

EVERSPACE™
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About EVERSPACE™
EVERSPACE™ pairs fast space combat with roguelike runs and a story told through encounters with distinctive characters. Fight, gather and mine resources in procedurally generated levels, then use them to repair your ship or craft equipment. Choose among three ships with different abilities and starting gear, while persistent progression carries forward between runs. Steam players rate it 77% positive from 9,828 reviews. The Steam PC version has full controller support. Full audio is available in English and German.
Credits
Lowest recorded in 36 months
$0.922026-09-10 · NeweggBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Controls
The Steam PC version has full controller support and shooter-style 6DOF controls optimized for mouse and keyboard.
Language support
Interface languages include English, German, French, Italian, Spanish, Japanese, Polish, Portuguese, Russian, Simplified Chinese and Traditional Chinese. Full audio is listed for English and German; subtitles are listed for these languages.
03Frequently asked questions
Can I play with others?
No. The Steam PC version is listed as single-player.
What happens after death?
Each run brings new situations in procedurally generated levels, and progression persists between runs.
Is there a permadeath mode?
Yes. A Hardcore Mode adds permadeath.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
⚖️ MATCHING EXPECTATION: * 🟢 = Available = Fun +1 * 🔴 = Not Available = Fun -1 * Match Nothing = 0 Fun 🟢 Face-pace combat 🟢 Space Exploration + Photo Mode 🟢 Quick Salvage + Quick Crafting 🟢 Optional to engage combat, escape, collect resources 🟢 One life challenge = No retry if died 🔴 Powerful at the beginning 🔴 Ship and crew management 🔴 Diverse NPC with hidden location 🔴 Score/Time Attack for replay value fMeter FUN fUN METER DISCOUNT COMMUNITY REVIEWER A+ 5 Loving it No Wait - - A 4 Liked it No Wait - - B 2-3 Half satisfied Wait 50% ✔ ✔ C 1 Less interested Wait 75% - - D 0 Not what you need Wait 100% - - 🏅 Community Rating: Mostly Positive ⚖️ fMeter {B+} Worth a play, if you enjoy Space Combat & Exploration. However, if you're looking for Complex Space Adventure, don't play it 🔎 Check the full list for your preferred gameplay 👇 https://steamcommunity.com/groups/expectationchecklist/discussions/1/1628539187785074108/ 🕘 IMPRESSION: * Year 2017: Game released & purchased * First impression, being a rookie pilot & learn a lot * 5 hours later: new discover! * 12 hours later: new discover! * 15 hours later: new discover! * Year 2025: Difficulty & reward seem changed into very grindly :( * 69 hours later: Everspace 2 is much better than this 🔊 TESTER MUST KNOW: * Craft and equip the right item at the right time * Collected resources will not carry on if player died * There are total of 7 sectors to finish a play-thru 💎 SAME GENRE COMPARISON: * Random location and events on each play * Random Space weather effects * Many option without level restrict * Option to salvage more quick * Doesn't require high ranking level to do all the stuff * Doesn't need micro-management to proceed * Storm & Fog available * Allow to skip section * Ship damaged may affect the ship's abilities or lost function * Side quest received automatically * Upgrades carry on in each New Game * Concept arts in story presentation ⚠️ RUMOR CHECKING: * Require a lot of dying in order to proceed ➜ Only at the first 5 hours, but not sure after the latest update * Slow upgrade ➜ Not happen in 2017 * Crafted tools will not keep ➜ True, but they can easily remake Remember to 👍 for me if you liked this review: 🔔 More similar reviews ➜ Browse Here and follow this Curator, or 🤝 Visit Our Gaming Discussion ➜ We're Here 📢 Disclaimer regarding Short Hours & English Errors ➜ Read HereShow moreShow less
It's fun, I'll admit it. But there is a very common problem amongst many players, including me. The problem is that after you play for a certain amount of time or get to a certain amount of progress completed in the game, it will not open ever again. I've checked the forums, they all say the same thing over and over: Run with administrator privileges, or check if your drivers are up to date. They don't work, not even reinstalling works. I enjoyed my time with it very much, but the fact that I paid for this and can't play it anymore just seems like a waster of money to me. Only 43 hours of time and I didn't even explore the full potential of this game. I wish they could solve this issue. Just be cautious when buying this game. It might or might not be a complete waste of money.Show moreShow less
TLDR: EVERSPACE is good, but it feels incomplete. I am ALWAYS hunting for the next Freelancer. Easy to grasp, hard to master combat, a variance of enemy AI personalities, a feel good loot system and rewarding extra caricular activities such as mining, trading and piracy. EVERSPACE provides just enough in each catagory that it's an acceptable one night stand while I wait for my future Freelancer wife. It definitely feels like half a game. If EVERSPACE kept the same combat and crafting systems, but put it into a densely pobulated galaxy with a RPG element this would be my favorite game on Steam hands down. This game really doesn't have a story arc. It is literally acting out the same action in a slightly different way each play through. It's enough of a change each time that if you are only about the gameplay you won't miss it, but I really want the Dev to step up and make this game great. Pirate, Miner, Merchant, Spy, Courier, Bodyguard, Scavenger, and Soldier are just some of the things you could be in this game, but never wil be. FREELANCER WHY DID YOU MAKE ME THIS WAY?Show moreShow less
I'd like to recommend this game, because it’s a great game with great graphics, good music, and I really enjoy playing it. But here’s the rub: it’s agonizingly hard to progress in the game, because of the way the progress is structured. Let me explain. In the game, you can equip all manner of guns, missiles, shields, sensors, and the like - none of which you get to keep after you die (and you will die A LOT, so don’t be discouraged by it). Instead, as you play you will pick up either the items themselves, or various resources which you can use to build the afore-mentioned items. Alternatively, you can sell what you find to earn money. But all of the progression in the game is done by spending your earned money on things that aren’t guns, missiles, etc. Instead, you buy “Perks”, like additional weapon slots (but not the weapons), shield upgrade slots (but not the upgrades), better knowledge of what’s waiting for you in the next sector (but not the weapons and shields you’ll need to fight them) and so on. So even though you do s-l-o-w-l-y upgrade your abilities....those upgrades have precious little effect on the game play, because your equipment really never gets better, and you’re always building/finding everything all over again from almost scratch every time you play. And I write this review as someone who embraces grind, and who has happily grinded for many things in many games, from consoles to PC to mobile games. But the grind here just doesn't seem to truly benefit you, in the ways that matter. That’s why, although it’s a VERY close call, ultimately I’m not recommending the game, even though I don't regret buying it, I enjoy playing it, and I'll continue to play it a lot, because it’s fun in the short term. But in the long term you just don’t ever feel like you’re making any progress. Every time you start over, it’s like you’re starting a fresh install of the game. And that’s frustrating, at least for me.Show moreShow less
Just throwing my thumbs up on the pile. If you like rogue-lites with some "legacy" progression, and if you like space fighters with a bit of quick exploration, and if you want to get sucked in for many hours, I say it's worth buying and playing. The price seems fair for the amount of gameplay you'd need to 100% it, though I did get it on sale. I thought that the way the story tried to explain the repeated gameplay-loop (die, restart) was pretty clever, overall, but this is not really an extremely story-rich game. (Here's some further info about the story.) [At time of writing] Most of the negative reviews that offer any justification for a thumbs-down can be lumped into a couple different groups. For my part, I find very few of them to be especially compelling reasons for a negative review -- though some are valid points that might lead you to not buy the game. (1) "Too arcade-y for me" -- which, I suppose, means something like: "I prefer space sims where you have to surgically and strategically dismantle capital ships one system at a time, and Everspace didn't have that." Which is true: capital ships have some shields and/or defenders, but you're basically depleting shields and then depleting hull. Same goes for dogfights -- and it's mostly dogfights. So, take note: if you want a more strategic flightsim, you probably won't like this. Simple as that. (2) "It's repetitive and you die a lot" -- yeah, that's a rogue-lite, as advertised. (3) "You lose all your stuff when you die, so frustrating" -- correct again, this is a rogue-lite. Although you don't lose EVERYTHING, exactly, you lose specific pieces of equipment but keep "Perks" that stick to your pilot and to your ship. There's a detailed wiki about perks -- a quick glance will indicate the sheer number of perks. (Note: when the wiki discusses $$, it's talking about credits you earn in-game, not real money.) (4) "It doesn't boot correctly" -- I can't help you there, but check the specs and the discussion boards before buying. (5) "There's no support for my $X00 HOTAS joystick; so lame" -- yeah, HOTAS support is limited & tricky, and this is well-documented at this point, so hopefully these reviews start to dry up (on the assumption that people spend 2 minutes researching games before they buy them). (6) "Feels like a mobile game" -- I honestly have no idea what this means. Try using your big-person words. (7) "OMG the Cockpit/UI is so bad and you're like in the cockpit the whole time" -- Well, it's a space-fighter, so I don't fully understand the complaint about being in the cockpit all the time. (Like, people wanted to get out of the ship and run around or something??). But there are 3 viewpoints to choose from. I always played without the cockpit showing, but a HUD around the edges. I found the UI pretty intuitive and unobjectionable. There has also been a recent patch to tweak the UI. (8) "I just didn't like it; I wanted something more like <other game>" -- fair enough, I guess? For the record, this isn't Freelancer. Really, it's not. No, it's not Freelancer 2, either. It's not Freespace, it's not Freespace and Privateer, and it's not Privateer and Freelancer. Nor is it marketed as any of those things. (Also, controls are nowhere near as cataclysmic as that last link makes them sound -- could the reviews really be this good overall if the game were literally unplayable?) Still interested but not quite sure if it's for you? Everspace boasts a nice community of streamers: there might be a broadcast here on Steam, or on Twitch -- watch for a while and see what you think. Prefer reading to watching? Duhforce has put together a basic gameplay guide whose first few sections give a nice overview. (Don't read too far if you want to be surprised later on.) Poke around the discussion boards, too -- someone may have asked your question(s) already -- and the wiki. EDIT: Since this review is getting some visibility, I feel I should add: I did not play the game using any VR setup, so I can't say anything about that, but READ THIS. I used an XBOX 360 controller and found it very intuitive, but if you use mouse+keyboard you'll probably want to customize your controls. Also: yes, the Encounters DLC helps fill out the game a bit and is worth it. (Note that no DLC is refundable on Steam, don't blame the devs for that.) EDIT 2+3+4+5+6: I added links to a few relevant things inside the review.Show moreShow less
The game has gorgeous visuals but the gameplay loop is simple as a rock. The game becomes frustratingly boring and repetive in less than an hour. For this very reason the game did not work for me. All you do is fly from sector to sector doing the exact same thing, The game does not change and very quickly you find yourself having a deja-vu.Show moreShow less
If you like Faster than Light, but want to do a little dogfighting instead of ship management, then you'll like this game. If you got confused & thought this was another spaceship trade/fight/expand/conquer type of game, you made a wrong turn. For those of you who don't know what I'm talking about, this game is like the old Bill Murry movie "Groundhog Day" where everytime you die, you start over, but with a little more knowledge & stuff to work with. Die enough times, and you stop sucking at the game. Die even more, and you might finish it. It's a very niche sort of game. Either the Groundhog Day thing appeals to you, or it doesn't. Make your purchase accoringly.Show moreShow less
I feel like I am being pushed on a starving walk of death . This will be my first negative review and it brings me sorrow to write this but I will try to be accurate in my words. Pros: Visually beautiful music is wonderful There is some story , but I will address this later game play is fun. I like the space fighting crafting system exists and is simply enjoyable. cons: 1 Progression: this game is supposed to be like a rogue like where you make a character and die and rebuild again like diablo. The problem though is there is no concept of town or going to a place to spend your money and buy supplies and make repairs. You die and keep your credits. Hopefully you made enough to be worth purchasing something else when you leave the hangar again. 2 Stress : You need fuel to move to the next area and sometimes an area wont have enough fuel to recover what was lost jumping to that section. so you jump to the next area and look for fuel. While you are there you have a certian amount of time to find what you need and get out. Sometimes there isn't enough there too and if you are in a spot for too long waves of enemies start coming to kill you and you cannot really hide from them. As you move from area to area, you uncover parts of the story. I usually find though I die from fuel exaustion or death from a wave of enemies. Because of the repeat waves of enemies exploration is discouraged and I want to look for supplies and improve myself and ship. since you die each time you sort of restart over and over with the begining weapons and the things I found are gone. While I understand that the character is dead , I want to have some way to feel progression . In some economic sense, it is cheaper to just play on hard for higher credits , steal credits, and die just so that you can get the best ship quicker. Suggestions : - I don't know the solution , but I want to try to provide feedback - I am sure you can do better than I have suggested. Have some sort of safe zones where you can trade . or a zone where I can spend time searching for supplies longer and not being rushed into another death trap. Perhaps some objectives or something that I need to do or get to a place to add to progression. Saving money between runs might help.Show moreShow less
I see some negative reviews on this game from people that have played it for less than 10 hours and all I can say is that I totally relate to what you're feeling. After about 6-7 hours I was ready to throw the towel in and write it off as a bad game too.. The game was frustrating, I kept dying, I couldn't save enough money for new ships, the ships I did pilot felt like paper, and those damn Okkar raids are absolutely unbeatable..... this sucked!! Then things started to click... you're not supposed to try and beat an Okkar raid, they are a section timer that is supposed to push you forward. You're not supposed to tank with a light ship, you need to play smarter... Next thing I know I unlocked the Gunship and boom, the game just got a hell of a lot more fun. After that you get a feel for what weapons and gizmos work best on each ship and all of a sudden you have a very fun game that keeps things uncomplicated yet quite engaging with beautiful visuals and plenty of replayability. TLDR: this game is quite fun but you really need to get past the first 6-8 hours to truly enjoy it. You may feel frustrated, you may hate dying, but stick with it and you will be rewarded. And if you pay attention to the story, the fact that you keep dying is nicely accounted for as well, so there's thatShow moreShow less
Everspace 2 is in Early Access, so I thought I'd give the original a shot in order to see if I would enjoy the sequel….I did not enjoy Everspace. There's no two ways about it. While I can say that the core gameplay is…… fine, there are just so many design decisions in this game that are absolutely frustrating and/or sap so much of the fun out of the game. Let's start with the design decision that I find most horrendous: there is more progression in dying than there is within a run. Everspace is a rogue-like, which means that when you die, you can spend currency in order to provide yourself with permanent upgrades to improve your chances in your next runs. While this is good and I want this element to exist in rogue-likes, Everspace takes it too far. This is because the upgrades you can unlock after dying are way more important than anything you can get within a run. This means that you can legitimately LOOK FORWARD to dying…… which is a problem in my opinion. This is what happened to me as quite a number of times, I had a high amount of credits and so I just wanted to die to spend them. I knew there was nothing I could find within a run that would improve my chances as much as the permanent upgrades. The permanent upgrades should be a SUPPLEMENT to progressing in the game, not the core way to progress. Otherwise, you run the risk of the game feeling repetitive (i.e. since after the permanent upgrades are maxed out, what you can find within a run isn't very exciting/change the gameplay all that much). More on that later. Locking the progression behind a death loop wouldn't be so bad if the game is still fun without them…… but it's not. In this game, you have primary weapons, secondary weapons, devices, and consumables. Everything (except consumables) requires energy, including "boosting" which makes your ship go faster (and you always want to go faster in both dogfights and general exploration). You need the permanent upgrades in order to unlock slots for primary/secondary weapons, devices, and consumables AND increase your energy capacity and energy regen. These are absolutely crucial upgrades because you need to be able to take on a variety of scenarios, and the only way you can do that is by having multiple types of items and the energy to do so. In my first few runs, there always came a point where I felt absolutely gimped by my lack of energy. This is because higher level items cost more energy, so at a point I simply could not shoot/dodge anywhere near long enough to last in a dogfight. So it's like the game is DESIGNED for your first few runs to be gimped/boring, before you unlock some upgrades and can finally start enjoying the game. So let's say that you finally upgrade your ship a few times and unlock the "fun" of the game. Is it worth it? For a few hours sure….. Then it's downhill again. The problem is that once you have the upgrades you need, the difficulty comes from not knowing how to deal with something, as opposed to the actual execution of it. The issue with that is when you figure out how to deal with a problem, it's no longer difficult. Like, I could explain to someone that in order to beat Dark Souls, all you have to do is dodge when the boss attacks and attack when you have openings, but that doesn't take away the difficulty away from the game. With Everspace, if I explained to someone how to deal with certain obstacles, most of the difficulty would be gone. Here, let me try: • If you defeat an Ancient, they turn into a black hole which can instantly kill you, so make sure to run away when they die (how is a player supposed to know this? I died like this once, and it was super frustrating) • In order to beat a Corvette, you need to hide behind a large obstacle as close to them as possible. Quickly fly closer to them within the range of your weapons, and then spam highly damaging secondary weapons (e.g. heavy missiles, seeker missiles, torpedoes). They'll be dead in a few seconds. • In order to defeat a Frigate, you need to hide behind a large obstacle as close to them as possible. Quickly fly closer to them and destroy "Energy Coils" on them to make them lose a ton of HP. (how is a player supposed to know this?). If you hear a strange sound/blue glow, run away as that's the Frigate's bomb about to go off in your location. • Make sure to use "Damage Booster", "Damage Limiter", and "Shield Limiter" whenever facing any dangerous fight. They're dirt cheap to make. • Spam "Light Missiles" whenever you need to . They're dirt cheap to make. If you follow the above advice, you'll likely die a lot less and be a lot less frustrated during your time playing this game. I'll be honest, the first few times I destroyed an ancient, corvette, and frigate felt pretty good. However, doing the same thing over and over again without much of a challenge becomes boring. I went from being afraid of these enemies to "O look. A pinata with goodies inside", which is a lot less epic. With a lack of challenge, the game quickly becomes repetitive. With every run, I had an exact plan of what items I need in order to succeed, and I would always get them. You can craft anything you want after all (after you find the blueprints for the, another way the game's fun is locked behind a permanent upgrade system). While this is supposed to be a space adventure, every single area is going to play out the exact same. There are going to be 2-3 areas of interest that you need to quickly explore (because after 5-10 minutes, an unending wave of enemies will appear). Enemies will be scattered throughout, but you're going to fight them the exact same way (apart from Corvettes and Frigates). Rinse and repeat until you beat the game. Overall, the first few runs of this game are incredibly frustrating as you're very gimped, the middle runs are kind of fun as you beat the enemies that were giving you a hard time earlier, and then the later runs are boring as you no longer have permanent upgrades to look forward to nor a challenge to face. In order to see the fully story, you need to beat the game like 5 times. I beat it 3 times and I've had enough. Roguelikes are supposed to make you want to play them over and over again. However, when you put all the emphasis on unlocking permanent upgrades, the game will quickly lose its appeal after those upgrades are gone.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.