

Eastward
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Eastward
John, a hardworking miner, and Sam, a mysterious girl, escape an underground society and travel by rail through a crumbling world. Switch between them to solve puzzles, fight monsters, and explore dungeons; cooking meals also grants useful boosts. Steam player rating: 83%% positive from 14,452 reviews. The Steam PC version has full controller support. Text and subtitles are available in English, Simplified and Traditional Chinese, French, German, Japanese, Korean, and Spanish. Released September 15, 2021.
Credits
Lowest recorded in 36 months
$3.492026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 4 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | — |
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Controls
The Steam PC version has full controller support, along with mouse and keyboard input.
How it plays
John and Sam tackle dungeons, puzzles, and combat; switch between them or separate them to uncover paths.
Languages
Text and subtitles are available in English, Simplified and Traditional Chinese, French, German, Japanese, Korean, and Spanish on Steam PC.
03Frequently asked questions
What is Eastward about?
Miner John and the mysterious Sam escape an underground society and travel by rail across a decaying world.
How does combat work?
John can fight with weapons such as a frying pan, flamethrower, or cog-shooter, while Sam can stun enemies with a kinetic blast.
Do both characters matter in play?
Yes. Switch between them to solve environmental puzzles and handle dungeons; separating them can reveal hidden paths.
What does cooking do?
Cooked meals can restore health, boost power, and provide other benefits.
Latest news about Eastward
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
this has been the first game in the past 10 years that doesn't make me want to kill myselfShow moreShow less
This review was not edited after writing so I apologize for any potential grammar or wording mistakes. TLDR: Good art style but boring, chaotic story. The full review: I've just finished the game - it took me 32 hours including winning the mini-RPG arcade game within the game (once). It's difficult for me to write this review. I believe people should try games on their own before reading too much about them but I feel like Eastward is being advertised (at least by some part of the community) as something that it is not. But let's start at the beginning. The game starts off strong and the plot seems interesting enough. The art direction if phenomenal, not enough good things can be said about it. Pixel-art games are plentiful these days, to the point where I slowly start losing fascination with this genre (?), but Eastward proves that if it’s done right, a pixel-art game can not only look fantastic but in many aspects will be superior to titles which are based more on detailed visual representation of events and less on a player’s imagination. Eastward’s animations are spot on, colors of each location reflect its mood and the whole package is simply wonderful to look at even if most items are static only. The music, too, works very well. Some of Eastward’s tracking are interesting enough for me to consider buying the soundtrack and listening to the on their own so that I can better understand their composition and written in ideas. It’s nostalgic, relaxing, something menacing but always at the right moment. However, the game suffers very much from low writing level and this is an unforgivable sin in my world in which I play video games for a story first and foremost. There are interesting elements all over the game but unfortunately, they just don’t stick together. Events are chaotic, or chaotically depicted, characters are well overwritten and simply talk way too much and about trivial things that pull attention away from main or even side story lines. The story itself is hard to follow and ultimately ends up incoherent. And mind the plot lasts about 25 hours and there’s lots of material to get through – I think about 10 hours in my first “wait, what?” came up and stayed with me for the most of the game afterwards. I think Eastward tries very hard to be philosophical but philosophy has its own rhythm of asking questions leading to others questions and the plot in the game doesn’t quite nail it. Sure, some smart line or two are thrown our way but they get lost in this weird way of telling the story. I have nothing against weird stories of course, there are many of them around the market and some are incredibly satisfying (Hollow Knight, What Remains of Edith Finch, etc.) but the ones that work well have a definitive plot line discovered by players one way or another. Eastward gets lost in its own story, making it difficult for players to follow it. This game is not Zelda-like, like some players try to suggest. It has a couple of dungeons (some of which are very good) but probably around 60% of Eastward is looking at speech bubbles (well animated speech bubbles, though) and reading what characters have to stay. There’s also no way to skip them so if you’re not into reading, you may have to rethink your purchase. Eastward is a story-based game with a lot of weird cutscenes and occasional dungeons. There’s also no real sense of character progress unless you count in extra hearts and some few weapons you get along the way. I played though the whole game because I can’t afford too many of them these days and once I purchase something I try to at least finish it but I’d be lying if I said I wasn’t tempted to quit a few times because ultimately the weak, or weakly told story made it way more boring than it should be.Show moreShow less
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second live for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10 Note - It only runs up to 1080p. The text in menus and title screen are a little blurry. The game with it's 2D graphics still looks great when playing.Show moreShow less
I heavily implore you to play this on the switch if you have one available. Right now, the game is locked to the switch resolution. If you enable fullscreen on 1080p or higher, you will get a blurry image that doesn't do the outstanding art justice. While there are OTHER thing that can cause blurring and there is fixes for that, the game just isn't currently made for higher resolutions. The devs would need to update the game to allow the camera to zoom out further to fix this, but this might take some time or be a lot of work depending on the way they made the rooms.Show moreShow less
At 38 I rarely sit down to play for 4.5 hours straight. This game transported me back to the feeling I had when I was a kid playing these story heavy 2d games. It is my favorite 2d game and quickly becoming of all time for all games. The characters are so lovely. If it pulls some emotional strings further in the story it may reside with the all time greats.Show moreShow less
Full disclaimer: I haven’t actually beaten the game yet, but I have gotten further than… 82% of players at time of posting. I intended to write this up as I played, up to the game’s conclusion, and I do kind of want to see how it ends to see if any of the narrative payoff is worth it. But I have to force myself to launch the game, there are days or even weeks in between sessions. So I offer this to you now, to perhaps save someone from buying it. Ahem. Prior to its release, I was hoping Eastward would come out swinging in the leagues of Undertale, LISA, and Omori. An Earthbound-like game with lots of color and weird people and enemies to encounter. It is technically that, but it doesn’t hit nearly as hard as the big players. The biggest reason for this is the game’s writing. The game stars John, a bedraggled man who does not speak (except for when he inexplicably does), acting as caretaker to the ever precocious young girl, Sam. John can cook and can hit things real hard, Sam is adorable and is.. magic? The game actively strives to not explain this, or have other characters even acknowledge it, for quite a long time despite it being the central plot. The original version of this review recounted the problems with the story bit by bit as I played it, but there were so many minor and side events that don’t matter at all to the story that I eventually had to just cut all the fat. So here is the condensed version- Most characters are just there until they aren’t, and are victims of a weak, poorly-paced overarching narrative. The writers decided certain things need to happen and so the characters are there to enact those things or see (and rarely appropriately react) to them happening. There’s a strange rollercoaster of moods that doesn’t snap hard enough to really register as tonal whiplash, and the pacing and sense of stakes suffer for it. There’s.. a lot of things I could go on about. John’s complete lack of agency, the utter fumbling of Sam’s backstory, Jasper’s character in its entirety (seriously I hate Jasper for so many reasons, and I'm not alone because I know someone who might have straight up stopped playing because of how much they dislike him). Threatening or enacting pointless deaths for no reason because the narrative demands a weightless tragedy that it’ll forget about in five minutes. A few bits of random anime horniness. The pacing of the dialogue (and by extension cutscenes) is on the slower side and the writing isn’t good enough to warrant it, and across a game this long it adds up to a lot of frustration. There’s multiple very obvious plot points and the characters absolutely refuse to engage in them for the sake of a “twist” later. There’s a game within a game that is constantly brought up in the first Chapter, and is kinda mentioned as a background element in later ones, but doesn’t really have any weight or meaning to its inclusion until Chapter 7. Save points are fridges with talking screens, each with its own Deep Message that means nothing at all. Minimal to no backtracking means the various new tools you get carry less weight and if you miss any resources they’re gone forever. I originally thought the game was going to focus on the journey, being named after a cardinal direction. (This is NOT why it’s called Eastward, by the way.) I pictured going on a long trek as John while he escorts little Sam to a vague destination. A cuter version of Last of Us. Then I learned about Earth Born, the ingame media giant, and thought it was going to focus on that, considering how much the kids talked about it in the beginning and gaining the ability to play it is one of the first things you do. The eventual payoff takes so long to come to fruition and ultimately it’s just.. there. They made a mediocre game inside their mediocre game. It’s another symptom of the team having a lot of ideas and little direction. For a game named.. Yeah.Show moreShow less
Eastward is a game that's trying to be too many things at once. A dark and gritty post-apocalyptic sci-fi narrative; a love-letter to 8 and 16-bit JRPGs; a tough dungeon-crawler with full-action combat and puzzle-solving; a fun adventure with goofy, lovable characters; the journey of a stoic man and his cheery, optimistic daughter. Parts of it really work, like the artstyle, world, and characters. Others really don't. The story and tone feel whiplash-inducing at times, telling a tale I think is far darker than necessary (given the endearing characters and goofy moments), and the game's combat system is honestly very poor. The plot is revealed piece-meal, dragged along by vague dialogue and a veneer of mystery, that ultimately never lives up to its full potential. With that said, the game is extremely beautiful, the characters are super memorable, and the soundtrack is outstanding; and by buying it, you're supporting a type of game that really doesn't get made much anymore. To me it's worth it for those things alone, but it certainly isn't the greatest game I've played.Show moreShow less
I'm in the final chapter, so this isn't a superficial review. This game is a great example of what happens when creators get no feedback during their process (e.g., George Lucas for Ep 1-3). It just badly, badly needs an editor and maybe a dose of introspection about what does and doesn't make a game fun. It's insufferably long and padded with filler. This is holds for the story and the dungeons. The story is already a very (very) slow burn, but then Chapter 6 comes along and inserts a couple hours of complete nonsense filler just as the story is finally getting going. And this is a pattern throughout the entire game. New Dam City is littered with padding and filler. The dungeons aren't any better. Early in the game, they're short and sweet, but in the late game, like in Chapter 7 and 8, they just become unbearably long, with constant, irritating arena battles, when all I want to do is see the plot play out. So. Much. Padding. I'll probably watch the end on YouTube. The combat itself is bearable, but not great. Standard Zelda stuff, but has the irritating behavior that if you bump into an enemy it harms you (just once I'd like the opposite to be true!). Because you take damage when you collide with enemies, the game has you fixed in place when you use your weapon (otherwise you'd constantly bump into enemies), but this feels really clunky and dated. It just feels bad. They should have ditched the damage-on-collision and added a dodge button. Unlike Zelda, however, they're very stingy with heath refills. The game isn't super hard, but there should still just be a difficulty slider, or the option to skip boss battles, for those of us who don't want to suffer through the tedium. In general, the dungeons are a complete chore in the late game. The puzzles in early game are fine, but pretty simple. In late game (especially chapter 7), it introduces a litany of tedious timer-based puzzles, which are antithetical to fun. Repeat after me: EVERYBODY HATES TIMERS IN VIDEO GAMES!!! Finally, the biggest sin of this game is that it starts well and ends badly, so you've already invested a ton of time by the time you realize what a slog it becomes and you feel like you have to see it through (the sunk cost fallacy). If it had been this tedious at the beginning, I would have bounced off it early and saved myself a bunch of time. On the plus side, the artwork is fantastic. The characters are generally likable, although making John a silent protagonist was a video game cliche and, frankly, a misstep. I think we've seen this trope enough for one lifetime. Otherwise, it has its charms or I wouldn't have played this far. But I probably wouldn't buy a sequel unless the reviews said these issues were addressed. Edit: I finished the game, and I stand by my review, but I'll add one more thing: even though they went through the trouble to make entire filler chapters (e.g., chapter 6), they did a bad job of explaining or fleshing out the main plot and the ending was very unsatisfying. Honestly, what was the point of any of this? The main plot is so threadbare.Show moreShow less
I absolutely LOVED this game and 100% percent recommend it. I'm at an age where free time is scarce so I'll give a game 1 hour or 2 and if it doesn't manage to make me want to play the next day then I'm off to the next one. Needless to say this doesn't happen often, but Eastward was the exception. Now of course what one person can love another can hate so I'll give a bit more detail on what this game is about and what it isn't about so you can guess if you'll enjoy it. Some people might see a couple of action shots in the trailer and think this is a combat-focused action RPG and they are gonna be disappointed. The game is primarily narrative-based. The storytelling is it's strongest part. Beautiful scenery, lovable characters, hart-warming story, etc. If you played games like Final Fantasy 9 or Chrono Trigger you know what you can expect in terms of world building and storytelling. The game took me a lot of time because I kept coming back to talk to everyone after every quest to see if they had some new dialogue options. If you are the kind of person who goes "skip, skip, skip" then I'd recommend you "skip" the whole game and play something else. Now what about the gameplay? It consists mostly of dungeons or designated combat-enabled areas where you fight monsters, solve puzzles, encounter bosses plus a couple mini-games from time to time. While the combat becomes harder and the puzzles more complex in the last hour or so of gameplay, don't expect a Dark Souls. You'll probably be able to beat most bosses the first time which is perfect for this game. Since having to try 20 times to defeat the same boss would completely destroy the narrative pacing. You can avoid cooking food if you want to increase the difficulty a bit. Now that doesn't mean the combat/puzzle sections feel like a chore. I've found them to be just long enough to be really enjoyable and they contribute to pushing the story forward. I really cool detail though is that you can play a game within the game. You can find consoles where you can play a traditional turn-based RPG, together with Amiibo-like gacha. It is a pretty cool short game you can play between quests and it's not just some random game, it's actually [ SPOILERS ] So that's basically it. If you had the patience to read all the way through here without going "tl;dr" after the first paragraph then you probably will love this game.Show moreShow less
I feel like I was duped. I had looked forward to Eastward for a long time; I think it had been on my wishlist for years. Finally I decided to try it out... the reviews were in... they were very good. I had seen the beautiful graphics, the great opening anime, and had heard the soundtrack. Everything seemed great. Then I played it. At first I was disappointed that the animation was JUST for the intro and not interspersed with the story... I thought there would be cutscenes that were animated... but that's a small thing. So what if they invested in a pretty cartoon to sell the game? Then I was disappointed with the main character... our silent protagonist who has no opinions no matter how good or bad a situation is. The guy who follows around a little girl who will seemingly do anything anyone suggests for no real reason. He has literally no character development, and with the small exception of people saying he liked to drink before he met Sam (maybe he still does?), we have no other background about it. Finding Sam, or perhaps a little before we find Sam, might make for a reasonable starting point... but instead the game picks up well after. You don't see how finding a little girl changes his life. You don't see why he'd want to take in a little girl when there is seemingly no reason he would. This is emblematic of the story as a whole: it just sort of meanders around without really making any kind of sense. Then I was disappointed with combat. It is terrible and ubiquitous. There is no way to dodge or block, there is no challenge yet somehow everything is mildly annoying (enemies that sit in a spot, impede your progress, and respawn if you wait too long, for example), the puzzles (only found in combat areas) are also simple to understand and somehow annoying to execute, switching between characters and weapons is clunky, and I need to open a menu to use a healing item. The boss battles are neat, but they are few and far between and certainly not innovative. Then there was the pacing... all of this might be fine if it wasn't broken up into these huge, bland chunks. First you have a huge block of time running around a map (often changing screens so quickly you wonder why they bothered to make the area you were just in! I literally blinked when going upstairs and missed a map in between the place I came from and the place I was heading to... WHY BOTHER MAKING THAT MAP AT ALL?!) to talk to NPCs who had poor dialog that is often totally irrelevant... and conveniently for the story... John can't talk or think or express ideas to anyone. He just keeps going on quests because Sam thinks it's a good idea I guess. Then you get the quest and it is a huge block of going through screens, fighting the same enemies over and over (sometimes multiple times on the same map). I didn't even feel good when I got a reward: found a chest that will let me get a heart if I find three more chests (who cares?), more salt to buy ingredients to cook things for my very limted backpack (why bother?), I can finally afford an upgrade to my weapon (too bad the difference isn't noticeable), finally I have found more tokens to get trinkets for the game within the game (oh FFS!). Loot is the bread and butter of RPGs. You should find loot and feel rewarded, gain an upgrade and feel more capable... somehow the game even fails to deliver on that fundamental point! None of it means anything so why bother? It's all so amazingly tedious. It literally put me to sleep while playing. I only made it to the combat portion of chapter three, but from everything I've read nothing gets better. I don't feel rewarded by the combat, by finding loot, or by learning more of this story that could be immediately ended if John would only speak one sentence. Instead we are running errands for strangers for no discernible purpose! Why did we even need a job? I have enough salt to buy every ingredient from every shop in town! This game could have been so much more... without combat it might have had a great story (like To The Moon) with tighter pacing. If they really needed it to be interactive they could have made it a puzzle game and just cut the combat, maybe interspersing the puzzles within the narrative portions again to break things up. They could have made it more survival oriented where you are constantly moving east on a deadline: something is chasing you and you need to prepare, gather what people and supplies you can, and go before it is too late. Instead it's just so fake: all aesthetics and absolutely no substance. I feel like they invested heavily in the art, music, cartoon, and reviewers; they tricked me and it is too late to get a refund.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
