

Dune: Spice Wars
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Dune: Spice Wars
Lead a faction in Dune: Spice Wars through the struggle for Arrakis. Explore the desert, claim regions, and balance military force against politics, espionage, and economic control. On Steam PC, 79%% of players recommend the game across 11,600 reviews. Release date: September 14, 2023.
Credits
Lowest recorded in 36 months
$12.852026-04-10 · GamesPlanet USBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Italian | Yes | Yes | — |
Steam PC edition data · 2026-10-14
02Before you buy
Modes and controls
The Steam PC version supports single-player, multiplayer, co-op, and full controller support.
Language
Interface languages include English and both Simplified and Traditional Chinese. English has full audio; several languages have subtitles.
03Frequently asked questions
What is the game about?
Lead a faction on Arrakis and compete for control by balancing warfare, political influence, espionage, and economic power.
Is there a scenario mode?
Yes. Conquest offers scenarios with objectives that vary through your chosen house, perks, and upgrades.
What multiplayer modes are available?
Multiplayer includes 2v2 matches and free-for-alls for up to four players, with adjustable match parameters.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
My reviews are never seen. Just know that this game is positive from me and move alongShow moreShow less
Not only the sands of Dune are treacherous.. sadly, some Early Access game developers are the same. After being in EA now for over a good year, they now release the game into the wild "Version 1.0". Despite their promises of implementing a full story single player campaign, there is nothing of this sort included - or as some of the devs liked to point out, they included some skirmish maps in a "Conquest Mode" and called it campaign.. whatever. Over all the time they just worked on their skirmishes, which you obviously can or will be able to play in multiplayer. And added some new faction, which no one knows about. Lackluster Diplomacy and Techtree round this worthy accomplishment up. False advertisement if i ever have seen one... Guess steam still wont refund. So at least one tiny negative vote. Point Score:: 4/10 Edit: "Will there be a campaign? The campaign will not be present in the initial launch build but like multiplayer, is planned to come to the game at some point during the Early Access period. Source: NEWS POSTED Fr., 14. Jänner 2022 Dune: Spice Wars FAQ --Show moreShow less
I played it for a few hours and in that time I encountered only one bug! And it wasn't game breaking or anything. Was I lucky? I hope not. Also I was pleasantly surprised by the loading times, stable framerate and so on. Usually Early Access games have a lot of problems in that field. The game itself is slow-paced, so if you want another Dune 2000 - you will be disappointed , this is an absolutely different game with its own mechanics. Basically if Civilization had an inbred baby with the Dune movie and then added some random genes from any RTS game - this would be the final result that would crawl out of... well, you know. But it is a really interesting title, I will be following its progress, that’s for sure. You can watch my full review and a giant sadworm eating my stuff here: https://youtu.be/vuBkE8ueeX8 EDIT: I saw that I have made a mistype and wrote a “sadworm” instead of sandworm by accident. I’m sorry, there are no sadworms in Arrakis. They are all happy worms. Although most of us have a sadworm in our pants.Show moreShow less
Its one of this games, where neither thumbs up nor thumbs down seems right, its something between. A decent RTS-Game with enough game-mechanics to be interesting (military, shares/economy, diplomacy, research, etc.), so yeah, it is fun to play. Its not a 4X-Game, the overview-map has only one purpose: to choose your next RTS-mission. So more a RTS with 4X-elements. And its not a really complex game. It may look like it - but no, the game mechanics are rather easy and straigth forward. After you know which can be ignored, it gets very repetitive, you basically do every single mission the same thing an win. So, it is a decent and rather well balanced RTS, but don´t expect a deep and complex 4X! The Problem is, Dune has so much background lore to offer, a world of storys to tell and wonders to discover - but nope, not in this game, this game is just totally generic. The campaign (if you call it a campaign) has no story, no narrative, whatsoever (just conquer the map, its the same for all factions), there is not even a background story, no deeper lore, nothing. You just play more or less random missions, until you win. Thats it. You know its Dune becaus the factions are called "Harkonnen", "Artreides" and you are harvesting "spice". If you would call the factions "Federation" and "Klingons", and the ressource "Latinum" (or whatever), you could sell it as a StarTrek-game. So, to sum it up: a decent rather generic and slightly shallow RTS game. It is fun to play, but it is NOT a 4X, it is NOT complex and it feels NOT like Dune. Just be aware of this. I give a thums-down despite the game itself is not bad, its a good foundatiin to build on. But a good foundation alone is not good enough, one has to build something on top of it. I hope the Devs will deliver a real campaign with story later with more lore and more dune.Show moreShow less
*FYI some of this is out of date with a recent patch, but the game pace and balance has improved and looks like more is coming* I wanted to give a one to one response to the top review right now, because it misses the mark entirely. This is in reference to Cantore's review, which is currently in the top spot. 1) "1) The amount of spice you need to bribe the empire with always goes up. By a few hours into the game, you will have an extremely high spice tax rate that you will be forced to contribute. Failure to do so brings some really hefty consequences to one or more of your resources. And, it gets worse - it compounds each time the deadline is missed." Spice is life. It's the most essential resource in the game, and you can't just ignore it. My guess is that the reviewer missed that you can control the slider that balances how much spice you stockpile vs how much you sell for cash to the CHOAM. As Smugglers in one game, I built my entire economy around black markets in enemy territory so 100% of my spice went into the stockpile for the Landsraad or periodic mission bribes. In another game, I took control of the Polar Cap, built a water harvester, and earned a fortune selling water and buying spice from others. You can expand your territory to find more spice fields. You can go down the research tree to build more crew on each harvester to extract more per territory, as well as build spice silo builds to produce 20% more. You can research to allow orinthopters to boost any harvester's they are over. You can search for ? items all over and assign missions to find stockpiles. You can buy spice from other factions by trading whatever resource you are specializing in. I've beat the game on normal or hard with each faction and never once missed a spice tax, but I always had to think about spice. 2)"2) Given much more major battles exist in the end game, you would think there would be some way to offset the amount of spice you need to contribute; or a way to gain independence from them. There isn't." See above. The CHOAM/Stockpile slider is where its at. As for gaining independence and just refusing to contribute, YOU CAN DO THAT TOO! There are ways to offset the penalties for missing tax day, and keep your favor with the Landsraad. You can focus on earning Influence and Intel, then run agent missions for "Political Audits" that boost your Landsraad standing +30 each time. There's HQ buildings that let you earn +1 Landsraad every tick. So you can generate an economy that can allow you to sell every bit of spice you get. 3) "3) REALLY SEVERE debufs exist in the game, and exacerbate further when other factions start messing with your manpower and health restore on your troops. I am TOTALLY against magic debufs, and this game has a LOT of them!" There are two types of debuffs. The direct buffs and debuffs that you can apply via agents, and the ones you can vote for/against doing the councils. To help counter agents, you can assign counter intelligence agents to catch and punish the factions that are hitting you with them. You can also vote for harsh punishments for a faction if they use one of these. You can of course run your own agents to build your own buffs and debuffs, and this is necessary. If you see that your force is being debuffed and you can't use your own agents to match... pull your forces out! Come back when you're better prepared. 4) "4) The periodic faction voting is meant to debuf another faction so you gain an upper hand on them. I hate it personally. It should be votes on actually meaningful things, not just everyone against me. I find myself putting all of my votes into stopping the worst of the consequences so I don't get debuffed to death! It's stupid and really pointless. It needs a serious overhaul!" Here's another part of the economy you can specialize in! You can absolutely build enough influence to control these votes. In the early game, its hard to pick more than one, but some factions specialize in manipulating this. As Atredies, you can bring Lady Jessica to give you the ability to remove debuffs. Smugglers can set bounties for factions to vote a certain way against a certain faction (and man do they like to vote for the things you pay them to). Harkonnens can secretly corrupt a vote that a faction may want to have so that the winning faction loses Landsraad standing. Buildings can generate influence for votes, you can trade for the resource, etc. As you build your standing, you could become Speaker of the council and get a chance to reroll one of the three options each week. 5) "5) The units. You have soldiers, but there's a MASSIVE penalty to having them... but you need them, or you'll die quickly. The more units you have the more manpower you don't have. You have to offset this with a bunch of recruitment stations all over the place by the time the game is well underway. Even then, if the enemy messes with the manpower or your health regen - you're cooked." Manpower and water, another resource! Of course, you could do like I did with the Smugglers and build an entire Drone army run on nothing but money and batteries. Or you can earn some manpower by placing agents in the Space guild. You can specialize in a strong militia to protect each of your locations. Harkonnens can end up with a crazy strong militia in place if you build right. Place your missile batteries in the right spot and you can cover multiple territories for the cost of very little manpower. Well placed airports let you shuttle around a defending force to assist your militia wherever you need them (or ride the free worms if you're a Fremen). 6)"6) Units don't have any specialty skills or icons. They're just a unit with more or less number values than another. It would be nice to have the military line unlock special skills that a unit can perform, or a defensive or offensive boost. As it stands now, the game is more worried about unit consumption of manpower, power, and water; all of which is of no affect during a battle." Every unit has a unique ability, some more passive than others. Atreidies like to have a varied army because each unit benefits the others in some way and some get stronger for each unique buff they get from others. Harkonnens inflict self damage, but can run agent missions to take drugs that keep you from dying. So you're holding out at one health hoping to finish things off quickly. Fremen can bring an advisor that boosts their strength for lone soldiers (and the run speed for everyone). You can then bring the unit that deals a ton of damage on its first attack, assassinate something and RUN. Smugglers are stronger against units as they lose supply (basically stamina), particularly their snipers. Their aoe attacker damages supply. Agent missions can damage supply. So theirs lots of strategies to exploit this. Each faction also gets a drone unit that works differently. It can cross territory that soldiers would have to walk a long ways around. They don't generate vibrations to draw worms. OUT OF SPACE. MOVING TO COMMENTS.Show moreShow less
Frank Herbert was a man of exceptional talent and singular vision who wrote one of the great classics of science fiction. Since his passing, his works are doomed to constantly be "re-interpreted" by people of far lesser skill, which unfortunately also includes his son. I have come to call it "Herbert's Curse" and every Dune fan knows to recommend the series is to invoke the mantra: "but only the ones by Frank Herbert." The world-building is unparalleled, Arrakis is the great equalizer that could bring low any who failed to understand it. All the might and wealth of a Great House mattered little here, where wealth is measured in droplets of water and the planet itself can swallow entire battalions in an instant. Few would choose to come to Arrakis willingly, except for the spice... House Ecaz is Shiro's contribution to Herbert's Curse. It is remarkably tone-deaf even by game developer standards, Ecaz is on the most treacherous planet in the universe in order to build a resort. This does not reconcile with the source material. Ecaz either trivializes the existing Houses by turning the planet into an amusement park, or they're exceptionally incompetent and pick resort locations using bottom-tier mentats. It's likely the latter, based on the art their leader wore a bejeweled robe with a long cape to a desert planet known for endless sand dunes (contrast this with the form-fitting, utilitarian motif of the other faction uniforms). They're on the planet wearing jewels and drinking from goblets, the very picture of the stolid complacency of wealth, out-of-touch with the planet they're on as much as the Emperor's entourage was in the first book. Where the source let you make your own conclusions about how humanity devolved back into feudalism, Ecaz is as subtle as a sledgehammer, with a unit roster that is explicitly medieval, because you can't be trusted to make your own conclusions. I could go on, but I'll just echo the community, there were many other good, lore-friendly House choices that didn't source from the awful B. Herbert and KJA materials. The game is actually quite enjoyable otherwise. However, this review and downvote is for Shiro's contribution to the pile of low-quality, hackneyed Dune fan fiction that gets awkwardly bolted on to the brilliant originals. I suppose we can be grateful that the more the trash heap grows, the more excellent F. Herbert's work looks in comparison.Show moreShow less
Lisan al GaibShow moreShow less
Dune: Spice Wars is almost a good game, but not quite, and definitely not a great game. (50+hrs spent) It's beautiful. The art style is great. The map is stunning. It's exciting as a Dune fan to see the world well described and brought to life. The developers have done quite a few things really well. The gameplay has a lovely first 10-15hrs as you learn the basic game mechanics and then through various playthroughs how each of the 5 faction's different styles work. Unfortunately, after that initial challenge there's really not a hell of a lot more to it. I really like the attempts to include espionage and politics as important parts of gameplay however none of it is very deep (yet). The combat is pretty average, and not very strategic. In fact for a game based around controlling territory it's surprising how basic (and ultimately boring) the strategic element is. The units feel a little boring and similar and yet I don't feel going in the direction of Dune 2/Starcraft 2 unit variety would be the right choice for this game. I will certainly return to the game through early access to see what's improved but it feels like the direction the developers have taken might be hard-baked into the game at this point and it's difficult to see it undergoing the fundamental rethink I think it needs to be a strategic challenge. (This is a review from single player, I haven't tried multiplayer and I suspect much of their design is focused around a multiplayer game) There are other small issues OP or broken in the game (like how laughably easy it is to destroy an enemy base using supply drops, rotating troops out of combat, and killing enemy troops as they spawn in ones and twos) but fixing them would just be fiddling with with what I think is ultimately a flawed strategic design for the game. There is an excellent table-top game out called Dune Imperium where choices feel strategic and important, controlling certain character (cards) can be game changing, and where there are several different and challenging play-styles you can do to achieve victory. I wish this game could some how incorporate something similar, where choices feel impactful and important and competition for 'resources' extend from the spice fields into something that feels worth getting like useful characters for espionage, influence with various non-player factions, and political. Some of this is there, it's just kept at what seems like an un-impactful/repetitive level. I truly hope I'm proven wrong as the game is beautiful, there's a lot of talent and good work here and it would be great to play a great game set in the Dune universe!Show moreShow less
"REFUNDS ON PRE-PURCHASED TITLES When you pre-purchase a title on Steam (and have paid for the title in advance), you can request a refund at any time prior to release of that title. The standard 14-day/two-hour refund period also applies, starting on the game’s release date." Early Access titles technically fall under this clause of the Steam refund policy. Request a refund with this clause mentioned, Steam may give push-back but will usually acquiesce if you do the same. I like this game a lot but I hate developers quietly scrapping their roadmap and shoving out a 1.0 far more than my enjoyment of this games only viable game mode, the multiplayer skirmish.Show moreShow less
This is closer to Dune than Dune 2, end game is quite tedious currently. The fact that fremen cannot survive long in the desert is contradictory to the lore. Sandworm travel is mostly useless, sandworms are not really concerning and easily avoided. Why do ornithopters have jets AND vibrating wings? Smugglers seem to be more formidable in the desert than the Fremen which makes no sense. Smugglers don't really deserve their own faction and should be more of a sub-faction that could be allied with. Why not make House Corrino a playable faction instead? Units seem meh, battles are boring. Why are Fremen penalised influence for allying seitches? Having more allies should give more influence, not reduce it. Game performance is not great despite the graphics been pretty lacklustre for a 2022 game. Overall, it is a decent foundation but the game definitely needs a LOT more work.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.