
Escape From Duckov
Unavailable in United States (2)
These offers are explicitly unavailable in United States — they cannot be purchased or activated there. You can still visit the store to review the restriction.
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Escape From Duckov
Escape from Duckov combines PvE survival with risky scavenging runs in a dangerous duck world. Explore five maps, collect supplies, and extract before losing your haul. Build your hideout, craft gear, and modify more than 50 weapons. Skill trees, quests, NPCs, and Steam Workshop mods expand the stated scope. The Steam PC version supports interface text and subtitles in several languages, including English, Simplified Chinese, and Traditional Chinese. 85% positive reviews from 84,239 reviews.
Credits
Lowest recorded in 36 months
$12.592026-10-04 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | — |
| German | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Korean | Yes | Yes | — |
| French | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Language
The Steam PC version lists interface and subtitle support for English, Simplified Chinese, and Traditional Chinese. Full audio is not listed.
Gameplay
You explore five maps, scavenge supplies, build a hideout, modify weapons, and develop skills. The described content includes a single-playthrough route.
Scope
The stated scope includes more than 50 weapons, quests, NPCs, crafting, and Steam Workshop mods.
03Frequently asked questions
What do you do in Escape from Duckov?
You scavenge, extract in time, sell finds, and use crafting to improve your base, gear, and weapons.
How do expeditions vary?
Five maps use changing loot, enemies, and weather, making expeditions vary.
What progression is included?
The described systems include more than 50 weapons, skill trees, quests, NPCs, and Steam Workshop mods.
“Tarkov's hardcore loot-and-extract reborn as a single-player duck — barrier gone, the extraction thrill intact, grind included”
Our Verdict
Add every column together and Escape from Duckov is one of 2025's most worthwhile indie stories: a duck that looked like a punchline knocked over a wall of serious, hardcore rivals — not on luck, but on one precise act of genre surgery.
The historical fix: a phenomenon in hard numbers
The receipts need no embellishment. Two million copies in twelve days, a concurrent peak of 300,645 — at its height, more active players than Escape from Tarkov, the game that birthed the genre, and twice the count of the heavily anticipated Hollow Knight: Silksong over the same window. OpenCritic settled it at 78, a "Strong" verdict in the top 25% of all games, with 67% of critics recommending it; on Steam it sits buried in praise.

What that curve means is this: a small game with no triple-A budget, no live multiplayer, an art style that reads like a meme, sold straight through two million copies almost entirely on word of mouth and the second life of streamer clips.
This duck — from Chinese studio Team Soda, published by Bilibili — proved that "extraction shooter," a genre once written off as high-barrier, niche, and PvP-repellent, can become a mass-market single-player hit the moment you fix three things: the camera, the opposition, and the pressure. That it did so as a Chinese indie, on a fraction of the resources the genre's established names command, only sharpens the lesson — clever framing beat raw spend, and the whole industry took notes. Its least replicable quality is that surgery itself — one cartoon coat that cleanly drags an entire hardcore genre down a peg, letting people who'd otherwise back away taste the loop. That kind of leverage is far harder to copy than a bigger budget, and far more worth the industry's attention.
Who should buy, who should walk
The "buy" crowd is crisp: you've always wanted to play an extraction shooter but Tarkov's barrier, learning curve, and live PvP pressure kept you outside the door; or you simply love the sorting-and-stockpiling pleasure of scavenging, hoarding, modding, and base-building. For those two, it's nearly bespoke — competent in ten minutes, deeper the further you dig, and priced low enough that the gamble costs you almost nothing.

The "walk" crowd is just as clear: if what you chase is the heart-stopping jolt of dueling real players, or you demand uncompromising hardcore realism, or you have zero tolerance for any repetition, then the late-game progress wall and the absence of multiplayer variance will likely grind your patience down. There's nothing to agonize over on editions — it's a complete 17.99-dollar single-player package, playable offline, Workshop built in, with community mods steadily topping it up. One line to close on: this cartoon duck drags Tarkov's newcomer-repelling barrier all the way down, proving single-player PvE can still deliver the most addictive jolt extraction has to offer — and as long as you can stomach the late repetition, it's the most comfortable way into the genre we've had in years.
Latest news about Escape From Duckov
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I know many players from around the world are curious about why this game has suddenly received many negative Chinese reviews. We (players from China) are boycotting some actions by the game’s official developers that harm player rights. Let me briefly explain what happened and the whole story behind it. The main reason we are boycotting the game’s official developers and the game itself is that they are condoning mod creators who insert malicious code into mods. In the game’s Steam Workshop, there is a very popular mod called SCAV, which is used by many people. However, we discovered that the creator of this mod embedded malicious code that allows them to arbitrarily prevent any user from playing the game (by causing it to crash directly). When we reported this to the official developers, their response was merely that they had contacted the author to modify the code. Only under pressure from us did they later take down the mod. Furthermore, in the leaked chat logs between the official developers and the mod author, it was revealed that the developers were consistently siding with the author, praising them as a well-known creator and claiming that they had accidentally included the malicious code. They merely asked the author to remove it and even offered to send them related merchandise as a gift—essentially indulging the creator of a malicious mod. In the chat logs, the officials also suggested that some critical players were making unfounded accusations and claimed that players were showing excessive hostility toward the game. These actions by the official developers have caused us great dissatisfaction. We hope players from around the world can understand and support us. We truly appreciate your support—let’s work together to create a better gaming environment.Show moreShow less
Make the game compatible with controller+Handheld and sell another 2 million with easeShow moreShow less
⚠️ WARNING ⚠️ I am giving this game a negative review not just because of the gameplay, but because of a fundamental security risk that the developers (Team Soda) refuse to address properly. The Issue: A prominent modder for this game ("Scav mod") exploited official permissions to bake a malicious blacklist into their mod. They targeted specific SteamIDs, essentially performing a targeted Denial of Service (DoS) attack that prevented users from even launching the game. Developer Negligence: Instead of taking a firm stand against this behavior, Team Soda only performed the bare minimum. They deleted the specific mod but refused to ban the malicious author from the platform. The author’s other mods remain active, and the developers have shown they have neither the spine nor the technical management capability to protect their players from future retaliation or similar exploits. Verdict: When you buy a game like this, you are also paying for a safe and managed Workshop ecosystem. By allowing malicious actors to remain in power, the developers have turned their "core feature" into a security liability. Until Team Soda takes platform security and community governance seriously, stay away from this game. Your game client’s stability and your Steam account's safety should not be at the mercy of a developer who can't—or won't—moderate their own Workshop. —— Context Update —— To address potential confusion: this all happened around December 2025. While the official team did eventually ban the author in question, it’s important to note that they didn't act when the security threat was first reported. For a long time, the developers prioritized modders over the general player base as part of their "long-term strategy." The ban was a reactive move that only came after the player count had already tanked—essentially closing the stable door after the horse has bolted. To be clear, the game's code itself isn't the threat, but the management's history of negligence is. Use your own discretion, but this is a record of how they handle crisis management.Show moreShow less
I keep seeing people referring to this game as a "Tarkov Parody", which I personally don't agree with. Sure it has a good amount of parallels to Tarkov, but very few of those transfer to its mechanics or used for comedic effect, hell, the game isn't even particularly trying to be funny for that matter. It's just a very well put together third person, top down extraction based PvE shooter which happens to have a tarkov pun in its name. The game loop is very simple: You will start on a bunker where you can craft and take missions. You can leave the bunker at any time, explore, loot, shoot, and come back before dark. As you do so, you will be able to craft upgrades, build more crafting stations, get more missions, and unlock further areas. The beauty of Duckov is not how well it does anything in particular, but how incredibly solid its foundations and core gameplay is, which coupled with its incredibly dense and well paced content, it means it will keep you thoroughly engaged as you discover new areas, fight new enemies, try new weapons and look for the next tchochke you need to improve your base. In other words, and to be blunt, this is better Zero Sievert. The game is quite colorful and pretty, almost reminiscent of the Zelda remakes for the Switch, and, for a game in a genre that hypes up being hard and unforgiving, it is actually quite easy... at first. Your character is always an absentminded wander away from a lucky enemy getting a hit too many in, and then you'll be sent back to base, having to go back to wherever you were killed to pick up your gear and *then* extract. It is an expertly designed game that knows exactly how far to push it without becoming obnoxious, and it also allows the player to change the difficulty level at any time during a campaign. You can't get locked into any fail state or run out of money, although with a game that has taken off this hard and that offers mod support from day one, I am sure difficulty fiends will get their fix sooner rather than later. The gunplay also deserves a mention since it's probably the best example of how it takes the Zero Sievert formula and elevates it with slight wrinkles to add depth and nuance: holding your reticle exactly over enemies will cause critical damage and make your shots go over low cover, firing from right next to an obstacle will protect you from incoming fire while allowing you to shoot past it, and you (and enemies) can even shoot through thin enough materials. Stealth also plays an important role, and if you are careful and make good use of items, you can just sneak around without getting into trouble, great for those inevitable corpse runs. There are a couple of negatives, such as being unable to track missions, the lack of a loadout system, a weirdly lopsided weapon design due to mostly ARs being *way* too good, and what looks like a seeded RNG that more likely than not will massively favor some kinds of items dropping while absolutely leaving you high and dry with others; but honestly, none of those are anything other than an occasional mild inconvenience (that I'm sure mods will address anyway). Escape from Duckov doesn't pull any flashy features like procedural generation or terrain deformation, it doesn't have particularly good graphics, or crazy complicated controls, or even a particularly good sound design. The most defining characteristic of every single one of its parts is that "it works". But you know what? In a world where every damn launch is either an Early Access with 2 hours worth of content, an $80 AAA release that can barely reach 40 FPS, or a combination of both, playing a no-nonsense, well designed, well paced, well performing, reasonably priced, finished game is a breath of fresh air. Absolutely GOTY material that deserves the success it's finding. 9/10.Show moreShow less
This game is not recommended. The core reason is not the quality of the game itself, but the developer’s full acquiescence and indulgence of malicious mod behavior within its Steam Workshop ecosystem. As a Steam-hosted game, its mod ecosystem has seen extremely egregious misconduct that violates basic community consensus. A mod author secretly embedded a Steam ID blacklist mechanism into their published work: when a player launches the game and loads the mod, the program detects the player’s Steam ID in the background. If the ID is on the blacklist, the game will force-quit immediately, with no warning or notification whatsoever. This is by no means a matter of "the author’s personal temperament", but an act of substantive malicious code that directly infringes on players’ right to use the game. Even more outrageous is that the criteria for being added to this blacklist are completely opaque and enforced in an extremely arbitrary manner. Some players were privately added to the blacklist and stripped of their right to use the mod and play the game normally, simply for leaving non-aggressive comments in the comment section to report bugs with the mod — all because the author found them "annoying". After the mod’s malicious code was uncovered from the source code by the community, the author in question’s attitude only grew worse. Not only did he publicly admit the existence of the forced kick function, he also insisted that he "did nothing wrong", and even launched personal attacks against players who raised questions. Members of his clique went so far as to publicly insult players speaking up for their rights, and threatened to upload virus-laden mods to the Steam Workshop in the future. All of the above remarks and actions have publicly available, verifiable records. The most disappointing part of the entire incident, however, is the developer’s handling of the situation. In other similar games, the developer directly intervened and removed mods with the same type of malicious behavior, effectively safeguarding players’ rights and interests. In this game, however, after players contacted the developer to report the issue, they discovered that the developer treated the problematic mod author with excessive deference behind the scenes, addressing him with the honorific "teacher", gifting him official merchandise, and only asking him to revise the content in the mild tone of a "suggestion". Meanwhile, the developer turned around and claimed to the community that it "had ordered the author to remove the malicious code". This contradictory, duplicitous double standard was ultimately fully confirmed when the author himself, unable to hold back any longer, leaked screenshots of his chat logs with the developer. In short, if you are considering purchasing this game, you must recognize one critical fact: what you are paying for is not just access to the base game, but also tacit acceptance of a community ecosystem where the developer actively chooses to indulge malicious mod behavior. If you care about players’ most basic right to access the game, the transparency and safety of mods, and whether the developer truly stands with its players, please think twice before buying. 不推荐购买此款游戏。核心理由并非游戏本体质量,而是官方对创意工坊内恶意 Mod 行为的全程放任与纵容。 作为一款上架 Steam 的游戏,其 Mod 生态中出现了突破社区底线、性质极其恶劣的恶意行为。有 Mod 作者在其发布的作品中,暗中植入了 Steam ID 黑名单检测机制:玩家启动游戏加载该 Mod 时,程序会在后台检测玩家的 Steam ID,一旦 ID 命中黑名单,就会被强制退出游戏,全程无任何提示与告知。这绝非所谓 “作者个人脾气问题”,而是实质性的恶意代码行为,直接侵犯了玩家的游戏使用权。 更离谱的是,这份黑名单的触发标准完全不透明,且执行尺度极端随意。有玩家仅在评论区正常反馈 Mod 的 Bug,全程无任何攻击性言论,仅仅因为让作者觉得 “烦”,就被私自加入了黑名单,被剥夺了正常使用 Mod、游玩游戏的权利。 在该 Mod 的恶意代码被社区玩家从源代码中扒出后,涉事作者的态度愈发恶劣。其不仅公开承认该强制踢人功能的存在,还坚称自己 “没有任何问题”,甚至对提出质疑的玩家进行人身攻击。其所属的小团体成员,更是公开辱骂维权玩家,扬言后续要在创意工坊上传带病毒的 Mod。以上所有言论与行为,均有公开可查的记录。 而整件事中最令人失望的,是游戏官方的处理态度。在同类游戏(例如《RimWorld》)中,官方曾直接介入,下架了存在同类恶意行为的 Mod,切实维护玩家权益。但在本作中,玩家联系官方反馈问题后却发现,官方私下对该涉事 Mod 作者毕恭毕敬,以 “老师” 相称,还向其赠送了周边礼物,仅以 “建议” 的温和口吻要求其修改内容;可转头就在社区对玩家宣称 “官方已要求作者移除恶意代码”。这种前后矛盾、表里不一的双标态度,最终还是因涉事作者自己坐不住,晒出了与官方的聊天截图,才得以彻底实锤。 总而言之,如果你正考虑购买这款游戏,请务必认清一个事实:你花钱购买的,不只是游戏本体的游玩权限,更是在默认接受一个官方主动选择纵容恶意 Mod 行为的社区生态。如果你在意玩家最基本的游戏使用权、在意 Mod 的透明性与安全性、在意官方是否真正站在玩家一边,那么入手前,请务必三思。Show moreShow less
This is going to be an actual review, not a meme. Escape From Duckov is really silly at first glance, but this is an EXTREMELY competent PvE game that absolutely nails progression. The developer has played Tarkov and really knows what makes the amazing parts of Tarkov feel so good. You'll progress through this game, collecting loot, upgrading your hideout and enhancing your character as you equip stronger armor and weapons. This allows you to traverse deeper into the maps for even better loot. This game nails progression more than anything. Upgrade your hideout, then upgrade those modules. Upgrade every aspect of your character, from your carry weight, to your needs of food and water, and even gun statistics like recoil and reload speed. You'll use a huge variety of items to contribute to all of these upgrades, and it really rewards your hoarding and filling up your stash (which you can also upgrade.) The quests aren't particularly interesting, but that's not why we're here. Just like Tarkov, the quests are a means to experience and rewards. I love how the developer takes a tongue in cheek approach to quests and often recognizes notorious Tarkov quests. Clearing enemies and looting them feels fantastic. Some enemies can be quite hard, so it feels great to equip some really good gear and ammo to take them down. There are harder common enemies and even named AI that will absolutely tear you up if you're not ready. The cute aesthetic is funny at first, but you'll quickly look past it as you get sucked into looting, taking down enemies, and of course upgrading every aspect of your hideout. Don't be fooled and think this is a meme game. Other than Tarkov itself, I don't think another game nails extraction progression better. This game scratches such a great itch for me and I can't praise this game enough. I'm not joking when I say that this is one of the best games I own on steam. If you like Tarkov's progression or extraction gameplay at all, just add it to your cart and start playing immediately. You will not regret it. Amazing job to the developer!!Show moreShow less
English Review Not recommended — not because of the game itself, but because of how malicious mod behavior is tolerated and enabled. Within this game’s mod ecosystem, there exists severely unethical behavior that violates basic modding community norms. A mod author secretly embedded a blacklist system into their mod. When the game launches, it checks the player’s Steam ID, and if the ID is on the blacklist, the game is forcibly closed without any warning or notification. This is not “author preference” — this is deliberate malicious code. What makes it worse is how arbitrary the blacklist is: Players have been added simply for politely reporting bugs, with no harassment or hostile language involved — merely because the author found them “annoying”. After the source code was publicly exposed, the author: Openly admitted the blacklist existed Claimed they had done nothing wrong Personally attacked critics And members of their inner circle publicly insulted players and even threatened to upload malware mods in the future All of this happened publicly and is well-documented. The most disappointing part is the developer’s response. In other communities (e.g. RimWorld), developers have directly intervened and removed malicious mods. Here, however, players who contacted the devs found that: The mod author was treated with excessive deference (addressed as a “respected teacher”) The author reportedly received official merchandise gifts The devs only made polite suggestions instead of taking action While simultaneously telling the community that “the developer has requested the removal of malicious code” This contradiction was later confirmed by the mod author themselves, who leaked the chat screenshots. In short: Buying this game also means accepting an ecosystem where malicious mod behavior is tolerated and effectively protected. If you care about: Basic player rights Mod transparency and safety Developers genuinely standing with players Then please think carefully before purchasing.Show moreShow less
For $15, Escape from Duckov gave me 80 hours of gameplay without a burnout - I completed 100% of the game! I tell you honestly and genuinely, it's the best game I've played in 2025. Nothing else was better value, better quality, or better fun. Seriously. It's a really fun top-down shooter. The first 10 hours feel like a stealth/survival shooter, and by hour 80 I felt like I was playing Hotline Miami. All of the mechanics surrounding shooting make sense, are fun to explore, and make for a really adrenaline-pumping game that's so satisfying to get good at. The many forms of progression are extremely addictive. You've got character upgrades, base upgrades, gear upgrades, NPC unlocks, map unlocks, crafting, fishing, exploration, and more. Honestly the closest thing I can compare this game's progression to is Terraria, which should say a lot to those who are a fan. And it was perfectly challenging and satisfying on the Survivor difficulty for me, but there are several difficulty presets to choose from as well as a custom difficulty that lets you tweak a lot of settings to get things just right. This game really can be enjoyed by anyone. Play duck game, dude.Show moreShow less
Not recommended — not because of the game itself, but because of how malicious mod behavior is tolerated and enabled. Within this game’s mod ecosystem, there exists severely unethical behavior that violates basic modding community norms. A mod author secretly embedded a blacklist system into their mod. When the game launches, it checks the player’s Steam ID, and if the ID is on the blacklist, the game is forcibly closed without any warning or notification. This is not “author preference” — this is deliberate malicious code. What makes it worse is how arbitrary the blacklist is: Players have been added simply for politely reporting bugs, with no harassment or hostile language involved — merely because the author found them “annoying”. After the source code was publicly exposed, the author: Openly admitted the blacklist existed Claimed they had done nothing wrong Personally attacked critics And members of their inner circle publicly insulted players and even threatened to upload malware mods in the future All of this happened publicly and is well-documented. The most disappointing part is the developer’s response. In other communities (e.g. RimWorld), developers have directly intervened and removed malicious mods. Here, however, players who contacted the devs found that: The mod author was treated with excessive deference (addressed as a “respected teacher”) The author reportedly received official merchandise gifts The devs only made polite suggestions instead of taking action While simultaneously telling the community that “the developer has requested the removal of malicious code” This contradiction was later confirmed by the mod author themselves, who leaked the chat screenshots. In short: Buying this game also means accepting an ecosystem where malicious mod behavior is tolerated and effectively protected. If you care about: Basic player rights Mod transparency and safety Developers genuinely standing with players Then please think carefully before purchasing.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
