
FANTASY LIFE i: The Girl Who Steals Time
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About FANTASY LIFE i: The Girl Who Steals Time
FANTASY LIFE i: The Girl Who Steals Time is a slow-life RPG where you can switch freely among 14 jobs, or “Lives.” Fish, cook, gather and craft materials, reshape an island, and explore a broad fantasy world while uncovering its past and present. Steam PC supports solo play, online multiplayer for up to four players, and local two-player co-op with two controllers. Steam players rate it 91% positive from 11,792 reviews. Steam PC interface languages: Simplified Chinese, Traditional Chinese, English, Japanese, French, Italian, German, Spanish, and Korean.
Credits
Lowest recorded in 36 months
$41.992026-07-15 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | Yes |
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Jobs and island building
The 14 Lives cover gathering, crafting, and combat, and can be changed at any time. Materials also let you restore and reshape the island, place buildings, and decorate a home.
Play together
Steam PC supports multiplayer for up to four players. Local two-player co-op is also described as playable with two controllers without an online connection.
Controller and language support
The Steam PC listing specifies full controller support. Its interface languages are {supportedLanguages}.
03Frequently asked questions
Can I travel between different time periods?
Yes. The story moves between the island as it was 1,000 years ago and its present-day state as you investigate its downfall.
What can I do while exploring?
You can climb ledges, swim across rivers and lakes, and ride mounts while exploring the continent.
Can I customize the island’s terrain?
Yes. You can change the landscape, draw roads and rivers, place houses and objects, and furnish your home.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I bought myself and my partner a copy to coop this together. It took nearly 3 hours to unlock coop, and then we found out that you can only do 30 min over-world sessions together. No story progression and you cannot even change areas. At least not right when you get it. What an utter disappointment. I don't even understand the limited time exploration thing. Why? You can choose to end it early to go back (which you must go back to do anything like invest skill points, btw), so why the timer? In short, this game has bad coop. It could've been good, but the devs decided to implement it in the stupidest way with arbitrary limitations for no good reason. What a major disappointment :(Show moreShow less
the girl who steals time? uh, yeah it must be because every time i launch this game and look at my clock it starts at 10am and suddenly its like 7pmShow moreShow less
Good game, absolutely ruined by the worst multiplayer integration of all time. Why even bother if you disable most of the npcs, don't let you progress your lives, and put a forced 90 minute timer before kicking you back to single player. Wow great, my friend can walk in circles on the dead empty "open world" area then has to leave after stabbing four scorpions to actually level up. Ironically you'll never hit the 90 minute timer because you have to disconnect and reconnect to turn in your quests every five minutes. And it has EAC. And it uses EOS. Even while offline single player. I shouldn't have to pirate a game I already own then disconnect from wifi to fix the framerate, this is pathetic.Show moreShow less
Let's make a necklace this morning! Oh, I need higher Alchemy. Better level it up making these Potions. Oh, the Potions need Sharp Claws. Better head to the dungeon and fight Wolves. Oh, the Wolves are behind a big Mining Node. Better go level my Mining farming Gold Ore. Oh, these Gold Ores are really tough. Better go make a better Pickaxe. Oh, my Blacksmithing is too low to make this Pickaxe. Better make a better Hamer. Oh, the Hammer needs Golden Cloth. Better go level my Tailoring. Wait, why is it dark outside?Show moreShow less
First off, the game is really fun and is very well made. You can tell the developers put a lot of work into it. It honestly just feels like a kids game made for adults. The gameplay is simple and you will constantly be expecting things to be more difficult but find it provides a very fluid experience. A solo experience anyway... For the negative review part. Just gonna say it, I feel tricked. Not just me but the other friends of mine who thought this game had coop in it. It kinda does but its limited to a point that is not fun. The biggest thing that grossed all of us out was the fact that coop sessions are limited to an hour, then you have to set up the session again. Its weird how far coop games have gone and yet people are still doing lame stuff like this. The coop session also disables the story, so no you cant play the the story with your buddy. Youre also limited to specified regions of the large island for the entire session, no traveling allowed. This negative review is to help those thinking this is some new coop game, cause it isnt. Luma Island would be the game id recommend that has similar mechanics with way better coop. From the videos for this game, seeing all of the characters together, made me think they were other people playing together, when in reality they are whats called "Buddies", which are NPC's you meet as you play through the game. These Buddies can travel with you and help you do anything as there is a buddy for every aspect of the game like mining and woodcutting, as well as Buddies for aiding you in combat. It doesn't matter how good the game is, you cant allow developers to get away with crap like this, otherwise its all we're gonna get. Good game, felt lied to. Thanks for reading my rant, I hope it helps someone.Show moreShow less
STEAM DECK WORKS (Give it time) - 60fps maxed settings on Steam Deck OLED w/ HDR Note: Completed campaign leisurely around 50 hours. Still most of the game to complete plus more content and story unlocks. This ACNH RPG mashup includes: NO breakable tools Save anytime in menu + autosave Multiplayer unlocked a few hours in (silly) FUN crafting mini game (I hate mini games) Features unlock over time (like DQB2) No marriage Fast travel via map (eventually) Polish Whimsical & quirky soundtrack NPC party members Only 1 save slot (why?) Your character doesn’t have amnesia Deep loot/equipment system (drops and crafted) Highly rewarding exploration Fans of the original or their other game Snack World will not be disappointed, it’s more of the same but with better QoL and even more features added. This is not a souls-like, don't leave a review saying the game is too easy... yes it is easy and meant to be. I recognize some elements from DQB2, ACNH, Ys VIII, & Zelda and really it’s all good aspects of those games. My GOTY so far. If people can spend $60 on acnh and be happy, this game is an even better value. AC will likely be $80 next installment, play this game and think about that later.Show moreShow less
Updated review after ~50 hours of gameplay and finishing the main storyline. Disclaimer: - I haven't played the original 3DS game, entering this game fresh, I don't compare this game with its predecessor, rather compare it with other similar games I have played. - My original intention when buying this game was to play co-op with 3 other friends of mine. Short conclusions (detailed explanation go below) Multiplayer Terrible experience overall. Overly restricted and provide little fun. I still keep my original conclusion that this is primarily a single player game. Multiplayer is solely intended for hastening grinding purpose and not integrated into the main part of the game. If you - like me - were interested in the game because the trailer make it looks like a fully co-op game and expect to enjoy the game with friends/spouse: do not buy this game. You can't do that. It takes about 30 hours of gameplay for multiplayer to start being "playable", and ~60 hrs for multiplayer to actually become beneficial to play over singleplayer. Multiplayer experience: 3/10 doesn't deliver its promise. Singleplayer A standard game, slightly above average. The best thing it provide is a lot of things to do. The worst part is the lack of "element of surprise", or "fresh air". Almost everything is as expected and predictable. It provide a good cozy - or rather - time-killing experience, but if you're looking to experience a game as "the 4th art form", you're not missing out on anything skipping this game. Singleplayer experience: 7/10 acceptable. After some years the only thing I will remember of this game will be the flood of marketing seeders & bots insulting me in review comments. --- Detailed explanation Multiplayer For the first 30-ish hours of the game, you have to choose either progression or multiplayer, because multiplayer actively freeze progression of all storyline-related things. Even though after recent patches, some of the restrictions were removed and you can do some side-progression in multiplayer, the best you can do is rotating between single & multiplayer play. You can't help feeling that multiplayer play is just pulling your leg. Optimal progression method is still to play single player as fast as possible until you have maxed out all Lives (~60 hours), after that the multiplayer starts to "make sense", because at this point it's purely grinding, and multiplayer does speed up the grinding process. We were a group of friends pre-ordered the game to play at launch, 2 of us got the deluxe version and played earlier than the other guys. After we realized the state of multiplayer, the other 2 refunded the game and are happily playing other things, not even considering to look back. Comparing to what we were playing last month (Don't starve together and Civ 6), this is purely a single player game. Singleplayer As a singleplayer experience, the game is a good time-killer. It has quite a lot of things to do, and it also force you to rotate among doing all the things it provide for an optimal growth path. But on the other hand, that's all it has. My biggest issue with this game is the lack of "the element of surprise". Every thing is standard, as expected, predictable. Like a 90s era MMORPG, you just grind grind fully know what's ahead. The only pleasant surprise I had is the first time seeing "gathering boss fight", which was quite nice. But after that the game stopped providing new experience. Everything is known. This is why I said you won't miss out on anything skipping this game. 1. Gameplay Despite having 14 classes (called "Life"). The game in truth only have 3 classes: "Combat class", "Gathering class" and "Crafting class". Lives in the same class play almost exactly the same with only cosmetic difference. This is an example of "expected": For games that advertise a wide range of classes/jobs, we are acquainted with the classes being slight variances of each other. So whenever we go into these games, we think "okay, we already know they're all the same class, what surprise can you give us?". Other games try to varies them a bit so at least when you switch job you will wonder "What would be the small difference, can it give a new fresh air?" This game doesn't even try to make any difference. The Lives play exactly the same. As expected, no surprise. Gathering class This is imo the most well-done class of the game. It's quite fun to play. Woodcutting and Mining (exact same game) is quite obviously the first designed Lives, and the mini game tightly fit the theme. You even have some "growth" in rotation usage as you progress the Lives, and "boss fight" was a pleasant surprise to me. Fishing and Farming lives are obviously secondarily designed, basically "Hey woodcutting can I copy your minigame?" "Well yes, but make sure to make some little change so the teacher don't give us both 0" kind of copy. Minigame is 95% copied from woodcutting, with the 5% deviation making the minigame worse to play. Combat class Combat in this game is boring, easy, buggy, likely fit for toddlers. I have never died even once in this game. I can beat bosses double my level right off the start. For everything in this game it's just "pew pew pew, loot, rinse repeat". Fight in the game is buggy, enemies keep on running off ledges, got stuck in rocks, switch to out-of-combat mode and run back regen its health. It happens all the time, not occasionally. The main "difficulty" in a boss fight is that the boss will always stupidly jump around dangerously near a cliff, and you have to constantly aim to knock the boss back into safe zone. Or else the boss will fall down a cliff and exit combat. I kid you not, it really is that stupid. Crafting class All crafting Lives are exactly the same minigame. Zero difference. Exact, same, minigame. At this point the developers don't even want to pretend they're not copying anymore. The worse part is that there are 6 of them you have to level. You have to play it again and again and again to level them. The worst part is that the mini game get easier the higher recipe you craft. The more you play the more repetitive, monotone it gets. World & Building Main world is nice, bright, decent to explore. I really love the aesthetics here. Just running around feels great. It has a 80% similar to some famous games I played, combined into its own package, and they do go together. So this is definitely a good point for the game. The base building is basically a toned-down version of Animal Crossing. In the island/zone building aspect I think Dragon Quest Builder games do much much better than both of these games. But this game version is alright. I hate the housing limit though, I have 40 people right now on my island but the house limit is still 6. The vast majority of my residents are homeless, wandering around in the rain, and I can do nothing to help them. That sucks. The open world zone (Ginormosia something) is a toned-down copy of Zelda breath of the Wilds. There are shrines to solve, and Leafies to find (the Nya-ha-ha dudes from Zelda). But the shrines mini game is a joke. Lack creativity. Just some same repetitive minigame with the same difficulty overall. Playing this open world just make me want to play Zelda again honestly. World looks great and alive though, fun to explore. Story I will not be surprised if it's found out later that this story is AI-written. Each paragraph make sense, but combined together they make absolutely no sense at all. There are so many self-conflicting statement in this story that I strongly doubt that this is written by human. Please don't make the "this is a kid story" excuse. I have kids. I watch kid anime everyday. Please do not insult the wonderful authors making kid stories.Show moreShow less
i waited 11 years for the sequel to my all time favorite 3DS game, my expectations were through the roof and this game absolutely exceeded them. - the slow life RPG aspect of this game is so perfectly done - 14+ lives that are all so fun to master - lots of silly guys 10/10 peak video gaming.Show moreShow less
So, I wish I could have two different reviews here. If you are only wanting to have a mindless time in a single player setting that keeps you busy, this game is absolutely worth your time. This game is not worth it's full price, but there's enough small grindy stuff to do to keep you busy. Which does not help that this game pointlessly has an Easy Anti-Cheat DRM, when it's already been cracked, and cheats are widely available. So why the Not Recommended? This game's online is HORRID. I bought this game specifically to game with a friend, and the limitations are ridiculous. * There's a time limit on everything you do - Once you get dispatched, you're either stuck on a 30 minute, or 60 minute timer. * No NPCs - You can't bring in NPCs to fill out your party if you don't have 4 life people * You can't Co-op story - considering the buddy system, there's no reason not to be able to. The entire game is designed around having a party with you at all times, so there's zero reason not to allow one of the NPC's to be replaced with a living person. * You can't explore the island much - You're limited to just the original starting island and you can't go into the other islands surrounding it. That means at most, everything is limited to lv 25 or lower (minus the Nap Dragon). There's no point in exploring anything, or even being able to come here in co-op since you can't pick up side quests or do anything besides kill enemies that are entirely too low of a level, grind really low grade material, or kill the Nap Dragon (which has a 5 minute respawn timer) 5/26/25 Edit - You can speak to the multiplayer counter to change island destinations. Full complaint over content amount still stands. * Grove - This is literally the only thing that's even worth your time. It's a randomly generated dungeon that you can explore with multiple rooms and loot. You have to farm Grove saplings from Ginormosia, which brings me to... * Ginormosia - This is what really caused me to not recommend this game. This is the open world, exploitable world you can co-op with a friend that's separate from the story mode. This is what I wanted to actually sink my teeth into. In Ginormosia, you have ALOT you can do. You can: - Save merchants and open up shops/safe areas - Find lootable collectibles such as legendary recipes and save leafie NPCs (collectable NPCs like the Koroks in Breath of the Wild) - Find watch towers to open up the map - Do shrine puzzles to unlock extra NPC party members and loot - Complete events to get extra material drops and loot So how much of this can you do in co-op? - You can show your friend where the Legendary Recipes are. - You can do events to build a "Rank gauge" to rank up your zone for higher level mobs. - Open random chests found out in the world. And that's it. You can't unlock zones/watch towers, help them find leafies, unlock merchants, do shrines, or pretty much anything else. I don't know why this game has an online or co-op mode. The only reason to join someone's game is to trade items, and to leech Exp, because you get class experience for being near why your friend mines wood or rocks. Yes, they just released a patch making it so you can at least complete your class quests to promote them, but is that really a positive when you have to end co-op just so you can go increase your rank, then stop all story/game progress just to go smash the same boss mob that you can kill by yourself with ease? I genuinely regret buying this game.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
