

Fallout 76
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Fallout 76
In Fallout 76, emerge from Vault 76 into post-nuclear Appalachia to explore, follow quests, build a C.A.M.P. and face the wasteland’s threats. You can travel solo or with friends through an open-world multiplayer adventure, shape a character with the S.P.E.C.I.A.L. system, and trade with other survivors. The Steam PC version also features seasonal challenges and customizable Fallout Worlds. Steam player reviews are 74% positive from 78,677 reviews. Interface languages include English, French, German, Italian, Japanese, Polish, Portuguese, Russian, Simplified Chinese, Spanish, and Traditional Chinese. The Steam PC version supports single-player, multiplayer and co-op. The Steam PC version has full controller support.
Credits
Lowest recorded in 36 months
$0.002023-08-12 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play solo or together
The Steam PC version lists single-player, multiplayer and co-op. Its open-world adventure can be explored alone or with friends.
Interface languages
The Steam PC interface includes English, French, German, Italian, Japanese, Polish, Portuguese, Russian, Simplified Chinese, Spanish and Traditional Chinese. Full audio is available in English, French, German, Italian, Japanese and Spanish; subtitles are listed in all eleven.
Controller support
The Steam PC version lists full controller support.
03Frequently asked questions
Where does Fallout 76 take place?
The story begins after you leave Vault 76 and explores Appalachia, with six distinct regions in West Virginia.
What can I build in Fallout 76?
You can place a C.A.M.P. to build and craft, and use it for shelter, supplies and safety. You can also set up a shop to trade with other survivors.
What are Fallout Worlds?
Fallout Worlds is a set of features for playing customized adventures in Appalachia.
What are Infestations?
Infestations are events in the free update where tough enemies occupy familiar places across Appalachia; clearing them can reward 4-Star Legendary weapons and armor mods.
“Fallout's wasteland reborn as a live-service world you build and grind with friends; the map holds up, the combat and story foundation don't”
Our Verdict
One game, two lives: from the 2018 disaster to today's slow-burn survivor
To place Fallout 76 fairly you have to grant its two very different lives. At launch in 2018 it was one of the hardest falls Bethesda Game Studios has ever taken: a 52 on Metacritic, a 54 top-critic average on OpenCritic, a recommendation rate down at 9%, a 5 from IGN, a 4 from GameSpot, a flat "Avoid" from Eurogamer. Those numbers are a fair historical record and not one of them wronged it — a wasteland with no living NPCs and a wretched technical state genuinely did not deserve the Fallout name back then, and it took that beating squarely.
But it refused to simply die.
On the strength of years of unbroken free updates after Wastelanders, plus a 2024 television series that hauled the entire Fallout brand back to the center of the cultural stage, Fallout 76's lifetime player count crossed twenty million in 2024, single-day logins briefly punched past a million, and it set a concurrency high a full six years after release. The arc it walked is almost identical to No Man's Sky's redemption: savaged at launch, then bled back to health over a long, patient run. Which is why the least fair thing you can do in judging it today is take only one end of that arc — you cannot wipe out what it actually is now with the old reviews, and you cannot launder the very real launch wreckage with the long-tail recovery. Both lives count.
Who should buy it, who should absolutely not: decide which wasteland you want first
So in 2026, who is this actually for? If what you want is to roam the wasteland online with a few friends, raise a house of your own out on the map, and slowly grind gear into a build you like, and you were never that fussed about narrative depth in the first place — then Fallout 76 genuinely has a lot of pleasure to give you now. Its map design, its base-building and its long-haul operation all stand up steadily enough to live inside for a long while.

If, on the other hand, you came for the Fallout name itself — for interlocking branching choices, a dense single-player RPG, a modding scene without fences — then I would honestly urge you to think it through first. Its most direct rival is its own sibling, Fallout 4: on the heft of solo storytelling, the weight of moral choice, that near-bottomless Nexus mod mine, Fallout 4 wins across the board. The one thing Fallout 76 holds that genuinely cannot be replaced is that it remade the entire Fallout wasteland into a living service world you can co-inhabit, build in and keep running for years — and that step is the only one of its kind in the series, the one thing Fallout 4 can never hand you. It is not the best Fallout. It is the only wasteland you can move into with a friend and make a life in. Work that out first, then decide whether to step inside, and you will not come away disappointed — the game has finally become honest about what it is, and the only mistake left to make is expecting it to be something else.
Latest news about Fallout 76
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I will eat 1 tablespoon of MAYONNAISE for every like this review gets.Show moreShow less
This game shows everything wrong with Bethesda. Everything. I played this game on the Bethesda launcher so i got it on steam for free and by god i'm happy i only paid a few bucks for this game back then. This game is a Multiplayer Mod forced into Fallout 4. 90% of the assets in this game are from Fallout 4. Maybe even more. The rocks, the weapons, the haircuts, the trees, most buildings, the clothes, the noses, and everything else. Wanna see something new? You can pay for it in the ingame shop. The only ♥♥♥♥♥♥♥ reason why this game is Mulitplayer is the players' urge for individuality. You wanna look cool or at least a little bit different than every other NPC or Player? Pay for it. This is the only reason! Bethesda KNOWS that every armor or free shirt in this game looks so horrible, boring and so blurry, that the player feels forced to pay for a better texture if he does not want to look like a piece of low resolution texture. Speaking of low resolution texture. This game looks bad. I doesnt even come close to those screenshots. I dont know what kind of filters Bthesda was using, but snapchat could take a few notes here. Low res and blurry textures, horrible render distance, shadows that look like a 100 year old chessboard and facial animation from a nightmare. Yay, NPCs are back, but those facial animations. They look weird. There are no natural motions. Everything gets pushed and stretched. For example if someone raises their eyebrows. They dont move up, there is a small anchorpoint that gets pulled up, everything else of that eyebrows stays in its position. Same goes for the mouth and eyes. Weird. The AI sucks. Sometimes it sees you miles away, sometimes it doesnt see you when you are standing directly infront of it. Sometimes it doesnt move. Sometimes it just runs away. But one thing is always the same: The fights are never fun. The combat system. Its just old man. It was already horrible when New Vegas or Fallout 3 was released. It was old when Fallout 4 launched and it is still old today. The UI / Pip-Boy. Ouh man. Its a nightmare. AND. IT. WAS. NEVER. DONE. WITH. MULTIPLAYER. IN. MIND. The pipboy was always a horrible hud. We all know it. But it was immersive and not that bad because the game paused when you opened the HUD. Now Fallout 76 is real time. No more game pauses. Good luck finding your way through the worst UI ever while the enemy still shoots at you. This game was done because bethesda wants to cash in. Good night Fallout. Oh by the way. The ingame shop? Dont like the gameplay loop of collecting junk, repairing your ammo and crafting your food? Buy it. Buy repair kits, buy junk collecting robots and buy refrigerators. YAY!Show moreShow less
Amazon Prime Gaming is giving it for free, go get it! 04/April/2024Show moreShow less
I really enjoyed this game until I get to the point when my inventory/stash limit intruded between me and fun. So, you're tied with a limited stash in terms of economy "balance". BUT, for a monthly fee, they're ready to forget about this principle and provide you with an unlimited junk stash. Otherwise, you're required to heavily manage your inventory instead of having fun. It's a "freemium" model in a paid game. Dudes. they're exceeding EA in a pure anti-consumer methods. Edit > When you get to the end-game content (which is non-existent), you'll be locked with the same activity as when you were at the beginning (excluding completed quests). Edit >> New update with seasons is actually a big downgrade compared to Wastelanders. Because they didn't add any new content to play, just a remake of daily challenges & group exp/stat bonus (while there's still no in-game chat). Seems like Wastelanders was their biggest and only attempt to make the game matching to Fallout series. Edit >>> After 2 years since the review they decided to make a "generic dev response" without even touching the surface. And the game didn't get any better either.Show moreShow less
I Hated the Whole Idea of Fallout 76 I've been a Fallout fan for a long time. I played the original games when they first came out. I enjoyed Fallout 3 and 4. I was extremely upset when Bethesda announced Fallout 76 was going to be multiplayer. I hated the idea that there would be no NPCs. I hated the idea that a series I had always enjoyed as a solo experience was going to have other players thrown into the mix. So I sat on the side-lines for the past year and half, resigned to the idea that this would be the first Fallout in a long time that I wouldn't play or experience. Then I heard they would be introducing living NPCs and guests into the game with the Wastelanders update. So I finally gave in and decided I would try it. I went into Fallout 76 very reluctantly, with low expectations. But as you can see, this is a positive recommendation, and here is why: Positives 1. You truly can have a SOLO experience. The map is about 4 times larger than the map in Fallout 4, and there are only 24 players allowed per world. Some of those people are partnered up, some are just running vendor stores. It all adds up to the fact that I can go 30 minutes to an hour without encountering another player, and by "encounter' I mean I see them run by in the distance, or hear a gun fight in a building down the street. 2. The level of voice acting and writing in Fallout 76 is vastly superior to Fallout 4. This surprised me the most. I expected the same level of writing and quality I had experienced in Fallout 4 (which I thought was pretty good). But Fallout 76's audio tapes and console text are on another level. I'm guessing the lack of NPCs when the game launched forced them to up their game in this department, and they really, really did. 3. Much more care seems have been taken with the environments in Fallout 76 than Fallout 4. They have a level of detail and thought put into them such that every place feels real and lived in, in a way that only the most important locations in Fallout 4 did. Again, I'm guessing the lack of NPCs on launch was partially responsible for this too - every building had to tell its own story through context and setting. Really, this a level of environmental design we haven't seen since Fallout: New Vegas. 4. The leveling up and progression system is a lot of fun. By having all your SPECIAL stats start at 1, you get a true sense of progression and you really do feel significantly more of a difference after a level up than you did in Fallout 4. The Perk Card system feels fresh, and scratches the itch of having to make important choices, but also allowing you to swap perks out as you desire for different situations. I thought this would make a Fallout 76 character feel more generic than a Fallout 4 character, but instead it is the opposite. The semi-random nature of the Perk Cards has encouraged me to try out and enjoy playstyles I ignored in other Fallout games. 5. It turns out having other players in the post-apocalypse can be fun and not detract from the feeling of the end times. Even though I am a solo player and hated the idea of a multiplayer Fallout, in practice, it has been pretty interesting. About 2 hours into my time in Fallout 76, another player tried to rob me. I was immediately annoyed at having my solo experience interrupted, but then realized the other player was robbing me in character. After a brief exchange (all emotes on my side), they ran off, and I realized that functionally, the encounter was no different than if a scripted, voiced NPC bandit had tried to rob me in Fallout 4, except BETTER, because this one was powered by a human who adapted on the fly to how I was responding. And seeing what other players build as far as camps and vendor stores is amazing. I always built elaborate settlements in Fallout 4, and I can do the same in Fallout 76, except now, I realize, other people can see and appreciate my efforts. Negatives 1. The Atom Shop. I don't like it on principle, but most of what it sells IS cosmetic only, and even though Bethesda sells Atom points (the currency the store uses) they also give away Atom points like crazy in the game. With normal playtime, I think most people will earn enough Atoms to buy 2 or 3 things a month from the Atom Shop, and there isn't a huge amount there anyway. 2. There are bugs. All the ones I've encountered have been minor, but they are there. Occassionally enemies will just freeze in middair, or their AI will not recognize you or react until far too late. But none of these have been bad enough to ruin my enjoyment. 3. The lack of paused time is a double-edged sword. On the one hand, I really miss being able to slow down or freeze time with VATS, to study a situation or react. But the VATS system in Fallout 76 is a surpisingly good substitute. I also simultaneously hate and like that time no longer freezes when I am on my Pipboy, or reading a note, or building my camp. It adds real tension and drama to the game and makes reading notes in a bombed out building crawling with enemies feel appropriately stressful, but it also means I am sometimes skimming the text because I am afraid a ghoul is running up behind me. Final Verdict If, like myself, you are a longtime Fallout fan who was on the fence or even hated the idea of this game - I say give it a chance. It is much more of the Fallout you already love, with new lore, new creatures, and new locations, all of it done to an even better degree than Fallout 4.Show moreShow less
This is a great game. But I'm giving it a negative review for one reason: Not because it was a hot mess on release and it took Bethesda a year and a half to fix it with the Wastelanders update. Not because Bethesda insisted on only selling it for their own launcher in order to make as much money as possible (the Steam Store takes a cut). Not because of the Atomic Store, in which you can buy insanely overpriced cosmetics through micro-transactions (in a $40 game, yeah..) Not even because the Atomic Store also offers Repair and Scrap kits (i.e. NOT cosmetics) despite Pete Hines repeatedly promising players that the micro-transactions would be limited to cosmetic items. But because since release players have been requesting unlimited stash space for junk, and Bethesda have ignored this for more than a year only to offer a monthly subscription allowing you to pay $15 dollars a month for unlimited junk space. Since release the excuse for not giving players unlimited stash space for junk has been that it was not technically possible, that it would crash servers. Fallout 1st proves that that was bullsh*t. EDIT (~60h): I see a lot of people in the comments misunderstand the review. I'm not asking for unlimited stash space. I'm only asking for unlimited junk storage. EDIT 2 (~65h): I have subscribed to Fallout 1st. Let's see if this changes my perception of things. EDIT 3 (~120h): My perception of things has not changed a bit after 50+ hours with Fallout 1st. The scrap box should be free. Maybe even the tent (which serves as an extra camp with a stash and a scrap box, so you always can unload your items if you get overencumbered while exploring). The fact that I could not enjoy the game after 60 hours without Fallout 1st is bad. Really bad. No game should be like this.Show moreShow less
PROTIP : 1- If you have low FPS like I used to have, you can disable VSYNC. You need to edit a config file in your fallout 76 folder. I went from 30fps to 90 to 130fps. Step by Step: EDIT : Some people cannot move after turning VSYNC, you will want to limit your FPS to 120fps. I am not sure if 120 is the sweet spot, I don't have this problem so you might want to look into it or test. ------------------------------------------------------------------ 1.) go to C:\Users\YOURNAMEHERE\Documents\My Games\Fallout 76 2.) open the Fallout76Prefs.ini file 3.) Search the ini-file for the word "interval" 4.) set "iPresentInterval=1" to "iPresentInterval=0" (1 = vsync on ; 0 = vsync off) 5.) have fun! ------------------------------------------------------------------ 2- Always look at the bottom of your screen for the options you have. Use Q to filter, by weight is ideal when you clean inventory 3- You can inspect, and then rename any gear. I like to rename my favorite weapons something like *5MM GATLING. The * so it is always on the top of the list, and 5MM is the ammo type so I always know what to pick up and carry. You can also rename your armour *CHEST so it's always top of your list, and so on. 4- If you like achievements, which gives you ATOMS (ingame premium currency), find, buy or craft a camera, change its name to *CAMERA, put in your quick wheel, and take pictures of all type of creatures, players etc. Eventually when you start looking at achievements, you'll be happy you pictures a few of them already. No need to save the pictures for it to count. 5- Achievements for PHOTOMODE, different than taking a picture with the camera). Bring map, press CAPS LOCK (look at your options at the bottom of your map). There's a few achievements related to that, and photo taken thru this mod will change your loading screen! It's fun. 6- There's events represented by a yellow hexagon, and there's public events, which are the same yellow hexagons, with a "!" to differentiate it. Those public events give treasury notes, that you trade for gold, that you trade for unique plans. It would be smart to farm them early on, so you have a nice stack of exclusive currency to start with when you start end game. You will want to google when you can trade those treasury notes and gold, but you need to progress main story first. REVIEW It is very similar to fallout 4, with an online component. You can play the story which has so highs and lows, but even tho you have dialogue choices, at the end of the day it doesn't make a lot of difference. Some people will do the quests and be done. The true endgame is collecting all plans, which you use for crafting weapons, armour, clothes, and mods for all I just enumerated. A big part of the game is building your camp. It can be basic if you just want a functional camp, and can be quite elaborated if you have imagination. In your camp you can have vendors, which you can put nearly all of the thing you find and craft up to sale. A lot of players are actively shopping. I like to put my already known plans to sell for very cheap, so new players can spend just little caps (ingame money) to get many plans of any kind. The game wants you to join public team, max of 4 players, because it gives you bonus. Don't be afraid if you want to play alone, most people do their own things when in a party. It is just for the extra caps and perks. The community is one of the nicest I ever seen in my gaming career (over 30 years). If you talk ingame, and you are new and or nice, veterans will go out of their ways to give you some stimpacks or basic materials to help you out.Show moreShow less
"Fallout 76 is a very good Fallout 4 mod with AAA price tag, a premium currency and a premium subscription." -me First off, I've played a while on the Bethesda launcher. F76 is not a game but an experiment which Bethesda made to find out how much they can ♥♥♥♥ over people while doing as little work as possible. They covered the utter bland and ♥♥♥♥ state of the game by saying that "it is always evolving" and that "we will see what players like and make the game with that in mind" which they could've done by simply doing a survey but I guess that would take more work than making this "game". This dead horse has been beaten countless times so long story short this game is worth trying but find it somewhere dirt cheap, it really doesn't deserve 40€ price tag, in fact it should be free to play with the game being ♥♥♥♥♥♥♥♥♥♥♥ with microtransactions. P.S. Since a review should reflect the current state of the game, I'll just add that after I talked to one of the new NPC's he teleported few meters away into a lake after which he just disappeared so yeah P.P.S. there is a lot of confusion going around saying how I've only played .4 so I'll say it again... I'VE ALREADY PLAYED MY FAIR SHARE ON THE BETHESDA LAUNCHER, YOU GOT IT FREE ON STEAM IF YOU HAVE YOUR ACC LINKED! I WOULDN'T GIVE ANY MORE MONEY FOR THIS GAME EVERShow moreShow less
My friend who I play CS:GO with said if I post a review on this game and it gets 100 likes and 10 Awards that he will buy me a RTX 3060 and 2 Kilos of canned ham . So I'm just gonna leave this here. Help a brothaShow moreShow less
Here's a tale for the 21st century. Bethesda launches a game called Fallout 76, forces you to play it through their crappy launcher during the era of mindless corporate zeal for advertising in-house IPs to a captive audience Bethesda's crap launcher, being useless and annoying, is later abandoned Bethesda tells all those who bought the game that they can no longer use the launcher to play; instead, you have to migrate the game to Steam (where it should have been released in the first place) Bethesda then tells you that, sorry, some of that content you bought for the game? We can't migrate that. So you have to choose: either you get the game (which you bought) for 'free' on Steam, and give up the extra content you paid for, or you repurchase the game on Steam (and give up the content you paid for) After repeated attempts to explain to Bethesda that this is their fault; that they insisted gamers use their launcher, which everyone knew was useless and anti-consumer; after pointing out that they never explained that you might some day have to choose between purchases made for the game and the game itself; and that you're willing to accept the migration if they just refund the purchases they can't carry over, even using in-game currency... you are told, repeatedly, about 7-8 times, the same generic, canned, ape-like, zero-accountability response. Not a response that in any way addresses any point made (especially that *they created this entire situation*), but which simply repeats ad nauseum their drone-like requirement that you give up paid content for the migration to happen. You are pretty convinced that you are not dealing with people, but bots. All attempts to contact higher-ups, the 'thinkers' at Bethesda (i.e. anyone with basic comprehension and customer service skills, like a supervisor) end in failure. The conversation goes nowhere. You are now cooked. You've lost everything you paid for over a few years. They really don't give a crap. This company does not respect its audience. This company does not think ahead. This company does not admit its mistakes. This company does not value Quality. This company continues to charge full price for a 7 year old port of a 10 year old game's system/assets, which even at release in 2015 wasn't great to look at and was prone to crashes and performance issues. But they've got time to linger on the development of a sci-fi game that drains all the fun out of sci-fi, because Todd Howard can't understand the distinction between actually going to the moon as a contemporary human, and running across procedurally generated blandness as a gamer. Now we have to wait 7+ more years for another decent Fallout game. And what's going to happen then? You suck, Bethesda.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.


