

FINAL FANTASY VII REBIRTH
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About FINAL FANTASY VII REBIRTH
FINAL FANTASY VII REBIRTH continues the remake trilogy as a single-player role-playing game. After leaving Midgar, Cloud and his companions cross a vast world, explore grassy plains on chocobos, and follow a new chapter of the story. Steam player reviews: 75% positive from 26,340 reviews. The Steam PC version supports full controller input.
Credits
Lowest recorded in 36 months
$14.992026-09-19 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | — |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Mode and controller
The Steam PC version is single-player and offers full controller support.
Language support
Interface and subtitles include English, German, French, Italian, Spanish, Japanese, Polish, Simplified Chinese, and Traditional Chinese. Full audio is available in English, German, French, Italian, and Japanese.
03Frequently asked questions
Where does it fit in the trilogy?
It is the second entry in the FINAL FANTASY VII remake trilogy, following the escape from Midgar.
What do Cloud and his companions do?
Cloud and his companions travel across a vast world, explore on chocobos, and continue their story.
Are there save-data bonuses?
Yes. Existing FINAL FANTASY VII REMAKE INTERGRADE save data on the same PC, used with the same account, can unlock specific summon materia.
“Massive open-world sequel spanning six distinct regions with refined hybrid combat, offering dense exploration that occasionally suffers from narrative complexity.”
Our Verdict
Is Final Fantasy VII Rebirth worth spending dozens of hours on? Yes. The catch is that you have to accept that it isn’t a cleanly drawn work, but one whose strengths and awkwardness are both amplified. Its strongest aspects—the sense of scale in its reconstructed world, the combat system that has taken another step toward maturity, and the way its content design gradually teases out your urge to explore—are already enough to make this “sequel” into “a major title that demands to be taken seriously.” This is not a safe play. It swings hard.
What really affects the buying decision, though, is how you feel about its narrative direction. If you want it to be like Remake, retelling familiar material with higher production values, then Rebirth will leave you both delighted and uneasy; it isn’t content to simply retell, and insists on pushing forward, with the result that both iconic scenes and a sense of chaos increase. Some will find that exciting, others will find it out of control. That’s where the divide lies.
So this game is best suited to two kinds of players: those who love the world and characters of FF7 and are willing to watch it expand old memories into something sprawling; and those willing to invest time in mastering the combat and exploring the map at a slower pace. If all you want is a tightly paced journey with a story that stays sharply focused, this may not be the most comfortable choice. But if you’re willing to embrace an RPG that is ambitious, occasionally fumbles, yet truly shines at its best—then those dozens of hours will very likely not be wasted.
One-line recommendation: If you love FF7, don’t miss its boldest expansion yet.
Latest news about FINAL FANTASY VII REBIRTH
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Thank you Square Enix for the relatively quick port. Do consider a simultaneous launch on PC for the next one.Show moreShow less
I've been trying to play this game over the past 2 months or so, and it is quite the slog to get through. I thoroughly enjoyed playing FFVII Remake a few months ago, and it was fantastic and kept my attention the whole time. I can't say the same about Rebirth. I find it crazy how much filler they cram into this game just to pad out it's play time. The constant use of "minigames" in the main story pisses me off. For example, you're in Costa Del Sol, and you can't simply go to the beach to talk to Hojo, no you have to go get a swimming suit, so you are forced into 3 random mini games so you can get a swimming suit. But you have to do this TWICE for each group in your party. I know in Remake there were a lot of mini games, but they didn't feel as jarring to what was going on in the story, in Rebirth they are constant and take a lot of time. Golden Saucer is another good example, you have to visit 5 or 6 areas there, doing minigames along the way, just to progress the story. I'm pretty sure those were all optional games in the OG FFVII. Anyways, aside from all the boring minigames, they put you in an "open world" where you run around doing "Far Cry" style objectives just to pad out the runtime some more. It really is very boring, and makes the whole open world very meaningless. There aren't interesting secrets to find, Chadley is constantly annoying you, it just drags on and on. I'm about halfway into my play through and I don't know if I'll even finish, it's really been testing my patience. They just announced the third game in the remake series, and I'm not sure I'll even bother with it. Everything about Rebirth has burned out my interest in anything new regarding Final Fantasy. Lastly I'll mention that I've played Remake on the steam deck and it was perfect, and I've been playing Rebirth on it as well. The only way it's been possible is from using lossless scaling mod in Decky Loader. Without this, the game is unplayable (in my opinion.) So yeah, there you go, there's my two cents, I can't recommend this game, it is a real disappointment.Show moreShow less
For those complaining that the game is "Locked at 1080p," no it isn't. You have to change the the screen mode from "Boarderless Fullscreen" to "Windowed" mode, then you can change the Screen Resolution and set the game back to "Fullscreen." It's a small oversight from the devs, but I'm sure they were worried about more important things. So I'm positive that it'll get fixed soon. Just FYI. I'M FINALLY ABLE TO PLAY REBIRTH!!!!!!!!!Show moreShow less
Forced depth of field and motion blur in 2025, Wild SE still doesnt understand post processing garbage is ♥♥♥♥. I want to play video games, Not simulate having damaged eye sight.Show moreShow less
the two and a half hours of unskippable sweaty gay sex between Cloud and Zack was a bit unexpected, but i can see how it was integral to the storyShow moreShow less
Please put FSR support in, or AT LEAST the option to completely disable TAA/TAAU for AMD GPUs. The ghosting literally is making me feel sick. Otherwise if you have an Nvidia GPU the game will be grand. EDIT: I have found that you can download DLSS enabler for AMD GPUs and it does make the blur go away I'm using it myself and don't have 1600 viruses yet but don't take my word that it's safe. I'm leaving the review negative for now until Square patch in alternative anti aliasing for AMD or a more easily accessible work around is made by the community.Show moreShow less
A Solid JRPG, But Not the True FF7 Experience The original Final Fantasy VII is one of my five favorite games of all time, and a game that's very special to me. So when FF7 Remake came out, while I think it's a good game, I was upset with how much they changed the original story. Now, after playing FF7 Rebirth, I can say that while the game is fun and well-made, they messed up the story even more. These games aren't true remakes of Final Fantasy VII. These are reimaginings or spin-offs of Final Fantasy VII. What's Good The combat has been improved, it's smoother, more exciting, and more strategical. The mini-games were mostly fun as well. Especially Queens Blood, I've had a thrill playing that. The other mini-games are mostly not that deep but are enjoyable. They recreated the original map in a beautiful way here, everything reflects their imagining back in 1997 beautifully in 3D in Rebirth. The characters are perfectly represented, their personalities, dialogue, and their dynamics as a group are all masterfully told in Rebirth. I love all these characters and quite enjoyed my time with them. The soundtrack is also good, but I like the original music more with some of the tracks. https://steamcommunity.com/sharedfiles/filedetails/?id=3439403898&tscn=1741268608 What's Bad Now, the biggest problem for me is the story. The additional story changes in Rebirth are really annoying for an OG fan. I will not spoil the details here, but I really can't understand why. It's such a disappointment. The open world looks good for the most of the time, but the open world is simply a Ubisoft checklist open world. There isn't much to explore since you know what to find in each of them. And the activities in the open world are really repetitive and boring, so I didn't bother completing the maps since traversal isn't really fun and exploration felt meaningless in the rewarding the player part. There are some pacing issues in the main story too, but I didn't get bored playing the main story throughout. It was quite enjoyable. The optimization is terrible, Square Enix really doesn't care about PC optimization. Same with FF XVI and Rebirth. The graphics are decent here, not bad, not good. Rebirth usually didn't look impressive to me other than character details. Thus I expected this game to run very well but no, it runs like crap. Rebirth's performance is even more hilarious after playing Marvel's Spider-Man 2 100+ FPS on my system. Conclusion I really wanted a true remake that respected the original story. But FF7 Remake and Rebirth are not that. The game supplies multiple activities, high-budget storytelling and fun gameplay for players to enjoy. The remakes of Final Fantasy VII fail to deliver the expected experience according to my standards. But when I consider this as a JRPG, this is a quality one and is pretty enjoyable. Nevertheless, I would first recommend people to experience the original first, then try the "Remakes". SILVER MEDAL Follow My Curator Page For More Reviews ⚜️Show moreShow less
FF7 Rebirth is a wildly inconsistent game. On the one hand it’s the most confident Final Fantasy since 10, with a clear direction in both its art and mechanics (and as a bonus it didn’t spend ten years in development hell). However, it’s also a bloated mess that has no respect for the player’s time and takes terrible liberties with a classic story. I should point in spite of the big red thumbs down that I didn’t hate FF7 Rebirth, as I’m not generally in the habit of playing games that I’m not enjoying for the best part of 100 hours. But it’s a game that was a waveform of enjoyment that resembles an EKG of a massive heart attack, with lofty highs and some absolutely shocking lows. The big things it does well, thankfully, are pretty core to the experience – an excellent combat system (an improved, slicker version of Remake’s), a wonderfully realised cast of characters, and an understanding that part of what makes FF7 so memorable is the fact that it’s really really weird. FF7 is a strange, transitional game that has the silly gags and broad-strokes anime archetypes of the SNES era, while also wanting to be something more experimental and adult. This often leads to wild tonal lurches, but it’s a key part of FF7’s identity, and adjacent media never really seemed to understand this. Rebirth, like Remake before it, is not afraid to have a big gay dance number, then 5 minutes later have a character go through a dissociative mental breakdown. The characters, always the heart and soul of FF7 are not only intact, but arguably improved and expanded on compared to the original. Cloud is sullen and traumatised, but is also a massive dork, and that latter quality is what makes him likeable even as he’s losing his marbles. Tifa, something of a blank slate in the original, is shown as quiet and kind, but also has a deceptive streak that is much more prominent here. Barrett might well be the biggest glow up – he’s just a big old bear with a bad temper, a big heart and a real soft spot for kids. It makes his relationship with Marlene so much more credible, and his story with Dyne marks a high point in the game (though I do take issue with the santised ending of that arc). I did wonder what they were going to do with Cait Sith, as he was always an awkward part of the original whose presence severely deflated some very serious moments. If Square were going to make big changes anyway, I would have been happy to see Cait Sith sidelined, heavily altered or frankly removed altogether. Instead, naturally, Square doubled down and as well as being just as strange and unnecessary as he ever was, he now has an agonisingly long solo dungeon where you’re forced to complete seemingly endless box throwing minigames. I get that Cait Sith adds to the surreal, sometimes nonsensical atmosphere of FF7, and he has his fans, but at least give me the option to bench him forever. Sadly, Rebirth has much more serious issues than a crap dungeon with a robot cat. Probably the biggest issue with the game is the glacial pacing, a flaw it has inherited from Remake and doubled down on. The entirety of the original FF7, without PS1 loading times is about 35 hours long assuming you don’t want to do the chocobo breeding. This middle portion of the game, covering about 15 hours of the original, is going to take the average player around 70 hours and can easy stretch to 100. Rebirth has gone for a semi-open world structure with lots of side content, and I actually don’t mind this – I think it’s a reasonable modernisation of the world map from the original, and by having story gated discrete areas, this should (in theory) stop the inevitable pacing problems of a true open world. Unfortunately, If you mainline the story you’ll find yourself woefully underlevelled and underequipped, so you’re going to have to at least do some of the side stuff. Much of this takes the form of many, many minigames, which range from tolerable to agonising. I don’t have a problem with optional content – I do have a problem with optional content that sucks ass, especially when that content comprises about 80% of the game. Unfortunately, there isn’t really much extra in terms of actual story, at least not story you’ll care about, as the additional kingdom hearts rejects are every bit the charisma vacuums they were in Remake. Oh sure, you can help Whatshisface rebuild a hotel, and you can have a rematch with…that motorbike guy, but the key, big ticket moments you’re here for are drip fed in a way that robs them of their impact. They’re nearly all done very well, but then you’re back to spending the next six hours climbing towers, fighting monsters and doing crap minigames, desperately waiting for something narratively interesting to happen. While I’ve done my best to avoid specific spoilers, I do have to mention the ending, as it’s absolutely terrible. Not only do they completely botch a key moment, but the final boss is one of the worst I’ve ever fought. I started the fight at 11am. I finished it at 14:45. There were no savepoints at any point during this 11 phase boss (this is not hyperbole – there were actually 11 phases), though there were mercifully checkpoints. This is an obscene amount of time to expect someone to put aside for a boss, made all the worse by the final phase being a brick wall with an instakill attack 80% of the way in. It’s completely exhausting, and the terrible ending following it really capped off the game on a sour note. Overall then…I can’t really recommend it to any but the most ardent fans of FF7, and ironically those are the ones who are most likely to be put off by the strange direction and unnecessary changes. I honestly don’t know who these games are for – anyone new to FF7 will be lost by all the multiverse nonsense, and ancient grognards like me just wanted a faithful remake. I’ll likely pick up the third, as much out of obligation as anything, but I really think Square have gone at this in completely the wrong way.Show moreShow less
Very fun card game. Also comes with a 80 hour open world jrpg side game or something idkShow moreShow less
The core gameplay and story are great. Combat feels good, and it's nice revisiting familiar story beats in full HD glory with voice acting and beautiful camerawork. But the game is WAY too padded with filler content. The Ubisoft-style open world sidequests were fun at first, but quickly become repetitive. Optional? Yeah, but they make up so much of the game that skipping them is genuinely skipping significant amounts of the content. The same goes for the god awful minigames they keep shoving at you. At almost every turn, Rebirth has you completing in yet another minigame. Catching a chocobo? Stealth minigame. Using the dolphin to get up to the Junon tower? That's now a racing minigame. The Junon parade? You now have to run around town, recruit soldiers, pick a formation, then do three rhythm minigames. Once you're on the ship to Costa Del Sol? A card game tournament. Once at Costa Del Sol? More minigames to "earn" a swimsuit so you can go to the beach. Golden Saucer? Hours of minigames. I'm fine with minigames on principle (the OG had quite a few), but they're far too prevalent here. Every time a new minigame tutorial pops up, I groan because it's yet another obstacle between me and the part of the game I actually enjoy -- exploration, combat, and the main story. I'm 30 hours in and I'd wager that two thirds of that has been nebulous repetitive open world exploration and minigames, and much of the storytelling has been padded out by what is essentially anime filler story. I'm exhausted and over it. All I wanted was a straightforward retelling of the FF7 story I loved growing up, but they couldn't do that. They had to be weird about it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.




