Far Cry® 4

Far Cry® 4

Far Cry® 4 combines an open Himalayan world with a fight against Pagan Min’s regime, letting you choose among weapons, a gyrocopter, wingsuit and elephant. The Steam PC version lists solo play and co-op with another player. At $4.49 from Eneba, the purchase mainly comes down to whether this exploration-and-combat mix appeals to you and whether the language options fit. The current price gives you a practical reference for your budget. Check whether Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Czech, Danish, Dutch, Finnish, Japanese, Korean, Polish, Portuguese-Brazil, Russian, Swedish, and Norwegian suits your interface preference; the game costs $29.99 from Eneba on Ubisoft Connect in the Standard edition.

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84%Steam Reviews69.4K reviews80Metacritic/10084OpenCritic/100
Released: Nov 17, 2014
Open World · Action · FPS · Co-op · Multiplayer
Far Cry 4 Uplay Key GLOBAL·Platform:Ubisoft Connect·-85%from~ $4.49Save $25.50 vs SteamBuy now
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·Platform:Ubisoft Connect·~ $29.99-10%~ $26.99Buy now
·Platform:Steam·United States Steam official price~ $29.99Buy now
·Platform:Epic·~ $29.99Buy now
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Far Cry® 4·Platform:Ubisoft Connect·~ $29.99View store
All-time low ~ $2.88across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $2.882026-07Current Low Across Stores~ $4.49Enebavs. Historical Low+56%
~ $9.89~ $17.19~ $24.49~ $31.7925-1026-0126-0426-0726-10~ $2.88

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Far Cry® 4

As Ajay Ghale, fight your way through Kyrat, an open Himalayan world caught in a civil war against Pagan Min. Explore forests and mountains, gather resources and take on enemies with weapons, a gyrocopter, wingsuit or elephant. Steam player rating: 84% from 69,361 reviews. Release date: November 17, 2014. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Czech, Danish, Dutch, Finnish, Japanese, Korean, Polish, Portuguese-Brazil, Russian, Swedish, and Norwegian.

Credits

Composer
Cliff Martinez
Developer
Ubisoft Montreal, Red Storm, Shanghai, Toronto, Kiev
Publisher
Ubisoft

Steam player reviews

84%positiveVery Positive69,361 Steam reviews

Lowest recorded in 36 months

$2.882026-07-13 · GamesPlanet USBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
Traditional ChineseYesYes—
EnglishYesYesYes
Show 15 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYesYes
ItalianYesYesYes
GermanYesYesYes
SpanishYesYesYes
CzechYesYes—
DanishYesYes—
DutchYesYes—
FinnishYesYes—
JapaneseYesYesYes
KoreanYesYes—
PolishYesYes—
Portuguese-BrazilYesYesYes
RussianYesYes—
SwedishYesYes—
NorwegianYesYes—

Steam PC edition data · 2026-10-19

02Before you buy

Solo and co-op

The Steam PC version lists single-player, multiplayer and co-op. The description says a second player can drop in and out during play.

Language and controls

English, German and both Chinese scripts are among the supported languages. German audio and subtitles are listed; controller support is unspecified.

03Frequently asked questions

What is Far Cry® 4 about?

You play Ajay Ghale, drawn into a civil war against Pagan Min in Kyrat. Its open world spans forests and the Himalayan mountains.

Does it support co-op?

Yes. The description says a second player can drop in and out of co-op at any point.

What can you do in the open world?

The description features a gyrocopter, wingsuit, elephants and a varied arsenal. Wildlife also figures in exploration and resource gathering.

8.0
Overall Score
External ratings84%Steam Reviews69.4K reviews80Metacritic/10084OpenCritic/100
Graphics
8.5
Audio
8
Gameplay
9
Story
6
Content
8.5

“An open-world shooter that turns the Himalayas into a vertical battlefield where one outpost plays ten different ways”

Our Verdict

The last game's formula, sharpened to a point

Set it back in its 2014 coordinates and the brief is clear: this was never here to start a revolution, it was here to sharpen the previous game's winning formula to a point. Outposts, towers, the skill tree, skinning to upgrade, brewing syringes — the whole loop survives almost intact, but Kyrat's vertical terrain, the grapple-and-wingsuit mobility, the livelier villain and the deeper systems make the old recipe taste good for another round. It took Best Shooter at that year's Game Awards, the score took the BAFTA for Music, and the series had cleared ten million copies by March 2020 — the fastest, most successful launch the franchise had managed.

A signature Kyrat landmark

It stands on the objective record too: Metacritic 80, an OpenCritic 84 in the 'Mighty' tier, an 87.6 percent critic recommendation, 84 percent positive on Steam. The numbers point to one verdict — a high-craft, freedom-rich, vividly realised open-world shooter where the praise was near-unanimous and the argument lived only in two places: the story, and the question of whether it was new enough. Even the dissenters, GameSpot's seven among them, were arguing about familiarity rather than competence; nobody seriously claimed the thing was poorly built.

Who it is for, and who should walk past

The clearest fit is the player who lives for free-form tactics, stealth and exploration, the one happy to work out their own method and play to a personal style. If the rush of "one outpost, ten ways in" is your thing — if you love climbing and flanking across a vertical mountain country — Kyrat will keep you for a long time. It is an excellent series entry point, too: mature systems, a gentle on-ramp, a fine doorway into the genre. On versions, newcomers are best served by the complete edition with all the DLC folded in; the base game alone carries dozens of hours, Escape from Durgesh Prison earns a look, and Valley of the Yetis you can take or leave.

Free-form stealth and assault

Walk past it, though, if story and protagonist sit at the top of your list — passive, flat Ajay will lose you — or if you have wrung the last game dry and the seize-tower-clear-outpost loop already exhausts you; the freshness drops a notch first. What stays hardest to copy is exactly that: a Himalaya whose vertical terrain becomes a free-form tactical puzzle, one outpost that plays ten ways, a thing rivals still struggle to lift wholesale even now. Time has been kind to it, oddly — while countless open worlds slid into icon-clearing fatigue, Kyrat's solve-it-yourself core held, and it reads as durable rather than dated. The complaint that it cribbed too much from its predecessor has aged into a compliment: it kept the parts that worked and trusted the player to make the rest interesting, which is more than a decade of bloated maps since can claim. Against the flat tropical island of its predecessor, the elevation here and the gravity of Pagan Min won it a place of its own in the series. It is not flawless. It is, all the same, one of the open-world shooters worth playing through with real attention — and one of the few from its era that still rewards the trip up the mountain.

Expand to read the full review

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