

Easy Red 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Easy Red 2
Easy Red 2 is a tactical World War II shooter built around large battles across historically modeled battlefields. Lead a squad, coordinate infantry and vehicles, and fight through six base-game campaigns with more than 100 missions. Destruction reshapes the battlefield, while tanks model armor, ballistics, and crew functions. On Steam PC, play solo against AI, in online co-op, or in PvP multiplayer. Steam PC supports full controller input. Interface languages include Simplified Chinese, English, Italian, French, German, Spanish, Russian, Spanish-Latin America, Arabic, Portuguese, Portuguese-Brazil, Polish, Turkish, Japanese, and Ukrainian. Steam player reviews are 90% positive from 14,565 reviews. Released January 6, 2022.
Credits
Lowest recorded in 36 months
$4.492025-11-10 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| English | Yes | — | Yes |
| Italian | Yes | — | — |
Show 12 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Russian | Yes | — | — |
| Spanish-Latin America | Yes | — | — |
| Arabic | Yes | — | — |
| Portuguese | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Polish | Yes | — | — |
| Turkish | Yes | — | — |
| Japanese | Yes | — | — |
| Ukrainian | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play alone or with others
The Steam PC version offers solo play against AI, online co-op, and PvP multiplayer.
Controller support
Full controller support is listed for the Steam PC version.
Interface languages
Supported interface languages include English, French, German, Italian, Japanese, Polish, Portuguese, Russian, Simplified Chinese, Spanish, and Traditional Chinese. English is the only language listed with full audio.
03Frequently asked questions
What campaigns come with the base game?
The six campaigns cover Anzio, Monte Cassino, Tunisia, Operation Flintlock, the Battle of Makin, and the Invasion of Kos.
Can players create their own missions?
The integrated map and mission editor lets players create scenarios and maps; the game also supports sharing custom content through Steam Workshop.
What can players operate in battle?
The game features World War II ground vehicles and aircraft. Tanks include armor penetration, ballistics, and crew mechanics.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
How a game made by a very small team, (perhaps even one person) can put to shame AAA games in the same category made by hundreds of people boggles my mind. The amount of dedication and hard work put into this game is amazing, and it has been extremely satisfying to watch this game progress and improve over time. This is definitely one of my fav WW2 game of all time! Keep up the good work, Covorstudio!!!Show moreShow less
This is really one of the cases where i struggle to see why its so popular. Sure its quite the impressive work for a studio this tiny, but the game just isn't very good. The sounddesign is mediocre at best, the graphics are dated and barren on most maps, the physics and vehicle handling is ridiculous and the AI is incredibly stupid. Most matches just have AI soldiers mindlessly run towards the objective with little regard for their self and you are expected to be a one-man army to even stand a chance of winning, because your own AI mates do the exact same or they just stand around and do nothing, while the enemy just steamrolls them. Often times they don't even react to being shot at. Doesn't help that the AI also hyperfocuses you over anyone else, so even if you are inside buildings, planes still magically know where you are and drop bombs on you or do strafing runs. Enemy soldiers still mindlessly shoot the wall that you hide behind, as if they can't see it. Sure all this is a bit better in multiplayer, but the playerbase barely exists. I do appreciate that the devs didn't go the greedy route though. The game and its DLC are really cheapShow moreShow less
Battlefield 1942 but much much better.Show moreShow less
First of all I would like to say that I don't want this to be overly negative, but so far pointing out the issues was like talking to a brick wall. I'm writing this because I really want to see this game succeed, but recently I've been a bit disappointed in the direction it's going. The game is fun, my main issue is the development. ER2 could have unlimited potential if worked on properly, but the developer doesn't seem to fix basic things (that the community has been pointing out for a long time) and instead focuses on adding pointless stuff and works on DLCs. It needs a lot and I mean a LOT of fixing and reworking to be considered a full release, so the more stuff he adds the harder and less likely will it be that we will see a good polished game in the future. Also I'm tired of this being called a one dev game, since he has like 7 other people working for him and many of the guns and vehicles in the game are bought from the asset store.Show moreShow less
this is like enlisted if Gaijin wasnt running it, the game is really fairly priced and the dlc's dont cost the same as a downpayment on a carShow moreShow less
Sum-Up In-depth analysis further down. 🟩 Pros 🟥 Cons • Wide variety of usable equipment, vehicles, machinery and gadgets. • High realism for gunplay, inventory management, ballistics and damage simulation. • Faithfully-recreated sound effects and multi-language voice acting. • Good amount of approaches and roles you can take on the field. • Only one game mode, played on repetitive maps that feel too similar in most cases. • Inconsistent AI that, despite rare high-IQ moments, acts idiotically most of the time, doesn’t use most equipment correctly or at all.. • Complete lack of class progression unlocks, or any loadout customization. • Online multiplayer is dead (player charts here). • Annoying bugs related to desync, especially in vehicles, that can ruin the experience. 🟨 Bugs & Issues 🔧 Specs • Desync that makes vehicle driving and aiming bugged, laggy and problematic at times. • AI has issues in engaging at longer distances, and may not respond to fire at times. • Vehicles may rarely flip over for no reason. • 3900X • 2080Ti • 32GB RAM • SSD • 1440p Content & Replay Value: It took me, alongside another player, around 20 hours to complete all maps, mostly with both factions, on Realism (Hard) difficulty in co-op. Some replay value is given by the diverse approaches and classes usable in each stage. Is it worth buying? No. Even if the price point of 8,99€ is excellent, Easy Red 2 doesn’t offer enough in any field to step out of redundancy in the current market. There are many other World War FPS that offer more content variety, better visuals and a live playerbase. Verdict: Mediocre Rating Chart Here A WW2 realism-oriented FPS that, despite some interesting ideas and novelties, falls short because of multiple issues and lack of long-term variety and progression. Follow our Curator page, Summit Reviews, to see more high-quality reviews regularly. https://steamcommunity.com/sharedfiles/filedetails/?id=2990549881 In-Depth Writing & Worldbuilding Easy Red 2 is set during World War 2; it will bring you (and your eventual co-op partners, or random players) through several campaigns, ranging from the Pacific to the European theaters. It doesn’t have a story, nor any specific protagonist or introduction to any of its missions - unadulterated gameplay in its purest form, without any care for story or narrative; that’s alright for this genre. The atmosphere of each location is well-done, as battles featuring dozens of AI units, with yourself being just one of the many, really conveying how little the single counts in a conflict of such scale. SFX, music and VA further add to the immersion, which is onto itself, great. In my opinion, more iconic battles or campaigns could have been chosen to fully showcase the brutality and complexity of WW2, and definitely more effort could have been made to diversify the stages, which in most cases feel like a “copy-paste with some change” of a previous map. Game Modes Well, there’s only one! The classic ‘Attack & Defend’, where one side has to conquer a series of points, while the opposite one has to prevent that, will be the only way each map plays out, no matter the campaign, setting or context. A ticket system has the attackers limited to a certain number of spawns, while the defenders have unlimited respawns. It has to be noted that conquering a POI doesn’t increase the attackers’ tickets; they will have to use the starting amount for the whole match. Ticket multipliers can be customized in the lobby before starting a match, as can the number of maximum units spawned at the same time, both of which influence the length of a match. While this game mode is serviceable and a ‘staple’ for this genre, it does get stale not after long. https://steamcommunity.com/sharedfiles/filedetails/?id=2991758701 Combat System & Gunplay The degree of realism in simulating WW2 equipment is remarkable in Easy Red 2. From sound effects to ballistics, to reloading mechanisms and inner workings of equipment, vehicles and gadgets, some serious effort was put into researching in order to deliver an authentic experience. One or at most two shots will kill anyone even at great distances, tanks and planes are devastating just as they should be, and entrenched positions with heavy guns reap lives like mature wheat under a scythe of lead. Maluses like bleeding, burning, wounds and suppression from enemy fire can heavily affect your soldier’s performance, and in the same way damage to vehicle components like engine, tracks, wings and so forth can impair or even completely disable your war machine of choice. Using cover smartly and realistically, picking targets wisely and not rushing ahead are all core elements of the combat. Each battle is a cornucopia of tanks, APCs, infantrymen, artillery and planes going at each other relentlessly, with a relatively low downtime between the various attack waves and negligible backtracking after death. Classes, Vehicles, Equipment & Progression Depending on factions and locations, different vehicles, support calls and infantry classes will be available. Each side will be armed with its iconic weapons, and a fair amount of more obscure ones as well: for instance the Japanese theater will feature flamethrower troopers frequently on the US side, while the Germans in the European campaign will have the formidable Panzer series tanks, while the Italians, well… will have their usual crap, as it should be. The roster of arms and vehicles is varied enough, and subsequent maps may have vehicles and fixed emplacements unique to them in some cases. Unfortunately, there’s no progression or customization to be seen anywhere. You won’t unlock alternate versions or new weapons for any of the preset classes, variants of any vehicle, or have any improvement by playing a specific one in the long run. Having always the same loadouts without variety or custom presets, nevermind any other customization option, tarnishes the longevity and replay value in a major way. https://steamcommunity.com/sharedfiles/filedetails/?id=2992690445 Balancing, AI & Multiplayer Given the fact PvP is dead, and that the few servers still running are more deserted than Zuckerberg’s metaverse, you’ll probably be playing solo or co-op with a friend or three. You’ll be put against dozens of AI, supported by computer-controlled teammates. Even on the Realism difficulty, the highest, enemy AI is reckless and suicidal most of the time: it’s common to see enemies or allies ignoring covers and just rushing in the middle of fields, throwing smoke wrongly, requesting artillery on their own allies or driving tanks in completely obscene ways. Ah and let’s not forget infantry groups shooting at tanks with small arms instead of running for cover. Sure, there are some moments where AI shines, and for a miracle, it actually performs flanking maneuvers, pincer attacks and more feats of warfare that really get the action going; most of the time, though, you’ll have little trouble against them due to their slow reaction times, problems at engaging at long distances, and constant misuse / ignoring of tactical opportunities and emplacements. All of the above affects the realism and immersion majorly, and simply doesn’t give enough challenge for the players to overcome, since the enemy side will be a pushover in most cases, due to their inept tactics and behaviors.Show moreShow less
This game lets me shoot surrendering troops without punishment. 10/10 would be tried at Nuremberg for war crimes against Humanity.Show moreShow less
Game felt clunky and un-intuitive. Voice acting just became grating after hearing the same voice lines and death sounds 40 times in quick succession. Iron sights are next to useless, and the AI beam you from across the map while your guy waddles his way towards the objective. AA guns are irrelevant as even with max render distance, planes phase in then disappear while going 15 times the speed of light. I like the concept of the game, and for a non AA studio it's a good effort. But as someone who does enjoy my more realistic WW2 games, it's not for me. If I have to spend most my game time fighting the controls to get anywhere, I feel like something needs to be addressed.Show moreShow less
This is the kind of game a battlefront 2005 offline player can enjoy... as well as anyone else too, I guess.Show moreShow less
I really wanted to enjoy Easy Red 2. You can definitely see the effort and passion the developer poured into it, and honestly, for such a cheap price tag, it's hard to be too harsh. But unfortunately, the game still feels very lacking in its current state. It’s just not an experience you can play consistently without getting frustrated. The biggest dealbreakers for me right now are the bugs and the AI. For example, you can be taking cover deep inside a trench, completely hidden, and enemy bullets will somehow just phase right through the solid dirt and kill you anyway. It completely ruins the immersion and tactical feel. On top of that, the bot aim is completely unbalanced. There's no middle ground, they either have zero awareness, or they instantly lock onto you and one-tap you with laser precision from across the map. It has potential, and I respect the hustle behind it, but until these core gameplay issues are fixed, it needs a lot more polish before it becomes a genuinely enjoyable, replayable shooter.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.



