

FAITH: The Unholy Trinity
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About FAITH: The Unholy Trinity
In FAITH: The Unholy Trinity, you explore unsettling places as a young priest, use a crucifix to perform exorcisms, and face demons and possessed cultists. This pixel-horror story spans three chapters, pairing classic 8-bit visuals with an atmosphere inspired by the 1980s “Satanic Panic.” Steam players rate it 95% across 8,160 reviews.
Credits
Lowest recorded in 36 months
$1.442026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
Show 1 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Spanish-Latin America | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Play options
The Steam PC version supports single-player, Steam Cloud, achievements, and full controller support.
Language support
Listed interface languages are English, German, French, and Italian; each has full audio and subtitles.
03Frequently asked questions
Are all three chapters included?
Yes. The story spans FAITH, Chapter II, and Chapter III.
Are there different endings?
Yes. The description mentions multiple endings, including secret endings.
How does the priest fight back?
You use a holy crucifix to perform exorcisms and face possessed cultists.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
wendigoon said to play itShow moreShow less
I feel like I must be missing something with this game. I really love horror games and the retro style intrigued and excited me. It was in my steam wishlist for over a year. Super excited when this came out today. I bought it first thing after work. It feels..underwhelming. Maybe that's my unrealistic expectations? It's not an expensive game and it's meant to emulate older art styles. So maybe that's just the charm is the retro, unpolished, creepy pace. But it didn't work for me at all, and I'm super bummed about that because almost all the other reviews seem to be positive. Maybe the game gets better in the other chapters? Maybe the different modes are what drives it? Maybe I'm missing the point? I'm not sure, but it was so underwhelming/annoying in the first chapter I'm just going to get a refund. Take my review with a grain of salt, I only played about an hour and completed the first chapter, but it didn't hook me at all. You progress by finding notes so the story telling doesn't feel very immersive in that regard - it's being told, not shown. Your character is also super slow, which I'm sure it meant to make you take your time but it just ends up dragging going from one screen to another, since interactions only reward you with notes to read. Threats are more annoying than challenging. They pop up randomly and break immersion.. You have to be at a perfect angle to items/enemies with your interact button - so if something is coming at you diagonally it can be weird to angle your character right. The hit boxes seem super weird (there were times I was clearly out of the path of the boss but it still killed me - other times I was closer and it didn't), and deaths and the ambiance of being slow don't feel spooky. It feels annoying and repetitive. Again, it took me 1 hour to beat chapter 1 and that was with dying two dozen times on the final boss. I wish I could like or recommend this game. Maybe I'm just not the target demographic or I'm missing the point/feel of an older game - since a lot of the reviews are very positive and people seem to really love it! Either way, unless you're wanting the solid feel of playing a really old, unpolished game with older graphics and creep factor, this might not be for you. I wouldn't recommend it to someone unless they were feeling nostalgic for older styles of gameplay.Show moreShow less
add sexShow moreShow less
I feel kinda bad giving this game a negative review, but the amount of frustration I had while playing this genuinely warrants it. The truth is, this game is honestly really cool, it's got a super cool aesthetic and can be really scary at times. But in terms of gameplay? The gameplay is certainly demonic, I can't remember the last time a game gave me this much grief. The first chapter didn't give me too much grief, a bit of a difficulty using the cross, chapter 2 is kinda when I started becoming more frustrated with the introduction of new mechanics/challenges, namely the parts where you're plunged in darkness and have limited visibility. And then there's chapter 3, where I basically got so frustrated with how cryptic the goals are and how irritating the combat is, the game stopped being scary at that point, and I just wanted to beat it and never play it again. Alot of the boss fights in Chapters 2 & 3 were a huge source of frustration, alot of them feel very RNG dependant, the final boss of Chapter 2 was enraging to get the good ending on, because the other priest you're supposed to protect apparently has no self-preservation and often walked right into the demon we were fighting, locking me out of the good ending until I tried the fight again or my personal favourite the first stage of the final boss of Chapter 3, which knocks you over and gives you a "chance" to crawl to your crucifix and save yourself, except a majority of the time, my cross would spawn BEHIND the boss as he is now charging towards, and the game just gave me the middle finger and said "better luck next time champ" The combat genuinely feels like the one thing that ruins this for me. I get that story is front and centre here, and that you're not exactly supposed to feel comfortable or confident warding off demons, but there's a difference between tense combat, and combat that feels awful. Enemies ALWAYS seem to approach from angles, which means you have to manoeuvre your slow character to be facing them, or just flail around and hope your crucifix's AOE manages to hit them. This is made even worse in the aforementioned dark areas, the cone of light is usually so small that enemies are completely impossible to see coming unless you manage to lure them out of your blindspots. When you're stuck dying over and over because a demon did that stupid waving pattern attack & there's no way to run or quickly evade attacks, scenes quickly lose their horror when you're forced to see them over, and over, AND OVER. AND OVER. I'm still kinda glad I finally got to experience the story for myself, but even buying this during a sale just, really still leaves kind of a sour taste in my mouth, I wanted to enjoy this game COMPLETELY, I really did. But I had such a bad time to the point where I feel the need to leave a review that reflects my experience.Show moreShow less
✞MORTIS✞Show moreShow less
I'm surprised how overrated FAITH is. Aesthetically game is amazing, it reminded me of Atari 2600 with its sounds and simplicity. But the main problem is gameplay. FAITH is just not fun to play. It's a walking simulator with some badly designed boss fights. Your character moves with a speed of a minute arrow and dies after one hit. Checkpoints placed without any logic sence and cutscenes are unskippable. Most of the times game will not tell you what you need to do or how to fight the enemy, so be ready for a lot of cheap and unpredicted deaths. Overall it's the worst game published by New Blood by far. Can't recommend this huge dissapointment to anybody.Show moreShow less
had to refund too scaryShow moreShow less
I've been waiting for this game to come out for a long time. I played Chapter I back when it was just a free demo - liked the overall vibe and style so I had a good feeling about the finished product. Boy, was I wrong. The artstyle and presentation are probably the only positive things about Faith. The atmosphere is great, the simplistic graphics work very well, the low fidelity sound design does the job nicely... And that's about it. Everything else about this game is pure gaming misery. First of all, there's no running. Why? I guess everyone loves slowly strolling through large environments, especially when you have to pull off dodges against enemies that insta-kill you! Who would want to RUN AS FAST AS POSSIBLE when there are disfigured monsters chasing you, anyway? Not our protagonist, that's for sure. Second: the controls are some of the worst I've ever seen. In Faith you have to use your crucifix to fight enemies off. It's simple enough: you face the direction of a monster and press the spacebar. There's only one tiny little problem: the responsiveness of key presses is abysmal. You cannot rotate when your crucifix is up, so to change direction you have to lower it. That would be acceptable... except that it's not enough to just press a key and then spacebar. You have to master the timing of key presses because if you're too quick then the character won't rotate. You have to be fast to counter enemies but at the same time slow enough so that your key presses register... this is just awful. I'm sure somebody will say that this is intentional to emulate old games or something. I say it's a stupid counter argument and there's no excuse to design games like that. I don't want to wrestle with controls - that's never fun. The next big issue I have with Faith is that encounters are pure trial and error. Because of the unresponsive controls and inability to run there will be moments where you'll get instantly killed without prior knowledge of the enemy behaviour. It doesn't matter how quick your reactions are because the monster might just dash right into you without warning and unless you know that it can do it at that particular moment in the fight then you have completely no way of dodging it. Next: the game is inconsistent. You can fight off enemies with a crucifix... except when you can't. Sometimes you have to dodge. How do you know when? It's simple: you don't. You have to die and learn it via trial and error. Sometimes the same enemy will switch between being vulnerable to crucifix and being invincible back and forth and often there's not enough time to notice. The game is not even remotely interested in making sure you can beat monsters on the first attempt. You have to die repeatedly to figure out how to fight them. I don't know about anyone else but personally I'm not interested in playing games that treat me like garbage at every corner. If you're a masochist then I guess that's the entertainment that will be fun for you. I'm not a masochist. Finally, the game only has autosaves, ONE save slot and no way of reloading an earlier save. Brilliant. Who would want to have an option to reload after accidentally crossing a point of no return? Oh, and did I hear "unskippable cutscenes"? Yeah, Faith has them too! It's a gift that keeps on giving. So those are the first two Chapters. The last hope for redemption was Chapter III which for some reason took 10x longer to make than both previous ones. How did it do? Well, at the beginning it was not so bad. Lots of really, REALLY tedious walking but less trial and error fights. Once again: great atmosphere, intriguing presentation. How naive I was. I won't even go into details because there's really not point - it's the same crap. The straw that broke the camel's back was when I encountered a puzzle with chairs. It took me a minute to understand what I was supposed to do and then I thought to myself: "Oh! Finally something neat! Alrighty then, let's figure it out!". For once, FOR ONCE there was something that I found legitimately exciting... So what did the game do? It rushed me with some impossible to dodge attack that whisked me away to a completely different place. I failed because apparently I was supposed to solve it quicker or something and that's it, I can't try again BECAUSE THERE'S ONLY ONE SAVE SLOT THAT JUST GOT OVERWRITTEN! Fantastic. Oh, no problem. Just play THE ENTIRE CHAPTER again, buddy! And hope that next time you can solve it before that game decides that the time has run out. Because everyone loves interesting puzzles with a freaking time limit... I saved the best for last. At the start of what I assume is the final sequence the game gives you an autosave BEFORE A 30 SECOND UNSKIPPABLE DIALOG. So every time you die from an insta-kill attack you have to listen to that crap over and over again. That was the point where I quit. I have better things to do with my time than to go through this. This is objectively bad. Faith is a prime example of something that should have been a fantastic experience but got marred and ruined by horrible design decisions. How did this happen? And how does this game have 97% positive reviews? Are people playing a different version of the game that doesn't suck or are they just insane? I wish you could just skip all the trial and error crap and play purely for the atmosphere and story. Because THOSE elements are actually good. But the gameplay is so agonizingly frustrating that in the end I couldn't even finish the damn thing. Is this really what people like these days? Trial and error, unresponsive controls, unskippable cutscenes? Evidently I'm missing something because I wouldn't recommend this to anyone even if I had a gun pressed to my face. Unless you like to suffer, that is. The funny thing is that every single one of my problems with this game is really easy to fix: 1. Give me a mode where I don't die from one hit. 2. Give me a run button. 3. Fix the damn controls. 4. Give me proper quicksave or at least a list of autosaves. 5. Let me skip cutscenes and dialogs. Boom, fixed. Even stuff like missable content would be more bearable with those changes because I wouldn't mind replaying the game if the combat was not an abysmal trial and error fest. Keep your "one hit kills you" garbage as a Hard Mode or something. I don't care about challenge, especially in a game where combat is not skill based. I'll say this again: the best things about Faith are the atmosphere, presentation, artstyle, story. Making the combat this annoying and frustrating only undermines what could have been a great experience. The only hope is an update with a more reasonable difficulty mode. --------------------------- RATING: I WANT TO LOVE IT BUT CAN'T (in the current state) Great atmosphere hindered by trial and error gameplay. ---------------------------Show moreShow less
no one will see this so ill write that i like big oily femboysShow moreShow less
I wouldn't have bought this game if I knew that Anneliese Michel's torture and dying screams were used in so many parts of the game.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.