

Enshrouded
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Enshrouded
Explore the fallen realm of Embervale, scavenge ruins and face the dangers of the Shroud. Fight with dodges, parries, skills and spells while shaping your hero as a Wizard, Ranger or Warrior. Voxel building tools let you alter terrain and create structures, while sheltering NPCs unlocks workshops. The Steam PC version supports solo play and co-op for up to 16 players. The player rating is 86% from 95,156 reviews. Listed interface languages include Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese-Brazil, Russian, Turkish, Ukrainian, and Thai.
Credits
Lowest recorded in 36 months
$22.992025-01-02 · AllYouPlayBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 12 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Turkish | Yes | — | — |
| Ukrainian | Yes | — | — |
| Thai | Yes | — | — |
Steam PC edition data · 2026-10-17
02Before you buy
Play modes
The Steam PC version supports solo play and co-op for up to 16 players, with full controller support.
Languages
Listed interface languages include English, German, French, Italian, Japanese, Polish, Portuguese, Russian, Simplified Chinese and Traditional Chinese, among others.
03Frequently asked questions
Can I play solo?
Yes. The Steam PC version includes single-player play.
How many players can play together?
Co-op supports up to 16 players.
What do you do in the game?
Scavenge, explore, fight, craft gear and build with voxel tools that let you reshape the land.
“A voxel survival co-op where the entire continent is a sculptable canvas and vertical exploration matches the genre-ceiling build depth.”
Our Verdict
## Overall
Commercial standing, recovery curve, and the audience question
The commercial line tells one story: Steam Early Access on January 24, 2024, roughly USD 19 million in week-one revenue and about 800,000 copies sold, a million in four days (second only to Palworld on the global sales chart that month), two million players in a month, three million by August 2024, four million by year end, five million-plus by early 2026. That puts Enshrouded next to Palworld in the fastest-million club in Steam history, hitting AAA-tier numbers from an Early Access window. An 80-person studio with an in-house voxel engine making it on "shipping an experience nobody else can build" is the kind of outcome that proves the model still works.
Steam user sentiment did the rest of the heavy lifting. The score curve started Mixed (launch-week crash bugs and multiplayer disconnects), then climbed steadily back to Very Positive after rapid hotfixes. 3DM in China framed it as "textbook Early Access crisis PR — the dev team's response speed beat most AAA studios." OpenCritic's Top Critic Average sits near 80, IGN at 8 of 10, RPG Site at 8 of 10, and a clutch of high-recommend tags from Rock Paper Shotgun and others. The audience read is consistent. Players who want building and exploration before combat depth, who tolerate Early Access cadence, who want to carve a refuge into a mountain and run a 16-player Flame Altar with friends — this is their game for the 2024-to-2026 window. Players who play survival for raw combat (Souls fans, Ninja Gaiden purists) or for narrative density (Witcher 3, Baldur's Gate 3, Disco Elysium) will feel the gap immediately and should look elsewhere.
One SKU, fall 2026 horizon, and the irreplaceable line
There is only one SKU — Early Access — with no DLC, no microtransactions, no battle pass, and every patch covered for owners. The pricing model is as clean as the studio's tone. Version 1.0 lands fall 2026 alongside PS5 and Xbox Series, so console players have a clear "wait for 1.0" path. PC players already on the Early Access track now get to walk the final stretch of pre-1.0 with Keen Games — and that means living through the Adventure Sharing system's transition from "share a build" to "share a full editor level," which is the substantive jump for the long arc.
Strip away the commercial numbers and the critical scores and the line that survives reads: an entire continent you can chisel and carve. Valheim, V Rising, Palworld, Nightingale, Lethal Company, Human Fall Flat — none of the peer set lets the world itself become editable on the scale Enshrouded offers. Keen Games promising "development will continue for years" in their 1.0 roadmap positions the title as a long-tail operation rather than a single product cycle, and across the Early Access cohort they are one of the very few studios that has actually kept that kind of promise patch by patch. Whether 1.0 makes them the next Valheim-scale long runner is the open question; what is already settled is that — as of mid 2026, in voxel-building and vertical-exploration co-op survival — nobody else has come this far. The 8.0 overall reflects that combination: an irreplaceable mechanical fingerprint, a clean studio model, and a thinner story-and-combat ceiling that keeps the score honest. If 1.0 lands the Adventure Sharing editor cleanly and the console builds maintain frame-rate parity, expect the next review pass to push the headline number toward 8.5, and a few outlets to round it up to a year-end recognition slot in the survival category.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I've seen some down-votes due to a misunderstanding with the co-op. Ppl are saying that you cant make your own base/chests/etc. This isn't a MMO-lite with multiple guilds/tribes. Its a single player or CO-OP game. Co-op meaning the game and world is shared, not at each persons own pace. No one will probably see this but I thought it was worth saying something for those that may get discouraged over someone else's misunderstanding. Edit: Didn't expect this much from a simple comment. Thanks for the positive feedback and awards!!Show moreShow less
After 22 hours, I don't recommend playing Enshrouded yet. The game has lots of potential, but several kinks and growing pains to work out. Here are some of my thoughts divided into specific categories: -------------------------------------------- Exploration: The world feels a little hollow and empty. Too many open and winding roads with no POIs, enemy NPCs, or interesting "hey what's that?" The world needs more density. Many building types are copy-pasted and have the same layout. I'm surprised many people aren't mentioning this because New World got obliterated for this same thing. Once you've seen a tomb/basement/decrepit house/campsite, you've seen them all. The ancient spires, which have a 'Legend of Zelda dungeon crawler with puzzles" feel to them, are very simple and lack challenge. Hopefully they'll add more difficult puzzles in later spires. You can simply break down doors that require switches, thus bypassing the puzzle altogether. While a neat concept, clearing a shrouded area and chopping the giant red shroud root becomes tedious after the 2nd time. They are not unique enough at this stage in the game, containing all the same enemies, aesthetics, and gameplay. Again, once you've seen one, you've seen them all and unfortunately Enshrouded currently locks skill points behind clearing them, making them more or less mandatory. I'd like to see this system improved upon by adding in some of the puzzle systems from the ancient spires. The large overworld map lacks essential details like bridge locations/decals once discovered. This should be painted into the base artwork of the map. The map also doesn't differentiate between biomes. The map only shows verticality and important POIs like shrines and quest areas. -------------------------------------------- Combat and Enemies: Though simple, the combat feels responsive and fluid. All weapon types appear viable based on damage numbers. The skill tree is fun and offers unique gameplay experiences, but leaves me wanting more. I look forward to seeing this expanded. PvE and AI are incredibly underwhelming and simple. They often cycle between one or two attack animations, including special boss enemies. There aren't enough mob types currently. After exploring the playable areas in EA, you'll find the same enemy types scattered throughout. The ones that currently exist, look nice and polished. What enemy NPCs lack in mechanical depth, they grossly overcompensate in numbers and are overtuned. Even with food buffs and a tankier build, some enemies will still 1HKO, even if they are couple levels below. While I'm sure a bug, enemies will often get stuck underground or on terrain. There is no CC or stagger protection after a certain point. Meaning if you get swarmed or cornered, you can easily be chain staggered to death. Dodge rolling doesn't roll through enemies due to collision, meaning if you're cornered you'll likely be staggered to death. -------------------------------------------- Loot: Enshrouded commits the greatest cardinal sin when it comes to loot: You can find epic and legendary quality items early on, only to replace them with an uncommon green a couple of levels later. Often the raw damage upgrade is far better than the minor perks from upgrading a lower-level legendary weapon. It NEVER feels good to move from a unique legendary with a cool model to a common green because of numbers. Epic and legendary weapons should be saved for end-game PvE and crafting. Looting items can add them to your hotbar with no option to toggle this off. Loot often feels underwhelming. I feel like after 22 hours, I've seen 95% of the possible loot drops. At this stage, it feels like Diablo where I'm waiting for a specific weapon to drop at higher quality for the extra upgrade slot. -------------------------------------------- Crafting: Crafting is fine. What you'd expect from a crafting survival RPG, is not bad, but nothing inventive either. Crafted gear options look nice and function well. The game offers a "craft from chests" system by requiring items be placed in specific "magical chests", making other chest types completely obsolete. This feels redundant and should be the baseline for any chest. You can't salvage gear you've outgrown. Giving back at least a small amount of materials like cloth or metal scraps would feel better than simply being forced to delete the item. -------------------------------------------- Other: I experienced very few technical issues. UI can be confusing and tedious with so many windows to cycle through trying to figure out what you're looking for. Gliding is quite fun and needed for a map with so much verticality. Fall damage is VERY unforgiving, sliding down a slope means taking massive damage once you finish sliding. The friendly crafting NPCs are slightly annoying, especially the blacksmith who is constantly berating you. Sound design is excellent. You can roll up a steep hill, while helpful, looks very unintended and goofy. Mining sulfur yields WAY too much EXP. Sulfur instantly breaks and yields 10EXP per swing. Within minutes ~level 10, mining sulfur leveled me up. I did this for several levels, as the EXP rate from mining sulfur felt more efficient than exploring and killing NPCs at my appropriate level. -------------------------------------------- TLDR; The game lacks density, difficulty, and depth. It needs more time to cook in the oven and needs to greatly improve upon it's selection of enemies and their combat. I don't feel incentivized to explore, as even the later areas in EA share many of the same loot tables and gear drops from early areas. This game isn't bad, but I wouldn't say it's great either. Right now I'd rate it a 5/10. I'd say wait at least 6-12 months before investing time and money into Enshrouded. I will revisit my review as the game updates. -------------------------------------------- Edit: Grammar Edit #2: In response to some comments, these are my observations and primarily a list of things that came to mind as I was playing over the 22 hours. You're welcome to like the game in it's current state, and I certainly don't dislike the game, however that doesn't mean I feel its recommendable as is. I love this style of game and would love for it to succeed. I have no problem supporting the game in EA and expect some hiccups, bumps, and incomplete gameplay. That doesn't excuse it from criticism as it's still a product that I paid for. Nothing I saw in Enshrouded seemed particularly unique to make it stand out from other competitors in the market. This is primarily the reason I rated it a 5/10, as it feels middle-of-the-road in it's current state. I have played many games in EA, and most get better over time as development continues. As stated in my OG review, I will revisit upon subsequent game updates.Show moreShow less
Posting this to offset the negative 'reviews' due to the current lobby crash, which already has a hotfix underway. People really need to use the *review* section for actual, objective reviews of a game - instead of using it as a place to post grievances. Mini update: 13 hours later and the game is running great - no issues - the world is gorgeous, the musics enchanting and well, just plain old having a lot of fun =) Mini update: 180+ hours later - in my opinion, one of the best fantasy survivalcraft games on the market these days =)Show moreShow less
I really wanted to love this game. The single-player experience is pretty solid. the building and combat are great, and the world is compelling. It's a ton of fun to explore and discover new recipes. But at present, it's only really playable single-player. There are only 2 flame altars per server, which means that either a 4 or 16 player server must share 2 bases between them. There is no way to make your own base, or chests, they're available to all. There are no admin tools to deal with griefers either. In addition progression is server wide, AND character dependent. This means if a character is not present when a quest is completed, they lose out on the rewards for the quest, but also can't receive the quests themselves, effectively gating their progression. Only one person gets boss and quest rewards, so on a 4-16 person server, good luck sharing loot. Even in two player co-op, both players always present, quest progression is broken. you can only have one major quest at a time, and I had a quest to make a weapon, which I didn't complete, as I didn't realize it was gating my progression. In that time, I helped my co-op partner complete several quests, including a major boss kill, and I don't have the quest completion reflected in my journal, but the area is permanently altered and I can't receive or complete those quests, so my progression is bricked. Given the way multiplayer is implemented, it's clear it started as a single-player game with a changing world that tacked on multiplayer to appeal to the survival craft genre. If you want a single player survival game with a compelling world and decent combat, go for it. But if you want to play multiplayer in any capacity I would look elsewhere.Show moreShow less
A friend of mine gifted me a copy of this game. At the time of writing of this review, I've put about 50 hours into this game. Here are the Pros: The game is beautiful. The building, is simple, but very fun. Homes can be as complex or as basic as you want. While I believe that Valheims building was vastly more complex, not every game needs to have building like Valheims. I can still make my grandiose homes with ease in Enshrouded. I enjoy the Souls-Like stamina based combat. As well as the perk/skill tree. And the lore is fantastic. I'm a lore junkie and I LOVE archaeological storytelling which this game has in spades. The map is massive, and filled with so much to do. It's rare to find dead zones on the map. I'm always stumbling across enemies to fight, mats to farm, and ruins to explore. The Shroud mechanic is great. The performance of the game is excellent too. I have had zero crashes, lag, screen tearing, none of it. I've discovered less than a handful of bugs, which is unheard of for an Early Access game. Oh, and finally, the Glider is a BLAST to use. I get massive amounts of enjoyment out of flying all across the map with the glider. The Cons: Magic and Ranged are so overpowered it's not even funny. I'm a Tank main, so I was very excited to see that there were perks/skills for Tanking. Except that Melee players get completely ♥♥♥♥ on the farther you go into the game. Despite massive levels of Con, and Armor, I don't feel any Tankier than I did when I started the game in rags. So the classes need more balancing, badly. The AI is very stupid, and extremely easy to cheese. Just get a little bit of elevation and you are untouchable. The difficulty spikes are quite unbalanced. You go from feeling insanely overpowered, to hitting like a wet noodle and getting deleted when an enemy looks at you. *Glares are the poison coated dual-wielding enemies* There's punishing difficulty, and then there is unbalanced difficulty. I want the former, but currently it's the latter. The parry timing is inconsistent. I parried the world in Demon's Souls, Dark Souls 1, 2, and 3, Bloodborne, and Elden Ring. I Mikiri Countered my way through Sekiro. I think I'm qualified to judge the timing on this games parries. Lol Conclusion: The game is one of the best Early Access games I have ever had the privilege to play. The devs know what they're doing and are consistently pushing out hotfixes and updates. Enshrouded is vastly more polished than most AAA games that release these days, it's massive, filled with content, and very fun to play. For the asking price, you will definitely get your monies worth and hours upon hours of content. I give Enshrouded an 8/10Show moreShow less
I wish there was a "thumbs horizontal buy in a year" option. + a technological marvel. Voxels are a difficult foundation to 'get right' and Enshrouded has a mini-voxel world with good performance, attractive to the eye, and enjoyable to explore. But ... most of the effort has gone into that foundation. - the world is basically like an MMO; mobs spawn in certain locations and wait for you to come to them - there's no threat in the world perse. you can build, build big, and never worry about storms, starvation, hostiles, world bosses coming to you etc. And this lack of threat is a big part of the game being very passive. Threats only exist when you go out to find them, but then the game is extremely gentle: death doesn't really mean anything, fast travelling everywhere - including home - is more convenient as a free uber ride on demand. You go out to unlock resources you need only for short durations/periods of the game, a boss head you need once, a recipe to complete a quest, and then you turn the page and repeat that in a different part of the world. Fast travel here, beat the spawns, collect xyz, fast travel home. Repeat. Without threat and consequence, the world feels like a lovely tapestry to play on and run about the 3d art to get a visual treat ... while never quite being pulled *IN* on a deeper level. It feels like Conan Exiles, but EA, so without depth of content. The skill tree is also flawed and I suspect will get some balancing corrections. AI .. doesn't really exist. It's year 2000 WoW levels of "spawn here and do nothing unless aggroed, then run at the aggroer" In all it is not a bad game, it is just a thin game with shallow content. Good for builders who just want to build, but if you are looking for a survival game where every x-time the mobs come to you and wreck your base, or the Shroud covers everything like THE FOG and mobs spawn in a world attack ...... this is not it. This is a passive game where base building doesn't matter, so you do it just because you can. I suspect in a year, in two years, the game will have more meat to the bones ... more purpose ... but it's EA, so ... 6/10Show moreShow less
I love it although its to difficult for me i am 66 years old and i love the game but vision problems make it hard to see in the shroud. I find there are to many enemies and I can not think that fast. I wish that there was a way to make an easy mode where i can still level up but not fight so many enemies or that they were not such high levels.Show moreShow less
71 Hours to complete the Early Access release version. I seldom write reviews but Enshrouded has compelled me to put my thoughts down. Is the game good? Yes and No. Gameplay is fun and the sense of exploration is fantastic. It has a great foundation to be something special BUT it has some fundamental design issues. 1) Leveling is very poorly done. I progressed through 40ish or so hours with the exact same weapons. A million common drops or even worse Legendary drops with worse stats than an early Epic really takes you out of grinding. 2) Enemy variety is lacking. You will encounter 5 or 6 enemy types the entire game. Every area begins to feel the same because you are constantly facing the same enemy types. 3) Enemy Scaling is garbage. Killing a Level 1 enemy vs killing a Level 30 drops the same exact loot. Why would I farm a higher tier zone? Only point of higher tier zones is for materials tied only to these areas. It is not face stronger enemies with better drops. 4) Building types are pointless. Over the course of your play through you will pick up better build block types. Some even with the Epic tag. The problem with this, there is literally no point in using them. They do not give a comfort bonus for higher tier/nicer build blocks. There is also zero point is having more than 1 base. Place a main base, then only put alters and a work bench to repair weapons/tools if needed while farming. Another problem with bases, they're never attacked. This really draws away from the point of building bigger or more secure. You could live out of a 1x2 with a big court foundation square for your minions the entire game. 5) Quests are mehhhh, not terrible but not wonderful either. It's basically 3 quest types. Fetch, Kill/Boss Fights, & Area clears. Quests types could really use some variety. All in all, I enjoyed my early access time with Enshrouded but I don't think I'll be back for a while. It will need a lot of updates and design changes for me to attempt another play through. My recommendation, give it a solid 2 years in the oven to mature. Edit: Clarification is obviously needed why I'm down voting aka Not Recommending. The comments have clearly leaned into three areas (Time spent, Value, and You liked it?!?!). 1) "You put 70 hours and down vote, clown" 2) "70 hours is a lot of value for an EA title" 3) "You said gameplay is fun & it has an excellent foundation" Let me be clear. I enjoyed Enshrouded, but each passing day, that spark dimmed. I want to elaborate why I've set my review to Not Recommended. Day 1, "WOW this map is huge and look at all these icons!" As time passed, hmmm ok, it's a repeat of the same things to do over and over. Fighting the same enemies, just to receive the same mediocre loot. Next high to low moment, building my base. "Ok, the building controls are solid and work well. "Damn there are a million build types", "Wait, I can't just upgrade the material type? I have to remove and add, why???" "Nothing attacks, whats the point in spending time doing all of this?" At the end I realized that building for the screenshot is nice and all, but having a built in game mechanic, the comfort bonus that does not interface with building qualities that unlock along your journey is very lackluster. One, because building & harvesting resources is a time requirement w/ no payback and two, there is no threat to make you engage w/ protecting your investment. Again, same thing with leveling. At the start it's flowing and unlocking all these new crafting recipes, but yet again the flaws start to show. Why am I going to these higher tier zones, getting weapons & armor that is higher quality but worse stats. Then you start seeing weapons and armor on repeat, ohhh ok so the loot table isn't large enough yet. This is one area that could make the game immediately jump up in quality. It needs to feel exciting grinding for better gear. I say all this to come to my final point. Yes, I put 70 hours on a $30 game. Does that qualify as good cost to time value, absolutely. I've also reiterated the foundation of the game is fantastic and has the potential to be the best action RPG/survival game that's come out in the last few years. I think most of these flaws will be addressed as they move through Early Access, which come to my final key point. If I had to do it again, I'd wait until these things are addressed. I've completed EA and left Enshrouded feeling like the journey was shallow. That lasting impression is hard to escape, so for that......I suggest anyone on the fence to wait for these areas to be fixed. Jumping into this world fresh w/ the systems properly fleshed out would make for a much more exciting adventure.Show moreShow less
Valheim but has friendly NPCs, voxel based building, tunnel digging (including through floors and walls). Day 1 purchase, nuff said. Observations after 20 Hours It's quite clear as originally indicated the game has a lot in common with Valheim. While there are some differences, overall if you liked Valheim you'll probably enjoy playing Enshrouded. In addition, if there were things you didn't like about Valheim, there are also things you won't like about Enshrouded. Some Noteable Similarities: Some recipes get discovered by acquiring a material or crafting item for the first time. A significant portion of gear/technology progression is tied to the elimination and looting of bosses. In combat, generally speaking the player wants to avoid facetanking enemies. Blocking/parrying/dodging are a good idea even in 1 vs 1 engagements due to the relatively high damage of some enemies. Consuming food is for buffs and health/stamina regeneration. The player won't die standing still and not eating (i.e. no hunger/thirst mechanic). Getting the rested buff by being in the presence of fire and comfort items in a sheltered area. Some Noteable Differences: The player can build with very small blocks of all building type materials, allowing for a much more refined final creation. Building has no structure integrity in Enshrouded. Enemy difficulty is based on levels and there aren't champion/elite variants in Enshrouded. Enemies don't respawn in the presence of the player in Enshrouded. Progression in Enshrouded is tied to both boss killing and NPC crafter acquisition and subsequent quests (to collect crafting related items so you can make additional workstations). Player growth in Valheim is largely influenced by skill-ups but in Enshrouded it's from leveling, ability points and upgrading the Flame Altar. Valheim is significantly more visually atmospheric when compared to the non-shrouded areas in Enshrouded. The weather effects and biome specific lighting are top notch in Valheim. Outside of the shroud in Enshrouded there aren't weather effects like rain and storms, it's either light during day or dark during night with a small sunrise/sunset transition in between as appropriate. There's a significant amount of lore notes and quests in Enshrouded as opposed to the handful of objectives you get in Valheim. Enshrouded's map isn't procedurally generated. I've noticed the design of the POIs is a bit more involved and the traversal/exploration based puzzles associated with them are pretty satisfying to solve. There are no PvE raids in Enshrouded like there are in Valheim. Don't appear to be set-bonuses for armor in Enshrouded. Seems more convenient to get gear upgrades by finding high rarity drops in the world and upgrading them with runes rather than crafting in Enshrouded. Perhaps this changes later in the game. Health potions aren't on timers in Enshrouded. There aren't elemental effects to worry about in Enshrouded that requires specific gear (such as extreme cold). Observations after 70 Hours Overall a very solid entry into Early Access with a strong foundation capable of significantly differentiating itself from other titles and providing a satisfying experience for fans of the open world crafting survival/survival-like type games. Though it certainly will still give off strong vibes from other games, such as Valheim. The following are some lasting thoughts on some key differences between Enshrouded and Valheim: No real logistics around the transport of key resources (i.e. metal via boat). Magnified by the fact there's no weight mechanic and you can use a glider to traverse long distances as well as teleport between Ancient Spires and Flame Altars. No structural integrity mechanics for building. No real consumable/gear requirements for traversing different zones based on weather effects. Looking forward to seeing if any of the changes made during Early Access affect any of the above.Show moreShow less
Good game but it becomes quite a headache frequently because there is a lot of verticality in the world and no good tools to deal with it. ZERO ascension/climbing tools. So, you can end up running around in some cases for HOURS trying to find the ONLY path up to a certain area of the world. This is why I stopped playing. Devs - you are missing a huge opportunity for a fun climbing system or mini-game that would alleviate a lot of player frustration and add another layer of fun to the game. The current update looks pretty good, but I won't be back until you give us more ways to ASCEND.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.