
Elin
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Elin
Live as an adventurer in an open sandbox: survive, craft, and build and manage bases or towns. Roguelike gameplay shares space with housing, fishing, farming, livestock breeding, and many other ways to shape daily life. Steam player reviews: 93% positive from 8,509 reviews. Release date: October 31, 2024. Interface languages: Simplified Chinese, English, and Japanese.
Credits
Lowest recorded in 36 months
$19.992024-11-01 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-22
02Before you buy
Gameplay
Elin combines roguelike adventure with survival, crafting, and building and managing bases and towns. Activities also include housing, fishing, farming, and livestock breeding.
Modes and languages
The Steam PC listing includes single-player and Steam Cloud. Interface languages are English, Japanese, and Simplified Chinese; full audio is not listed for them.
03Frequently asked questions
What kind of game is Elin?
Elin is a sandbox open-world RPG and a successor to Elona, combining roguelike gameplay with survival, crafting, and base building.
How is the world’s content generated?
It blends endless randomly generated content with carefully crafted fixed content faithful to the setting.
What is the story about?
The story begins an epic tale revolving around humans and the Elea.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
It kind of breaks my heart to give this game a negative review. But honestly, it's really raw, it's really absurdly grindy, and the game itself is completely unintuitive. The thing that really drove me to change my review to negative, is I had a tree farm and it hit winter and I thought it would be fine because trees are fine in winter, right? Wrong. Discord people insist it's not a bug, despite moving 1 fricking tile in game and the tile is full of snow covered trees. But my trees? Gone. Whatever. I went to the discord thinking it was a bug and was absolutely attacked by a bunch of the most toxic people I've ever seen. I know discord can be a cesspool, but this place takes the cake. I was told to quit. I actually had to block Mifu Mofu「White Vixen」because they are incredibly toxic and abrasive. This game's community seems to be extremely unfriendly to new players. They actually complained about some streamer bringing in new players they had to get rid of. I went in with a legitimate concern about a bug and was absolutely railed and told to quit. Forgive me for being confused my entire tree farm and its remains despawned from the world in less than a game month. Buyer beware.Show moreShow less
This game is incredibly deep and addicting, with something always new to discover, and yet it is almost impossible to describe to someone who hasn't played it. It's a game for insane people, and I have become one of them. My first 10 hours were difficult, and I was having trouble not dying. After 20 hours I had a basic handle on the combat, as well as how to steadily grow my character (eat food!!! start cooking!!!!!) After 40 hours I felt like I had surely seen everything. And yet for some reason I still don't understand, I kept playing. 65 hours in, my brain patterns started to shift in mysterious ways. My mind melded with the eldritch entity hidden in this game, and in a bout of Elin-induced psychosis I finally understood. I knew nothing. And yet I could learn, if only I opened my eyes. Like a child taking his first steps I slowly began to totter to the truth. Towards that beautiful low hum that only I could hear. A man is being hung by fanatics from a rival faith and beaten to death by them? That sounds like an excellent way to level my armor stat! Give me that gallows! My crit rate is too low? I spent a year slaving away in the casino! I need a higher endurance and polearm stat! I hit a training dummy for 3 months straight while drowning in the ocean, taking breaks only to drink coffee. After 80 hours there was a constant buzzing in my ears. As if hundreds of mosquitoes were crawling inside of them. My friends and family started getting worried for me. I was speaking in increasing amounts of gibberish. Ranting like a madman, I kept screaming about my stat potentials and how I was so, so close to the void. I couldn't stop mining the walls of the thieves guild vault. I stole every piece of furniture not nailed down in broad daylight. I committed unspeakable atrocities out of bordem, for nothing more than scraps. I petted a cat :) 100 hours have passed, and it is silent now. I shift the essence of the universe with my unnatural hammer. I make grass out of metal, I make stone tiles out of raw food. I make gold bars out of copper. It does not matter anymore. Nothing does. I built a beautiful city, have many incredible followers, and am richer than Ehekatl herself. And yet it means nothing to me. The void calls. It has always been there. I could not hear it before, and yet looking back, it was screeching still in those distant memories. I do not know what I will find there, but I am not afraid. There is still more to learn.Show moreShow less
This review is not "uhh me no understand complex game". Nor is it blatant virtue signalling, you had enough of that. 1) Forced Story "Like Elona, Elin features an overwhelming degree of "Freedom" and "Chaos"." [Lie] "It has a very high degree of freedom ... the free-spirited, unrestrained sense of the game is also one of Elin's charms." [Lie] "The freedom of gameplay favored in the previous game will be further enhanced in Elin." [Lie] -Elin's Kickstarter Elin sure does cram the story down your throat unlike its predecessor which let you just walk out of the tutorial area wordlessly. Progression-crucial items are locked behind the story quests and you do not get an option to skip that, at some point in the game, story NPCs will flood your base and require you to do even MORE quests if you want them to go away. And, when they pretend to go away? They will force you to do even MORE story quests and take care of the SECOND settlement that they just forced onto you. You can not leave the tutorial area unless you place the land deed at the exact same location, every playthrough. Every one of your stories will start out with you building the exact same grass hut in the Meadows and go through the mind-numbing sequence of crafting 30 different subvarieties of handled tool crafting bench. You can not sell things without a settlement, and good luck obtaining gear the free way. A landless playstyle is not possible due to the inherent design of the game, no adventurer stories where you slum in inns, camp out by the campfires and sell the gear that you found to various merchants to upgrade your gear, which is what you would expect if you read the Kickstarter for this game. You are chained. Is this base-building thing that we are being forced to do fun or engaging, at least? Of course not, and you HAVE to do it because you NEED to see the generic JRPGslop story that I wrote, its so good...You VILL play the story. You VILL build your base. You VILL not play the game at your own pace. You vill leave a positive review. 2) Base Building and Management "Noa saw DF and tried to implement it, but then quickly gave up after realising that it takes effort" "I got tricked into playing bad Rimworld" It's just bad and shallow, and sure, you can go for the early access argument, but forcing every player to deal with the lazy, half-baked mechanics to place down a mudhut at the very beginning then proudly declaring this game a 'base building and management' game? Yeah, no. The moment you place down a house beacon (this is not optional), it starts a Death Timer that will obliterate your skinny newbie wallet with a MONTHLY tax bill. Of course, as a new player, you do not know the strats to make money at the start of the game (which intuitively make no sense, more on that later), so the pace you might have planned to go with is immediately thrown out of the window for the remainder of the game. It takes a LOT of time to get your base anywhere near a point where it can pay its own taxes, so you are constantly bleeding money into the landowner scam that you got suckered into (not optional), and instead of enjoying the game, you are desperately plucking flowers, stuffing them into a box for money, then delivering your tax bill to the distant capital. By foot. Every. Single. Month. As for management, only the farming aspect of this game can be automated, and that is unlocked once you get your home to lvl. 2 (which takes quite a while). Everything else, you gotta do yourself. You can not order your NPCs to craft materials into other stuff using benches that you already have, how they work is that depending on their skill and bed quality, they have a chance to create an item out of thin air every day, and those usually sell for 10 quid so you can even not pay one thirtieth of the tax bill that you get with it. 3) Lack of Progress The developer seems to have a severe aversion to doing anything that actually takes work, he has no problem pumping out 'features' like flavored women's underwear, a game setting that makes all characters 13 years old, a potion that turns you into a baby that goes "uaaa mommy milkyyy", text ASMR (not a joke) and three billion new mobs which is just easy slop content, not to mention the backer wishes that get priority over the requests of the plebs like 'engaging gameplay' and 'new mechanics'. Oh, new mechanics? The frequency of stable updates have been dwindling rapidly, and the Highlight of the average update goes along the lines of: "Added backer wish: Lollipop Mansion, added 10 new wholesome heckin mobs, 30 new food items and pictures of children for you to collect". The last stable took 2 months to come out, and there is not a single thing worthy of note in it. (BONUS) 'Complexity' Elin is a 'complex' game. Its complexity is purely artificial. Dwarf Fortress, CDDA, Aurora 4x and such are complex games because they have a wide array of deep mechanics that the player can engage with, Elin is 'complex' because it has a bunch of extremely asinine, unintuitive mechanics that don't make sense on purpose so the game can get positive rep for being complex. Yes, you are supposed to get bricks by crushing willow bark into bait and fishing with it, genius, Noa, the players will be loving figuring that one out from the wiki on alt-tab. As a result of this, this 'complexity' immediately disappears once you read a strat guide or two, and have a crafting sheet at hand. (HATE) Virtue Signaling Remember when I said that I wouldn't virtue signal? I lied, oops. At the beginning, this game had a few things that could be considered a little suspicious. You know, having a little girl as a pet, one of the month's update highlights being something like flavored panties (which does make sense since the guy adds like 3 things a month which are so nonconsequential literal toilets have made it into the highlight of the month), the constant obsession with little girls, you know, le heckin' wholesome Japanese culture, we shouldn't be so bigoted. Last straw for me was checking in on the game after a few months and seeing "schoolgirl's swimwear" in the update highlights (and absolutely nothing else of note since this guy is literally ALLERGIC to doing any real work) and a potion that turns you into a baby and makes you call for mommy as the highlight of the previous update. But of course, I, as a stupid Western chud, would simply not "get the intricacies Japanese culture". tldr; 'Sandbox' game that needs you to do main story quests to progress, the tutorial & story are forced and unskippable, base building is also mandatory, boring and shallow. "Early access/potential/buzzword", it has been over 2 years and the highlights of the month that the developer can give you are things like 3 new types of wooden floor and flavored panties, because those are literally the most effort-intensive things this guy has added in that given quarter-year. Well thought-out mechanics take WORK and the developer is proving himself to be incapable of doing that, and not even pretending anymore as he integrates more and more AI.Show moreShow less
Elin is the prequel to an old freeware roguelike known as Elona. If you played Elona, you know basically what to expect here, just add in a rather deep crafting system, town management mechanics, and a fully translated story with some interesting ideas. For those who haven't played Elona, Elin adheres to one very important roguelike aspect: the game is actively unkind to you if you dont take the time to understand it. Beyond the learning curve, Elin is a whimsical game with an air of hidden malice and nigh infinite grinding. Lots of classes and races to choose from on character creation with feats that mean your choices will immediately matter in how you play the game. Start out as a fairy thief and you'll be very fast, lucky, and able to steal right out from under people, but only be able to wear incredibly light gear. Say goodbye to that adamantite mace you were eyeballing. Start as a Juere pianist, and roam the lands plying your bardic skills while your audiences tell you you're ♥♥♥♥ and throw rocks at your skull. Gain a cult following like any good musician, and eat lots of dead slimes to keep that charisma score rising. Or play as a snail tourist, take 3 months to go from your house to the nearest town for groceries, and immediately die when a local janitor throws salt on you. Life in Elin is what you make of it. Become a farmer and produce fruits and veggies so nutritionally dense that a single one of your potatoes could meet the nutritional needs of an entire country. Become an adventurer, delving deep into 'Nefia', randomly generated dungeons that burst forth to the surface from their long buried states as the world seismically shifts. Become a fisherman who turns all of his catches into bonito flakes... On a sawmill?? And then ferments the bonito flakes into wine in a brewery barrel to sell? Drink from a well and suddenly break your legs losing 10 speed? Fight an alien and become pregnant when it forcefully injects an egg down your throat and into your stomach?? Worship an advanced tech God who used to be human but ascended to godhood to try to kill all the gods himself because you saw he had a sweet shotgun and you want it??? Buy a few mermaids off a slave trader and scrape the scales off of their tails once a week to use them to craft mermaid leather handbags to sell en masse to a rabid consumer base???? There's a LOT you can do here, and a good chunk of it feels pretty unhinged when you think about it. 10/10 would feed a mermaid her own egg in omelette form again.Show moreShow less
UPDATED REVIEW: Every time I update this game trends more towards getting a positive review... until this update. See crap #8. The crap: 1. Hardly anything is intuitive. This is a massive ever-present problem that will sack you in the nuts at regular intervals. 2. Food rots too fast and you need to eat too much early on. This is extremely punishing early game. 3. The tutorial is badly lacking. It teaches you the very basics of crafting and farming but that's it. Fighting, leveling, stat functions, abilities, followers, questing, currencies, debuffs, training, etc, etc, into oblivion and beyond. None of it is explained at all and it's all made worse by crap #1. 4. I originally had crafting listed as non-crap. Now that I've spent more time with it, I'm firmly placing it in the crap category. There are WAY too many crafting stations and it's hard to keep them all straight. The final straw was that I had to craft a crafting station that is specifically there to craft even more crafting stations. I currently have no less than 20 different crafting stations clogging up my base and there's no way to access them all from a single interface. You have to memorize what each one can do and then physically go to each one to craft from their individual menus. The crafting list for each workstation makes very little sense either which makes this even more cumbersome and dumb. Crafting weapons is random for some brainless reason. Like... you can totally decide to make some shoes or gloves or helmet. You can make the distinction between those things and decide which to craft. Cool. So if you want an axe you can craft an axe, right? NOPE. You can craft a "weapon" and that weapon will be completely random. It makes no sense. You'll randomly get a sword, a spear, an axe, etc. Who crafts a weapon without knowing what they're crafting until it's done!? I don't get it. 5. Escape doesn't close bags. 6. Base management is a complete cluster****. The developer badly wants you to waste your time with base management but does nothing to teach you how to do it. You have to specify different work areas with signs that can be crafted at one of your many crafting stations. It's tedious and time consuming. You need very specific conditions to be met for NPCs to actually work at these job sites. Despite having met all of the requirements to get my villagers working, none of them actually work. They will stand there and watch my gluttonous ass starve to death before ever farming. Why aren't they working? Who knows! Probably the result of crap #1. 7. Taxes. The tax system in this game is complete balls. You'll need to pay an absurd amount of taxes very early in the game. You'll have no money and you'll struggle to feed yourself and your followers consistently. Since no one will farm for you due to crap #1 and crap #6. It is absolutely brutal. Your bills will find their way into your mailbox as if by magic, but you cannot use the mailbox to pay your bills. You need to physically take the bill to the tax chest in a major city and pay them in person. There are some annoying ways to get taxes to auto deduct from your bank, but why doesn't the mailbox work both ways? I will never give this game a thumbs up until there's an option to tone this down or turn it off completely. 8. Once you hit level ~8 dungeons, things get really ♥♥♥♥♥♥♥ annoying. Mobs gain the ability to burn or freeze your gear and completely destroy it instantly. You'll need to carry stacks of items designed to protect your ♥♥♥♥ from being destroyed. You'll need a stack per damage type. Oh, and so will all of your ♥♥♥♥♥♥♥ followers. Have a party with 3+ members? Kiss all of your time goodbye as you'll need to farm resources to craft protection items before every damn dungeon for every damn party member or you WILL lose all your ♥♥♥♥ permanently. Bags, armor, weapons, currency, food, tools, literally everything gone. The crap you'll find in dungeons is never worth the time or resources preparing and it's definitely never worth losing your gear if you don't bring enough protection items. This is really really bad and a gigantic waste of time. 9. NPC portraits do not match their sprites. I'll often find a scantily clad bunny girl sprite at the casino place that has an old geezer portrait during conversation. This screams low quality and is highly immersion breaking. I would rather the portrait be a picture of the sprite than a random non-matching drawing. 10. Armor doesn't appear on your sprite. Another trait often found in low quality games. 11. Quests. Most quests will ask you to find a COMPLETELY random item back to the quest giver or another completely random city for hardly any reward. The amount of time you spend carting vomit around to NPCs is just too damn long. CONCLUSION: Despite all of my ♥♥♥♥♥♥♥♥, this game has IMMENSE potential. It has strong bones. Some systems need to be tweaked/reworked. Some areas need polish and a quality increase. Most areas need to be better tutorialized/explained. All of these things can be fixed, but right now all of the problems overwhelm the good things this game has going for it.Show moreShow less
I headpatted another adventurer to build more affinity, which caused them to lay an egg. Proceeded to fry said egg and gift it to them. They loved the gift and promptly ate their own fried egg.Show moreShow less
I really wanted to like this game, but it's just not for me. Too much basebuilding and management, not enough dungeoning. I approached it more as a roguelike but it's definitely a hybrid survival game with roguelike elements mixed in. Fans of Elona/Elona+ will definitely be at home.Show moreShow less
Be me, level 5 Fisherman. usually get either nothing or trash. end up spending 20 minutes power leveling fishing. suddenly pull up the big one. its a 1200 pound statue of a god. I end up moving by accident while the statue is in my inventory. I immediately die from the sheer weight. 10/10 would fish again. be me lv 60 fisherman, I now turn fish into fertilizer, I "hammer" the fertilizer into "corpses". the "corpses" are then butchered which turn them into giblets for me just to turn back into bait so i can fish even more. life is good.Show moreShow less
I put 350 hours into this game as of March 2025 (only a few months after release) and I would happily sink another 1000 - but the 'little sister' content just gets more and more overtly pedophilic the further you get into this game and it becomes impossible to pretend it's just a quirky side product of the silly proc gen. This stuff is included deliberately, for an audience who will adamantly downplay its depictions of children and babies in romantic and sexual situations. A lot of the stuff isn't even *wink* *nudge* anymore - it's just transparent and grossShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.