
FINAL FANTASY
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About FINAL FANTASY
Journey as a Warrior of Light through a land where the four Crystals have lost their power. Choose character classes, travel by airship and other vessels, and set out to push back the darkness. The Steam PC version features refreshed 2D pixel graphics, rearranged music, and a modernized interface. You can disable random encounters and adjust experience gain. Player rating: 95% from 8,227 reviews. Release date: July 28, 2021.
Credits
Lowest recorded in 36 months
$4.792025-09-18 · Humble StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Thai | Yes | — | — |
Steam PC edition data · 2026-10-20
02Before you buy
Convenience features
The Steam PC version includes a modernized interface, auto-battle options, and extras such as a bestiary, illustration gallery, and music player.
Music and fonts
Switch between the rearranged soundtrack and the original music, and choose among several font styles.
03Frequently asked questions
How do you explore the world?
Choose character classes and travel across the world by airship and other vessels.
Can I adjust encounters and experience?
The Steam PC version lets you switch off random encounters and adjust experience gain from 0 to 4 times.
Which version is this remaster based on?
The remaster is based on the original 1987 FINAL FANTASY. Some changes and additions from other rereleases are not included.
Latest news about FINAL FANTASY
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I want to recommend this game, but I can't. I've played almost every version of FF1, from the original NES to the PSP version, and this game is just...a complete game with missing parts. Spoiler warnings ahead! They removed some of the charm of what made Final Fantasy 1 what it is. They removed the Peninsula of Power, something that survived 34+ years of games and has become a staple in FF1. They removed the Path of Giants, and replaced it with 2 NPCs that trigger a battle if you talk to them. They removed spiked monster tiles and replaced them with either monster-in-a-box or just got rid of them altogether. The pixel graphics are a great throwback. The music is spectacular. Everything is here, except...everything they took away for some reason. They released a game that is worse than every other version before it in terms of gameplay. The original NES FF1 had spell slots, which FF1PR brought back. And the only way to replenish the spell slots was using House/Cottages in the open world map, or sleeping in an inn. In FF1PR, as stated before, they brought back the spell slots (instead of MP), but they introduced ethers. So the whole point of bringing back spell slots is pointless because now it is just MP with extra steps. The Dawn of Souls version of FF1 introduced new bonus dungeons that offered fun puzzles, better equipment, and fun bosses from other Final Fantasy games. In FF1PR, they removed these bonus dungeons. So there is nothing extra in this game besides a bestiary. And these seem like minor points of contention, but FF1 doesn't have much content in the first place. The game is pretty simple: Go from A to B to C to D until the end. You can do some things out of order, but that really doesn't offer any gameplay difference. So, if this is your first FF1, this is a great game because it is a classic Final Fantasy experience. If you experienced the other FF1 releases, you will find yourself disappointed every time you come across a change or something removed because there really was no point in removing these things. There is no reason to remove the Power Peninsula or the Hallway of Giants. FF1 removed and changed too many things and didn't replace them with anything substantial. Because of that, I cannot recommend it for veteran Final Fantasy fans who played other versions.Show moreShow less
Full Disclosure, I have played the vast majority of Final Fantasy I ports and I will be making comparisons to prior versions. This port was given to me by a friend. I am also a pixel artist with several years of experience. Final Fantasy is my favorite JRPG franchise of all time. While it's been on shaky ground over the past decade, not much brings me joy quite like revisiting an old classic. However, in terms of preserving the franchise... Square Enix could be doing a lot better with the pre-Playstation era titles. Between the really half-baked iOS remasters of Final Fantasy V and VI and a general lack of availability of the original versions, I was starting to lose hope that these games would ever be widely available in a timely manner. And then E3 2021 happened. Long story short, I was excited to see Final Fantasy I-VI not only getting PC ports, but remastered ones at that. However, I was tempering my expectations. As mentioned, Square never had the best track record of showing love to these games. Not long after release, a friend decided to gift me the game, knowing that I'm something of a fangirl. To say I was ecstatic was an understatement. I immediately opened the game, running a party of Warrior, Red Mage, White Mage, and Black Mage as I preferred to do, and dove right in. Gameplay: This version of Final Fantasy takes aspects from various iterations of the game over the years. It uses the Vancian Magic system as opposed to the MP system that later Final Fantasy games, and even ports of FFI would use. The difficulty is comparable to the Game Boy Advance version, and while that may send some screaming into the night, the game still offers a fair challenge. You are still very much expected to grind early on, and dungeons are very much an endurance test. With the party I'm using, I faced an adequate but manageable challenge, but your mileage may vary with different party compositions. One change of note is that the 'spiked tiles' from prior versions are gone. In their place are monsters-in-boxes that trigger when you open chests, or mini-bosses visible on the map. This eliminates one method of grinding for experience, but should be more manageable for newcomers. Enemies will also try to flee if they are at a disadvantage against the player. The player has six classes to choose from. Warrior (Fighter), Thief, Monk (Black Belt), Red Mage, White Mage, and Black Mage. The warrior is your tank, the thief is your speedster, the monk is your melee DPS, the white mage is your healer, the black mage is your nuker, and the red mage is your jack of all trades/master of none spellsword. You may only choose four, and you are allowed to double up. Once you finish picking, you are locked in for the rest of that playthrough, although later in the game you get the option to upgrade everyone to prestige classes. Battles are a very old school round based style, where the player inputs their commands before combatants move in an order determined by their speed. As mentioned earlier, the game uses a vancian magic system, but to go into further detail, spells are divided into levels, and each level of spell can be cast a certain amount of times before they can no longer be used. This requires the player to plan carefully, as all spells in a given level, black or white magic, share the same MP pool. It's a tried and tested system that works well. New to this remaster are diagonal movement, and a minimap in the upper right corner of the screen. These features are incredibly handy, and help with navigating dungeons and smoothing out the play experience. At this time, I do not know if either can be turned off, and will update the review if I find that I can. Overall, the gameplay is decently challenging, if somewhat easier than prior versions. I personally like that the classic magic system was kept over the GBA port's MP system. Graphics/Visual Presentation: Probably one of the biggest talking points of these ports are the remastered graphics. Prior to the announcement of the pixel remasters, ports of the mobile phone versions of Final Fantasy V and Final Fantasy VI were available on steam for purchase... and they were quite infamous for looking terrible and having terrible interfaces. The reaction to these versions may be partial reasons as to why I-VI are getting these remasters. The pixel art was redone by Kazuko Shibuya, the pixel artist who worked on the original six Final Fantasy games. In FFI's case, the pixel art draws heavily from the NES original, as opposed to the redone sprites of Final Fantasy Origin on the PS1. While they are a fair bit blockier, they are also very true to the original NES sprites. The colors are vibrant and pleasant to look at, and backgrounds for battles are absolutely beautiful. While I do have my gripes (to be mentioned later), I feel that this is some of the best work Square Enix has put out in regards to updating FFI visually. With that said, the elephant in the room must be addressed: the font is abysmal, and has already turned a lot of people away from the game. It does not mesh with the game's aesthetic at all. However, it is not a dealbreaker in the slightest, and there have been methods discovered to mod it out. Still, it bears mentioning. The interface itself is functional, and the menus are nice and snappy. There is more to mention, but it will be discussed under the 'quality of life additions and extra content' section. Event sequences aren't as animated as the PS1, PSP, and GBA versions, with emotion bubbles being omitted, but there are also more sound effects added to certain sequences. Otherwise, they are structurally similar to the aforementioned versions. Overall, despite some bumps, this game looks beautiful. As a pixel artist, I intend to analyze the game's sprites thoroughly and compare them to those found in the older games. Sound/Audio Presentation: Nobuo Uematsu is a name you may be familiar with. The legendary, venerated composer of the first ten Final Fantasy games returned to help remaster the OSTs of I-VI, and it sounds phenomenal. Some songs have had entire sections added, and all of them were done in an orchestral style. Of note is that the midboss, boss, and final battle themes from the PS1 port (and possibly the Wonderswan port) onward are all among the songs remastered for this game alongside the NES originals-- the NES version only had one battle theme. The sound effects are incredibly crisp and add a lot to the experience. From slashes of swords, to whacking of staves, to the fires incinerating your enemies, the game is a real audio treat. On a sort of silly side note, I swear the miss sound effect comes straight from Chrono Trigger. Story: ...Huh? Story? Well, Final Fantasy I was initially released before it was a big focus for RPGs. There are a few plot twists-- some of the first of their time!-- but it's very much an RPG of the 1980s. One neat thing about this, however, is that this encourages the player to talk to NPCs to gain tidbits of lore. This isn't something you see often anymore, and may be off-putting, but is something others may wax nostalgic about. Quality of Life features and Bonus Content: Being based largely on the NES and PS1 versions, this port is very similar. However, items from the Game Boy Advance version have been added to shops. Bugs have been fixed, including, rather lamentably, the legendary Peninsula of Power trick that enabled speedy, early level grinding. But Intelligence now properly functions as a stat, making Black Mages appropriately powerful. With the addition of items from the GBA port, you can now readily revive downed party members and restore MP charges without returning to town. It's not a pure classic experience by any means, but should take the edge off for newcomers. I'd say more, but I ran out of space. Point is, I recommend it.Show moreShow less
Unfortunately the game is broken. The game play itself is fine and the game plays well. It is a nice retro grab for final fantasy. Unfortunately it was badly ported. The final boss of the game was ported in from the DS version, meaning he has 10x the health he should. Unfortunately that means he is near impossible to beat. While I like a challenge it simply isn't worth the headache. He was meant to be beaten after you acquired optional dungeon gear and goodies that were present in the DS game. Unfortunately here they did not give the optional gear and dungeon goodies. So even if you are max level and well geared you are still very much disadvantaged for beating the last boss. There is no work arounds for this and that means most players won't finish the game which is unfortunate but the main reason I have to give this a negative review.Show moreShow less
Initial thoughts after playing for 30 minutes and reaching Elf Town. Edit after 100% Achievements: Still holds up. 10/10 would buy again. Overall GOOD, would recommend. PROS: Uses the "new" leveling system. So max level looks to be 100, The level up screen is lovely and does a great job showing what you gained. Uses the "old" spell system, no MP.(WOOT) More items in the item shop. Remedy , Hi Potions, and more are available from the start. Weapons and armor stats more easily displayed. 8 direction movement. Sounds great, and font/text is easy to read on a 42 inch screen. Auto-battle can be set to continue through and remembers the commands you issued. So once you get items that can be used in combat, this will be great. Early on, if you use spells, it targets the caster/random enemy. Maps everywhere. There is a world mini map, a larger world map, and dungeon maps. All are beautiful. "Dancing Girl" in the first town will give you reminders of where to go next. Nice if you take a long break. CONS Feels easier(I think this is due to the level revamp) Most "cut scenes" are unskippable. So you have to watch the bridge being build, the opening scroll when you make it to the bridge, etc. Silver sword is not available in elf town(matches the GBA versions). No option to auto run in town, you have to hold the button. Churches are not marked on the mini map(other shops are). Peninsula of Power appears to have been fixed.(Removed) "Fixed" battles(like the wizards guarding the crown) now trigger when you open the chest and cant be repeated. EDIT: It looks like this is half true. There are purple robed NPC in the areas of "fixed" battles that you can talk to and get a battle with the mobs(wizards in the marsh cave for example). They respawn when you leave the screen, so its still POSSIBLE to redo some battles, but not as easy. The Giant hallway works the same way with 2 robed figures for battles then you have to zone out. Still a CON but not as bad. Auto equip for the monk STILL thinks weapons are best, after about level 5 they NEVER are. Overall it feels like a great way to play this classic. I foresee myself doing MANY many runs in the future.Show moreShow less
Summary: New players stick to the PSP or the old iOS release (if you have it purchased and downloaded, since it's now been delisted). Fans of the original's difficulty level and pacing stick to the PS1 Origins release, the GBA's NewGame+ or the original NES cart. First the good. I think overall the aesthetic looks good, the water effects and the fog and clouds especially all look cool. And the new music sounds great, and overall the sound design is superb. And the controls are responsive, I love the fact that you can move in diagonal directions and it all feels smooth. The bad. The font is awful and needs to be changed. The sprites are a bit ugly, but look ok in 1080p with the scanlines turned on. But the scanlines ruin the aesthetic of everything else, and there's no option to be able to thin them out or set them at 25% or 50% transparency, etc. Which brings me to the configuration options. Where are they? There's precious few options to configure. All the classic options like message speeds and window color are all gone. Message Speed was an option that was available even in the original NES cart!! And there are zero options that change the difficulty level. The game is locked in an easy mode, with many items that never existed in the original game, shop prices are reduced and earning gil is easy as pie, items missing from certain shops, etc. This was supposed to be a remaster of the original game, but the game's balance has been thrown out the window, and is now beatable in a few hours, as opposed to the 20-40 hours of the original. And then the extras. There are none! None of the extra dungeons that were in prior rereleases. I realize that it was in the marketing that the extra dungeons wouldn't be there. That is because it's supposedly a remaster of the original game and nothing more. Except, as I noted above, it's not that. It's anything but. Because there are additions to the game, items like ether & hi potions & phoenix downs, and the difficulty level, shop prices, rebalancing, etc. It's not a remaster of the original game. A little (lot of) history. Final Fantasy was released in Japan in 1987, in North America in 1990. It had bugs, but was considered a classic for many years. In 1994, it was combined with FF2 on a Famicom cart in Japan., this version was never released here. That's the end of Final Fantasy 1 on the NES. Then Bandai asked if they could remake it on their Wonderswan Color, which they did in 2000 in Japan, never made its way here. That version introduced a lot of changes, including a few cutscenes that weren't in the original, B-button dash, auto-targeting, stat and magic bugfixes, stacking items, inventory management, walkable shops, buying more than one item at a time, 5 slots for equipping each party member (weapon armor shield headgear handgear), improved graphics, etc. That version was then ported and improved upon on the Playstation as Final Fantasy Origins (along with FF2) in North America in 2003. Updated graphics again, all the bells and whistles of the WSC version, a few FMV sequences, and a selectable difficulty: Normal Mode where shop prices and leveling is basically comparable to the original, and an Easy Mode where shop prices are cheaper and leveling up is a breeze and gil is very forthcoming. A great option for new players. Then those versions were ported to the Gameboy Advance in 2004 as Final Fantasy I & II: Dawn of Souls, which was basically the Playstation version's Easy Mode with a magic system update that uses MP instead of Magic Charges as the original and Origins had minus the FMV sequences, which if you beat, you unlock Hard Mode, which is the Playstation version's Normal Mode, ie like the original's difficulty. The GBA version changed some graphics, updated the script a bit, and added 4 new dungeons that are a bit extraneous, but do add some good play time to the game, especially if you're playing in Easy Mode. Then in 2007 it was rereleased once more on the Playstation Portable for its 20th Anniversary Edition. This was a port of the GBA release with all its extra content and updated HD graphics, and a brand new endlessly replayable dungeon. This one however took away the difficulty level selector that Origins offered and that the GBA release locked behind beating its Easy Mode. That's a sore spot against the PSP release, but with all the extra content that version has, it is easily the best way for a new player to play the first Final Fantasy game. That or the iOS port which was basically just a port of the PSP version. Which brings me back to this new release. It seems to be just another port of that old Wonderswan Color release, or some hybrid of it and the PSX/GBA release, as it retains the cutscenes and magic system from the WSC & PSX releases, adds extra items from the GBA release along with its Easy Mode locked in (with no Normal/Hard Mode in sight, not even as an unlockable), but none of the extra dungeons that came with it or the later releases. This new release is not for the dedicated fans of the original game, and it is also not for new players, as they would not in any way get the grand scope that Final Fantasy has become associated with. New players stick to the PSP or the old iOS release (if you have it purchased and downloaded, since it's now been delisted). Fans of the original's difficulty level and pacing stick to the PS1 Origins release, the GBA's NewGame+ or the original NES cart. SquareEnix, please add configuration options, especially selectable difficulty levels and message speeds, as that's the only way this could ever be considered a remastering of the original game. Gamers, leave this one in the dustbin until they update it with necessary features.Show moreShow less
I only know one thing: I want to kill Chaos. I need to. It's not a hope or a dream, it's like a hunger, a thirst.Show moreShow less
I have to give this a thumbs down, after some very mixed feelings about this release. Final Fantasy is one of of my favorite all-time games. I have replayed it dozens of times on multiple platforms. I will say up front that this version is lovely and benefits from a number of UI improvements, such as key items being used automatically in the right areas. The play is mostly true to the original, with some later innovations (like the Thief getting extra attacks). I found it very pleasant to tool around and replay the game yet again. All this is marred by two flaws I can't get past. First, the rate of advancement is too fast. I appreciate they have attempted to reduce the grind element to make this game more fun and accessible. However, they have gone too far in the other direction. If you fight most enemies, which is the generally the best strategy, you will quickly out-level the real threats in each area of the game. For instance, on previous playthroughs, I would prepare my characters for Elfland by acquiring a shortsword for my Fighter, and once there, would start trying to acquire Fire2 as soon as possible. Then I would be going after a Mithril Sword. In this version, the mithril sword isn't available for sale, but that hardly matters, because by the time I made the voyage to Elfland, my Fighter was powerful enough to easily dispatch the typical encounter of an ogre and two creeps. As soon as I landed, I was able to go right to looting the Marsh Cave, and after breezing through the battle for the Crown using only a shortsword and Lightning 2 spells, I was ready to start unlocking stuff using the Mystic Key. Worse, spellcasters acquired spell slots for higher level spells I couldn't even purchase. By the time I cleared the Marsh Cave, my characters could cast six level spells, two whole levels higher than anything I could purchase. On a second playthrough, I used a Black Belt, and instead of gradually coming into his powers after a challenging beginning, my characters was quickly acquiring multiple attacks that easily punched through enemy defenses. The whole thing about the Black Belt is that you don't benefit from finding good gear early on, but the central downside, having to toughen up to unleash their full strength, really wasn't present. Like how out of whack is this version? The Elfland area still preserves dialog about the Mithril Sword, which you actually won't see for a number of dungeons, since it's no longer for sale in Elfland. And if it were, your characters would completely overpower most of the enemies you meet, since you can easily be 14th, 16th level by the time you finish the Marsh Caves. The second complaint I have is about consumable items. This game features a number of items from later releases, such as Ether Potions (restores magic energy) and Phoenix Down (raises dead characters). In the original release, you could stockpile huge numbers of Potions but powerful healing required you to conserve your high level spells. Also, if you didn't have a White or Red Mage, you made a tradeoff for power instead of healing. Late-game items that gave you an unlimited group heal were a huge benefit. Not so, here. The ability to by Hi-Potions means you buy more healing than you can possibly use in a dungeon, and you aren't reliant on healing spells at all. This drastically changes the dungeon dynamic, as well as making the specialized White Mage a little superfluous. It also means that you can start almost any boss fight at full strength, without having to conserve hit points and magic or making a return trip. Ether Potions have an even more potent effect. You can drop almost unlimited numbers of your highest level spells just by packing a few potions. Areas with large numbers of undead have become trivial since you can blast Fire3 and Holy spells basically at will. And Phoenix Down means death is low impact in this version. In previous versions, a character down was a big blow, and losing your White Mage meant limping back to town short one party member. I don't know if "fun" is the right word, but the feeling of being battered and worn after a big pile and surviving by a thread was part of the challenge. Sure, the Ice Cave might nearly wipe you out, but you got out alive with one character clutching the Floatstone and found a way back to town. It's still possible to get in over your head and get wiped, but it's less likely, and there isn't any real bite to appropriately leveled encounters. I don't have a problem with the concept of Ether Potions, but Final Fantasy wasn't designed with them in mind. So the dungeon designs, with their sprawling maps and multiple encounters, don't really work in the same way when characters can get fresh almost anytime for a very affordable amount of Gil. So despite being an attractive remake of a classic game, I still have to give this one a thumbs down, because there are so many other versions out there with superior gameplay. Despite the weaker Thief and the lack of any real UI innovations, I would still recommend, say, the Final Fantasy Origins version for the Playstation, which preserves something closer to the original game balance.Show moreShow less
I did it. I killed Chaos.Show moreShow less
Would recommend if the bonus content from previous remake/remasters were included. I don't know why they couldn't just make this the definitive version.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.

