

Farming Simulator 22
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.






















01About Farming Simulator 22
Build a modern farm by growing crops, caring for animals and managing forestry across four seasons. Expand operations with production chains, choose from more than 400 machines and tools, and farm alone or with friends in cross-platform multiplayer. Steam PC player feedback: 93% positive from 69,749 reviews. Steam PC interface languages include Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean, Polish, Portuguese, Portuguese-Brazil, Romanian, Russian, Swedish, Turkish, Norwegian, and Spanish-Latin America.
Credits
Lowest recorded in 36 months
$0.002024-05-23 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 20 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Czech | Yes | — | — |
| Danish | Yes | — | — |
| Dutch | Yes | — | — |
| Finnish | Yes | — | — |
| Hungarian | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Romanian | Yes | — | — |
| Russian | Yes | — | — |
| Swedish | Yes | — | — |
| Turkish | Yes | — | — |
| Norwegian | Yes | — | — |
| Spanish-Latin America | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Ways to play
The Steam PC version supports single-player, multiplayer and co-op, including cross-platform multiplayer.
Controls and languages
Full controller support is listed. The interface supports English and Simplified and Traditional Chinese.
03Frequently asked questions
What can you manage on the farm?
Crop farming, animal husbandry, forestry and production chains are among the activities.
Can I customize my farm?
You can build greenhouses and beehives, create a farmer character, and use community-made modifications.
What seasonal challenges are included?
The game features four seasons, with winter highlighted as a challenge.
“A thirteen-plant production economy and four hundred licensed machines in convoy build a farming sandbox no rival in the genre can replace.”
Our Verdict
Farming Simulator 22 knows exactly who it is and who it isn't. It's the most complete entry the long-running series has shipped, and it's perfectly aware it isn't built for everyone. Whether the final verdict reads high or low comes down entirely to whether you're the person it was made for.
A niche with a fiercely loyal core
At launch in 2021, it pulled off something that caught a lot of people off guard: its concurrent player count briefly surpassed Battlefield 2042, a triple-A shooter released the same week. A farming game eclipsing a blockbuster shooter says everything about the large, devoted audience hiding behind this supposedly niche genre. Looking back now, it holds a 92 percent positive rating on Steam across more than sixty-eight thousand reviews, with a critical average of 78 — an evergreen title with strong support from its core players.

But its excellence has a hard edge. Critics agree it's the best the series has produced, and not one of them calls it a reinvention. Its advantage lies in how specific its subject is, not in any breakthrough in design — almost nothing else competes for the same players, which lets it sell millions without taking a single risk.
That's why it has a high floor and a self-imposed ceiling: you'll never get a bad farming sim here, but don't expect it to surprise you either. For a series this many entries deep, that steadiness is both its greatest strength and the wall it can't climb. The chasm between a 78 from critics and a 5.5 from players comes from the same source — a week with the game highlights its completeness and novelty, while hundreds of hours reveal a core loop that has barely changed. Neither camp is wrong; they're just standing at different distances from the same field.
Who should buy, who should walk
The buyer profile is clear. You want slow-paced management, you enjoy operating real machinery and laying out supply chains by hand, and you treat the game as a way to decompress. If that's you, Farming Simulator 22 offers the series' most complete, most durable build, plus a near‑infinite mod layer to sink hundreds of hours into.
It's just as clear who should walk away. If you need explicit goals to pull you forward, crave narrative or combat thrills, or can't stand repetitive labor, then everything from the thin opening tutorial to the emptiness of the open-ended mid-game will steadily push you away. There's no shame in being that player; this simply isn't the game for you, and no amount of mechanical depth will change that.
That's the fault line between this and games like Stardew Valley. Stardew keeps you in town with pixel storytelling and human bonds, building meaning out of people; Farming Simulator 22 offers no warmth at all — only large-scale machine work and an industrial production economy that nobody else has managed to replicate. One game hands you a community to belong to, the other hands you a business to master, and the right answer depends entirely on what you came looking for. Decide which one you actually want, and you'll know whether this 6.5 reads as high or low for you.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Refunded BF2042 for this. Way better choice, and money well spent.Show moreShow less
So… after three years for a company who’s business-plan seem to be to release a new game every two years I had high hopes for this one. Low expectations, but still… high hopes. Sadly, Giants delivered as expected. In recognizable form they made sure to leave any real visions and improvements on the drawing-board and release what feels more like a free update or a cheap DLC than a new game. New features: • Seasons. More or less just copy/pasting a good mod from FS19. Instead of showing us what a professional developer can do with a good idea, they just payed (I assume) the modders and called it done. • Production chains. As with seasons they took a mod(s), streamlined it a little and that’s it, done. • Sound and gear-system. This is in my opinion the only real improvement to the game, but it still need some polish and I would like a bigger variety in the engine-sounds. • 3 new crops. One is just another combinable crop and two orchard type crops. A bit of a gimmick, but I guess they tie into production chains so that’s fine. • New build mode. Improved, but the terrain editor it’s very basic and it’s impossible to smooth it out to look close to real. Even the developer can’t do it right, check out the ground close to the cow-pasture in Erlengrat. • New worker features. Workers can now be sent from A to B, sent to a field to do a job and carting. I only tested this a few times and it work ok, but the path-finding is far from perfect. • AI traffic. AI cars drive faster, I’m sure that had to take a month or two to change, right? They are still on rails and it’s still like hitting a brick wall if you drive into them. There is no pathfinding, no avoidance. To call it AI is an insult to AI’s everywhere. • Used equipment and separate maintenance and paint condition. A good idea, but again, very basic. Also if you repair but don’t repaint you vehicles the condition-bar next to the speed-o stays at about a quarter full(might have been changed/fixed). • Character creation. It’s fine, but there is no sliders for body-shape or skin-colour and just 16 predefined faces. • Fieldstone. Stones show up in fields after plowing and cultivating. Sure, but I suspect most player’s will turn it off after a short time so why bother. In my experience the workers have no idea what parts of a field is done and not if you stop them half-way through. • Changes to the UI. Sure, but was that the most important thing to improve? Physics: The physics seems to have gotten little to no love. • Machines and equipment still have no real feeling of weight. No change in centre of mass when accelerating or braking, no rocking and rolling on big rubber tires when you drive on uneven terrain or come a sudden stop. Remember, even the smallest tractor in the game weighs 2,9 tons, more than twice the weight of a compact car. • The physics of bales, pallets and logs are still horrible. If you bump into them they slide around like on ice. They still glitch into pallet-forks, bale-spike and log-claws and many other objects. Hitting the “sweet-spot” for pallets feels like a lottery. Round-bales are perfectly round and will roll away on the slightest gradient instead of compressing slightly under their own weight. And the logs… the logs can make even the most level-headed of us turn to violence. • There might be a traction-system hiding somewhere deep inside the game, but it mostly seams to have little to no impact on gameplay, it’s just cosmetic. Where is the reason to choose wide or dual tires? Why change away from narrow’s after fertilizing? Why add wheel-weights? Adding rolling resistance might give us a reason to use communal tires to a vehicle mostly used for carting, especially if that is the only way to reach top speed. Terrain: • The terrain poly-count can’t have changed much since the first game. • How can a game released in 2021 have roads with sharp angles like you find around some bridges and (un)loading-stations? • Otherwise the roads are smooth as glass, with no bumps, cracks, pot-holes or imperfections at all. Most times you cant even tell if you drive from asphalt to grass. • It would be nice to have a reason to want to stay on the roads and dirt-tracks when moving from A to B but since the grasslands and fields are almost as smooth as the rest of the map most people just cut across. Workers: The workers are as useless as ever. On a perfectly square field they do ok as long as there are no trees or building near by. On a slightly unevenly shaped field they leave little missed bits most times they turn. They will come to a field edge, turn around and line up perfectly to continue before deciding to go home. I created a field with a plow, seeded two full laps of headlands and set this dumbbell off on his own. He managed a few rounds and the proceeded to seed 30 meters into the grassland next it before he quit. It can’t possibly be that difficult to make the worker-AI aware of what they are doing, where they’re supposed to do it and if they are finished doing it. It’s been like this since at least FS15, there is no excuse!! Maps and Gameplay: Other then the addition of production lines, which are minor gameplay-wise, there are no changes. It’s still farm, sell, repeat. The economy is as basic as ever. In the new price-overview it looks like it would be possible to predict when to sell, but from my experience this is either bugged or useless. There are three maps with one starting location on each, nothing new, nothing to be excited about, but they might be slightly bigger than in FS19. It would be nice to have more options when you start a new game instead of starting with the same machines, on the same farm, with the same budget every time you start a map. How about: • Different starting budgets. • A variety in starting vehicle-packs to choose from. • A choice of several different farms on each map, varying in size and feel. • Rule-sets? I’m the type of person who should love this game, but I don’t. Instead I get frustrated over bad mechanics, I’m disappointed in the lack of creative thinking and development and angry that obvious bugs and flaws stays in the game release, after release. I hope to some day play a good or even great farming simulator, but at this rate though, with statistically only 30-40 year left to live, I don’t like my odds. The Farming Simulator community is big(for a work-sim) and full of supportive players and modders who have been conditioned to lower their expectations for years. It’s about time they are rewarded with a developer that at least aspires to get up to date with modern technology.Show moreShow less
Ignore the negative reviews from people who have played for half an hour and say its the same as FS19 because they are either trolls are too stupid to take seriously... I was massively on the fence with purchasing this game as FS19 has years of mods and content to back it up, but I took a gamble and can honestly say im glad I did! Everything is improved in this game from FS19, and I mean EVERYTHING. The graphics are better, the sounds are a massive improvement, vehicle handling is better, the UI from previous FS games has been thrown out the window and completely redone and is dramatically better, the seasons are completely optional and can be configured however you please, the return of collectables, much more in-depth character creator, the new AI system even in its first iteration is a dramatic overhaul and so much better than previous titles, the build and terrain system is completely different and much better than previous games with a more RTS feel to it like the new AI system, the new store layout is excellent with the ability to see and directly purchase all other items that are compatible with whatever you are buying and bulk buy pallets of seeds etc, the new production chains are awesome and give you so much more to do than the standard fieldwork and sell of previous games, but for me by far the biggest and best improvement of this game is the plethora of new graphical options, optimisation and the addition of DLSS support! I am playing this game on maximum everything and my GPU is idling as I play the game instead of the jet engine it was playing FS19. All told so far in over 6 hours of play I have experienced zero bugs, zero crashes and nothing but amazement as to how far this game has improved since FS19.Show moreShow less
Don't bother with the Year 1 Season Pass. There are already 3 DLC's that aren't covered in the pass, which means there will be more. I immediately refunded my Year 1 Bundle once I found this out, I refuse to support bait and switch tactics.Show moreShow less
I became disabled a few years ago, I was a trucker for over 20 years and then I came to a stop. My son introduced me to FS22 hoping it would give me something to do. It worked, I know it's a game but I play it like it's a business and it's a blessing to me. Everyone have fun and the good news is if you flip, run out of fuel or just flat out crash, no one got hurt. Bless you all and happy farming. BlackSpadeShow moreShow less
Despite more than 200 critical reported bugs in FS22 over 2.5 years, the game remains incredibly buggy, unfinished, and performance is still terrible. As Giants continue on their effort to prove to the whole world how utterly incompetent and unprofessional they are by refusing to acknowledge the buggy mess they've created, the game still requires a good dozen mods to work properly and be at all enjoyable to play for more than a few hours. If it wasn't for the modders, every version of Farming Simulator would be a ginormous waste of time and money, FS22 included. For a company that's done nothing but release the same game over and over for 15 years with only negligible and barely noticeable changes, it's mindblowingly mystifying that they flat out refuse to work on that very same game. Instead of working on their only product, Giants instead focuses on procuring licenses for as many brands as possible, with zero consideration for how relevant those products are to the game. Thus we have a dozen (buggy) DLC where the majority are effectively repaints of existing stuff and thus not remotely worth the price tag. Despite of these issues, the game is now officially abandoned and will never be completed, as Giants is now about to release the next enumeration of this game. For FS22, Giants spent a year in lockdown ripping off mods, while failing to adequately credit the more than two dozen mod creators for their work. Thus what makes FS22 different from FS19 was 99% the work of modders. There are no graphical improvements over previous games, no performance improvements, it still fails to utilize the hardware properly, and it is by far the most buggy version of FS yet as Giants stopped supporting the base game within a month after release and instead shifted all their limited resources to developing DLC, for a game that remains broken and only barely functions as intended. The overall performance problems remain the biggest problem, thanks to the game running everything off a single CPU core - despite Giants promising multithreaded performance improvements for FS22. This design (or lack thereof) means the framerate still tanks massively at random for no explicable reason. The game is also still unstable and it is very easy to get it to lock up just by having more than 3-4 helpers going at the same time. And because the game only runs on a single core, throwing higher performance hardware at it makes zero difference, the game simply can't utilize it. Speaking of helpers, they're if anything worse than ever. Just as useless as they've been in the past 12 years since the system was introduced to FS09, but now they're even more glitchy and will happily stop in the middle of a field for "unknown error". They still won't stay on the field, they still turn around in crops and need a whole field to turn around because they don't know how to make 3-point turns, they ♥♥♥♥♥ about stuff "in the way" way outside the field where they shouldn't be going anyway, they won't follow the edge of the fields, and the list goes on and on. The pile of problems with these games keeps getting bigger with each release because Giants refuse to fix anything before releasing the next buggy DLC, which means each release and each "update" results in an even buggier and broken game than the last.Show moreShow less
HELPS ME FIGHT MY PORN ADDICTIONShow moreShow less
Yet another installment of: SAME AS LAST RELEASE Things Giants are touting as a huge accomplishment for the new release: Seasons!----- Except its not as good as the fs19 modded version, no ground temps, no geo's (so if you wanted a climate like Australia or Southern America.. F off you get whatever vanilla climate they set it for.) Grapes and olives!---- Literally no one wanted this. Production chains!---- So you took the global company mod from 19, and made this joke. Updated ground texture!----- okay.. so you finally did what should have been done in fs17. Updated sounds!---- okay, cool. thanks. Things FS fans wanted but didn't get: Physics!----- bales and logs are still janky AF and jump all over the place. More Physics!--- how about real ground physics? Like the field is wet and your plow sucks you to the ground... good luck getting out. A decent seasons replication!--- The one they implemented isn't horrible, its just not as good. See above geo rant. GPS!---- How is this still not in the game? Smart AI Workers!----- Again, they said they did better.... but courseplay on fs17 and 19 still beat out whatever crap giants made. More equipment!--- Like how about some old stuff? surely you don't need a license from a dead manufacturer to replicate their stuff. Used equipment sales!--- good try giants, that's a crap effort. Make a tractor house computer terminal and the player can buy whatever they want from that, not your random offerings Ability to herd animals!---- If its a simulator why can't they simulate animal grazing rotations? Bottom line is, Giants had more time to put out a better product and they didn't. They simply don't care about us as consumers because they know people will buy their junk because its *new* and then the modders will come and make the game what it should be. Iv'e been playing since fs17 and this is the life cycle of this company. I refuse to hand them $50 for the work they did. I refuse to see them profit off of dedicated modders who just want a better game for themselves and others. Giants, you suck. *UPDATE* 50 hours in I got back on for Oxygen Davids Calmsden farm map, hes an amazing modder and Calmsden farm wont be released on 19. During that time I have noticed minor improvements with the game that are nice but still aren't worth the $50 price tag. Those improvements are: Sleep time asks when you want to wake up, not how many hours you want to sleep. The field work animations look much better than 19- grain ect is till a flat texture when piled up or in a cart, so that's an equal draw. The graphics are slightly better than 19 and the overall ambiance is better, this obviously can vary from map to map. Those minor improvements aside, I would say maybe pick it up on a deep discount sale. The worst part about it is the modders have mostly moved to fs22 so you're almost forced to follow them for new content. *UPDATE* 605 hours in. Literally the only reason I play this game is for the mods. I've never played the maps made by giants, you drop into them and you instantly want to puke its so bad/ unrealistic. One day when I become a billionaire I'm not going to solve world hunger or cure cancer, I'm going to buy this company, fire everyone and hire all the modders and let them loose so it can finally become the sim that it wants to be.Show moreShow less
My gambling addict friend said if I post a review on farming simulator 22 and it gets 350 likes and 150 Awards that he will buy me a case of beer and some vodka So im just gonna leave this here.Show moreShow less
Today is one week after the initial release of the FS22 game, and I’ve been going back and forth trying to sort my thoughts about this release. I didn’t want to write a review just after release, but now, without an update on the game after a week of official release – I see that there is no reason for a polite wait. I’ve been a true fan of the FS game since 17 and 19, and have seen the game evolve. On 19 I have around a thousand hours, and have been really invested in the game. It has helped me a lot having a game where you can immerse yourself and have a break from real life stuff and be farmer for an hour or two. I came to understand that Giants had made some kind of schedule by years when making the games, and people really thought FS21 was going to be a thing – but during the FS19 era they stated that they wanted an extra year to work on the upcoming game, and was not planning a release of a FS21 game. The community accepted this as a good reason for delaying a release. I think we expected more from this statement, and didn’t understand that this was a delay to release several DLCs for the FS19 game (small equipment packs). And under some circumstances it would have been a good thing to release DLCs for the FS19 game, if it had brought some significant to the game – but it really didn’t. 7 of the DLCs was small additions of equipment in one selected brand (Holmer, Anderson, Bourgault, Grimme, Rottne, John Deere cotton and Kverneland) and the two others were ‘expansions’ of Alpine and Platinum. The first added a handful of equipment, and a poorly made alpine map (where none of the fields were in the actual alpine..) and the last one of Platinum just added some Claas equipment. All these DLCs came to a total of almost 100 USD/EUR extra to the already purchased game of around 30-40 USD/EUR. Giants were on a roll. But looking past the half-a**ed work that Giants put into the DLCs that were released, the community recognized the potential of the game. The modders and map makers of FS19 rose to stardom. It has to be the only community I know of that actually take a game to such new levels with their modding skills. And it was not a closed off modding community, Giants have their own mod page both on their site and ingame where the approved mods are released. So Giants has been very well aware of what was made and which mods were the most downloaded and used. Fast forward to late 2021 and the upcoming release of FS21. The community was so excited! Of course we were. We were still living off the high that FS19 gave us, and we were all playing our modded versions with both Courseplay, GPS, Seasons and probably a map from Oxygendavid. FS22 just had to be the next level. Now, after seeing some gameplay from the influencers that received the press release, and after playing for a week on the two new maps, in total of three (Erlengrat is with us still, the ‘alpine’ map). I have to say I’m really confused. I see a lot of new features, ALL of which Giants have taken from their modding community. The graphics are mostly the same, but that’s not a terrible thing because the FS19 graphics were still good. But all the new features bring with them a whole heap of bugs. Reddit has made a gigathread of all the reported bugs on the game, and you can really scroll through that thread to see the mess this is. Many of the bugs are game breaking, and Giants haven’t bothered releasing hot fixes to them a WEEK after the release. I don’t like being a caps lock Andy, but since they took an extra year to work on it, put it up for pre-purchase with an extra of 1 year season pass in total of 80 USD/EUR for the game and pass – some points have to be in caps lock. So yeah. What can I say? I expected more Giants. I really did. And I think you owe more to this community that stick with you through all the releases. And if this was something you finished, sat back and said ‘yes, this is good, release it!’ and expected to receive praise – then this thumbs down is really fitting as a response. Do better, we know you can. Plus: - Good graphics - Improved bale and pallet interactions - Fresh and modern overhaul of the UI - Implementation of manual gearboxes - New features (although the modders should have been credited) Cons: - Bugs throughout the game - Game breaking bugs that could have been fixed through hot-fixes - Problems with equipment, seasons, game functions, maps and more. - Just read the megathread over at /r/farmingsimulator to get the whole list.. Conclusion: Never, under no circumstances pre-purchase a game. Never. And as the game stands today, just continue your favorite save on FS19 and we’ll give you a beep when they clean up their mess.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.