
Epistory - Typing Chronicles
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Epistory - Typing Chronicles
Epistory - Typing Chronicles is an atmospheric typing adventure about a writer short on inspiration. You play her muse, riding a giant fox through an origami world and using keyboard input to write a story that unfolds as you explore. Typing controls movement, combat and menus, alongside puzzles, magic and an Arena mode. Steam players rate the game 94%% positive across 4,043 reviews.
Credits
Lowest recorded in 36 months
$1.702026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Italian | Yes | Yes | — |
Steam PC edition data · 2026-11-10
02Before you buy
Language
Text is available in English, French, German, Spanish, Brazilian Portuguese, Russian, Polish, Japanese, Simplified Chinese and Italian; voice-over is in English.
Controls and difficulty
On Steam PC, the keyboard controls everything, including movement, combat and menus. Dynamic difficulty adapts to typing skill.
Modes
The single-player adventure is joined by an Arena mode where players compete for leaderboard positions.
03Frequently asked questions
Who do I play as?
You play a writer's muse, riding a giant three-tailed fox through a fantasy origami world.
How does typing work?
Typing controls combat: you defeat enemies, solve puzzles and unlock magic powers by entering words.
Does difficulty adapt?
The dynamic difficulty system adapts to different typing skill levels, according to the description.
Is there a competitive mode?
Yes. Arena mode lets you challenge other players and compete for leaderboard positions.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Okay, this is going to be a long one, do try to tolerate me, haha. My initial thought on this game is that the developers made a game, but forgot the important parts of a game: making it fun, and making it functional. While the first part is particularly an issue, the second part almost, in a way, makes it feel like the devs didn't really KNOW how to make a game, and ended up missing a ton of very glaring issues with their final product. Now, let me dig into this a bit. My biggest problem with this game is the fact that it tries to tell a story while you are, most of the time, distracted by the fact that you're running around typing a ton of words. It's honestly fairly hard to concentrate on the story the game is trying to convey when enemies are coming at you, especially because the game has no warning for enemies approaching (which led to me running into them and dying occasionally) so you have to always be on guard. Because of this, I felt often as though I was missing chunks of the story, which left me unable to get invested in it. Although, from what I did manage to catch, it was extremely trite, and the ending was...downright insulting, to put it nicely. But these issues with the game manage to put something forefront almost immediately, and it's a lack of consideration for how features will impact the player of the game (even if they look or seem cool) during their actual experience. The gameplay is riddled with issues and oversights. This is a typing game, but I often felt punished for typing too fast. There is a combo meter in the game with a timer that ticks down when enemies are not being struck, but if you go too fast, you may cause your combo to expire early because...well, you simply did too well, and there's not enough enemies to uphold it. This is the first sign of a large issue with the game. Similarly, the last magic that you get, Wind magic, is also poorly thought out. It pushes enemies backwards, which seems helpful...until you realize it can push enemies off-screen. Meaning you either have to switch constantly to another element when a swarm is near the end of a wave, or you have to sit and wait while the enemy crawls back on screen. This is not good game design, and is again punishing the player for doing too well. I found the text was sometimes not legible. Not because the text itself was a problem, but because the game likes giving some areas extremely brightly colored backgrounds, and white with a very tiny black border text on those backgrounds...well, it gave me a headache trying to squint at it, anyway! The text can also hide behind scenery (such as foliage) and overlap other text. This is not okay in a typing game. You should not be prevented from seeing the words that you MUST type or you will die, especially in a game where your character only has one hit point and you have to restart from the beginning of a battle if you get so much as gently poked by a bee. In terms of other oddities, there is an arena mode where you can keep going until you die in an infinite battle, but one of the arenas just...does nothing? It has a picture and a name, but clicking on it does nothing, and you can't load into it. I have no idea what the deal with that is. But you will need to go to the other arenas if you have any hope of 100% completing the game. This game is not at all kind to players in that regard and has some very user-unfriendly achievements. There is an achievement for killing 10,000 enemies. Having already been playing arena for a decent bit before really thinking about this achievement, and therefore basing it off a number that isn't totally accurate, I would say there are maybe 3,000 to 4,000 enemies in the storyline itself, meaning you are going to be grinding for several hours worth on the arenas to finish this achievement. Similarly, there is also an achievement for not making a typo for 1,000 characters. This achievement is downright nasty to players and I'm not sure why they didn't make the final achievement 500. Even just the smallest misstep will send you back down to 0. Perhaps the most egregious achievement, and to me the sign that the devs really didn't think about their game particularly hard, is that there is an achievement for having 60 WPM. This doesn't sound so bad on paper, I have an 80 WPM average. But what the game doesn't tell you is that it starts timing you based on when enemies first spawn, meaning before their words have appeared and you are allowed to hit them, as this is calculated as an average. This makes it borderline impossible to reasonably be able to hit this WPM, god forbid if you aren't a particularly skilled typer. This achievement was so unfair that a mod was made solely to get around it. I do think this game is very pretty. The art style is nice to look at, although I did find it fairly bright most of the time, which did lead to issues such as the aforementioned text legibility. Sadly, I think that is pretty much the only draw of the game, because it is otherwise a game riddled with issues that appear to be due to little consideration for its players. I wish the devs the best in future works and hope their future products are more ironed out.Show moreShow less
Playtime: 8 hours (87% achievements; details in "Achievement details" subsection) This was my first time playing a typing game with story progression, so I didn't know what to expect. The result: I got hooked by the gameplay and beautiful environment and couldn't wait to unlock each new area. Overview Epistory - Typing Chronicles is a game where you play as a girl riding a fox, exploring an expansive world. You interact with the world with typing - clearing logs, melting ice, lighting lamps, and fighting enemies... all done via keyboard. The story is told in a minimal manner, and is up to interpretation, but still had me thinking about it hours after completing the game. Thoughts on gameplay I was thoroughly impressed by how well the world was built. Each section has a theme, which (loosely) ties into the main story. For example in the industrial levels, the narration alludes to the character's memories of moving to the city. The way that typing is integrated into the game world is seamless - for example with your ice abilities often the word prompts are water related: "ocean", "waterfall", to name a few. You type "spark", "fire" and so on to switch between your elemental abilities. Even the movement is controlled by keyboard (it takes a while to get used to but a couple of hours in, it became second nature). I used the standard QWERTY keyboard layout, and there are many more options to choose from. You can even make/use a custom dictionary or keyboard layout with Steam Workshop. Achievement details I enjoyed the puzzles in the dungeons, and so took my time finding and solving the optional puzzles and clearing the "nests" (waves of enemies) scattered throughout the game. By the time I completed the story, I had only missed 2 chests and 1 nest, that were easy to go back to find. Overall, beating the story and finding all chests and clearing all nests took me around 7.5 hours. The rest of the difficult achievements require you to type a certain amount of words and kill certain amounts of enemies, going up to 10,000 enemies total. I personally didn't want to spend the time, but there are many guides in the community hub and workshop items that can help you without tearing your hair out. Regardless, for fellow achievement hunters I still highly recommend this game for the story. Conclusion I highly enjoyed my time with this game, exploring its world and beating all the dungeons. Its world building, level design, integration of typing mechanics and other positive aspects made me forget it was a typing game. One gripe is the sound design, in battles the music is very repetitive. In addition, I encountered a couple bugs, for examples enemies getting stuck and making me unable to progress. Restarting the game fixed this every time for me. I would be willing to pay full price, or close to full price, but I got it from the Humble Bundle $1 tier. What a steal!Show moreShow less
TL;DR: If you are wanting an okay typing game, buy Epistory If you are wanting a game that transcends the genre, look elsewhere. I enjoyed my time with this game, although I do not think that it deserves the lofty praise that Steam's review structure affords it. There is more good than bad, though the good is more middling than excellent, and the bad is perhaps more personally felt than indicitive of the games appeal. The art direction is its strongpoint, the exploration, collectability, and discovery is enough to create a half-decent hook, and the music is pretty well done. However, while typing is its focus, the gameplay doesn't capture the rythmic movements of typing itself, and while promising a more involved story-driven game, it does not deliver. First, the typing. It is a strange complaint, I know, but I do believe the control scheme could have been better implemented. When typing a sentence, you rely on the space-bar to string together words. In Epistory, the space-bar initiates typing but it also ceases it. This creates a disconnect with how you type normally and how you type within the world the game has created. This nitpick of mine is just that - a nitpick. But it is the difference of the gameplay feeling natural and familiar rather than stuttered and almost-familiar. For a long while I could not understand why I struggled with reaching my natural typing speed in-game (45WPM vs. 35WPM) and why stringing combos together was more difficult than it should be. If this input had instead been the Enter key, with each new word needing the space-bar to begin, I think it would have resulted in a more free flowing and enjoyable game. Why Epistory initially appealed to me was through its unique gameplay, art style, and the promise of a narrative that would engage. It is not an engaging story. The narrators vague ruminations were never able to burrow itself deep enough within me to care about what the game was trying to say. I started the game actively trying to piece together what had happened and why, though I quickly gave up on this. Epistory does a poor job of holding the players attention, telling the story in loose, generalised statements rather than with something poetic. We are told early on that something has happened, with the main character struggling to remember what, but the hints offered after are just variations on this first mystery. The environment gives clues but nothing relevatory, no inspired ending - in fact, no story to speak of, just a plot point that sadly does nothing except give the false impression of motivation. I'm all for sparse, emotive storytelling, but Epistory does this in the most forgettable way. Halfway through I gave up on the story as I did not care, instead enjoying it for what it is - an okay exploration-based typing game. But for a typing game, this seems to be enough to garner what seems to be universal praise. Had the story and the gameplay meshed in a more satisfying way instead of an easy-to-ignore telling of a half-baked premise, it would have been easier to recommend. Instead, the game doesn't offer much more than typing words in an aesthetically pleasing manner. It commits what I think is the cardinal sin of gaming - it becomes boring. I do recommend it to people that want a decent typing game - it is that. But it is not as good as what the Steam reviews indicate. There is enough here to warrant a purchase if what I have said hasn't put you off, but considering what it could have been, Epistory was a disappointment to me.Show moreShow less
Story, RPG, typing game where you follow a girl on a fox. It was my first experience with this type of game but I was really great surprised. Overview This game is challenging typing game in some sort of way for example: you need to switch between your powers - "multitasking" - fast and correct writing is important because if you failed you will die. You can also play this game in many languages: English, French, German, Spanish, Polish, Portuguese-Brazil, Russian, Czech, Japanes and Simplified Chinese. That's another plus right there. Also soundtrack is amazing. For a visual site I can't say anything bad because this game is wonderful. Great puzzles. Upgrading system By killing monsters and destroing nearby momuments etc. you get points to upgrade your girl. Achievements You can get all of the achievements by playing this game - 7 hours total +- (some achievements are like: type a certain amount of words and kill certain amounts of enemies which is not bad). Overall This game isn't for a "slow people" or for people who still have to look down at their keyboard to type each word. If you enjoy typing Epistory - Typing Chronicles is game for you. Go for it!Show moreShow less
As someone who is into the idea of typing words at things, Epistory should be right up my alley, but it's just too clunky at basically everything. First off, you can't rebind the movement keys. Your only choices are the extremely awkward EF/JI and WASD. Since Epistory's only gameplay involves typing words, not being able to rebind the movement to something like ESDF or IJKL, so you're on the home row nubs, is a really dumb design decision. You're going to be moving around on the map, only to come against some enemies to type against and then have to remember to re-position your hands on home row. Like I really can't understand why you don't have rebindable movement controls in 2016. Second, movement feels a bit sluggish, and maneuvering around the map is quite boring and I think the game would of been better off toning down that aspect. You also die in one hit, and though I only died twice in the two hours I played, I can see how this could become very annoying. It doesn't help that both times I died was because I was running around the map and bumped into an enemy that appeared nearly out of nowhere. You also have to hit the spacebar to engage and disengage typing mode and it just feels a bit tedious to do so. Switching between "types" of typing also is a thing and comes off as more unnecessary busywork in the name of adding depth to the system. Just let me type words at things. For being a game that's somewhat about writing, the story is terrible in the most bland and purple way possible. Almost everything the narrator the says is forgettable about 10 seconds after it's said. You could not procedural generate a less interesting series of words. Just so bland and made worse by trying to sound sophisticated. On the upside, the typing recognition is solid. The game also has a strong visual design, though it's one of those games where it looks better in screenshots than in practice, as you'll mostly see a ton of the same nondescript enemies, burnable branches, trees, etc. I didn't hate Epistory as much as this review may make it sound, but after two hours or so, I didn't see myself wanting to play anymore of it. It already started to feel repetitive and the various clunky aspects of it made it difficult to think of it as a casual, leisurely wind-down game. In short, if you want to type words at things, maybe give Epistory a shot, but go in with lowered expectations. Also do not think of Epistory of a typing tutor sort of game, because it's not. There's no real teaching aspect to it.Show moreShow less
Bought this for my 7 years old girl to practise her typing skills. Unfortunately this game is way too difficult for her and I have to take over to play. Nevertheless this is a great game. The story is cool and puzzles are reasonable. Some fights in the game are challenging but manageable if you know what to expect. Overall the game is quite enjoyable if you have a medium level of typing skills at least. Some of the achievements are a bit grindy. The main game takes about 7 hours to complete all contents but all achievements requires another 5-10 hours of grinding in arena. The achievement for typing 1000 letters without error is best to be completed by keep opening / closing doors in a dungeon.Show moreShow less
It's really dragging. It lacks so much for the amount of content it wants to deliver. Game starts off pretty chill, its nice. You type to kill some pests, crack rocks, solve little puzzles, find treasures, get exp from them. Then you repeat. Over and over until you see The End. Okay but what's wrong with that? Why would killing mobs and solving puzzles all game would be a bad thing? Because they never get better. The puzzles, enemies, environments, they all stay the same as the first 10 minutes of the game. Epistory gets unbelieveably boring after so little time. Because it never shows you anything more thrilling than the first moments of your game time. It makes me sad that a game with such good ideas and visuals would get crushed by its padding, looping, unimproving gameplay. Nevertheless, I'll be looking forward into Fishing Cactus' future projects, since Epistory catches the idea very nicely, just lacks development.Show moreShow less
I planned to write a novel about this game as a review but then I played the game and got tired of typing. Do you like to type? Then play this. It is also good to practice on your typing speed while playing a fun game. Hey, I am an achievement hunter! ~8-9hours long story and a lot of additional grinds required if you want a perfect game / earn all achievements. You need to open all 64 chests you can find in the story game but you can keep playing it once finished so you can backtrack. After that, you can farm the kills/words in the arena and if it is acceptable to you then you can speed it up with workshop mods. This review was created for Average Achievement Hunter curator Follow my curator if you like to see achievement related information (completion time, difficulty to get all achievements) on store page of the games. https://store.steampowered.com/curator/30168383-Average-Achievement-Hunter/ The curator group doesn't mark any game as recommended so it shows useful information about achievements on the store page of the games without influencing the main store page of steam with recommendations + all games sorted to lists based on expected completion times. No point not to follow!:-)Show moreShow less
This game really NEEDS an option to save multiple game profiles! It also does not have an option to lower the difficulty setting... I am just learning to type and get killed repeatedly on the first wave of enemies. I would love to have a health bar that allowed me to take multiple hits and then slowly regenerate health. For those that are wondering, this game does not provide instruction for typing, it just gives you an opportunity to practice it. Other than that, the game is beautiful! I love the story and how it is narrated as you explore (similar to Bastian). It would be so much fun to play if I could just live long enough.... Maybe if they had a keyboard overlay that you could toggle (for new typers like me)... some type of love for lower skill-level players.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
