

DUSK
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About DUSK
DUSK is a fast-paced retro first-person shooter where you fight through three handcrafted campaign episodes filled with cultists, possessed militants, and darker forces. Its broad arsenal ranges from sickles and crossbows to shotguns and rocket launchers. Endless Survival and online arena battles in DUSKWorld offer more ways to play. Steam players rate it 97%% positive from 22,137 reviews.
Credits
Lowest recorded in 36 months
$2.302026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 13 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-10-16
02Before you buy
Modes and controls
The three handcrafted campaign episodes are joined by Endless Survival and online arena battles. Full controller support is listed.
Language
English has full audio and subtitles; subtitles are listed for the other supported languages.
03Frequently asked questions
What is in the campaign?
Three handcrafted campaign episodes pit you against cultists, possessed militants, and darker forces.
What is Endless Survival?
Endless Survival sends wave after wave of enemies at you.
Does it have multiplayer?
DUSKWorld is an online arena mode where you can battle friends.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Call of Duty? Battle royale? Microtransactions? Fortnite? You must've had a bad dream, bro! It's 1996, June 22nd! Hey, I heard id Software just released a new game today! In actual 3D!Show moreShow less
LOOK AT THE TOP REVIEWS THEY ALL HAVE LOW HOURS AND MOST HAVE 0 HOURS IN THE LAST 2 WEEKS. THAT SHOULD TELL YOU SOMETHING! The game is fun but it does not justify the price tag. It's ridiculously unjustified and all the top reviews saying this game is the best don't even play it after a few hours of gameplay. Funny how you're told you should buy the game by people who didn't even want to finish it themselves. This campaign and everything about is simply cut and copy of quake/doom/etc. I can't see it justified to charge 20 dollars for something that's often on sale on steam for a few dollars like shadow warrior and etc. I really thought it would be an upgraded version of this classic style of game. Not quite. Nothing unique enough to write home about. It's everything you'd expect from DOOM, Duke Nukem, and shadow warrior... And that's the problem. That's all it is. The campaign is fun to a degree, don't get me wrong. But the level design is often what I'd call too accommodating. There are many places in the game where killing the enemies and advancing is so boring because it feels automatic.That's not the main issue, though. The issue is that the price is not even close to justified. The multiplayer is absolutely awful. The mechanics are NOT made for multiplayer. If you simply spam spacebar walking forward, there is no jump cooldown making you able to keep bunnyhopping forever. The melee hitreg is terrible and the pistols aren't good either. The lack of weapons or even anything unique about the current weapons make you easily bored within minutes. Settings don't carry over either. There's about 4 servers and 3 players is the maximum I found. 5/10 because it feels like there is so much missing and the price isn't matching. I wouldn't even buy it during this sale price. I'd wait until it's been out for some time to buy.Show moreShow less
Pls name the sequel Dusk 2: DawnShow moreShow less
I know this game is massively loved, but I just didn't feel it. I really did try to get into it, but I just didn't care for the gunplay or the enemy designs. It's by no means a bad game, I can see it is well designed. I think I was just expecting it to be more fun from all the hype it has. I honestly found Amid Evil to be far more fun. To each their own.Show moreShow less
The message Dusk delivers is, "Hey, have you ever wanted to play Quake or Doom, except that it takes place in Silent Hill? Don't worry, neither has literally anyone else, but you're welcome!"Show moreShow less
I really wanted to like DUSK, but unfortunately, I have to say it's nowhere near as good as the reviewers would make you believe. If you're itching for an old school FPS, you'de be much better off playing one of the classics (Doom, Quake, Blood, Half-Life, etc.). The biggest issue I have with the game is that the arsenal is extremely plain. You've seen these weapons in every FPS imaginable, except maybe for the shoot-through crossbow, which is pretty interesting. However, the weapons feel weak, sound like peashooters and the splash damage of the exploding weapons is minuscule. Level design is varied, which is good, but doesn't seem to be used too much to alter the style of the encounters or affect your combat strategy. Despite the *very* authentic look, the enviroments are rather hideous, without a unified aesthetic. I was hoping DUSK would satisfy my cravings for a modern take on an old-school shooter, but I'm just not having fun :( Disclaimer: played through the first two episodes only. Maybe I'll force myself to try the third one, it's supposedly the best. I'm still glad I supported DUSK and hope its success will pave the way for more traditional shooters.Show moreShow less
save data is stored in the ballsShow moreShow less
OPINION: DUSK ----------------- Rating: Overrated. Length: 13-14 hours on the second to hardest difficulty with most secrets discovered. No filler content. DUSK is the perfect "middle-thumb" game. It has a bunch of things in it that I like, and even though there are more things in it that I dislike, the game is still fun. No matter how you look at any game, the "is it fun?" question is always the most important one. I know the developer reads Steam reviews so I did want to clear that up. The game is bursting at the seams with minor issues. So while it feels like a passion project and it's obviously made with a level of skill, every single element needs work, and it crumbles under its own weight the longer you play it. My biggest problem with DUSK is that it's incredibly occupied with it's presentation instead of the depth of it's gameplay. Or telling a story, building a theme (Wolfenstein), or making every element feel connected to each other (Quake). It could've introduced something fresh and new entirely too. Some of the levels are truly gorgeous to look at and are very impressive considering it was made by one guy. However, the visuals only know a single note and that's "let's be bizarre and weeeeeird!" Without a real story to tell, or making it feel like these levels are physically connected to each other, the game, especially from the second episode on, feels like a collection of levels. Above average levels, but a portfolio of the author's Greatest Hits nonetheless. It makes for a painting where paint has been sprayed around everywhere willy-nilly and by that I mean that it's a visual clutter of ideas, nightmarescapes and grotesque fantasies without any real structure, direction, or theme. (Coincidentally this is the same opinion I have of the enemies in this game.) Instead the theme was always "weird". When I played the three episodes back-to-back, I got the sense that the game didn't know what it wanted to be. The music didn't help with this. Don't get me wrong: the music is fine but it doesn't feel like it has an identity of its own. It doesn't really accompany the game like the soundtrack to DOOM 2016 does. Another great game that does it better is QUAKE II. The soundtracks in both games are the main character's sidekicks. They fit the endlessly brutal, insane universes very well. If DOOM's soundtrack was a person he or she would be the angriest and scariest motherf*cker alive. DUSK's soundtrack is generic: it's loud, metal-esque and it constantly sits in the background. Except for one track I cannot remember any music. The enemies don't require any real tactics and the feeling that it didn't matter whatever kind of weapon you used to win never left me. I played the game on the second hardest difficulty, and it was only in the second half of the game where enemies managed to touch me. Battles rarely took more than a few seconds. For example: the first episode is almost devoid of challenge, but the levels mysteriously don't really ramp up in difficulty. The levels do become harder from the second episode on and after that the difficulty curve never rises again. Visually, the enemies range from appropriately strange to self-parodying and dumb, and rarely if ever instill real dread. The absolute worst offenders of this were the bosses. I only fought one worthy opponent, and that was at the very end of the game. For the people who played the game: you know who I'm talking about. I've spent a huge chunk of the review explaining what I didn't like about the game, but I do want to repeat that it's not a BAD game, it's just that, for DUSK 2 or DUSK II, I want to see this idea redone but better. It's a first attempt after all, and it's a VERY good first attempt, but I have to be honest and say that this first DUSK didn't... capture me. It didn't have that "yes!"-thing about it the way that QUAKE II, DOOM (old and new) and RTCW and the new Wolfenstein games have. For the developer, I know this is very vague criticism. Like I said, it's a melting pot of little things I had issue with. I won't say I had a bad time with this game because I really didn't. I look forward to a sequel! Played: December 2018 - Launch Promotion - 14,27EUR.Show moreShow less
In A Nutshell 🔵 Pros + Flawless old-school FPS gameplay: fluid, very fast paced, and challenging. + Excellent art direction, level design and environments, in a purposefully low-res style. + Great quality of soundtrack and effects. + Arena PvP and Endless Survival modes are well-made and fun on their own. + Good variety of weapons, enemies and settings, making the experience never boring. + Tons of very well-hidden secrets to discover, including secret bosses or achievement locations. 🔴 Cons - The low-res graphical style might not be liked by everyone. If there is a game that really impressed me this year, that would be this one. Playing DUSK is like traveling back in time straight to twenty or so years ago, when FPS were made in a completely different, arguably better, way. Forget all the shiny graphics with billions of triangles, mind-boggling light effects, and gigabyte-sized textures: in this game you will find none of that, but instead a low-res looks, that will appeal nostalgics and possibly turn back younger gamers. Fact is, this is one of those titles where "gameplay is king" - and it shows: flawlessly polished levels without even a minor bug to be found, blazing fast combat where only a few hits (at higher difficulties) mean certain death, a good variety of weapons, while an excellent variety of enemies, ensure continuous fun and not a single boring moment. If the campaign was not amazing enough, and damn it is, there are also a PvP Arena mode, in the style Quake 3 and Serious Sam made famous, and aswell an Endless Survival mode in close-quarters maps, where players can try to beat waves of more and more lethal enemies before inevitably dying. The secrets. The damn secrets. They are everywhere in each level and some of them are so well-hidden, it will take a long time to find em all. Truly, this game could very well rival Doom or Quake 2 as far as secrets placement and quantity goes. Overall, DUSK is truly a gem of modern times, that blends new elements like physics-based gore, or draggable items, and some crazy power-ups possible only with modern programming, with some of the best old-school FPS gameplay around. It is really a title for everyone who even remotely likes FPS in general, as it's made so well that everyone will love it after trying. Liked this review, and want to see more of the same quality? Check out Tamaster's Review Archive to see all my Reviews in a single, convenient location. In-depth Feature Analysis 🎮 Gameplay The gameplay of DUSK is divided into Exploration and Combat. Exploration of maps is pretty much straightforward, moving around fairly complex and convoluted levels to find Keys unlocking doors, ammo, weapons, and of course mauling dozens of enemies in the process. The main thing about exploration are of course Secrets, present in the most remote nooks and crannies of each level, needing a very sharp eye and attention to detail to be found. Many of them hide powerful weapons or upgrades, while a few others, the most difficult ones to reach, may even hide Secret Bosses... or whole secret levels perhaps. Each level has specific Awards to be gained at the end of it, such as Completionist for finding all secrets, or Pacifist for finishing the level without killing a single enemy. Of course also Time is a factor, as each level has a Par Time to be beaten for an additional award. These awards are purely for achievements' sake and do not provide any tangible bonus. 📖 Story The story of DUSK, as it is to be expected for this genre, is minimalist, and quite obscure at that too. The protagonist is called "The Intruder" by enemies, and his mission seems to be slaughtering every possessed along the way, to finally reach the source of this evil and root it for good. Some clues as to what happened and why can be found written on walls or from some dialogues, but don't expect much in terms of story. 👊 Combat System Combat is the core of DUSK's gameplay: it is very fast paced, highly skill based and challenging, depending on the difficulty of course. The fact difficulties are scalable allow this game to be accessible for all skill levels. Enemies in DUSK will typically have a single attack pattern, usually ranged, or two at most. Strafing left and right is a core mechanic and fundamental to dodge attacks, but some enemies have un-dodgeable attacks and so other ways to deal with them have to be found. The arsenal features a dozen or so weapons, ranging from shotguns and pistols to more exotic ones like energy crossbows or enchanted swords. Expect to fight multiple enemies in most encounters, if not dozens of them at once in some cases. A few hits are all is needed to die, so each dodged bullet, fireball, or energy bolt is important, as it is saving ammo of more powerful weapons for when really needed. The combat is definitely a masterpiece and delivers the full old-school FPS experience. It can stand up fully to the classics of old without any relevant downside. 💰 Content & Pricing Priced at 17€, DUSk offers around 6-8 hours of gameplay for the main campaign depending on how much is spent to look for secrets and such, also skill and difficulty of course. Also, a multiplayer arena PvP mode, an Endless Mode, and plenty of hard-to-earn achievements for completionists: Definitely, this price is very good for the achieved quality and quantity of content, and a purchase is absolutely recommended. 🔗 Balance & Challenge The lower difficulties are suitable for casual or new to FPS players, while the hardest one is only for masochists, as every enemy hit will instantly kill the player. The second-hardest, at which I played, is challenging and brutal at times, but always fair in the end and never frustrating. Balance is finely tuned in every encounter and the result is a marvelous experience whatever your skill level may be. The possibility to save at any point during the level is welcome. Technical Analysis 🎥 Graphics Purposefully low-res models, textures and effects, but in no way low quality. Instead, the art direction quality of environments, enemies, weapons and generally everything is very good, and does exactly what it wants: delivering a retro experience in the modern times. 🔊 Sound Excellent soundtracks, mostly metal or rock tracks, pumping up the action at the most spot-on times. Effects and voice-overs are aswell of good quality. 🔩 Performance & Stability Flawelessly smooth without any hiccup, it ran perfectly in 4K resolution and 60FPS. [GTX1080, i7 4820K, 16GB RAM]. 💻 Artificial Intelligence Enemy AI is what is to be expected by a game like this one, following and attacking the player without particular strategies most of the time. 🏠 Quality of Life No problems to report. 🐛 Bugs & Issues Didn't see even a single minor bug in the whole Campaign, truly an impressive work of polishing and refinement. This goes the same for Multiplayer and Endless. Conclusion DUSK is a true gem of modern times, delivering the best of what modern programming and engines can do now, but maintaining the feel and experience of FPS as they were twenty years ago. The best of both worlds, blending in an awesome experience. This product was reviewed using a free key provided by the Developers.Show moreShow less
Not really a game I can recommend to people in good faith. The developers of this game clearly put a lot of love and passion into this game based on the announcements and support, but I just couldn't get into it. It's a real shame, as I really wanted to like this game, and I went in with hopes due to it being an overwhelmingly positive game, but all I got was a game I think is pretty boring. Apologies if I sound rude or uncaring in this review, as that's not the intent. The biggest issue in this game can be summarized in just 3 words: Lack of Variety. For starters, enemies can be boiled down into 3 types. 1) An enemy that runs at you and tries to melee you. 2) An enemy that walks at you and tries to shoot you. 3) An enemy that runs at you and tries to either melee or shoot you depending on your distance from them. 3 is reserved for boss enemies, usually. Not that it matters, as you're still pretty fast compared to every enemy, and enemies that shoot at you won't attempt to track your movement with their shots at all. As such, the pretty universal strat for dealing with enemies in this game is circlestrafing around them holding M1 until they die. The game literally starts on an encounter with you being given only a melee weapon and just having to circlestrafe around 3 dudes with a chainsaw, holding M1 until they die. It gets old pretty quickly. With enemies in this game, your strategy or approach will rarely change, and outside of a very few enemy types, typically minibosses that become normal enemies, there isn't a huge need to prioritize one target over the other. To further my point, at the start of the game, there's a Scarecrow-type enemy that shoots at you with a shotgun, and the pellets/bullets from it spray out in a slow-moving RNG pattern. It can be avoided by simply pressing ctrl standing still, or walking in a straight like adjacent to him. However, later in the game, a new enemy is introduced, the skinny dudes with gaping narrow mouths. They basically do the same thing, they approach you and shoot a shotgun-like bullet pattern, but they're just faster, both in movement speed and projectile speed. It feels like the same enemy, just a new coat of paint. I could only manage to get maybe towards the laterhalf of Chapter 3 without just saying "I'd love to play through this game fully to just see if it gets any better, but I've already gave it a fairer shot than most people who left a positive review." Regardless, I can say every boss battle up to that point is really just as much of a chore as regular enemies, beaten the same exact way, which is either running around in a circle holding M1 or just using splash damage from explosions around a corner. There is one boss that can be cheesed super easily by just standing on a staircase. I'm serious when I say just standing still on a staircase, even with no cover, just completely breaks the boss's AI and it doesn't know what to do, running around in a circle while you hold M1 and wait for it to die. Most enemies in this game don't know how to deal with stairs, but then again, most enemies in lots of smaller budget games don't know how either. The lack of variety extends to even weapons, too. I don't know how this game did it, but it made me feel like there's no real difference between using pump shotguns, dual pistols and assault rifles. They all feel pretty similar. There's two sniper guns in the game, a Hunting Rifle and a Crossbow, and the only difference between the two is the Crossbow pierces, which I never really used outside of moments they clearly want you to use it, and remind you it can pierce. The explosive weapons have the most variety, but their ammo is the most scarce usually, on top of them both being incredibly powerful. There's about 10 total weapons in the game, give or take a bit as I might be forgetting some as they just don't stand out too much to me, and about 6 of them feel kinda just like the same thing. The level design is also kind of just a little annoying at times, and while it has the most variety to it out of most things in the game, I can't say I enjoy it. Once you get out of the first chapter especially, most of the combat encounters are typically started by enemies just kind of... appearing in the room you're in. The walls might just fall over and enemies spawn, you might press a button which causes enemies to spawn, sometimes they'll just appear out of nowhere. It got annoying, with me just sighing once I press a button I need to press to progress the level and then 30 enemies appear and I can't leave the area until I kill them. Visually, I wouldn't say the game is all that charming, and the level designs themselves can sometimes feel like a chore to traverse and search around. To touch on it as well, I wouldn't say the music is bad, but I mostly just don't notice it at all while playing. Then you have the fact the player character is pretty tanky on top of most enemies basically just being a bulletsponge. I'm not a big fan of games that do this, as it ends up just slowing down the pace of the game a lot, and I have to assume by this game giving you such fast movement speed on top of a (pretty useless) slide feature, they want the game to be fast. It just really isn't all that fast of a game, despite the desire for it to be. There's a lot more to fast-paced gameplay than simply moving fast and shooting fast. And then you have just the aesthetic, stylization, "plot" and visuals. I put plot in quotations mostly just to talk about what the game is; You going around killing a bunch of Satanic KKK cultist dudes and spawns from Hell. As you traverse through the game, you go deeper into Hell and... kill more things, I guess. It's nothing unique, is what I'm getting at, and at this point it isn't really a charming aspect of the game. It needs more, and as I've established, it doesn't have too much going on with it. I've also got to say the horror aspect in this game is very lackluster. I can't tell if it's being played as a cheesy type of horror or trying to be played straight, but regardless it isn't a scary game whatsoever. The horror and jumpscares have only ever managed to annoy me, and don't even get me to slightly jump in my seat. Somewhere in CH2, the game introduces a Wendigo-like enemy. They're invisible and attack you, until you shoot them while they're invisible to reveal them. Once revealed, a horror zinger plays. This happens for every single Wendigo. Again, the horror in this game is just a mild annoyance at best. So, to summarize, DUSK is a game that really doesn't have a lot to it. It's a game where you run around in a circle around enemies, holding the shoot button until they die, walking into the next room, and repeating the process. It's a very repetitive, tedious and lackluster gameplay experience that also lacks the general charm a lot of other games of this genre have, or their much more intricate gameplay elements. And here's the thing, if you enjoy games where you can just turn you brain off and run around holding M1 and gun down hellspawn and that makes you feel badass? Go for it. You'll probably love this game. But if you're like me and want something that's more engaging and mechanically interesting, you'd best look elsewhere. There's many other Retro FPS inspired by old games that do this while being far more mechanically deep and diverse than this game out there.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.