

Dying Light
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

























01About Dying Light
In a city devastated by a zombie virus, Dying Light combines open-world exploration with parkour, scavenging, and combat against infected enemies. Gather supplies, craft weapons, and use the environment, weapons, and abilities to gain an edge. After dark, the hunt turns around: you become the prey and must choose whether to fight or flee. Steam player reviews: 95%% positive from 375,223 reviews. Release date: January 26, 2015.
Credits
Lowest recorded in 36 months
$2.992024-05-09 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
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| Language | Interface | Subtitles | Audio |
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| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Dutch | Yes | Yes | — |
| Polish | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | Yes |
| Russian | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Thai | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Czech | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
The Steam PC version supports single-player and multiplayer co-op for up to four players.
Controls and language
Full controller support is listed. English includes interface, subtitles, and full audio.
03Frequently asked questions
What do you do in the game?
Explore a zombie-ravaged city, scavenge supplies, craft weapons, and fight infected enemies.
Can you play the campaign cooperatively?
Yes. The story campaign can be tackled with other players in co-op for up to four players.
What does the day-night cycle change?
At sundown the danger shifts: you become the prey and must face threats or flee.
“The open-world benchmark that welded first-person parkour onto zombie survival, with night-time escapes as its still-uncopied signature mechanic”
Our Verdict
Put every dimension together and Dying Light is the classic case where the score lies but the experience does not — a middling aggregate, an astonishingly high retention.
Where it sits in time
To grasp the game's place in history, rewind to 2015.
Before it, the viral-apocalypse template ran on "hide" and "hold" — the player pinned to the ground, working the infected with tools and cover. What Dying Light did was weld first-person parkour onto that template and make the player run. Movement went from a function to the spine of combat and escape. That seemingly small pivot redefined the genre's tempo, and it explains how the game broke out of a tired subject: twenty million copies for the single title, over thirty million across the series — a market verdict bought with one mechanical idea.
Stretch the timeline and the influence is still running. The game proved that "movement feel" can be a core selling point rather than a garnish, and it nudged later open worlds to take verticality and dynamic environments seriously again. A title that launched in the mid-seventies and still gets brought up years later, still pulls in fresh players generation after generation, owes all of it to that one refusal to follow the crowd.
Who it is for, and who it is not
The game's positioning is dead clear, and whether it fits you turns on what you actually want from one.
If you crave top-tier movement feel and an adrenaline escape every single night, and you will grind through a bitter opening to get there, this hands you a high nothing else replicates — it was built for exactly your kind of open-world player. That player walks away still haunted by those rooftop sprints and dives straight into the expansion and multiplayer to keep going.
Flip it around. If you want a finely polished main narrative, cannot stand fragile weapons and a steep teaching curve, and have no appetite for farming materials to progress, you will likely reach for the door inside the first few hours. This is not a question of quality but of fit — the game never tries to please everyone. It bets the house on one core mechanic, so you either love it enough to beat it four times or set the controller down early, with little middle ground.
That polarisation is not a flaw to be patched out; it is the direct consequence of a design with a strong point of view. Games engineered to offend no one rarely inspire anyone either. Dying Light accepts that it will lose a slice of players at the door in exchange for owning the ones who stay completely, and the twenty-million sales figure suggests it made the right bet.
The verdict gap, and the version to own
Understand the positioning and you can read the game's most fascinating data point. On OpenCritic it is merely a 74-average, Fair-rated game; on Steam it holds a ninety-five percent approval rating. That chasm between critic and player says it cleanly: the game's value is not in covering every base but in pushing its single core — day-night parkour — to the extreme, and the pull of that for players dwarfs the narrative shortfalls that dragged the score down.
Critic scores tend to demand balance across narrative, visuals and play, where any obvious weak slab pulls the total down; players voting with their feet care most about the core that hooks them. This game is the textbook lopsided student — its play strength runs long enough to bury its story weakness, and the players who fell for that strength simply do not weigh the plot the way a review rubric does.
For getting in, the pick is the Definitive Edition bundling the base game and The Following, because only with both in hand do you experience the complete day-night loop. The base campaign alone is a strong game; the campaign plus the expansion is the version that earned the devotion. That bundle is the best entry point for understanding why a 74-rated title commands a ninety-five percent player score years on.
The thing nothing replaces
We circle back to the opening verdict. What no peer has replaced is not the story but that day-night role reversal — daytime hunter vaulting rooftops in control, night-time prey hunted by Volatiles, surviving on parkour reflex alone between the roofs. Even now, games that render this mechanic so purely, so heart-in-throat, can be counted on one hand.
It even outgrew Techland's own Dead Island — that game pinned you to the ground with tools to hold a line, while this one made movement itself the spine of survival, a leap that turned the studio from a competent zombie hand into a mechanics innovator. Taken whole, this is a flawed yet irreplaceable game: the eight in its overall verdict holds both the salute to its gameplay ceiling and the honest deduction for its narrative and its barrier to entry. You may not remember what happened in Harran, but you will never forget one specific night, sprinting across the city's rooftops with something fast and furious at your back. A game that leaves a moment that vivid and scalding inside you has already won. That is enough.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Dying Light Note: Each field is weighted differently, and thus affects the overall score differently. Field Rating Review Graphics 9 A pretty game to look at for sure, though it suffers with some animations on the part of NPC humans, particularly when they are speaking. The environment is very well put together, and the general ambience of the game, especially at night, is fantastic. Gameplay 10 I have never played a game that offered such satisfying zombie smashing. On top of that, you have a variety of ways to dispatch of the zombies. The sound design is incredibly well done (save for the voice-acting, it is average at best), every smack of a weapon against a zombie is satisfying and has some weight behind it. Also notable is the parkour system in place in the game; It is extremely well executed, and gives an incredible sense of freedom to go where you want, and do what you want. The weapon system is reminiscent of Dead Island's, though gathering parts feels much more intuitive now. Missions feel varied enough that they don't come across as just "fetching" quests. They even serve to push you out of your comfort zone and into the dreaded night. Story 7 A zombie game that calls zombies exactly that, for once. The story in Dying Light isn't anything spectacular, but it has enough interesting moments to keep you moving forward, wanting to know how things will turn out. Again though, this is a zombie game, so don't be expecting Shakespeare. Multiplayer 9 Easily join up with four friends for some co-op fun which allows you to play the entire game together, main quests and all. Though frustrating at times that you must have EVERY player in the vicinity to start a mission, or even have dialogue with an NPC, the frustration is quickly forgotten as you get back to bashing zombie's heads in. Occasional co-op competitive events show up as you travel around the map, challenging you to beat your friends at killing the most zombies, finding the most loot, saving survivors, or racing to an objective. An absolutely hilarious blast of a game to play with your buddies. Note: I have not yet played "Be the Zombie" mode (5-players allowed, instead of just 4), so I will update this review when I have the chance to try it out. Replayability 8 I thought that perhaps I would get tired of bashing zombie's skulls in, and jumping around the world. I have found myself to be pleasantly wrong in both regards. Dying Light executes these two mechanics so fantastically that I find myself constantly drawn to it, especially when friends are able to hop in-game with me. Though I can see the missions becoming burdensome and tiring after having done them a few times. Overall 9.1/10 Of all the zombie games out there, Dying Light is number one on my recommended list. A well polished, extremely fun game by yourself, throw some friends into the mix and you have a winner. If you enjoy zombie games in the slightest, or even if you don't, give this game a whirl. Thanks to Dying Light, I find myself bummed out when I play other games that I cannot jump and climb so freely. You know something has been executed well when you find yourself wishing it was in every other game you played. If you liked this review, feel free to check out my curator page: The Tipster You are also welcome to join our group and play/discuss games together, here: The TipsterShow moreShow less
Currently UNPLAYABLE for me ( AMD HD 7990) Terrible fps , i get that you promote nvidia cards but if you build a game that only plays on nvidia cards you better put it on the description !!!! PS you won this time with all those pre-order bonus crap but it was the last time ubi.... erm techland I7 4770k 24 gb Ram amd hd 7990 /update/ Really fun game and highly recomended for all to try out , SLI and Crossfire was not optimized at the time of the post . So rly crappy launch but rly solid game if ur not on SLI or XfireShow moreShow less
Glad to see the misinformed reviews have been thrown out of from the top page. For those who have said that Dying Light's day/night mechanic is not what they thought and that time doesn't actually change in the game clearly haven't played past the intro missions. The first two missions are obviously there to get you started, so they're not going to thrust a timed day/night cycle before you get the hang of the environment and the mechanics, and thus in the intro missions, time does not change if you don't progress the quest. Past those two missions, day/night becomes very real, and incredibly terrifying. /endRant Gameplay: I'm sure it's been said before, but this is what Dead Island should have been. Everything from the parkour to the combat just feels incredibly fluid. Running around is great fun, and jumping into abandoned houses and exploring/finding loot is constantly fun. And this is where I got caught in my first night phase. I was running towards my objective when "oh look another shelter, let me go secure it," then "oh look there's an air drop nearby, let me go grab it," then again another shelter nearby, on top of random houses and zombies (sorry, "biters") to loot, and before I knew it, I got my last radio call telling me I should get to a shelter quick (mind you, the Tower warns runners a few times before nightfall to get home, but I just have to keep scrounging for loot). I checked my map and realized I was pretty damn far from the closest shelter, so I just booked it. This is where freerunning gets exciting. With how seemless and smooth it is to run around/through buildings and across rooftops, the run to my shelter didn't feel annoying or like a chore, but more like a challenge to find the smoothest route (very similar to Mirror's Edge). Long story short, night fell, I shat my pants and crouched my way from rooftop to rooftop, listening to the horrifying screams of the nighttime biters as I eased my way into my little shelter. I've since tried to go out at night and see if I can tackle a nighttime bonus objective of a quest, and I can tell you, as of right now, I am definitely not prepared... but I'm damn excited to finally face the challenge. + Fluid, seemless parkour + Combat is fun + Enemy AI is surprisingly smart + Terrifying and exciting night cycle + Scavanging every nook and cranny for loot Characters: Some characters are well-performed while others just aren't. Gazi's performance, in my opinion, is laughably bad, but I began to think that it may have been intentional? And Rahim... he must have played a lot of Jak and Daxter back in the day, all he needs to do is dye his hair yellow. Brecken, Jade and Lena are among my favorite so far, with Lena reminding me a lot of Cassandra from DA:Inquisition with her hair and accent. Overall, characters are decent, and that's all that really needs to be said, so far at least. + Some interesting characters - Some poor performances Technical: Graphics are gorgeous, and surprisingly undemanding even on my single GTX 970 with everything cranked to max and at 1920x1080. Though many report a huge framerate difference by changing the View Distance option, I can barely see much of a difference in-game with that option set to half or max. The only issue I've noticed is that very very rarely, when you're fighting biters with melee weapons, the game randomly hitches, then continues normally. It only happens in combat, but not often enough to be annoying and that might just be my system. Overall, everything looks great, and the graphics and effects are wonderful. For an ugly game, the visuals are surprisingly beautiful. Sound: Music is great, but my only comment is that the music that plays when you're outside has one part where a random singer begins to chant, and I swear it scares the crap out of me every time. Bashing biters with blunt weapons sounds very satisfying, and you can tell when you've hit the right spot, while hitting the chest is usually a muffled thump. I've yet to get a gun though (I've spent a lot of time just wandering around so I'm not too far into the campaign) so I can't comment on that. Also, make a little bit more noise and you'll hear bone-chilling screams in the distance of the more agile biters coming to get you. Very satisfying sound work overall. Story: I haven't gotten far into the story so I'll hold off until I've completed it to fill this section. I basically wanted to come out and say how much I'm enjoying this game and to tell people to ignore the false statements about this game and give it a try. If you liked Dead Island, you'll like this game. If you hated Dead Island, you'll like this game. If you're a fan of first person, open-world games, then I'd bet you'll like this game.Show moreShow less
Experienced a bug, reported it, got banned by anticheat. Asked developer support, they agree that bug existed, but can't do anything, advised contacting valve anticheat. Contacted anticheat, was ignored. Contacted steam support, they won't/can't do anything. No more multiplayer in a game bought for multiplayer. Now i will make another account and buy another copy there. Good job selling two copies of the game to one person.Show moreShow less
Best friend loved this game, played it with him a couple of times. Rest easy, buddy. We'll continue in the next life <3Show moreShow less
The game itself is fun to play. but buyer beware the Vac system in the game enables itself on every startup an a simple mod can cause you getting banned. so if you like mods you're better of just getting it from another sourceShow moreShow less
Devs updated existing version of the game to Enhanced for free. FOR FREE. "State of Decay" devs, take a lesson please.Show moreShow less
I set this game to offline mode so nobody could join me while I played, because the first day I had it I was almost immediately joined by a modder that ruined all the fun. I put a lot of hours into the game and finally beat the main story solo. After that I figured "they can't ruin my fun, now. I already finished the story" and let the cheaters in for one night. Two days later I found a VAC ban on my account. Seemingly for nothing more than turning multiplayer back on. Guess they still could ruin the fun. The game was fun, but now my account has its first ever red flag just for playing. Not worth it. Don't buy this game for multiplayer and if you buy it for singleplayer like I did, turn multiplayer off and NEVER turn it back on.Show moreShow less
Imagine if Dead Island wasn't a wonky, glitch-filled mess. Imagine you could freerun, go anywhere, do anything, meet weird people, and occasionally judo throw a zombie off a roof. Imagine getting a running start and drop kicking a zombie so hard his body gets stuck in the geometry of the map. You don't have to imagine it, I've lived it. Follow me. 10/10Show moreShow less
If you have AMD Graphic Card then Do not buy it, if you bought it, delete the files, remove the hdd and burn it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.