

Easy Delivery Co.
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Easy Delivery Co.
Easy Delivery Co. is a relaxed driving game about delivering packages in a mountain town in a kei truck. Explore the surroundings, meet the locals and uncover the secrets behind their apparently ordinary lives. Steam players: 95% positive from 9,732 reviews. The Steam PC version supports single-player and full controller support. The interface is available in English and other languages.
Credits
Lowest recorded in 36 months
$3.592026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
How it plays
The Steam PC version is single-player and has full controller support. Drive a kei truck around a mountain town, delivering packages and meeting its residents.
Language and audio
English is available with full audio; the interface is also available in German and other supported languages.
03Frequently asked questions
What do you do in the game?
Drive a kei truck around a mountain town, picking up and delivering packages.
Can I explore the town?
Yes. Deliveries leave room to explore the town and get to know its residents.
Is there a story?
The description points to secrets and a story involving the town’s residents.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I don't deliver packages in one piece, I don't take the safest route to my destination, I dont look at the map, I dont wait out bad weather. I drive.Show moreShow less
This is a fantastic game for the money. Just because I reviewed it negatively doesn't mean you won't enjoy it. A lot of these reviews are focusing on the cozy nature of the game- but I've got some issues. The Demo was really nifty and I genuinely appreciated that it was a cozy-vibe kind of game- one that's a done deal within an hour. This isn't much more involved than that Demo- and for what it is worth, it's missing some features from the Demo that I think would have genuinely helped a lot. The Dev removed the ability to tell your location on the map, some of the camera options, and tweaked some things that definitely made getting gas more painful. In addition- I've got a feeling if you just focused up and really tried, you'd be able to complete all there here is about 3 hours- most of that time is spent genuinely driving around. That's the meat of this game, and I'm not about to knock it- it's really good and very responsive and frankly, some of the best driving from a game I've ever played personally. That said, it's hard because there's really not a variety in those deliveries outside a few sentences of dialog that changes over time, making it feel like you paid $10 for about 20-ish minutes of dialog that helps you understand the point of what the game is trying to convey, and the rest of your time is driving around wondering about what's actually happening. I think the game is great- and I would never refund it even if I had beaten it sooner. I want to support this Dev and I like what they are doing here...but I do feel that if the Demo's bits and interesting start had been worked into this game, it'd have shaped up the entire experience more. This game does feel quite like it drops you into things, almost as if it expected that you had played the Demo prior. It's a bit bizarre, admittedly.Show moreShow less
This game is very fun and relaxing. I wish I had turn signals though, because I follow all traffic and safety laws.Show moreShow less
I feel almost betrayed. There's some kind of delicious concept here, but this feels like one of these games that really don't know what it wants to be. But the nail in the coffin is the fact that I literally cannot tell whether some things are supposed to be glitches, oversights or are there by design. The first thing I noticed is that you can't control the camera. At all. The only third person 3D game in memory that gave you no control over the camera is Bubsy 3D. I could accept this as a design decision, but the game explicitly states that you're supposed to navigate using your understanding of the terrain - which is also why you have no GPS; I love this. But I generally base my navigation skills on, you know, looking around. Which you can't do during driving. If you want to look to the right, you have to either turn the car to the right, or activate the... photo mode, which this game inexplicably has. Photo mode but no camera controls. How is this possible. Someone who has enough of a Divine Drive to actually make a game by themselves - a godlike feat by all means - yet has such bizarre priorities. Anyway. Another thing that bothered me is that you can't turn off the radio. This seems to be intentional behaviour, you need to do a certain thing to be able to turn off the radio, but... why? I didn't like the music. Like, at all. Matter of taste, but I hated it so much that I actually made a beeline for the things you need to do to be able to turn off the radio. Is this how Immanuel f*cking Kant felt with his "I hate all music" nonsense? I'd rather freeze to death than to turn into such a killjoy, and yet here I am, ranting about this. Another thing is that you're being told to get to know the locals, learn their stories. And they do have stories, they're a little weird and unhinged and I actually liked the dialogue. But for one thing, every time you talk to the shopkeeper, they'll give you their entire dialogue for this encounter - including when you're just trying to buy something. If you want to buy multiple things, you'll have to listen to it all multiple times. But then you realise that every shop has the same person manning it. With the same name, the same storyline - in fact, it seems like they're either teleporting or existing in multiple places at once; in practice this means that you're visiting a new town and the shopkeepers already know you, and continue their stories by talking to you. Is this intentional or an oversight? I can't tell. At some point, I had one of the radio sources flip out on me and all I could hear was an insane drilling sound that I couldn't switch off or change. Was this intentional or a glitch? I can't tell! Eventually, I picked up a job that I seemingly couldn't complete, as I lacked the item required to get to the destination. Admittedly, it's possible that I simply took a wrong turn, but at this point all my patience was spent - because even if all of these things weren't an issue, the base gameplay is just not very interesting. This is coming from someone who loves open world driving games and bingchills in Mario Kart World just d*cking about, going from town to town, doing stunts and whatnot. There are three endings. The achievement stats for these are 9%, 8% and 5%. Combine this with the fact that it's a pretty short game (5-6 hours from what I noticed), and that 60% of players got to the second area and 36% got to the third... do the math or something. Curator pageShow moreShow less
Thank you for not telling me where to go at every moment in the game. Thank you for for reminding that sometimes the radio can feel like it only plays the same three songs over and over again. Thank you for reminding me that sometimes tips is what keeps a driver going. Thanks for showing small moments of care and friendship in the cold dark corporate run world. Thank you for reminding me that we used to have to look at a map and track where we were ourselves with landmarks like bridges, signs and shops. Some people may complain about these decisions and call it unfinished, I call it "good game design".Show moreShow less
With a 95% score on here, I thought this would be a no-brainer to buy, but after playing through it and seeing two of the endings, I feel a little confused about what makes this game even good. Let's be real, the first thing that made everyone consider buying this game was the art style, and it's excellent. I love snowy places, but for some reason I see them in games less and less, but the fact that this combines PS1 graphics with a snowy mountain region is a match made in heaven. I adore the aesthetic, the fog usage, and the way everything is modeled. Sure, some people may think it can be a bit tiring to look at grey, depressing snow all the time, but man, the atmosphere is just right. Driving on the lonely roads at night with the radio playing some beats is a vibe. But the more I played, the more I realized that that is the game; everything else feels like an afterthought. The gameplay loop is simple: you deliver packages, get some money, buy upgrades to progress in the story, visit two very similarly looking areas, do some more package delivery, and that's that. I don't mind the concept, but in its execution it's incredibly shallow due to two giant problems. First, let's talk about the map design. The roads you take do not offer much variety, or I should rather say the one road. Yes, there is one road connecting all the places from the fishing valley to the highest mountain villages; occasionally the trail splits, but that is only so you have a way to enter and leave the town. Besides that, you will drive the exact same route for 4 hours, with the only difference being your pickup point, your destination, and if you feel like driving off a cliff to save time. This alone kills all the planning there is, as there is no routing going on, no interesting variety in the gameplay loop, nothing. Just simply going from A to B with the vibes being the only thing present, and seriously, the "vibes" lose their vibe if I'm going down the same path for the fifth time this session. What's even worse is that the act of delivering packages is so unsatisfying. This game has fairly decent physics to make your job actually pretty fun if packages could break or there was some incentive to learn the road and the way you drive for everything to arrive in pristine condition, but there is none. You can literally arrive at the destination with 1 empty bottle crate, and your customer will not care; there is no docked pay, no customer thinking you're no good at your job, nothing in the slightest. This is the nail in the coffin for me, cause at that point the gameplay loop is beyond inconsequential, as there is nothing to either add depth or variety to your minimum wage job. Sure, there are some very light survival elements. You can fuel your car, make a fire, drink something to replenish your energy, or spend time fishing; however, none of this matters whatsoever. It doesn't influence the gameplay in the slightest, especially since if you're out for too long, you freeze to death anyway. The story as well is lacking on all fronts. In the first 15 minutes after taking the wares from a specific shop, I learned nearly the entire plot and theming of the game in an instant, simply because I did too many jobs from the same guy. Even the two endings I got were rather anticlimactic. Though the fault doesn't lie in me accidentally taking on the right jobs to immediately know the story, it's the fault of the writing. Every single NPC with whom you interact is unnaturally open with you; after two text boxes, they will share their deepest and darkest secrets. This alone makes it feel so forced and awkward; it comes off as desperate in trying to build a connection by immediately spilling the beans. It nearly feels like the gas station crackhead trying to lay some wisdom on you or some random Twitch chatter trauma dumping while you play the goofiest game imaginable. I would be less harsh if maybe you unlocked that dialogue by consistently delivering wares in great condition, but it does this mediocre writing constantly and as a result feels so unconfident in its own characters and unenjoyable to read through. Easy Delivery Co. feels like its main appeal is its vibes, and everything else just happened since we need a game. I am getting so tired of this trend of cozy games opting for monotony and vibes instead of actual depth, good writing, and variety. 5/10.Show moreShow less
I was a delivery driver for some time. And I've gotta say, this game is spot on to real life: Truck of questionable handling? Yup. Long drives across a dreary grey landscape? You bet. Awkward interactions with customers? Unfortunately, yes. Living off of $4.75 energy drinks out of a company vending machine? Couldn't be more accurate. Drum and Bass on the Radio? That's what really makes it worthwhile. Its just you, your truck, some beats to keep you focused, and copious amounts of caffeine as well. And I wouldn't have it any other way... 11/10Show moreShow less
A very repetitive game that lives on vibes and aesthetic alone. The core gameplay loop is never actually evolved from the first delivery you do in the game. The closest you'll get are random snow storms which make things harder to see, which I do like. Due to the lack of variety, every delivery started to feel the exact same. It's fun at first, but that'll quickly wear off as you continue grinding through the increasingly difficult monetary goals. It also doesn't help that each new area feels the exact same as the other ones, causing there to be no sense of progression. I didn't like that the little character interactions before deliveries started to deteriorate as you progress through the story: A story which gave me very little reasons to be invested in. I think you're meant to get hooked by the occasional creepy moments, which admittedly were intriguing to me, although somewhat out of place in a game that seemed to be considered "cozy". I think if there was even a smidge more context to what was going on that it would improve things, but the story was kept largely mysterious for the entire portion that I played. I do like the atmosphere this game has, and I love the soundtrack, but I could not finish this game. I'm fairly certain I nearly reached the end and that I was working towards the final upgrade, but I just can't get myself to sit through the very repetitive deliveries.Show moreShow less
I've been jokingly calling Easy Delivery Co "The Pathologic of Dinkums". Or maybe it's Snowrunner meets Animal Crossing? Eurotruck 64: Vorkuta Edition? Silent Hill DoorDash? In any case, it carries a lot of clear inspirations from cozy friend-making community type games and post-dad work simulators, but dares to ask what those games would look like if, instead of being the mayor of an island community, you do Instacart in rural Siberia. So, sticking with the Animal Crossing comparison, imagine that Tom Nook is replaced with a gig-economy delivery app, managed automatically by a now-absent megacorporation. You are the new (and apparently only) delivery driver, replacing someone that each resident references and seems to miss. Early in the game you'll meet the old driver's closest friend, a traveling hermit who serves to give you the game's progression goals. From there you do the on-its-surface job of delivering little items from one location to another. It's a job that gives you ample time along with your thoughts, and ask yourself questions like, "Is it weird that I'm the only vehicle on these roads?" It's tedious, meditative, just a bit creepy, and the little silly-time touches (like the Banjo-Kazooie jibber-speak and cutesy bobbing animations) only serve to make the vibes even creepier. But, like, in a good way. Let me put it this way: if you're the kind of person that has romantic ideas about grey skies during snow storms, or the loneliness of long drives, then this game will put you in SUCH a great mood. And, if you like it when games do the meta "this is a video game" thing in unconventional ways (or even if you're kind of sick of games being too meta), then I won't spoil anything, but Easy Delivery Co found one of the absolute best ways to engage with that trope. The game also does this thing that I found frustrating at first but ultimately very rewarding - you don't get any navigation assistance, not even a compass, and objective markers only appear when you're close to the drop-off point. Your map doesn't change orientations, and you have to actually read road signs & use environmental clues to orient yourself. Finding the best way around becomes your primary challenge, with the secondary being to keep your cargo in the open truck bed as you go. Honestly, it's not that hard to do. You can create your own challenge by trying to take shortcuts, some more obvious than others, but all you're really doing is adding excitement to a game designed around bleak tedium. I imagine speedrunners will be impressed with the game's freedom, but this is, ironically, a game where you get the most out of it by taking things slow. Oh, and there's stamina & fuel managing mechanics. Stamina in particular is an interesting challenge to juggle, because the most cost-effective solutions require you to cook. And yeah, crafting systems can be kind of a drag on their own, but I'd argue that (a) what's a cozy AniCross-like without crafting & fishing, and (b) the main danger of this game is being outside of your vehicle unprepared, so just finding & using safe places to cook & fish is itself a challenge. My sole complaint with this game is, there's just not nearly enough of it - a weird thing to say about a game about driving over long distances and not much else. The game is screaming for DLC that adds more areas, maybe even mod support. I suppose the ultimate ending of the game counts as an "endless mode", but while the game is engaging when you are working towards story goals, it loses a lot of that shine when you're just delivering a 500th stack of pizzas from Lopton to Smalton - oh wait, this stack's going to Clifton this time! Wheeeeee... All in all, I see myself reinstalling this game periodically and playing it from start to finish all over again. An excellent game, one of the year's best in my opinion. HUGE recommend!Show moreShow less
While I enjoyed the demo a lot, I have to question a lot of the decisions made in the full release. Why is the player no longer visible on the map? Why is the camera fixed now? As small as these changes seem they massively hurt the playabililty for deliveries as it's easy to get lost on a map that looks exactly the same everywhere you goShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.