

Dungeon Defenders
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.






















01About Dungeon Defenders
Choose one of four hero classes, build defenses against enemy waves, and join the fight yourself. Loot and experience improve characters, gear, and towers, while difficulty modes, survival missions, and challenges add variety across maps. Steam player reviews: 93% positive from 12,196 reviews. Released October 18, 2011.
Credits
Lowest recorded in 36 months
$1.352026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | — |
| French | Yes | — | — |
| German | Yes | — | — |
Show 2 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | — | — |
| Spanish | Yes | — | — |
Steam PC edition data · 2026-10-22
02Before you buy
Gameplay
Four distinct classes have different skill trees, towers and basic attacks, combining defense placement with direct combat.
Modes and controls
The Steam PC version supports single-player, online and local split-screen co-op for up to four players, plus full controller support.
Languages
Listed interface languages are English, French, German, Italian and Spanish. Full audio and subtitles are not indicated for these languages.
03Frequently asked questions
Can I play solo?
Yes. The Steam PC version supports single-player.
What multiplayer modes are available?
Up to four players can cooperate online or in local split-screen; PvP Deathmatch is also included.
Can I create custom missions?
Yes. The game includes a development kit for creating and editing missions, along with Steam Workshop support for user-created levels.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
My friend gambling addict with said if I post a review on Dungeon Defenders and it gets 300 likes and 100 Awards that he will buy me a case of beer and some vodka So im just gonna leave this here.Show moreShow less
Updated Review After more than 6,000 hours in this game the day has come to quit Dungeon Defenders. Easy to imagine that I've given a recommendation before. Unfortunately recent updates made by the Community Development Team (CDT) ruined the game - at least for me. To my knowledge the CDT has been introduced to fix bugs, adding quality-of-life changes such as new content. Instead they also change core mechanics of the game such as RNG, towers and enemies. Things we were used for long 5 years are getting changed out of the sudden because certain individuals within the CDT are enforcing their changes more or less. Changes which results into non-working builds which worked for such a long time, changes which are not though-out well enough in regard to low and mediocre players. The exclusive focus to change things for high-end / meta players is a shame to say the least. The game has worked just fine for 5 years, players who are involved within the CDT have played the game themselves several thousands hours just fine. If the game needed such drastic changes, they all wouldn't have spent so much time in a "bad" game. Sadly a lot of them forget or ignore their past history within Dungeon Defenders. Fighting after every update to keep Trendy's Dungeon Defenders became extremely tiring over time. Discussing with people who have played a game several thousands of hours is somewhat pointless when they are still thinking that they have to progress in any form or shape. There is a point when you have completed a game, when you play a game because it does fun to play instead of trying to progress further. The RNG got changed due to requests of players who have played a lot of hundreds of hours. They wanted more higher quality drops for some reasons, even though Mythical and Transcendent quality was enough. Result: The categorization of drops were changed. While you have seen regularly Transcendent armor with 280 or more upgrades including good stats, now you are lucky to see a Transcendent armor piece with more than 200 upgrades. Most Transcendent stuff ends up with upgrades from 110 to 150. Also Supreme and Ultimate drops with upgrades from 180 to 200. Sadly people focus so much on quality tags that they completely ignore actual item stats. We are miles away from the drops we had before v8.1. Towers has been changed too. Unfortunately the CDT decided to start with a Hero which was already superior compared to all other beginner classes and made him more superior. The explanation was that they had to start somewhere. True, but not with current strongest! They also stated that every tower should become a viable choice, which sounds more like "build-whatever-you-want" considering the superior position of the Hero they started with since a "nerf" will be not discussed. I don't know about you but I belief that towers don't have to be useful across the game. If you pass a certain point it is good that you are in need to build different than you did on previous difficulties. Enemy mechanics has been changed. Golden enemies have received a massive boost across the board. Instead of a 15% in health and strength they received a boost of 500%! People already disagreed to this while the beta was out for testing but concerns were completely ignored. Now we experience broken builds which worked so long for campaign and especially for survival. If you had to fight a golden Wyvern with 9.2m before, you are facing now Wyvern which are dealing 5 times more damage while having 40m health. Since they don't really interact with your defenses, they fly straight forward to your crystal. For high-end / meta players not a big deal but for every mediocre player. The ones of you who played with lower stats back in the days will remember sudden crystal explosions caused by golden enemies. All this results into one important thing; Reaching high-end / meta status has been made more difficult. Last but not least, many changes has been performed which will encourage and make the life of hackers easier. I'm talking about changes like allowing to build into spawns, higher survival starting waves (almost no legit player is able to deal with), adding new maps and NM achievements behind a "grind"-wall. I would have preferred when the CDT concentrated on bugfixes and new content. My interest in this game was huge, hence all the guides, tips and tricks I've provided. Too bad. Original Review Recommended with an agreement of ~80% (~250 of 200 found this useful) At first I was not interested into this game so I purchased it for my brother. Played once I had to purchase it for myself. I never have played an more addictive game, though I like the Tower Defense genre a lot. I don't think I need to write much more about the game due to my playtime of this game. If you like Tower Defense then you have to play this game. It is frequently on sale so keep an eye at the stores of Steam, GMG, Humble Bundle and others. Note: Be aware that the Linux and Mac version of this game has a few issues. I strongly advise to play it on a windows machine.Show moreShow less
Colorful graphics addictive game play and fun all around. I have amassed over 3000 hours in Dungeon Defenders. ALL PLAY NO AFK SHOP! I am not even close to done with it yet. Dungeon defenders 2 is on the way but DD1 still has lots of life left to it of this I am certain. At a mere $15 for the base game it is a great deal. When it goes on sale you can even find the complete bundle for under $13! Not sure if you will like it? Try the free demo you have nothing to lose!Show moreShow less
No, I would not recommend this game to anyone, for any reason. At the tail end of of almost a thousand hours, and after careful deliberation, I cannot find anything redeeming in Dungeon Defenders. Not its single-player, not it's multi-player, certainly not its Tower Defense, not its loot mechanics, and, most assuredly, not its community. The whole Dungeon Defenders experience, from the first achievement for simply following a tutorial, to the last achievement in killing four giant snowmen and an alcoholic Santa Claus, is garbage. Let me get this out of the way – The original thirteen maps of Dungeon Defenders and the original four classes, they're fine. The original, vanilla Dungeon Defenders experience, although simplistic, has a very clear and defined progression. Your four classes – the Apprentice, the Squire, the Huntress, and the Monk – are fairly well balanced for both solo play and multiplayer, and because you can swap characters during maps in solo play, you can make doubly strong defense setups with combinations from those four classes. It is entirely possible, with good tower strategies, to go from the beginning of the game to the end of the game – that is, from Deeper Well to Glitterhelm Caverns - all on the same difficulty with hardly any farming, up to the tail end of Insane difficulty. The original Dungeon Defenders, simplistic it may be, is roughly fifty hours of a tight tower defense experience with a lot of experimentation possible within it. Enter Nightmare. Enter spiders, enter djinns, and enter sharkens. Which, alright, those aren't bad. These are enemies that are designed to target and disrupt your defenses so that you'd have to reconsider your defense setups. Up to Insane, you weren't really punished for not using all four classes, so Nightmare is the point where the game decides to kick you around a bit and force you to play it better. So, you'll go back and level up a new class to use in conjunction with your usual class and take another crack at it. So with a format like this, how did this game get screwed so badly? DLC upon DLC happened, ramping the game's difficulty by numbers up faster than players could keep up with it. You could gotten away with playing with lower stats if it weren't for the Sky City patch that introduced Goblin Copters. Goblin Copters dropping their buffed up Ogres on your defenses alone increased the minimum stat requirements for maps by quite a bit. After that, maps began spamming Ogres ad nauseum just as a difficulty supplement rather than having actual difficulty within the map's designs. Suddenly, people couldn't keep up with the game's difficulty without farming late waves of Survival mode for incrementally better gear. But the random number generator was bugged, so it wasn't giving out progressively stronger gear as often as it should have been. And so, people spent more time farming in the game than they do actually progressing in it. Entire class DLCs – The Series EV, the Jester, and the Summoner – were released just to keep the game possible to beat, rather than to supplement the game with new and interesting ways to play it. By the real end of the game, those classes are a requirement to succeed. If you favored the Squire or the Apprentice when you began playing the game, they are going to gather dust in your character roster because the real end of the game doesn't even have actual tower defense in the way that the very first thirteen maps do. Let's also keep in mind that most of the DLC is outsourced to the winners of map contests held by Trendy on their official Dungeon Defenders forums (that unnavigable mess) and other DLCs are very clearly sourced to a different set of developers from the initial game. What this means is that there's a ton of maps in the game that have an inconsistent graphical quality and difficulty – difficulty, by the way, at this point rarely amounts to anything more than using the same three correct classes over and over in the correct spots with no room for experimentation. Then, those maps take anywhere from twenty to forty minutes at a time because of rapidly inflating mob counts per wave. Look, I get that a difficulty name like “Nightmare” means, okay, the game is going to be hard now, and that naturally does mean you're going to need higher stats to beat older maps, as well as be pretty damn tough in order to meet the requirements of the endgame. That's standard difficulty in game design. And Dungeon Defenders does that! Initially, Nightmare mode challenges your perception of building maps to compensate for spiders dropping in behind your defenses, sharkens who can charge in and completely push them out of the way, and djinns who can just outright destroy them. But, the metagame changed. Suddenly, the solution is always a line of summons on a buff beam underneath a stack of auras. Every special mob and the threat presents is handled by that solution alone. And with that one-size fits all solution, it becomes the only solution that maps are designed around. Difficulty is reduced to a stat requirement on a board that says, “Here. This is how difficult it is, this is what kind of numbers you need to scrape by on the skin of your teeth with, this is what kind of numbers you need to beat it comfortably and farm it, and this is what kind of super low number you can beat it with to stroke your ePeen. These are the points you need to put on the DLC Summoner, the DLC Series EV, the Monk, and the Huntress. Haha, what? Apprentice and Squire? Those aren't relevant.” And that says nothing of building a character for tackling bosses. Once you get somewhere new in Dungeon Defenders, get comfortable. You're gonna be there for a while, until you get lucky. By a Trendy developer's own admission, the stats on drops are bugged so that they rollover – become worse than they should be when they're spawned – and thus the progression is more restrictive than it was ever intended to be. And indeed, DLC was released to try and get around that too. But DLC can't fix a fundamentally broken game, and in fact, it actually broke it more, because the loot coming out of it was too god, so it came out gimped, per that bug. It is actually to the point where, in order to maximize your chances of getting loot that will give you better stats, and thus, help you move forward, an X-Box controller emulator was devised in order to take advantage of splitscreen. This is so you can have four chances at a map's rewards, rather than just the one, for your thirty minute run of what-the-hell-ever map. And I expect that this tool was only ever intended for the obsessive munchkin crowd, but it rapidly turned into a requirement to proceed at all in the game. This is not tower defense. This is just farming and reaping the rewards of poor soil. So, now that you understand what a majority of Dungeon Defenders is, I want you to take a look at the Most Helpful (All Time) reviews here on Steam for this game. Most of them are from people with people whose hours number in the multiple thousands. I hope that at least explaining the arbitrary farming puts into context those hours. Dungeon Defenders, even with all its DLC, does not have nearly enough content to justify those lengths of time, or, hell, even my own, and by its own design, it's not a game I could recommend to anyone. It's a bad game.Show moreShow less
Completely addicting. Can't stop. My friends are starting to wonder about my sanity. My life is Dungeon Defenders. My ringtone, my texts, my cosplay, my evenings, my Saturday Nights, my facebook...MORE. I NEED MORE.Show moreShow less
So after 500 hours in this game and reaching end game items I feel like I can write a objective and well-informed review about the game. Overall, I don't recommend it. However, if you want to play with friends, say you buy a 4-pack (on sale, of course) and you stay off the dlc's, it is a nice purchase. Playing the game all the way up to lvl 70 pre-nightmare mode, the game is lots of fun and very unique. It is after that point where it just isn't worth it. The devs got greedy with the game and started releasing lots of dlc's, each one containing either one hero or one map. Which means you have to spend a lot of money to get the full experience of the late game. On top of that, nightmare mode is such a cliff that you are pretty much forced to buy the summoner and EV dlcs in order to progress through it, as well as farm for hours in order to get decent items. The big flaw in the game is that it relies on RNG; the items rely on stats that are randomly generated. And instead of fixing this system, the devs decided to just give you more items so hopefully you eventually get a lucky drop. Most of the items generated are either missing key stats, or have negative values on them thus reducing your chances of getting anything decent. The trading community is slowly dying if not dead, since most good players decided to move onto better games. So like I said, I enjoyed the first few hours pre nightmare, but after that it just isn't worth your time or money.Show moreShow less
Extremely fun game, ruined by its community. Let me explain: The fun in this game is learning, and growing your characters and items in level. The fun isn't in BEING level 100 with level 100 gear. The fun is in PROGRESSIVELY GETTING THERE. But the community is all about boosting, which can give you 30+ levels in an hour, and gifting high level (sometimes hacked) items. So instead of experiencing the joy of progressively getting there, increasing this and that, instead you are suddenly propelled to new heights. And while that boost seems great at the very moment it happened, this pleasure is infinitely short-lived. This is the reason I created my group, Dungeon Defenders Hardcore, for players that care about having fun with the game, not just reaching level 100 ASAP. What then? You know? Other than that, this is an awesome game, and I am looking forward to Dungeon Defenders 2. EDIT: DD2 was a major fail, but Trendy (named Chromatic Games now) have begun work on Dungeon Defenders: Awakened, which they promise to deliver more of what made THIS game awesome. It's even still time to fund them on their kickstarter page.Show moreShow less
Company is garbage Edit: For those comments I keep deleting, I have played the game and not played ARK. See 24hrs worth. The game is garbage and so is the company because it is impossible to play without running into Cheaters that have added hacked items and are way overpowered. The game was always Cheat-2-Win. The new one if I remember right is Pay-2-Win. So garbage company.Show moreShow less
Dungeon Defenders on the xbox 360 was so fire omlShow moreShow less
Stop harassing the ARK devs!Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
