
Enter the Gungeon
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Enter the Gungeon
Enter the Gungeon sends a band of misfits into a bullet-hell dungeon in search of a gun that can kill the past. Dodge volleys, loot rooms, and face evolving floors filled with enemies and bosses. Its rooms are hand-designed, while the labyrinth is procedurally generated. Steam player reviews: 95%% positive from 79,536 reviews. Release date: April 5, 2016. Interface languages: Simplified Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese-Brazil, and Russian.
Credits
Lowest recorded in 36 months
$1.492025-03-13 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | — | — |
| French | Yes | Yes | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | — | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play and controls
The Steam PC version lists single-player and multiplayer categories, plus full controller support.
Language
English is among the supported interface languages. Full audio is not listed for it.
03Frequently asked questions
What do you do in the Gungeon?
Fight through evolving dungeon floors filled with enemies and bosses.
Is co-op available?
Yes. The description mentions teaming up in co-op as well as choosing a solo hero.
What makes the weapons distinctive?
Discover and unlock many distinctive guns, each with its own tactics and ammunition.
“It turns dodge-roll, table-flip and barrel gambles into the main course, with 200-plus joke guns and three free updates”
Our Verdict
A wall that hasn't fallen in a decade — let the numbers talk

Rewind to 2016 and Enter the Gungeon dropped straight into the first tier of room-based roguelites. Game Informer went as far as claiming it surpassed The Binding of Isaac and Nuclear Throne — flattering, but pointed in a true direction: this game travels unusually far on the question of how much decision space the systems hand a player. A decade on, the record still holds firm. Metacritic sits at an aggregate 84, OpenCritic stamps it "Mighty" with 88 percent of critics recommending and a perch in the top 7 percent of all games, and Steam glows at 95 percent positive across more than seventy-eight thousand reviews.
Rarer still is the way sales and word of mouth aged together. A four-person studio, Dodge Roll, sold over three million copies with its debut by early 2020 — and those millions weren't front-loaded launch spikes, they accreted over three years of free updates and steady word of mouth.
For an indie to grow that long a tail says the core loop is solid; solid enough that both developer and players kept pouring time in. The 8.0 overall is the most direct stamp on that solidity. Games that sell on hype tend to crater once the hype clears; games that sell on word of mouth tend to keep compounding, because every satisfied player is a sales pitch. The Gungeon is squarely the second kind, and that is the quiet reason it still gets recommended a decade after launch with no caveats attached.
Who should buy, who should walk, and which version to grab

Who should buy it? Players who feed on hardcore feel, who'll happily be schooled by death over and over, and who pull an endless stream of motivation out of unlock-and-collect. If you relish the arc from flailing to flowing, and the uncertainty of a deck reshuffled every run, the dozens-to-hundreds of hours will earn their keep. It's a hard candy you chew slowly, not a dessert that melts on contact — but once you accept that, the repeated attempts and small incremental wins become weirdly compulsive.
Who should walk? Anyone allergic to permadeath and a steep curve, anyone who wants a plot to pull them along a line, anyone after a single casual clear and out. To you it'll read as "difficult on purpose," and its thin B-movie story won't hand you a reason to push on, so frustration will likely outweigh fun. As for versions, every platform port is sturdy, but the Switch edition's genre-leading Metacritic 87 isn't an accident — its "fifteen-to-twenty-minute run, pull it out anytime for one more" cadence is a near-perfect match for a handheld. If you own both, pick Switch with your eyes closed.
Worth the dozens or hundreds of hours? If you love an action roguelite that's internally coherent, tightly paced, and freshly shuffled every run, your time here won't be wasted. A 3D-rendered proper sequel, Enter the Gungeon 2, arrives in 2026, but even with a successor on the way, this origin piece — the one that built an identity all its own out of micro-decisions and joke guns — will stay the immovable wall this genre keeps measuring itself against. Sequels can refine a formula; they rarely erase the original that defined it, and this is one original that defined an awful lot.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
EDIT: It seems since time of writing, there has been a patch which altered the key drop rate. I haven't really seen much of a difference in the few runs I tried since, but YMMV, so take this review with a grain of salt. The devs are listening. A decent game marred by some poor game balance. With a few fixes it could be really great, but right now it's just frustrating. Let's just get this part out of the way, because I know I will be attacked mercilessly for this opinion: Do you like bullet hell? Did you think Binding of Isaac was for chumps? You'll probably get a kick out of this game. The pixel art is great, and the style of the game is charming and endearing. The bosses and enemies are diverse, and there are lots of items to find (more on that later). Music is meh, but not really the main draw so I don't mind it either way. I also haven't encountered any sizable bugs, and it's nice that this isn't just another early access indie, which it so easily could have been. Now, don't misunderstand. This game is really really hard, as a bullet hell game should be. I don't bemoan that I can't finish the game. I'm a total scrub and I accept that. My problem is that in a game advertised as being all about tons of guns, I die an awful lot with nothing more than my starting pistol and a worthless item. I don't mind failing, and trying over and over to get it right. That seems to be kinda what this game is going for. Here's the problem. If each attempt at finishing the game is exactly the same, it gets really tiresome. I don't feel like I am making progress at all. The first issue, which I originally thought would be something I would enjoy, is the sheer volume of items in this game. There are a ton of guns, passive items, and active items, but instead of filling some sort of gap in the gameplay, it feels more like the developers came up with gun puns first, and then as an afterthought considered what these weapons are actually supposed to do. So many shotguns and pistols that feel interchangable, which are fine in most games, but when you consider that there are some truly original guns in there, it feels like a lot of wasted space. The items fair little better. There are active items that take a long time to refill and will barely take off a sliver of a boss's life. Some passives give you more life, or speed or fire rate as in Binding of Isaac, but so many of them do almost nothing, such as an extra effect on table flipping or using blanks, which are like your bombs in this game. Sadly, I cringe whenever I find these items because they are again of absolutely no use against bosses, which are the game's main challenge. This is exasperated by how desperately rare keys are in this game. You start the game with one key and can obtain others from drops off enemies or buying them in the shop. However, the drop rate is so low for both keys and money, and sometimes the shop won't have them at all, so even on the very first level you are often limited to a single, probably very useless item. And that's the core problem. So few items define a run. The deaths just blur together. I'll die 30 minutes in and still not have found anything that makes me want to try again, in the hopes of again getting that great combo. Just a few useless passives and identical guns. Again, these items are there, but so rare. I am still finding new guns 25 hours in. And still disappointed when it turns out to function pretty much like most guns. Other issues that make progressing in this game a total chore? The lack of character options. You get 4 starting characters, each with basically identical stats and starting weapons. The marine is a little easier, the hunter a little harder, but you don't really have different playstyles supported here. There is some progression in unlocking different items to find later, and expanding the number of merchants available, but these don't affect your start in any way. It doesn't need to be Rogue Legacy, but Binding of Isaac, Nuclear Throne, FTL and the like had wildly different starting options depending on your starting character or ship. Perhaps this is all by design. Perhaps this is what people want. It just isn't what I expected. I expected Binding of Isaac, considering how much was copied from that game. Some people will love this game, but I certainly don't see myself recommending it to anyone I know. This saddens me, bacause there is so much to love about this game. The art style and charm are there, and with just a little tweaking to make it more interesting in the early game, I'd be way more onboard.Show moreShow less
dunkey said it was good so it must be ... and ♥♥♥♥♥♥♥♥♥ does it deliver 11/10 great rogue-like concept and funny pixelated animations with exceptional difficultyShow moreShow less
stop looking for a negative review and buy the game arleadyShow moreShow less
PLEASE MAKE ONLINE CO-OP SO I CAN PLAY WITH MY FRIENDSShow moreShow less
Before buying this game, ask yourself if you love a challenge. Not just LIKE a challenge, but L-O-V-E one. I am not one of those people. I play games to have fun, but the sheer level of skill needed to play this game is just beyond me and every session feels like slamming my head against the same brick wall without making a crack. There are problems with this game that just do not gel with me. Health, for example, can not be saved between levels, so you're either scraping for every last half-heart, or you're drowning in health you can't use. There are too many weapons and not nearly enough power ups. You'll be lugging around five to seven guns at a time, maybe one or two of which are actually any good, but there is no synergy between them. Unlike Binding of Isaac where you keep building up your main attack, Gungeon just keeps throwing more and more guns at you to the point where you lose precious time scrolling through your weapons. There's almost too much choice. Finally, this game requires you to track a LOT at once. You need to know where floor traps are, where you are, where your bullets are traveling, where the enemies are, and where the enemy bullets are traveling all at the same time. For me, it is entirely overwhelming to the point of making this unplayable. I'm not saying the Gungeon is a bad game, it's not. Frankly, I really WANT to enjoy it, but I just can't. What I want to do with this review is make sure that YOU, the person thinking about buying this game, are 100% certain this is the type of challenge you're willing to sink your time and money into.Show moreShow less
I love it, I just really want online coop :(Show moreShow less
For all its good qualities - and it has a lot - I can't recommend this game. It is, simply put, boring. Let me elaborate: The core gameplay is to travel around a dungeon, clearing rooms. Each floor will have 15+ procedurally generated rooms full of enemies. So, in order for the game to be enjoyable, naturally, this clearing rooms should be fun, or at least rewarding. But it isn't. There are a limited amount of enemy types, and their AI is simplistic to say the least - as a result, clearing these rooms quickly becomes a chore. The ridiculous scarcity of guns in the game means you'll probably do most of this room-clearing using your worst guns (to save ammo with your good guns, which you'll need for the boss fights). It's tedious as hell, but you still have to take meticulous care so you don't lose any of your very limited health - there's precious few ways to get it back. What's more, the game itself is built around the concept of unlocking most of the cool weapons and powerups through a currency you get by beating bosses. In other words, it's designed to be less fun the first dozen (or hundred) times you play it! It's artificial nonsense that forces you to play the same battles over and over again. Even the premise is a let down. You're supposed to be slinging all sorts of crazy weapons! But I've played a few dozen runs and found maybe 4 guns that I actually enjoyed using. Many of them are run-of-the-mill pistols and machine guns with little gimmicks attached, and precious few of them feel at all powerful. Don't get me wrong. The core gameplay is solid and exciting - the boss fights are a testament to that! If this game were just a series of exciting fights like those then it would be amazing! But that would require getting rid of the touted "rogue-like" and "dungeon-crawl" elements so I doubt it will happen. As it is now, this game is 20% fun, 80% a chore. If you like methodical gameplay and slow progression then maybe it's for you, but it you wanted an exciting action game you should just play Nuclear Throne. Edit: The game picks up around the 3rd or 4th floor. This takes about 20 minutes to reach floor three if you start at floor one - I am strongly opposed to games that waste your time like this. However you can eventually unlock an elevator to the 3rd floor that provides you with a choice of weapon, which makes the game much more enjoyable, and individual runs less of a time sink. The problem is that it takes a very high level of skill and/or ridiculous rng luck to get what you need to unlock the elevator. For someone who is really dedicated and/or obsessive (yours truly) this is doable over the course of many tedious hours. Again, everything about this game just feels like work, I don't know what the developers were thinking. A game does not have to be artificially frustrating for it to be hard!Show moreShow less
Binding of Isaac + Nuclear throne = Enter The GungeonShow moreShow less
Gave it a try. Didn't like it. Can't say it's a bad game, more like its not my cup of tea. Game revolves a lot around dodging bullets, which is not bad per se, but your own firepower is so low, If you like reactive gameplay this is for you. Not enough action for me.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.