

Dying Light: The Beast
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.





01About Dying Light: The Beast
Explore Castor Woods as Kyle Crane, scavenging by day and facing infected threats after dark. Parkour, physical melee combat, and two switchable playstyles shape this open-world survival adventure; co-op lets up to four players share the journey. Steam player rating: 86% positive from 61,037 reviews. Release date: September 18, 2025.
Credits
Lowest recorded in 36 months
$26.802026-09-19 · AllYouPlayBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 14 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | — |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Arabic | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | Yes |
| Portuguese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play modes
The Steam PC version supports single-player and co-op; the description says up to four players can play together with shared progression.
Controller
Full controller support is listed for Steam PC.
Languages
Steam lists 17 interface languages. English, German, French, and Italian have full audio; subtitles are listed for all supported languages.
03Frequently asked questions
What is the game about?
Play as Kyle Crane in the open wilderness of Castor Woods, combining exploration, parkour, and melee combat.
How does the day-night cycle work?
Day and night shape the experience: explore and scavenge by day, then face greater dangers after dark.
Does it have co-op?
Yes. Up to four players can play together in co-op with shared progression.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Props devs! a game that actually runs on release! AND WELL! edit: the game runs stupidly well. ( still runs well )Show moreShow less
The game is really good, but Techland have no respect for the fans, when the game came out there was 2 editions, STANDARD & Deluxe Edition, i bought deluxe to get everything the game has to offer, now 6 months later you guys release a new DEFINITIVE EDITION with stuff that is not on the deluxe edition, if i buy the game now what you are gonna release next ? DEFINITIVE PLUS EDITION? This company is a joke. BIG F for you guys!Show moreShow less
This is the actual sequel to Dying Light 1. This game literally screams "we messed up with Dying Light 2 so let’s go back to what made the first one so special". Welcome back, Kyle Crane. Good night and good luck.Show moreShow less
I hate to give this game a negative review because it DOES have some good moments and I really love dying light. Right off the bat ill say that this game really should have stayed as DLC. Ill explain my grievances in categories: The Story: The story is short DESPITE the fact that it is 75% filler junk added to pad the runtime in order to justify a 60$ price tag. I cannot stress enough that a huge portion of this games story are annoying (and boring) boss fights and fetch quests. There are about 3 boss types that the game reuses throughout the story, you have the big brute, the fast jumpy one, and the acid spitter. If you were to strip all the filler out and focused on a nicer dlc sized story I think it would've led to an overall nicer experience. The map: This is the part that bothers me most. For starters there's only one map, as apposed to the two maps that's become standard for the series. I did not know this at first and about the midpoint of the story I found myself looking forward to a change of scenery as the forest grows old. Fast. I understand they were going for a mix of Dying Light the following and Dl2's first city, but my god does it just not work. First there's just not enough city to enjoy this games parkour. You've got a small corner of the map thats nice to hop rooftop to rooftop in, but the rest is just wilderness (and yes I know the industrial place exists its just not nearly as interesting or fun to parkour in). The wilderness is, of course, no where near as fun to run around in and its a damn shame because most of the map is forest. This leads me to my next complaint. The cars: Similarly to DL: The Following this game has cars. Thats where the similarities end. First off unlike DL:TF the cars in the game arent yours, you don't own them and cannot modify or customize them in any way. You just find a car and get to driving. Secondly the car sucks so bad, unlike DL:TF's buggy these cars are slow and break so easily. Also unlike DL:TF this map is not built for cars, as instead of large open fields you get forests with a ♥♥♥♥ ton of trees blocking your way. There is also no way to summon a car, so you have to find them in the wild which just tends to not be worth the time. The combat: The combat feels fine for the most part, sometimes it feels like zombies unfairly grab you but it isnt a huge problem. The human combat however seems to be a step down from DL2. Now its been a second since ive played DL2 so I cant quite pinpoint the exact issue but the human fights feel much more like DL1's janky human combat rather than the improved DL2 combat system. The good: First off the graphics are amazing even on the lowest settings, I didnt have many frame issues and the download size is manageable. Secondly this game is spooky (so long as you're not so frustrated that nothing really scares you) The nighttime feels dangerous again and the game throws in a cheeky jumpscare every once and a while. Thirdly the gore is amazing, it feels quite nice to see all the damage you can do to the zombies. Fourthly the story (If we ignore the obvious padding and ♥♥♥♥♥♥ fetch quests) is actually pretty good for dying light standards. It really picks up at the end and the evil dude is actually pretty scary. The parkour feels nice as well, but thats to be expected since its basically just DL2's parkour system. If only you got to enjoy it in a nice big city instead of a tiny urban town. TLDR: Game should've stayed DLC. Short story (Despite being filled with ♥♥♥♥♥♥ filler). Combat is a downgrade from DL2. The cars suck. The map is mostly forest (which sucks). Good story if you ignore the filler. I despise the bosses. Do I hate the game? No. Is it worth the price? No. Id only get it if you're a dead hard dying light fan (like myself) and want to see where the story heads. And also wait for a sale please its really not a 60$ game. Please techland keep to city environments its so much better than forests.Show moreShow less
“I wish Crane could have seen this.” Freeze frame Record scratch “Yep, that’s me. Guess I got patched back into the game.”Show moreShow less
Man this is a mixed bag. So much feels SO good, and I mean that. The ragdolls and enemies physics. The GORE oh my god the gore is beautiful and seems to actually match where the weapons hit AND generate dependent on what weapon you're using. We all love Crane, and the Brutal mode kicked my ass as a vet from DL1 + DL2 and installing those high difficulty mods for DL1. But it just doesn't feel... there? Again this is from a $70 purchase price point, not $40, not $50, priced as a FULL game. XP gains for differing actions were CUT. You get XP for killing mobs, and completing quests. NO MORE PARKOUR EXP. As well, the skill trees are TINY. I'm talking maybe 12 skills TOTAL ( I have been informed it is actually 21 ) if you're not considering "Beast Skills" which are upgraded by killing the game's minibosses (Chimeras). As well, mouse over the level indicator at any time and from what I saw there are only 15 total levels ( my placard showed 1/15 when starting ). Guns are back and you get one within the first mission ( oh no ), anddd the balance is placed around the guns being terrible and not dealing any damage, NOT around ammo / weapon scarcity. They feel genuinely worthless to use as they deal significantly less damage than melee, understandable when done to a degree but when you're given 20 rounds to start, and 1 shot equals 3 melee hits it just doesn't feel like they'll actually scale nicely. The parkour feels fine? Jump feels slightly delayed which is obnoxious, and unfortunately THERE ARE NO REAL PARKOUR SKILLS TO UNLOCK, Crane starts with his subset of knowledge from 1 and appears to have retained it entirely with the exception of being geriatric because of plot events. And this is... fine? But seems both inconsistent and incongruent with any feel of actual pacing. For instance, Crane still knows how to "Tic-Tac" from the get go, but he doesn't know how to "sneak"? Like he can crouch but I guess he's just bumbling while crouched instead of sneaking? Similarly Crane has somehow forgotten how to "disguise" as the infected, literally forgotten how to rub guts on his face, so much so that it's the FINAL skill in one of the trees? They feel haphazardly placed all around and partially as if the devs had no actual vision / cohesive idea for what made sense for Crane to retain. Speaking of plot, seems REALLY inconsistent. So ALL infected are affected in some way by UV lights ( including basics ). BUT the basics are shown to hang out and around in the SUN? Like okay I can suspend my disbelief, maybe the tiny ♥♥♥♥ UV light you get right at the tutorial is HIGHLY concentrated but what? Kyle also seems to have inconsistent motivations with what was shown in the first game, even seemingly FORGETTING what the infected were? Like what? And seemingly apprehensive towards killing them when asked to by others ( not like I cool guy, I do what I want and don't have time, but moreso a ohhh no I don't like hurting the wittle infected :( ) Combat is fine so far, again no real skills or advancements to be made based on the given skill tree. Only gripe ( aside from guns ) is that weapons break SUPER quick. I'm talking before completing the first objective of the first quest ( on Brutal difficulty ) all 4 weapons broke and I was having to swing my knuckles just to make it. You CAN repair them ( thanks backlash from Dying Light 2 ) but ONLY a limited number of times. Customization is fine enough, it's cool seeing giga chad Crane get dressed up in different fits and each armor piece you're wearing DOES appear to correspond with something appearing on his body. Overall is it a BAD game? Nah, I wouldn't say so. But I WOULDN'T pay $70 for it, $40 base and $50 for DLC? Sure I'd consider, but it feels unfinished, like content was left out, and even seeing the deluxe edition not spouting any DLC packs for the future makes me REALLY concerned and unwilling to go over steam's 2 hour limit. I KNOW Techland will fix it retroactively, and I can't wait for them to do so, but this just ain't it right now, I recommend doing what a lot did for DL2 and waiting for those actual major changes + discounts to come through.Show moreShow less
Fun fact: Kyle’s “Beast mode” isn’t brought on by any sort of experimentation or infection, He’s simply displaying the behaviors of an average Chicago native.Show moreShow less
I really like The Beast, it's my favorite Dying Light game. But Techland revealing that they are willing to cut content out of these games to turn them into Microtransaction farms has killed all my desire to ever engage with one of their games again.Show moreShow less
This genuinely feels like what the sequel should have been already. Runs amazing and it feels like playing dl1 again omg WE ARE SO BACK CRANE ENJOYERSShow moreShow less
This is not a hate review, I've played the entire game and enjoyed but... There are so many issues that need to be adressed and I hope the devs will take into account. I'm making the review in english for more people to see and understand if they'll be looking throught reviews of the game. After 25 hours in the game I can safely say it's not worth the price. 1. Game is deceptively short, without doing side missions and exploring it'd probably take around 18 hours as stated. This is not worth the price we're dealt. It's too short, doesn't have any branching path or offer any replayability. It's just a massive price tag on a game that most smaller studios would sell for maybe around half of that price. 2. The statement about how big this game is, is a lie. It's mostly composed of massive open terrains that it simply filled with zombies. It doesn't provide any enjoyment and just forces you to run around or drive in a car to go from point A to point B. The game doesn't have a fast travel which is just a massive pain in the butt with all that running around the empty fields you must do. 3. They implemented the car system, but instead of one like in the Following it's just a barebones car with limited speed so traversing the map doesn't feel too fast. Also, there are races in the game and sometimes the car physics don't make sense. Like, I car ride into a horde of zombies and I just keep on going, but I hit a traffic cone and my car grinds to a stop. 4. Parkour is weak and bugged. As i mentioned in point 2, a lot of this game is just open field. Parkour was tossed to the side plan and you CAN feel it. It's bugged, there's nearly no momentum to everything you do. Extending jump with E after vaulting over an obstacle barely gives you any momentum. Sometimes Crane doesn't grab onto the ledges he's supposed to and you're forcefully sent back to redo the entire sections again. Sometimes Crane gets bugged during parkour and glitches on top of things, let go of things or just slide down a wall instead of grabbing the ledges. 5. The plot of the game stops making any sense if you actually do side missions. During one of the side mission you learn that trying to telepathically control zombies leads to anyone who tries being affected by something equal to a zombie hivemind... and then during main mission, Lydia, an infected leader of group of telepaths just does that and everything is fine. In fact she's not controlling just simple biters but modified Chimeras, Virals, Biters, Special Infected and even can make Volatiles passive. 6. Kyle makes no sense in the game. During one of the main missions Sheriff betrays Kyle and agrees to help Baron trap Crane in a cave. After you get free Kyle is flying off his hinges, ready to murder her the moments he puts his hands on her. Afterwards we learn that she did it because Baron's men caught her alone and threathened her that they will kill everyone in Town Hall, he doesn't trust her fully, but ultimately accepts her help again. During the final sequance of the game, it turns that Olivia is also a traitor, from the very beginning. She agreed to help Baron in exchange for treating her father, which in turn basically means that she's basically orchestrated the entire events of the game and NEVER mentioned anything to Crane despite the fact that he was ready to storm Baron's walls to save her father. Despite no survaillance, she didn't mention it ONCE. Within one of the final scenes when it's revealed that she's a traitor she just sits at the table and ALLOWS for Baron to kill Spike and Carmillo like it's nothing. With Lidia's telepathy powers she stuns Baron and frees Crane going 'I was always on your side.' and Kyle's answer is just 'Okay.' WTF. Kyle was ready to murder Sheriff for putting him in danger. Olivia literally was behind the events of the game, allowed two of our friends to DIE and he just goes 'okay'. 7. Ending of the game is probably one of the weakest. I expected Kyle to fly off is completely blind rage while fighting Baron, using his Hybrid rage to kill him. Instead, we get a normal human fight, Baron obviously going 'haha, it's time for my evil transformation' and turning into a hybrid himself. When you defeat the Hybrid Baron instead of some awesome beast against beast actions with brutal finale, we get a lame flashback of Kyle's earlier imprisonment and Olivia's words, of all people, and he just punches it off a ledge and kills it with a piece of spiky safety barrier... The point of Kyle being a Hybrid was the entire focus of the game, there are multiple executions for normal enemies and Special Infected but the final boss gets just punched and stabbed with a piece of metal. The game feels unpolished, like they wanted to put a lot more into it, but at some point they remembered that it was supposed to be DLC and just leave it be half-cooked, without completing the designs they had in mind.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
