

Euro Truck Simulator 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



























































































01About Euro Truck Simulator 2
Drive freight across Europe, taking cargo between more than 60 cities while building a trucking business. Deliveries support a growing company, where you can expand a fleet, buy garages, hire drivers and customize trucks. Convoy mode lets you deliver and chat online with friends. Steam player reviews: 97% positive from 762,770 reviews. Interface languages: Simplified Chinese, Traditional Chinese, English, German, French, Italian, Korean, Spanish, Russian, Japanese, Portuguese, Polish, Danish, Dutch, Finnish, Norwegian, Swedish, Hungarian, Czech, Romanian, Turkish, Portuguese-Brazil, Bulgarian, Greek, and Ukrainian. Released: October 12, 2012.
Credits
Lowest recorded in 36 months
$1.992024-06-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 22 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | — | — |
| French | Yes | — | — |
| Italian | Yes | — | — |
| Korean | Yes | — | — |
| Spanish | Yes | — | — |
| Russian | Yes | — | — |
| Japanese | Yes | — | — |
| Portuguese | Yes | — | — |
| Polish | Yes | — | — |
| Danish | Yes | — | — |
| Dutch | Yes | — | — |
| Finnish | Yes | — | — |
| Norwegian | Yes | — | — |
| Swedish | Yes | — | — |
| Hungarian | Yes | — | — |
| Czech | Yes | — | — |
| Romanian | Yes | — | — |
| Turkish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Bulgarian | Yes | — | — |
| Greek | Yes | — | — |
| Ukrainian | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play alone or with friends
The Steam PC version supports single-player and online Convoy multiplayer, including co-op.
Interface languages
The Steam PC version lists {supportedLanguages} for the interface.
03Frequently asked questions
What do you do in Euro Truck Simulator 2?
You drive freight across Europe, delivering cargo between cities and growing your trucking business.
Can I manage a company as well as drive?
Yes. You can expand a truck fleet, buy garages, hire drivers and manage the company.
Is World of Trucks required?
No. World of Trucks is an optional online service; registration is not required to play.
“Thirteen-year logistics simulator expands thirty European countries into a physics-driven force-feedback decompression experience.”
Our Verdict
Euro Truck Simulator 2 was a contrarian bet in 2012, and thirteen years later it stands as one of the largest commercial miracles in Steam's history.
The anti-AAA gamble that became a thirteen-year evergreen

When ETS2 launched in 2012, the PC conversation was dominated by Grand Theft Auto V, The Witcher 2, and Skyrim — big open worlds, strong narrative, adrenaline. SCS went the opposite direction: a simulator, slow-paced, with zero narrative and zero antagonist, built around the least glamorous profession a game has ever centered. The industry was broadly skeptical — a small Czech studio with a modest budget and a niche premise that sounded, on paper, like a tech demo rather than a product. Thirteen years later the verdict is overwhelming: 13 million base copies, 80 million DLC sales, a 97% positive rating, and a 121.6-hour average playtime have made it one of Steam's biggest long-tail success stories, and one of the most quietly profitable franchises in PC gaming. The bet was that a sizable audience wanted calm competence over spectacle — that there were people who would rather feel the satisfaction of a clean delivery than the rush of a firefight — and that audience turned out to be enormous, global, and astonishingly loyal. ETS2 found a hunger the rest of the industry had not noticed was there.
The evergreen that gets more valuable with age

Most games peak at launch and decay. ETS2 does the opposite — every map expansion widens the world, every physics pass deepens the feel, and the average playtime keeps the game in Steam's top hundred more than a decade in. The 97% positive rating is computed across a sample large enough that the number should be statistically impossible for any game with real flaws, and it holds because the game delivers exactly what it promises to exactly the audience that wants it. ETS2 is the clearest example in the medium of a game that compounds value over time rather than shedding it, and the comparison set — its own sibling American Truck Simulator, Farming Simulator, Microsoft Flight Simulator — all orbit the same evergreen-simulator model that ETS2 helped prove was commercially viable. The model has since been validated repeatedly: patient, niche, authenticity-first simulators with long DLC tails now form a reliable commercial category, and a meaningful share of the credit traces back to SCS demonstrating that a small studio could turn a single unglamorous premise into a thirteen-year franchise. ETS2 did not just succeed; it widened the space of games the industry believes can succeed.
Who should buy

Five buyer profiles map cleanly. The stress-relief seeker who wants a calm, low-stakes evening loop is the strongest yes — there is no better decompression game on PC, and a growing number of players use it precisely as a wind-down ritual after work. The truck enthusiast who cares about brands, models, and engine notes is the obvious yes — the seven-brand licensing and per-vehicle audio depth are unmatched anywhere in the medium. The wheel-peripheral owner is the high-ceiling yes — the 1.42 force feedback is the best truck-handling feel available, and a good wheel transforms the game from pleasant to genuinely immersive. The slow-burn evergreen fan who wants one game to return to for years is a natural yes — this is built for the long haul, literally and figuratively, and the thirteen-year update history means it keeps growing. And the hardcore simulation player who wants to row a 16-speed manual through an Alpine storm with fatigue and dense traffic on will find a genuine, demanding skill ceiling waiting at the top of the difficulty slider. The breadth of that audience — from someone who wants to zone out to someone who wants a precision rig — is exactly what the full-spectrum design was built to serve.
Who should not buy, and the platform caveat
Four clean no's, and they matter because ETS2 is a game with a sharply defined audience. The thrill-seeker who needs constant stimulation will be bored inside an hour — there is no excitement spike here by design, and no settings change that. The keyboard-only player cannot access the force-feedback joy that is half the appeal, and should know that going in. The impatient player who quits anything slow will not survive the ten-hour apprenticeship. And the console-only player is simply out of luck — ETS2 is PC, Mac, and Linux only, with no console version in thirteen years, which is the single largest gap in its reach. On pricing and platform: the base game frequently sells under five dollars, DLC bundles are cheap, and a force-feedback wheel (a Logitech-class unit or better) is strongly recommended to unlock the full experience, though the game is perfectly enjoyable on a gamepad at the relaxed end of the slider. Buy it on PC, set the difficulty where it feels good, and let the kilometers accumulate — this is a game that rewards the long haul more than almost anything else on Steam.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
My girlfriend didn't get why I loved this game. Said I was a loser and a weirdo. So I built my transport company into a million dollar empire just to show her what I'm capable of. I haven't heard from her for a while. 10/10Show moreShow less
I'm not a very "tranquil" gamer. I don't like mundane tasks, unless they lead to more insane ones that will eventually happen (like in The Sims). So Euro Truck Simulator isn't my cup of tea. I don't mind playing an hour or so on my occaisional free time, and the countryside looks beautiful as you drive by. And the truck-upgrading system is nice. It's just that the game feels very slow. And I know that there are people out there who enjoy it. I just don't myself. I can get why other people like it though. If you buy this game, just be sure you know all the details about it, before you do.Show moreShow less
Very good game, drove from Poland to Scotland in 40 hours. 10/10Show moreShow less
Here's my HONEST review after 850+ hours in ATS and 350+ hours in ETS2. What's to like? 1) It's a brilliant truck simulator. The level of detail is amazing. With a small investment in a wheel (Thrustmaster TMX Pro) and a 18-spd USB shift knob coupled with Thrustmaster's TH8A shifter, you get a 100% legit experience driving a big rig - as real as you can without actually getting your CDL and being out on the road in the meat world. This game...is *THAT* good. It's the thing that kept me coming back for hundreds of hours. 2) The modding community. It is vast, like the prairies and deep like the ocean. If it weren't for the modding community making up for many of the shortfalls of the vanilla game I'd have never put in all the hundreds of hours that I did. There are some seriously dedicated modelers who upkeep certain truck models (such as the Freightliner FLBB - my all time favorite). 3) It's easy to lose yourself in the sim - you can pick it up for 15min at a time or play it for hours on end.4) Head Tracking and VR supported brings game this to a whole new level (I'd argue buying VR just for this game is a monumental waste of money however).And now, for the hard part. While I absolutely loved this game... What's not to like: 1) The modding community. It is vast, like the prairies and deep like the ocean. I often feel like SCS has relied on the benevolence of the community that so loves this game to make up for the many shortcomings this game has from cosmetics, to truck models, desperately needed negine/transmission variations, freight variation, playable maps (THANK YOU PROMODS) to OWNABLE TRAILER TYPES FFS. The list literally goes on and on an on. I feel like SCS just makes maps, collects money, makes more maps, collects money, releases a new model every once in a while, but never any functional improvements. ALWAYS it is the modding community making the game better than the base game. and it has been this way since ETS2, and has carried over into ATS. 2) Little has changed in the years since it was created. Jobs are still pickup freight from Point A and drop off at Point B. There are no LTL (less than load) deliveries, or delivering to multiple customers out of one cargo haul. No contract jobs (haul x amount of freight fot a customer within a certain period of time), no such thing as freight lanes you can reliably plan on. How, in all these years, do we not have this yet??? Freight variety is also SEVERELY lacking. This isn't such a big deal in the Reefer/Dry Van because you don't see it, but on the flatbeds I get tired of hauling the same 4 or 5 loads. 3) You can't sleep in your sleeper cab in parking lots that aren't designated as specific resting areas. In the real world, drivers often sleep at their shippers/receivers if truck stops or rest areas are full. Again, this is an easy thing to implement, yet here we are, years into development without this option. I can't even pull into a hotel parking lot and take a snooze for a couple hours - it has to be a FULL sleep cycle. This became such a PITA that I turned off the sleep requirement because it was so poorly executed. 4) Fleet management/building a trucking empire is quite honestly a joke. Once you've learned the game and how to get a solid start, you can quickly amass a fortune in the hundreds of millions of dollars with no way to spend it. Stop lights? Pfft, who cares if you run them. Weigh stations? I just roll right on by because there are zero tangible consequences. Money becomes monopoly money at that point and the only way to make things a challenge again is - you guessed it - an unofficial mod from the community that drastically changes the money you earn for jobs. This is all a symptom of a larger issue in the game - ATS/ETS2 is purely a ***driving*** simulator and not a ***trucking/business*** simulator. Just imagine the possibilities here folks, and then realize what we're missing and feel that deep regret. 5) Let me take a moment to talk about the severe, and utter lack, of ownable trailers. Yes, we get a new trailer once in a while but it's bad. It's really, really bad how slow the implementation of this has been to date. We need someone at SCS devoted to this singular task of making new ownable trailers and freight to go with it. Otherwise this game gets boring fast. And i mean FAST. 6) The traffic AI in the game is T*E*R*R*I*B*L*E* in so many ways. From coming to complete stops before entering an empty freeway to stopping in the middle of the roads for no reason at all, complete inabilities to merge with other traffic, etc, etc. It's laughable. 7) Weather. It does not exist in this game (unless of course, you use one of the community mods!). While their *is* rain, it has no functional purpose other than to obscure your driving vision - it does not affect road physics or driving dynamics at all. A real lost opportunity. 8) Truck maintenance/upkeep. Not really a thing here. There's no fear of blowing an engine if you accidentally downshift into the wrong gear. No fear of overheating and blowing a block from overworking an engine. You can cook a trans from running it too hard up hill. no blown tires for driving off road. No maintenance schedule even to follow and/or consequences for not doing an in-frame rebuild within a certain mileage - absolutely nothing. Look at a game like IL-2 Sturmovik that has real consequences if you push your machinery too hard for too long. These trucks have all these fancy dials and gauges that do ABSOLUTELY NOTHING. Yet another lost opportunity. Let me be clear - I have over 850 hours in ATS and over 350 in ETS2, and I continue to play them when I get bored of everything else in my library. The likes and dislikes listed above apply to both. And while I have loved this game tremendously, genuine development of the game has basically never been a priority and fallen upon the community of dedicated modders to keep the game fresh and interesting for someone like me. This game *could* truly be an amazing game worth any price tag. As it stands right now, I'd only buy it when it's on sale 75% off or more. Without the mods, I'd maybe have a hundred hours in the games. Combined.Show moreShow less
Upon a winter's night quite cold I loaded up a game Steam sold The trucking sim of much acclaim While thinking, “what a stupid game.” At first I tried to play my way By squishing peds and bringing pain “Where are the cops?” I asked myself Trying to earn my place in Hell. But time went on I grew bored I'd do one run and then ignore This game that they’d called 'Comfy Truck' And then move on without a- BUT WAIT! I'm almost out of time! Just have some faith, I'll cross that line! But time was past and pay was docked My world was shattered, faith was rocked. “Well just one more.” I grumbled low I loaded up and hit the road "I've got it now." as off I went Soon to delete local content. Passed peaceful pastures in the night I saw a sunrise blinding bright I guess this game's not all that bad Though not the best I've ever had. Pop playing on the radio In harmony with my Volvo This siren sought to bring me sleep While consciousness I fought to keep. I showed up, docked and dropped my charge At a nondescriptive harbor yard “Just one more time,” said my girlfriend “Tomorrow you can play again.” But no, I knew I couldn't stop The needs of commerce never drop If it be chemicals or steel I had to keep turning those wheels. So down the road I charged once more Through France, Poland and Luxembourg And soon a thought occurred to me Could this be what they call ‘comfy’? If slow and peaceful is your aim You'll not do better than this game Now just real quick here's a rundown So you’re running when you hit the ground. You move cargo from A to B I'd recommend quite hastily If you do well and earn your pay Then manage other drivers days. And so with that ends my review I hope maybe you’ll try it too In here you'll find no gun or knife But I enjoy the trucking life.Show moreShow less
While the base game is relatively "chill" and fun for a little while, it's now eight (8+) years old, and SCS is nickel and diming it to death with countless DLC and territories on which to perform the same driving. The "run your own trucking business" sim part of ETS2 is simplistic and barebones. You never see any of your other trucks driving the roads no matter how much you watch for them. You assign drivers you hire to trucks you buy/outfit, and then tell them where they are based. The jobs they pick up are phantom ones from a separate pool you don't have access to, and beyond telling them what cab they drive and where to start from, there's little to no control or interaction with them and as a result they feel as artificial as they are. Once you've spent a few dozen hours picking up trailers and driving from point A to B ad-infinitum, you start looking for something else to enrich the game.. which is where the DLC are *supposed* to come in. Unfortunately all they add is 1) More driving locations, and 2) More cab/trailer parts and decoration to change the look (and sometimes the performance) of your cab. The base gameplay never really changes at all, no matter how much money you shovel at the game. The large loads addon (?) can give you some slightly different logistical hurdles in terms of jobs/loads, but they are fairly rare and never as lucrative as the long-range time-limited jobs you can get on the market. SCS has had 8+ years to add more diverse gameplay systems to ETS2 - we know they've had tons of suggestions on their forums, but only modders generally pick up on it and try to implement them. SCS is happy to milk this title to death without really improving the gameplay, or working on a worthy successor that does have enhanced gameplay. Would I recommend the game after ~500 hours? Only if you get just the base game, and on steep discount when it is on sale. Don't buy any of the DLC except the Heavy Cargo pack, or a country add-on if you simply *must* have that country (i.e. you live there, etc). They just aren't worth it for some changed scenery. To the Developers: The day you realize the gameplay/business sim implementations in ETS2 are far too simplistic for today's gamer and start work on a new and improved version (i.e. ETS3) is the day I start taking an active interest in ETS again. It's stagnated, stale, and passe 8+ years later.Show moreShow less
After playing the first euro truck for years. It meant that I had to get this when it came out in 2019 I’ve been back playing it a lot recently and I’m just amazed how good this game is. The graphics look spectacular. They really have captured the romance of driving a truck across Europe perfectly. Every country has that unique vibe and culture to it. You can bear down the miles on a German autobahn. Or wind through Italy’s back roads. There’s loads of variety.Getting the map DLCs are a must so I suggest getting a bundle whichShow moreShow less
I didn't want to apply a thumbs-down because this is a game that achieves a fair bit of what it set out to do, and is obviously a labour of love. Nice day/night changes, a peaceful feel to it, a chance to listen to MP3s in a fairly stress-free game, comfortable controls. It took me a while to get it set up, but I was soon chugging up hills at 15 mph. I think my main disappointment was to do with expectations. The blurb says: "dozens of cities to explore". I didn't expect 1-to-1 fidelity, but to me, explore means at least they would feel like cities, and be vaguely recognisable. Much as I'd have loved it to be like driving through Google Street View, I had already scaled back my expectations. I assumed maybe cities would only have a third of the roads, something like that. I wasn't prepared for reaching Cardiff, a city I know well, and discovering that it seemed to be two roads and a depot. Likewise with Swansea. Ouch. I'd persuaded my girlfriend that we might be able to drive from our hometown across Wales, then on to Europe, and eventually down the coast of Italy, perhaps finding the town where some of our family live. Wrong. The vast majority of places in each country are missing. A few cities will exists as just a couple of roads, nothing like what you'd expect from Saints Row/GTA/Sleeping Dogs. Don't get me wrong, that would be great but I understand why things have been scaled down - I just think it's deceptive not to make that clear from the sales blurb. If that had stated that there were 40 urban areas out of the many thousands, and that cities were scaled down 1,000 times, and that places with populations of below a million weren't included, I'd have at least had an idea of how far the game is from reality. For example, the UK alone has 69 cities (and many thousands of towns and villages) but ETS2 only has 18, each of which is a few roads. Cities mainly act as just blobs on a map, connecting points. A grand tour of Europe this is not - it's a patchwork quilt edged by invisible walls (well, you can see them, big Xs and chevrons floating in the air to stop you heading towards landmarks or B-roads or anything that isn't a motorway). The map of Italy seemed to cut off at the very edge - so technically Italy is included, but only as a few clumps of road in a teeny area. It seems disingenuous. Most European countries don't seem to be in the game. This is a disappointment only because of the misleading advertising. It seems you can listen to radio stations in game but I never got that to work, no matter how many URLs I added to a text document nested far down my hard drive hierarchy. No error messages - good luck if you aren't IT literate. Finally, I think I'd have got a bit more pleasure from it if I could have also had the option of driving around in a car rather than a truck. It's weird that the game simulates many things; as a company owner you probably have a car, but there is no option to go anywhere in it. I'd have thought a free drive mode would have been a nice addition for people like me, who don't want a racing game, just something more sedate, but the chance to explore the small part of Europe that has been included at a bit more of a zippy pace. Still, that's a suggestion, not a criticism. The main feeling I had was one of disappointment at the scale of the game. It may be hundreds of miles wide, but the detail is only inches deep, a surface impression that didn't really satisfy me. I can see why others might be happy with it. Maybe a more accurate blurb would have helped, rather than trying to sell the Earth. --- I can't comment on my own review's comments thread due to some error (thanks Steam), so here's my response to the comment by HaddockA, who said "You're seriously crazy to even think that such a game in 2016 could even exist... That's like having GTA V multiplied by a factor of 1,000.... you're seriously weird. ." My reply: "I probably am crazy but that's a separate issue. Having never played one of these games, but having used the free Google Street view which lets you do something similar, I don't see why it was crazy to imagine the game would map 33% of the roads, rather than 0.01% (or whatever the figure is). After all, it says "cities to explore". But you get there and there is nothing to explore. Just a few roads, one supermarket with an empty car park, and a background view you can't reach. If the blurb included what % of Europe's roads were included in the game then I'd be a fool to expect otherwise, but they don't include that information, thereby inviting inflated expectations."Show moreShow less
This game is meditation, the thought-cleansing effect of driving a thousand kilometres along the highway cannot be understated. Occasionally poor AI choices behind the wheel may spike your blood pressure but overwhelmingly ETS2 is a relaxing thing to stick on after a rough day. And if that's not enough you can just drive into oncoming traffic in your indestructible death machine. An alternate title for this game could be "Zen and the Art of Logistics".Show moreShow less
If you're looking for a real driving simulator I cannot recommend this. A truck driving simulator sort of! The game does not provide any realistic simulation as far as driving goes. 90% of the dashboard does not work, trucks do not have real world physics. Driving is boring, because your truck drives like a toy, because there's no skill involved to do it. Truck has horn lights and turn signals, but they don't matter, the Ai don't see or hear them. There is no visual damage, dirt or tire wear. The trailers/equipment you pull has no weight to them, you look in your rearview mirror and they are going all the road because there is no physics attributed to the trailers. It rains but you cannot slide, and it doesn't change your driving. Rain on the windshield is the only thing that changes, there is no physics so your truck is not going to slide or slip. There is no snow. Sound is laughable in the game, there's hardly any, trucks sound OK outside, but inside they are muffled too much. No city or freeway sounds, it's so bad there are several mod's for sound. As much as the developers keep recording they don't seem to get it right. AI of course is stupid and their behavior will cause you to get in several accidents. Things you will notice right away, there are no police in Europe, or ambulances or fire trucks, in fact all of Europe only owns about five different cars. And no motorcycles. You can get tickets for speeding or running a red light, a little bell goes off in a popup that says you just paid for your infraction. Your business, you're able to hire employees, who you will never see, you must purchase trucks for them. No reason for that company logo you'll never see your driver's trucks on the road. There are mod's that help with some of the games shortcomings, unfortunately you have to go looking for them because for some reason the developer will not form a nexus for mod's even though the community has asked. Make sure your antivirus is up to date when you go mod's hunting. A lot of people voted to green light this game, to bringing it mainstream because it had a lot of potential to be a real world truck simulator, but the developer has just just sat on it. He wants the game more assessable to the younger players but still wants to call it a simulator for some reason. Good game for little kids, but not for someone looking for a real driving simulator.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.