
Fable - The Lost Chapters
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Fable - The Lost Chapters
In Fable - The Lost Chapters, shape a hero from adolescence onward as actions affect skills, appearance, and reputation. Fight in real time, use stealth, or wield magic, choosing a righteous, evil, or in-between path. Steam player rating: 91%% positive from 7,492 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, German, Italian, Japanese, and Spanish.
Credits
Lowest recorded in 36 months
$2.492024-09-20 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | Yes |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | Yes |
| German | Yes | — | Yes |
| Italian | Yes | — | Yes |
| Japanese | Yes | — | Yes |
| Spanish | Yes | — | Yes |
Steam PC edition data · 2026-10-29
02Before you buy
Language and mode
The Steam PC version is single-player and lists full audio in English, French, German, Italian, Spanish, Russian, and Korean. Simplified and Traditional Chinese are supported as interface languages.
Gameplay
This role-playing adventure combines real-time combat with choices that shape the hero’s skills, appearance, and reputation.
03Frequently asked questions
Can I play solo?
Yes. The Steam PC version is categorized as single-player.
What do choices affect?
Actions shape skills, appearance, and reputation, with righteous, evil, and intermediate paths available.
What content is described?
The description mentions additional regions, storylines, side quests, optional missions, spells, armor, weapons, and monsters.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
A warning to buyers: can potentially refuse to work at all. After spending hours tweaking my system, trying out different audio settings, setting core affinity, various compatibility modes, sacrificing a small animal to the gods and all other methods of troubleshooting I could find, I still can't even start a new game of Fable. Which is atrocious, since it is a Microsoft product. I'd say that they expect us to just buy the remaster and forget the old version, but they keep selling the old version anyways. I remember this used to work on my older Windows 7 machine, but it outright refuses to budge on the new one.Show moreShow less
When I was younger, my gramdma came over to my house to hang out. She was a "OG gamer grill", so we played a lot of the same games. When ever Fable TLC came out she fell in love with it, so she made a pirated copy for my 12 yr old self. I installed the game on my dinky little pc and started playing it immediately. When I started out in Oakvale, the graphics where so demanding (for my POS rig at the time) that the ground looked like snow and the water was piss yellow, but I still played it anyways. I, too, fell in love with Albion's quirky humour. A few weeks later my dad bought me a graphics card so there would be no more piss oceans. I learned a few things about PCs because of it. So I played Fable for months and when I finally beat it, I was so happy. The story is so great and the gameplay is amazing! I then played the game two more times, leveling up different skills along the way. I had a good guy knight, a neutral rogue, and an evil wizard. This game ment so much to me because my grandma gave it to me. She got upset when I told her I beat it before she did, so I teased her about it forever :) I bought this game for nostalgia reasons, and also because it reminds me of my awesome grandma. I miss her... <3Show moreShow less
Now, I'm not one of those people who had this game ruined by the hype that ensued around its release, nor does this game offend me, I'm just voicing what I feel is so problematic with this game. Fable is essentially an action RPG, so I'm going to hold it to my standards of an action RPG, I feel that is only fair. Since Fable is an action RPG I guess I'd be best to start with its RPG elements. My biggest complaint is how shallow they actually are, they make Pokemon (the single player aspect that is, so the fanboys stop ripping my head off) look super in depth and complex. No thought needs to be put into leveling your character to make sure he can face the challenges ahead. The fun of RPG elements is having to make a tough call on what needs to be leveled to keep your character ready for the fights ahead. The thing is you can essentially max out the levels in every skill tree in one playthrough, this lowers replay value significantly, and eliminates the decision making aspect that makes RPG elements so enjoyable. Other action RPGs like Fallout New Vegas have max levels, so you have to making a decision as to what you're actually going to level up, this ensures the player isn't mindlessly filling all the bars on the stats screen, keeps the game interesting. All of the RPG elements are basically tacked on, and have little to do with your success in combat in any way more than how much damage you do, and how much defense you have So if the RPG elements are rather shallow, the game must fall back on its action, or combat. The combat in Fable is rather uninteresting to be quite honest. It has little depth to it as well, as it ends up being constantly clicking to keep hitting the enemy in the face, shooting the enemy or blasting an enemy wth some spell. *Correction* Enemies do have weaknesses, but I went the whole game without noticing a real difficulty jump from ignoring these weaknesses, rendering them pointless, since they failed to add complexity to the way I played the game. Enemies don't have stats that effect the damage you do to them, like if they wear armor or are immune to certain spells or elements or weapons. So little thought is required from the player to be successful in combat. The combat is so simple that it grew quite repetitive and monotonous very quickly. An in depth RPG system and nuanced combat would give players something to dig into, invest time in and master, but this game plays more like a really uexciting beat 'em up than an RPG. Of course there is player choice and morality, which has become a near industry standard in action RPGs. Just like the combat and level system, the element of choice is just as simplistic. Most situations have very black and white morality involved, which holds back a players freedom to construct a character that is anything other than a saint or a demon. While you are given choices, you never face serious consequences for these choices, so why should they matter to the player? One choice bothers me in particular, where *SPOILERS* you can choose to put on the mask or not at the end of the game. Instead of using some kind of prompt or better yet presenting this choice to me through the gameplay, the choice happens during a cutscene, and the way they handle it baffles me to no end. Why would you click the mouse to NOT put on the mask? Wouldn't you NOT click the mouse to NOT put on the mask? How is a player supposed to know it isn't just a regular old cutscene, this isn't conveyed to the player on any level. Fable highlights my problem with morality systems in general. Fable tells the player what is right and what is wrong, so the player doesn't have to think about this morality for themselves. The morality system should have been a hidden aspect of the game, working behind the scenes, so the player doesn't know they are being judged on a moral scale. If the player was making morality choices throughout the game without being told which options are good or bad, their actual moral alignment would come to light, and the game would make people think about the decisions they made. But since this game tells you immediately the good and evil options, people will choose what the game tells them is good or bad rather than what they actually believe, this morality system reveals nothing about the player, and has little bearing on the direction the story actually goes. People's true moral standing comes most to light when morality isn't in their thoughts at all. Since the morality system doesn't make me question my moral alignment, or have any serious consequences story wise, why should I care about making these decisions? I make decisions in the real world because I am concerned with their consequences. This game gets a lot of recognition for its charm, I'd credit the game's tone. While the story, characters and setting are not exactly super compelling, especially on RPG standards, the tone is handled quite well. The tone of this game lends Fable a pretty memorable atmosphere. The most prominent example of the game's use of tone is right from the beginning when a light hearted intro is suddenly cast aside by a quite jarring, uncomfortable and expectation flipping tonal shift as tragedy strikes the main character. This intro is a nice kick-off to the game's plot, and gets the player ready to start the game. Unfortunately charm alone can't hold up a game. I feel Fable, while not as offensively simplistic as its sequels, is still too lacking in sophistication on a gameplay standpoint for me to consider it a solid action RPG, and I cannot recommend it to anyone.Show moreShow less
Before Peter Molyneux lost his marbles.Show moreShow less
It's taken me about 8 years to get around to it, but I've finally mustered up the desire to beat Fable: The Lost Chapters - and it's taken me around 10 years to beat EITHER version of Fable. It was my first (quasi-)RPG on my first game console; so yes, I do have quite a few fond memories of this game in my youth. Does that mean that this game gets a rose-tinted reccomendation, free from the burden of actual critique? Far from it. In terms of tone and presentation, Fable: The Lost Chapters is unique. It's one of the few western fantasy settings in a video game I can think of that doesn't take much influence from Tolken: while some of the more tropey fantasy creatures such as Trolls and Nymphs are present, there are quite a few original creations, too. The artstyle and general world design echoes more traditional fantasy, giving the impression that one is, yes, in a fable. Top that off with tounge-in-cheek writing, a fantastic soundtrack by Russel Shaw, and vocal talent that is evidently from creator company Lionhead Studio's home town of Guildford, England, and Fable feels extremely fresh more than 10 years later. However, the mirror-sheen production values can't hide a game that is, for lack of a better word, pretentious. Every mechanic, encounter, and story element is played up to be grandiose and epic in scale, but after the first few hours, the game clearly is clearly struggling to swim to the deep end of the pool. The game's most notable feature, the morality system, is represented by "good boy" and "bad boy" scale (note: may not actually be what they are called in-game), and the extent of how much the game changes boils down to horns or a halo on your characters head, and wether or not townsfolk run away screaming or endlessly clap their hands above their hands yelling "AAAAAAAAYYYYYYYYYYYYY" (no, seriously). Most good boy points are aquired by saving people from attackers; most bad boy points are acquired by killing every non-combatant in sight. Even during major, story-influencing events, the choices are presented to you in a yes-or-no question asked by the game; the only remnants of what you did afterwards are an entry in your character's journal and villagers straight up telling you exactly what you did a few quests ago. The system is so arbitrary and easily-manipulated that you can go from villian to hero in a couple binary choices' time. Worried about a hard choice? Don't worry, the game will compansate you equally either way, so even if you choose not to do something that would be rewarding, you'll still get an alternative item or money for participating. The combat and leveling don't leave much room for role-playing. You can level up your hero's abilities ad infinitum; sure, you'll specialize at first, but what will you do when you've leveled up your specialities' abilties nearly all the way and have spare expirience to spend on less-leveled abilites? As a result, the game's combat becomes all too easy and boring very quickly, and never compensates for your higher level. The game at least tracks how you play, so it gives you a nice illusion of having your own playstyle by giving you a title based on magic, bow, and sword use. By the game's end, your character will end up the same mary-sue every playthrough save for how many good or bad boy points you've earned and what clothing from the game's extremely limited wardrobe you've chosen to adorn your character with. And the rest of the game is just fluff. You can get married! Except there is very little reason to unless you want to get underpowered weapons gifted to you from time to time. Prices vary between shops, so you can be a buisnessman and buy low and sell high! Except that the price range doesn't change all that much, and by the time you're buying and selling really expensive items you'll be rolling in too much dough for it to matter. You can buy houses and shops and rent them out! Except you make tons more money for completing quests anyway, and you don't have to go out of you way to pick up your reward that way. Maybie my nostalgia goggles are broken, but even after understanding that Fable: The Lost Chapters didn't live up to the hype all those years ago, it still managed to dissapoint me. The whole game felt like it was one big lie that someone was trying desperately to show that it was true. Given the precendence of Lionhead Studios and it's rather hyperbole-prone founder, I guess I shouldn't be too suprised. Well played, Peter.Show moreShow less
Fable TLC is an amazing game. I remember playing it for the first time years ago and I still play it on occasion. The gameplay is fun and basically everything about it is pretty awesome. I guess it would have been better if they had added different difficulties, but it's still a great game regardless. This is my first review, so I apoligize if it's not too well written. I strongly suggest trying out this game sometime.Show moreShow less
I don't recommend this over Fable Anniversary It's basically the two games in one. It actually has a option to switch between the game original game graphics and the newer more polished remaster. Theres no real difference in combat everything works the same in both versions. Theres achievements and dlc with custom armour, weapons and most likely less bugs. It's moddable. and speaking for myself I've had no known issues running it on a newer PC. If you truely can ignore that price tag. Then fable anniversary is a much better version of game.Show moreShow less
I was stuck in Havana, Cuba for 2 weeks. That city (and country) is a cesspool. I was starving, sick, tired, and angry. I was also cut off from electronic civilization. No email. No internet. No phones. No nothing. It so happened that I had this game installed on my laptop and was able to play it in offline mode. Accordingly, the hours I played this game were not clocked on my profile, but believe me...THIS GAME IS AMAZING. It is older, but it maintains it's classic status. For 2 weeks straight, the only pleasure I found in life was playing this game and roof drinking. Do yourself a favor and buy this game. Now.Show moreShow less
This is the better version of Fable. The controls in the Anniversary edition fight you every step of the way and the graphics/gameplay they call remastered are done so in ways that aren't true to the original and take away from what made the original so good. Unfortunately this version does not keep all your save files. You may manually save three times during play and then close the game, but when reloading it only one of the older save files will be there. Even the auto-save is unreliable. You'll potentially lose hours of progress because of this.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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