, puzzles, and interactive diversions such as pinball, pool, and basketball. Steam players rate it 70% positive across 6,363 reviews.
Credits
Lowest recorded in 36 months
$0.812026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
Show 2 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
Steam PC edition data · 2026-10-26
02Before you buy
Play modes
The Steam PC version has single-player and multiplayer. Its description also mentions several classic multiplayer modes.
Languages
English, French, Italian, German, and Spanish are supported with audio and subtitles.
03Frequently asked questions
What is the game about?
Duke fights an alien invasion in a first-person shooter.
What can you do outside combat?
The description lists basketball, weightlifting, pinball, pool, air hockey, and slots.
Does it have multiplayer?
Yes. The Steam PC version is categorized as multiplayer, with classic modes given a Duke twist.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Still better than Call of Duty GhostShow moreShow less
PROTIP: At the start of the game, it is possible to make Duke crouch down in his own jacuzzi and hold his head underwater until he drowns. This is the good ending because it means that you don't have to play the rest of Duke Nukem Forever.Show moreShow less
Not AS bad as people claim. Has some decent ideas and mechanics, although can be tedious at times. Most of its "charm"(?) comes from the Duke himself. Nothing special or groundbreaking, but it can be fun and enjoyable nevertheless.Show moreShow less
Duke Nukem Forever is often referred to as DNF. In racing DNF means "did not finish" which is fitting because I didn't finish and neither did the devs.Show moreShow less
DNF was one of the most anticipated games of all time...Slaughtered by over-hyping. Is DNF a bad game ? No. No it is not. Is it what we all wanted to be ? No. No it is not. Gearbox lied about many things. They promised us a campaign that is 12-16h long...I managed to beat the game in 9-10h in the HARDEST difficulty setting. So let's start this off by listing some of the biggest cons: -The old Duke is hardly "back". The one-liners are all good but there's few of them...Just put on repeat. -The levels are all rather linear not "sandboxy". It's basically a corridor shooter. -Regenerating health. What were they thinking?!?! That old-school Duke fans from the 90's really want that ? Yea...Logic! -2 gun limit. Later patched-raised the limit to 4. Basically no ammo, armor, health pickups to look for because of the regening hp. Ammo is thrown at you in boss fights so no need to be careful with ammunition anyways...I guess this also explains the linear level design. It all comes down to this: Lazy work! I blame Gearbox for being lazy and doing just a quick moneygrab on a known and over-hyped franchise/character! The game is simplified. You don't really need to think or be extra careful like in the original Duke Nukem 3D. The game's still fun tho. Most people who say it's the worse game ever or the worse game of 2011...Those people are full of shait! The game itself runs very well. I didn't encounter any glitches, bugs or crashes during my 15 hours of playing. It can hardly be THE worse game of the year if it's not even broken, right ? I mean...There's so many broken pieces of s***y "games" out there! The game runs well and can be fun! Duke is still Duke and the one-liners take you to a nostalgic trip. Boosting this game up is a joy! All the iconic guns are there and they are and feel amazing! Yes, the game is linear. Yes, you do have health regen and yes, you can only carry 4 guns at once...But as a fan of fun and Duke...I don't really care 'cus the game is still A LOT of fun. Most people who hate on it are just dissapointed because they hyped it up so much. Actually if the game would have sandbox areas, no weapon limit and ammo/hp pick-ups, people would still be mad and dissapointed. The game was hyped to a point where Gods themselves wouldn't dare to release it. Imagine gunning through a bunch of aliens while listening to the badass one-liners. Your Devastator runs out of ammo so you change to your trusty shotgun and keep going...Sounds good ? That's what this game is all about. Duke is still badass and still sounds like one aswell. It's not a bad game but it's an over-hyped game. Ignorant people are just too blind to see it. There's a difference between DISSAPOINTMENT and a FAILURE. Sure the game was dissapointing but it's hardly a bad game because of it.Show moreShow less
I wanted to like Duke Nukem Forever. I really did. When early reviews criticized the game for poor graphics, crude/outdated humour, dumb AI, and linear levels, I gave the game the benefit of the doubt and hoped that the bad reviews stemmed from unrealistic expectations - expectations that were inflated to reflect the 10+ years that the game was supposedly in development for. Having spent many, many hours with DNF, I regret to say that the game is indeed a disappointment. It isn't all bad. Aside from inexplicably playing too much like a Halo/COD clone for my liking, I find the game's biggest issue to be the technical problems that have put me in a position to constantly replay the beginning of vehicle-based levels because something about those levels significantly ramps up the extent to which the game locks up/freezes on my computer. Here is an analysis of the major factors that comprise this game: PLOT: There is a plot, but it's pretty weak and uninspired. If anything, it gets in the way of the action that this game revolves around since there are instances where you're foreced to wait for NPCs who are blocking your path to stop talking until you can proceed to your next objective. Listening to these NPCs should be optional! GRAPHICS: For the most part, they look fine for what they are. Duke Forever never aspired to be the graphical successor to Crysis, so it's silly to compare it to such graphically astounding titles. Although the enemies look cool and much more menacing than they did in Duke Nukem 3D, some of the backgrounds seem very bland (i.e. Duke's Hotel) or feature details that stand out as very, very pixelated (i.e. Sunshine reflecting off of the wall of a large barn in the 'Ghost Town' map). The game looks a little too dark and gritty for my liking. SOUND: The reworked theme song notwithstanding, the game's music is nothing to write home about. The sound effects, on the other hand, are very well done. Jon St. John's voice acting for Duke is superb; it lends the game personality and makes me laugh because it is just as buffoonishly over the top and anachronistic as it was when Duke first started speaking in 1996. Critics who whine about how dated Duke Nukem comes across in DNF need to get their heads checked. Telling anonymous women to "Shake it, baby!" wasn't politically correct in the mid- to late-90s, but most of those who condemn Duke for continuning to objectify women in a similar fashion in 2011 incorrectly imply that his behaviour was excusable in D3D because it was in-line with the times. It wasn't. Duke was - and remains - a parodic embodiment of sex, drugs, violence, and machismo taken to absurd extremes. My favourite element of Duke Nukem Forever is the re-worked Holoduke accessory. Whereas it was conceptually cool but not very practical in Duke Nukem 3D, using it in DNF cloaks you in a Predator-style skin and produces a holographic replica of Duke that messes up his catchphrases. These botched lines ALWAYS crack me up! An added bonus is that the holographic image of Duke is now genuinely distracting to human foes: it moves around and appears to shoot like an actual multiplayer opponent would. GAME DESIGN: Sadly, DNF's maps are super linear. Whereas levels in D3D could be navigated a multitude of ways and were chock-full of secrets that encouraged and rewarded exploration and taking chances, navigation in Duke Nukem Forever can usually be summed up like this: move into a corridor; defeat all of its enemies; move into the next corridor. Rinse and repeat. One of Duke 3D's very best levels - Hollywood Holocaust - was recycled into DNF as a multiplayer-only map. The redone map gives away all of original's secret areas; you literally need do little more than walk or fly around to discover virtually every inch of this map. Now there are no switches to trigger, no walls to blow up, and practically no skill is involved to see everything there is to see. This remade level is a microcosmic representation of what what you get when you compare the spirit of D3D's level design to that of DNF's. The game's shooting mechanics are solid, but the weapon, ammunition, and health systems they are closely linked to really detract from my enjoyment of the game. Because the game arbitrarily imposes a low weapon limit, most enemies will become sources of ammo or new weapons once they're slain. Players feel no incentive to fight carefully, conserve ammo, or seek it out in hidden places, because they're practically guaranteed to have an ample arsenal whenever the dust of a skirmish settles. The health system is even worse; Duke's health regenerates over time. You can be completely careless about the way you fight and have the confidence of knowing that you'll come out with 100% health so long as you're patient enough to wait a few seconds before advancing to take on the next batch of enemies. To the credit of DNF's developers, they found a creative way of excusing the shift from a traditional health system to one aping that of Halo/COD: It's not Duke's health that gets hurt in battle, but rather, his ego. So long as Duke's over-confident, over-inflated sense of self worth remains above a set threshold, he keeps on going. He doesn't need to pick up health packs; he just needs a few seconds to clear whatever abuse he just withstood from his mind to feel as good as new. I don't like this new system, but I like the logic that went into implementing it into Duke Nukem Forever. CONTROL: For the most part, the game controls fine. I really only have two gripes about it. First, in-game VoIP Chat is spotty. Whereas I can count on Left 4 Dead to always broadcast my voice when I'm wearing a headset and I have the game configured to read any input from it, I have had mixed results getting others to hear me in DNF. On a more serious note, I recently gave up on playing the game because of a long-standing conflict between some of 2K's titles and Steam: a bug triggered by the Steam Overlay prohibits you from moving around. I have spent considerable time trying to un-do this bug, and have given up - mainly because I have already spent tons and tons of time struggling with a problem that has plagued me since I first started playing the game: Intermittent freezing. TECHNICAL QUALITY: DNF freezes on me. A LOT. Every time it freezes, the game's window locks up, the sound stutters, and I have to manually launch the task bar and force DNF to abort its operations for my system to be useful again. The freezing symptoms seem to happen at random, but occur a HELL of a lot more frequently when I have to get around by monster truck rather than on foot. Because players are forced to spend the first half of "Ghost Town" zooming around in a truck, I spent way more time loading, aborting, and restarting that section of the game than I would like to admit. It would almost always freeze within 3 seconds of playing the stage, and fiddling with the game's graphical and sound options didn't make a damned bit of difference in terms of reducing the problem. My computer's hardware is more than capable of handling DNF on max settings, yet no game I've attempted to play has handled anywhere as poorly as DNF. My drivers are all up to date. I've tried compatibility modes. I even reluctantly made the switch from Windows 7 to Windows 8, yet not even that resolved the freezing issue. CONCLUSION: Duke Nukem Forever is not a great game in its own right, but I still enjoyed it enough to want to reach its climax. However, the crippling bugs I outlined not only soured my impression of the game, but convinced me to never, ever spend money on another PC port by publisher 2K Games (The freezing bug also affects Bioshock). QUICK RECAP: Mostly good graphics. Superb sound. Mediocre music. Lame level design. Servicable plot. Decent AI. Tarnished by regenerating health and low weapon limits. Crippling bugs. Skip it unless you are a die-hard Duke Nukem fan.Show moreShow less
A better game than No Mans Sky.Show moreShow less
Damn, those greasy alien bastards ruined my reputation and killed my franchise.Show moreShow less
Don't play Vanilla Duke Nukem Forever Install the Duke Nukem Forever Enhanced Mod available on Moddb You can carry all weapons at once, the old 3DRealms Duke Nukem model is back, graphical improvements etc...makes for a much more enjoyable experience.Show moreShow less
I love the fact that they finally released this game, had multiplayer, and stayed true to original series, but the real problem was how long it took to release this game, finally when it was released the epectations was so high that the game was complete and utter meh. +Its duke nukem +hail to the king baby +old school shooting feel (2 weapons isn't old school) +Bfg is there +The humor is great +Naked chicks aww yeah +-few sides on this one, either you are a duke nukem hardcore fan and will like it, or you'll hate it because you had a really high expectation bar. Or you're a nukem fan that agree that the original Duke Nukem is the best of all times. -Completely linear and super on rails -Took years to make and the graphics were just sub par, they should had completely remake the game but due to budget they just took what they had and released it. -Online is fun just for a bit before it got really sterile, dm can only do so much -offered nothing unique, the only thing that sold this game was the fact that it is duke nukem - Was the first horrible release before the horrible Aliens colonial marines came out. - only one real puzzle in the game and it took till near the end of the game for you to encounter it - I bought this when it was full price, I regret my purchase after alien colonial marines after seeing the stuff Gearbox releases, they went from one of my top 10 fav publishers to "WATCH OUT BEFORE YOU PURCHASE" list, I cried myself to sleep because of this.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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