

Dyson Sphere Program
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Dyson Sphere Program
As a space engineer, grow a small workshop into an interstellar production network: extract resources, automate manufacturing, and draw on other planets to build a Dyson Sphere that powers a supercomputer. Randomly generated star maps, exploration, and battles against the Dark Fog add to the factory-building challenge. Steam players rate the game 97%% positive across 83,760 reviews. The Steam PC version lists single-player. Interface languages include English, Simplified Chinese, Traditional Chinese, German, and French. Release date: January 20, 2021.
Credits
Lowest recorded in 36 months
$15.992024-09-20 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
Show 2 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
Steam PC edition data · 2026-10-16
02Before you buy
Play style
The Steam PC version lists single-player. Randomly generated star maps and the expansion of automated factories are central to the game.
Languages
Interface support is listed for English, Simplified Chinese, Traditional Chinese, German, and French; audio and subtitles are also listed for these languages.
03Frequently asked questions
What is the main goal?
Build automated production, gather resources across planets, and develop a Dyson Sphere to supply energy to a supercomputer.
Are there combat features?
Yes. The description includes combat against the Dark Fog and building defenses to protect factories.
Are star maps procedurally generated?
Each new game generates a different star map, with changing planets and resource deposits.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
So there I was, building my factory with a nice day/night cycle... after a while I noticed that it had been perpetually night for a really long time... I chalked it up to a bug and continued building my bowl of spaghetti. Some time later daytime came back and I was glad to have a bit of light showcasing my chaotic climate altering creation... then it caught my eye.. I saw a gigantic blue world occupying the horizon. I had initially mistaken it for the sky. ...that perpetual night was me on a moon, on the far side of the planet, being eclipsed. Epic.Show moreShow less
The game is - especially for such a small team and an early access title - awesome. Full stop. So why thumbs down? First of all, thumbs down does not mean "it's a bad game" - it means "I do not recommend it". And indeed, I still prefer factorio for one main reason: the challenge(s). This game has no multiplayer, no environmental hazards, no deaths / respawns, no enemies. While you will be motivated at the beginning, there is no point of building efficiently or fast ... There are no aliens, no pollution, and planets have plenty of resources. So very likely, you will find the game really nice for the first hours and maybe less and less motivating later on ... and probably never return to it once you "quit". Different planets are just cosmetic with some minor benefits / cons (i.e. wind 100% or 70% or acid instead of water) but lets face it: you cant drown you cant be destroyed so who cares. Also, navigating in space is really awful without having the ability of setting waypoints . The darkness during nighttime will force you to idle, this has already been mentioned often. To sum up: lots of the issues and likely, they will be fixed. But without any kind of challenges (meteors, hostile aliens, dangerous environments) or a multiplayer, the game will remain a one-off fun for several hours without offering any serious replayability. Hence, in the current state, I do recommend playing factorio instead. Edit / clarifications based on the discussion below: I am referencing to the current state of the game - and I do recommend factorio which is more complex, supports modding with tons of workflow content, hazards, enemies, pollution, multiplayer, customizable world etc etc. I never said DSP is a bad game, I actually liked it and also find the graphic style appealing. But I still think factorio offers more replayability by giving you more options/challenges. Exceptions are: - you HATE 2d graphics -> try satisfactory - you have a kind of space or planetary fetish and you HAVE to have space / planets etc in a game to be able to enjoy it -> go safely for DSP you will not regret it.Show moreShow less
I'll keep it simple. You should play this game if: 1) You like Factorio 2) You like Satisfactory 3) You like the Anno series (for the automated supply/demand trade system) 4) You like space and the sci-fi genre 5) You like spherical maps. 6) You like active and responsive developers. 7) You like daily or semi-daily updates to your games. Even on Sundays. 8) You like early access games that feel almost complete. 9) You like games that can become much more than the developers envisioned. 10) You like games that should be more expensive than they are, considering the amount of time you'll be enjoying them.Show moreShow less
Let me start out by saying if you enjoy Factorio, buy this game! The similarities are huge, minus the bug attacks. I love to play factory games. I own about 15-20 of them in my library, and I do enjoy me some Gunsmith and other factory games. I have over 2,000 hours on Satisfactory between Epic and Steam, about 1,000 of that actual game time, the rest just letting the factory run. I really can't place what makes me dislike Factorio and Dyson Sphere as much as I do. Most factory games are played from above, not in first person, so I don't think that is it. But the 3rd person mech view is probably a huge part of it for me. I really don't know why. Sure, there are a few annoying things. I hate using arms to take stuff from a conveyor and place it in a building. I love how most factory games just let you plop down a conveyor belt and use splitters and mergers to make everything happen. Again, I can't really tell you why I hate using this arm grabber things, but there it is. I did get through all the blue matrix technology tree, and started on the red. Everything I could build up to then was automated. No, that means I didn't leave the first planet, but I think I played it enough to know if I was enjoying myself or not, and that answer is no. So again, if you loved playing Factorio, give this game a shot. If you didn't like Factorio, and like me, couldn't place exactly why not, I recommend staying away from this one.Show moreShow less
Step 1: Make spaghetti factory. Step 2: Get confused and restart. Step 3: Try to play like Factorio. Step 4: Realize that DSP's planetary model allows potential for things Factorio doesn't and restart again. Step 5: Make BUS that loops all the way around the planet to create an endless cycle of moving resources. Step 6: Fly to a different planet to find Silicon and Titanium because the starting planet never has any. Step 7: Miss the planet and zoom off into the far reaches of the infinite void because you forgot to bring fuel and don't have enough energy left to slow down. Step 8: Reload and try again. Take fuel that time. Step 9: Automate solar panel production and make giant equatorial ♥♥♥♥-ring of solar panels for unlimited solar energy. Step 10: Get kind of confused about what to do next, so you decide to make a bunch of planetary logistics systems and mass produce logistics drones in an attempt to literally cover the entire planet in an apocalyptic cloud of resource-trafficking robots. Step 11: Realize this is a bad idea and give up. Step 12: Look up guides on YouTube and realize that if you press tab while placing splitters you can change what type of splitter you use. Step 13: Set about on the monumental task of redesigning your entire main BUS with this newfound game-changing knowledge so it uses up less than half the space it did before. Step 14: Mess up at some point and break your entire factory but now you're too tired and confused to fix it because it's 4am and decide to go to bed. Step 15: Wake up the next day and restart.Show moreShow less
Finally played DSP again after a long break, so time to update this review a bit. I think it's interesting to see how the game was back when it released vs how it is now, so I'll keep the original review and just use [brackets] to add in updates where appropriate. The bottom line is I really want to like this and will keep checking on it and possibly updating my review, but I'm still giving it a thumbs down for now: 1) This game promises a lot from combat to orbital platforms, but progress in terms of adding in features has been extremely slow and while I think something like orbital platforms will be achievable I'm skeptical about more complex features like combat. - On the plus side they did a decent job of blueprints although the irregular grid certainly made that extremely challenging. - On the minus side, it's almost a year since they released and that's the only notable feature they added. 2) At the end of the day I've played Factorio about 10 times as much, finished it multiple times and I'm still much more excited to play another game of Factorio than continue my run in DSP. More or less the same goes for Satisfactory. Even though blueprints made scaling up less of a chore, the game still feels too slow for my taste and too shallow to be rewarding. The flow is pretty crappy; instead of the tech tree starting shallow and branching out it starts complex and ends up shallow. The complexity is in the scaling, but scaling is not nearly as much fun as designing new factories; and designing factories in DSP is not the puzzle it is in Factorio and it does not allow the level creativity of Satisfactory. >>> Original review below, adnotated with updates Being a huge fan of both Factorio and Satisfactory, this game caught my attention instantly and I bought it without much in terms of second thoughts. Having gone through quite a few cycles building up to mid-late game I think the game is decently fun and replayable, but does have some significant issues in its current state. This review is negative mainly to provide a sensible counter-point to all the fanboyish reviews out there. I will update the review and the rating as the game develops. If you are a fan of Factorio and/or Satisfactory and own both, I'd say give it a go; but I definitely recommend both over DSP in its current state, and by quite a margin. Since you can find a lot of the positives in other reviews, here's a summary of the downsides as far as I'm concerned: INTERFACE: - [FIXED] No key rebinding; some bad default binds like using WASD with up/down arrows for conveyor height and <,> for copy/pasting recipes. - [KINDA FIXED; at least you have they hotkey list now] Undocumented or poorly documented keys like G for guide (if you close all of the messages you need to look it up in settings) or deleting inventory items (had to google that) - Too many windows and inconsistent layout and feel to them; your inventory window sometimes has an auto-sort button and sometimes doesn't (when it's open by clicking on a building) - Awful translation; I find it funny but... Overall the interface reeks of sloppiness. While this should easily get cleaned up, having such a sloppy release does not send a very good message about the makers of an EA game. How much are they still planning to invest in it if paying maybe $100 for decent translations wasn't in their budget for an initial release? QOL - [PARTLY FIXED; you can now upgrade] No upgrading or rotating placed buildings/sorters/conveyors - [WORKS; maybe you could do this back then? but it's unintuitive] Can't clear conveyors manually - Mech is very slow and runs out of energy quickly especially when building; building is very slow. Upgrades improve this significantly, but I think it's bad design to make basic mechanics a chore only to justify some upgrades that make them less so. - You are building on a square grid on spheres. To some extent this is genius. But it causes a large number of inconsistencies based on latitude and on the tears between grid sections - [FIXED; with some limitations and bad UI] No blueprints; and I wouldn't take it as a given they will be added, because of my point above - layouts that work in one place on the map wouldn't in another or on another planet with a different radius. TECH TREE/PROGRESSION - Techs are unintuitive and it's hard to figure out/find what you're looking for unless you have experience with the game; this made my first playthroughs a mix of waiting for research to finish while not doing anything and not having anything to research while scrambling to automate the next tier of science packs. - Most techs provide only intermediates and nothing directly buildable/useable - Many techs have hidden dependencies - i.e. they unlock items you can't build because you lack another tech required to build the prerequisites. This makes the tech tree much more linear than it looks at a glance. - Lots of recipe reuse (ex silicon ore-pure silicon-silicon crystal 2:1:1, 0.5 item/s; coal-graphite-diamond 2:1:1, 0.5 item/s) means there's a lot of stuff but much of it feels same-ish - Mech upgrades are extremely boring and mainly solve qol issues you shouldn't have in the first place. [Max blueprint size is a new offender here and one of the worst for that] - Few truly optional techs; for example I've finished many runs in Factorio, but still have techs I've never researched and things I've never built, like nuclear power [did that one in the meantime], artillery, nukes and spidertron to mention a few. No such thing here. - Lots of blatant balance issues. Ex - T2 assemblers cost twice the power and significantly more and higher tier resources but only provide a 33% speed boost. You have a building that uses 12 MW to turn hydrogen into deuterium at a 2:1 rate at 1 unit/sec. Meanwhile, a lower tech 0.7MW building does the same at a 1:1 conversion rate, 0.3 units/sec. Can you tell at a glance which is better? Hint: it's the one that recently got buffed to have double the output rate despite already being OP. - You have a galaxy at your disposal, but you only need to go to one remote planet in your solar system to find the 2 basic resources missing from your home planet. The rare resource veins are a nice touch but they're just fluff with the sole purpose of cutting out sections of some builds and thus dumbing down the game - i.e. fire ice smelts directly into graphene, meaning you can obtain that w/o having to make sulphuric acid and combine it with graphite. Compare that to Satisfactory alts that require exploration and often allow you to trade productivity for complexity or vice-versa. Overall, the tech tree feels very thin. Given this is EA that may be perfectly fine, but what I find worrying is there's a tech path there marked as "not in the game yet". I certainly hope that's not all they plan to add or this will definitely feel incomplete. [That tech path still isn't in the game; almost a year later I'm fairly sure zero techs were added aside from the blueprint limit upgrades. The balancing is still awful and I find it worrying they don't seem to be trying to fix it in any way.]Show moreShow less
I have over 300 hours in this game, often playing it all day long. It's never crashed. It's never glitched out or corrupted my save game. I'm at the point where I've completed a Dyson Sphere and it's never dropped a frame despite multiple planets literally covered in production lines. Dyson Sphere Program looks absolutely beautiful. And it's in early access. This game is a masterpiece of coding.Show moreShow less
solar panels on planets make close enough power vs dyson sphere that its just silly. Once dyson sphere is online, power should not be an issue, seems like the point of a dyson sphere was missed.Show moreShow less
I'm still trying out but this game seems fun. Those who said that this game chews away time is obviously untrue. When I started playing this game the sky is dark. Now that I stop and rest for a while the sky is still dark. I even have my system log as proof. 2021-02-06 20:30:05 DSPGAME.exe launched 2021-02-09 19:06:35 DSPGAME.exe stopped gracefully (exit code 0)Show moreShow less
No full key rebinding. The E key is permanently bound. ESDF gamers, along with AZERTY and Dvorak keyboard owners (or any other layout), need not apply. Someday, game developers will stop doing this ridiculousness and just let all keys be rebound, like almost all PC games ever.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.