

Farming Simulator 19
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.









01About Farming Simulator 19
Build up a farm with agricultural vehicles and tools, grow crops in American and European environments, and care for livestock. Cotton and oat are among the crops, while horses let you explore the open surroundings. Steam player reviews: 94% from 64,713 reviews. Released: November 19, 2018.
Credits
Lowest recorded in 36 months
$3.712026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 15 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Czech | Yes | — | — |
| Dutch | Yes | — | — |
| Hungarian | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Romanian | Yes | — | — |
| Russian | Yes | — | — |
| Turkish | Yes | — | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play modes
The Steam PC version lists single-player, multiplayer and co-op, with online farm development for up to 16 players. Full controller support is listed.
Language
English is among the supported interface languages. The Steam language data also lists Simplified and Traditional Chinese.
03Frequently asked questions
What do you do in the game?
Farm using agricultural vehicles and tools, care for livestock, expand your farm, and ride horses around open areas.
Which animals are included?
The description names pigs, cows, sheep and chickens, and also lets you keep and ride horses.
Can you play together?
Yes. The description says you can develop your farm online with up to 16 players.
“A hardcore farming sandbox that drops hundreds of real machines into your hands and lives on through its mods”
Our Verdict
Middling reviews, lasting sales: a quietly underrated win
Rewind to 2018 and the launch reception was flat. A 73 on Metacritic, a 70 on OpenCritic — "fair" by the industry's own grading, with barely half the critics willing to recommend it. Judge it on those numbers alone and you would file it away with that year's quickly forgotten middle of the pack.

It is the kind of score that ages strangely. A 73 looked unremarkable in 2018 and looks even smaller now beside the year's marquee titles, yet the game it was pinned to is still being played, modded, and recommended years later. Numbers like that capture a launch-week impression; they are poor at capturing a slow burn.
The actual market told the opposite story. Ten days after release, combined digital and retail sales had cleared a million copies and set a new series record; before long it pushed past two million. To this day it holds a 94 percent positive rating across more than sixty thousand Steam reviews.
That sharp split — tepid scores, durable sales — says plainly that the people buying it and the people scoring it were never working from the same rubric. Critics measure a game against the broad sweep of what released that year; this crowd measures it against how many quiet hours it can soak up. Players wanted a true farming loop they could pour a hundred-plus hours into, not a story-led blockbuster they would finish in a week, and on that single yardstick the game scores far higher than any 73 suggests.
Who it's for, who should walk away: a clearly divided audience
So who is it actually for? The answer is refreshingly clear. If you enjoy starting from a bare plot and slowly building a farm one machine and one field at a time, willing to pay the price of that near-obsessive realism, it has a satisfaction for you that is hard to find elsewhere — whether you are a hardcore player chasing maximum fidelity or a casual one who just wants to zone out behind a tractor.

Turn it around, and if what you want is snappy combat, cinematic storytelling, or a game you can finish over a weekend, walk straight past — the steep learning curve and heavy repetition are all but certain to send you packing. It never tries to please everyone, and that clear-eyed niche focus is exactly why it serves its small, loyal audience so well. Tellingly, because it is so honest about who it turns away, the players who do stay are fiercely loyal, which explains why a crowd of seasoned farmers shows up on schedule for every new entry the series ships.
What can't be replaced, in the end, is the authenticity of dropping John Deere and a roster of real brands, hundreds of machines and all, into the game untouched. Pure Farming 2018, the same-year competitor that wanted a slice of the same field, fell short on vehicle licensing, map scale, and mod ecosystem alike, and was left far behind by this game's commercial run almost from day one. For the players who genuinely love the land and the machinery, Farming Simulator 19 isn't an optional purchase. It is a landmark you can't easily go around.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I really love playing FARM SIMULATOR.....I am 67 years old and I feel like a 12 year older playing this......I am a full time farmer in REAL LIFE......Ride horses......raise cows, chickens duck fish pigs sheep goats.....WHAT ELSE CAN I SAY........REAL FARMING IS A HEADACHE SOME TIMES.....SOME TIMES YOU HAVE PROBLEMS WITH FS.....THE SOLUTION IS THE SAME FOR BOTH.....JUST FIX IT........THANK YOU GIANTS !!!Show moreShow less
Lets get this out of the way. I've been playing FS since 2013. Its one of my favorite game franchises. But it seems that after FS13, Giants has never really gave the games a big improvement and supposedly this was supposed to be that big improvement. The graphics are....okay. But I'll get into that later. Pros: - Lots of Brands! Great variety (although they insist on keeping the EU SMV warning signs so when you go to an American map it breaks my immersion) - Purchasing land is a lot more realistic to me and more enjoyable. - Finally, after years and years of waiting, we have a store where you can see what you're buying. Cons: - Hardly any real new improvements. Graphics are virtually the same as FS17 but with a few minor changes. - Physics, they're laughable. Hit the accelerator in a John Deere 6155M and suddenly immediately you're going warp speed. Steering is still awful and gives no feedback, suspension on vehicles is stiffer than stiff. For a simulator series thats been going on for 10+ years, this is really bad considering I can boot up FS13 and get virtually the same experience. - Horsepower? HA! That's irrelevant in FS19, doesn't matter what Harvester you get, you are stuck at the speed the game tells you to go. - The game is optimized TERRIBLY, that reason alone is why I REALLY recommend to stick with one of the older games like FS15 or 17. Its jittery, barely runs at points if you look at more than one piece of equipment. For a game that graphically isn't much better than 17, its terribly thirsty for a really beefy system, and I can run games such as BO4 and GTA V at a solid 60FPS AT LEAST. - Everything drives like a arcade racer. - AI workers are still, not useless, but about as close to useless as you can get. Because as long as you keep an eye on them and fix their mistakes they make (like not finishing the edges of a field) you should be fine. But that's just a band-aid for poor design. Unfortunately, it seems Giants is more interested in adding things like....dogs? To the game instead of fixing existing issues. There's more cons that I haven't bothered to list since I believe they've already been so well documented to the point I think it should be easy to look them up. Its a shame, look at a game like Halo CE and 9 years later in Halo Reach, you can see major graphical improvements. Every iteration of FS doesn't feel like something I'd pay $30 for again but more so a $10 update to a previous game. Lets be honest, everything new in FS19 isn't anything that couldn't have been added to FS17 or FS15, and that's becoming a big problem with this series. I still can have fun with it, but I'm very underwhelmed.Show moreShow less
I've pissed 356 hours of my life away on FS 17, so naturally I bought this game 4 hours before release and.... Its a more polished version of FS 17 with a few new features. And honestly, thats great. I simply don't understand the people leaving negative reviews because the core gameplay is the same. What the hell did you expect? zombies? a battle royale mode? Theres only so much you can realisticly do in a game primarly about farming. Anyway... The bad: Bugs. Ive encountered a few more since I first wrote a more positive version of this review about 4 hours in. The most glaring right now are a weird floaty physics issue after putting logs in a pickup and removing them, a sound hiccup when using the chainsaw, and a visual glitch with rain coming through the cab of certain vehicles. Ive also heard about multiplayer connectivity issues but as a single player only person I can't comment. These issues exist as of 11/20/18 Reported issues with connectivity and control bindings not sticking with wheels, pedals, ect. as of 11/20/18 Seasons and the Follow Me mod still haven't been implimented into the base game. Seasons I can kind of understand since people have strong feelings on the mod both for and against , so its absence is probably a calculated decision. Sim-ers are a fickle bunch Vehicle list is a bit small. That's been the case for every farm sim game on launch and has to do with licensing difficulties. Still, if you're coming from a heavily modded version of fs17 you'll probably be a bit disapointed. The good: While not mind blowing, the graphics look a bit crisper and cleaner. In particular, vehicle interiours look a lot less 'plastic-y' Hard to descibe but compare fs17 and 19 and its noticable. The new start from scratch game mode is a lot of fun, and so far works just as advertised. It's probably the only way I'll play the game from now on. The maps, while small, have alot more detail and are generally more fun to explore than those in base fs17. the devs clearly took insperation from the modding community. Sound improvements. the vehicle engine loops sound better and the rain sound effects are much better. Tweaked vehicle handling. Vehicles in FS17 all felt stiff and toylike. more like driving an RC car than a big piece of machinery. While still not perfect, theres a sense of weight behind them now. There is however the physics issue mentioned above with pickups as of 11/20/18 I haven't played long enough to mess around with horses, the biggest new feature,yet but overall: Same game, still goodShow moreShow less
The good: Lots of brands. They added a store where you can see the equipment before buying it. The bad: The gameplay has not changed much from the original 2009 edition, less so from the 2017 version. Many vehicles have defects in their models, many unacceptable considering they have licences (Valtra N series has both electronic and mechanical controls, since its a reused model of FS17 that was modified). Maps have horrible defects not present in older Farming Simulators, for example, rail track crossings actually sit over the road instead of in it. The game calls itself a simulator despite having all models of reduced weight and filtypes that most of the time weight less than half of their actual weight, for example 1000L of water weight less than 600kg. Game does not posses gearboxes as promised, this combined with the reduced weight of vehicles makes tractors handle like Go-Carts (mods have been built in the past for this, ignored by Giants). Zero crop simulation other than the amount of times fertilizer is applied and weed control (which happens all the time no matter what). Weather does not affect crops, there is no growing seasons so you can seed and harvest crops at the same time, eliminating any sense of order in the game. "Compaction" is incorrectly fixed by using ploughs, a tool well known to generate compaction (both by reducing the soil structure and the building of plough pans). Horsepower of any type of harvester does not matter, you will still harvest at the same speed no matter if you combine has 200hp or 500hp and no matter the size of the header. Same with balers. In any type of work, the only limiting factor is speed, not throughput, not pulling force. Mods simulating this have been build in the past multiple times, but Giants keeps ignoring them. Ai workers are still not smart enough to drive on the road or do anything other than field work. Ai drivers still miss spots, get caught on trees, stop unexpectedly, turn in the wrong direction, etcetera. Manure or any product put on fields can't be cultivated over if the field has already been cultivated. Dedicated no till drills still remove every residue on the soil. Graphics; The ambient in general looks oversaturated with light. Far away mountains look worse than a 2005 game. Metal textures lack roughness and many look like base colours in sunlight. They couldn't even fix the problem of rain falling through roofs of buildings and vehicles, it basically rains inside the cab. Wipers are just plain moving sticks, there is zero interaction of rain with windshields (a feature present in basically any car or truck simulator in the market a few years ago). Crops look very spaced, nowhere near the density of a real crop. Same with grass. A friend of mine who sells Ponsse machinery laughed at the way the Buffalo handles logs, IRL the machine can pick and load multiple logs in one grab with utter precision and force. In game the machine can barely grab one log, and the log tends to slide and glitch out of the machine, the claw has no force at all. At the end forestry machinery ends up being frustrating and unrewarding to play correctly. I could keep on going, however all you need to know is this is not a simulator, and don't expect nice graphics anyways. All of this would maybe be acceptable if this was the third or fourth iteration of the game, however its the seventh, not considering the platinium/gold editions.Show moreShow less
I'm 75 years old.Played PC games (including Flight Simulator) since early 90's. This game is TOPS. Thank youShow moreShow less
Let me just start with the fact that I absolutely love this game and will still continue to play it. BUT here's the deal, if anyone reading this particular review just know that this game despite the overwhelmingly positive amount of reviews, is easily one of the most poorly optimized games I have ever played. Let me tell you my experience with this game and the series in general. I've played this game series since FS13 and I have enjoyed every single game since then and haven't had any issues until FS19. My issues with this game is that I feel like I'm playing my game at bare minimum hardware specs, my PC has an Intel i7 4770K, an ASUS Strix 1070 (I have 2 of them in SLI but SLI is disabled for this game, more on that later) and 24gb of RAM, this setup should run the game absolutely perfect under any kind of conditions but this is where the issues start. I've heard that the game does not support multi-threading, what that means is that for the guys with multi core, multi thread CPU's is that the game is only going to run on 1 of those cores I believe, correct me if I'm wrong but in my experience my CPU sees at most 40% load despite low FPS, and same with my graphics set at med-high settings. Inside the game itself. Speaking of which, y'all players with PC's that have more than one graphics cards in SLI/Crossfire, this game seems to hate it and I saw a performance increase by disabling it, if I were you I'd keep that in mind if you're having FPS issues. Now if you have a large amount of equipment (for pretty much any large scale farming setup) the game is going to be dog slow because of poor optimization, the game is trying to load up every single part of an implement no matter how far you are from it and that really takes out the PC performance wise. And with large amounts of equipment in one spot, it can really eat up your FPS like its nothing. It seems that Giants is less interested in fixing the rather incredibly problematic issues with the game and more interested in bringing us DLC that a lot of us can agree that you can see better in mods anyway. So with that being said Giants in my honest opinion is wasting all their time on what they're currently doing. So until I see some performance enhancements in the game itself and I am able to see the 60+ FPS all of us Farm Sim players deserve, I cannot recommend buying this game in it's current state. It's too unstable, and with a large scale farm it can get rather unplayable unless you have a computer powerful enough to trip the breakers in your house.Show moreShow less
Bought this after watching Clarkson's Farm, thinking I can do better. Turns out I can'tShow moreShow less
At the end of the day, this is a case of 'too little too late'. Farming Simulator 19 offers a good bit of fun and content - but it still suffers from some fundamental design problems that are painful to see still persisting in the latest edition. These issues could certainly be overlooked a decade ago, but now after six or so versions of the game - a lot of it becomes unexcusable. For instance, how can any self-proclaimed farming simulator not have seasons this far into the franchise? Seasons are so critical to farming that I can't begin to understand why they are not in the base game at this point. Also, the core mechanic is interacting with fields, so why don't we have a more dynamic tire and soil interaction? This is basic stuff. I could go on. This simulator still largely boils down to 'painting' fields. While some will have you think Giants Software has the market cornered - mark my words - all it will take is a small indie team with a few bucks and an open mind to topple this series. It's not that difficult of a game to get right, and it's only a matter of time. Let me explain why I say this. For those that aren't familiar with the community, what you need to know is that it has a strong 'old guard' attitude. While the community is mostly nice, long standing members (including the developers) are largely unwilling to accept or consider new ideas. This is the core problem. This series may be the best you can get right now in the farming simulation genre, but it leaves a lot to be desired (compared to, say, American Truck Simulator which feels darned near perfect for that genre). Pros: +It's a remarkably fun time sink. +There is a lot of content, and mods are icing on the cake. +The multiplayer aspect adds a lot. +For the most part, it's all quite beautiful. Meh: =I'm the last person to talk about graphics, but these are a bit of a letdown. It still feels a bit dated or something (particularly the 2D soil). =The character creator is sort of a tease. Yes, thank you for adding it in, but it is the absolute bare-minimum it could be. What would it take to simply expand on it? =The world feels more alive (finally), but still could use more in this department. Cons: -The series as a whole needs to evolve at a much faster rate. -There are details in the game that really need to be explained. I had this complaint about other installments in this series, and it still persists here. Yes, there is a good bit explained in some areas, and yet none in others. This should have been brought up with early playtesters who are fairly new to the series or farming in general. -No seasons in the base game. -No Steam Workshop support, and on a long enough timeline you will want mods. Many want them day one. I may be fine with no Steam Workshop if I found Giants Software mod website to be fanastic, but unfortunately I don't. -Mouse sensitivity is horribly low even at the maximum of 200%. Who could playtest this for more than 20 minutes and not realize this? -Why does the American map look so trashy? This is a big complaint from me, because it was clearly a deliberate design choice. Sure, I've witnessed American farmland that looks like this - but I've also seen plenty of much less rundown farmland in America. Why not make it a bit more pleasant. Very curious design that I almost take offense to. -For being a 'simulator', there actually isn't all that much content that reflects this. For example, you can 'tab' teleport between vehicles, break signs in the town with impunity (how about a small monetary fine?), and 'paint' fields haphazardly with no penalty, among other things. If you haven't played any of the Farming Simulator titles and are interested - go for it. WIth that being said, I am not hopeful that this series is going to ever innovate beyond what we essentially already have in front of us.Show moreShow less
It ain't much but it's honest work.Show moreShow less
for a "new" game that costed 70$ at launch, which is basicaly an update to FS17 with "Better graphics", is not a game to recommend. -still has the same bugs and feature from fs17. -Still never fixes bugs. -rely on mods (should not replace the game as a hole) -high priced DLCs with no update -more a kids game than a "simulation" -Dare to ask for a labor of love steam reward -staff that dosen't listen to his player HOWEVER. this game gave me lots of gametime with online and the mods. enjoy the game even with bug (dosen't brake the experience as much) The idea is great and nicely executed in a sence Looks great the community is great I would still recommend fs 17 over this version though. it gave me more fun and cost me less. The choice is yours.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
