
FINAL FANTASY XII THE ZODIAC AGE
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About FINAL FANTASY XII THE ZODIAC AGE
In FINAL FANTASY XII THE ZODIAC AGE, Vaan, Princess Ashe and their companions cross Ivalice as they fight to free Dalmasca from the Archadian Empire. The Zodiac Job system shapes battles, while hunts, mini-games and other adventures fill out the journey. Steam PC player rating: 88% positive from 8,795 reviews. Steam PC interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, and Korean. Released: February 1, 2018.
Credits
Lowest recorded in 36 months
$14.702026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-31
02Before you buy
Language and audio
Steam PC lists English and Japanese full audio, with subtitles in nine languages. Interface-language details are available through the language list.
Play and control
The Steam PC version is single-player and offers full controller support.
Additional modes
The PC version includes New Game Plus and New Game Minus, alongside the Zodiac Job system.
03Frequently asked questions
Where does the story take place?
The adventure unfolds in Ivalice, where Dalmasca has been conquered by the Archadian Empire.
Who are the central characters?
Vaan, who dreams of flying freely, joins Princess Ashe, heir to Dalmasca’s throne, and their companions.
What activities are included beyond battles?
The game features hunts and mini-games as well as battles.
What soundtrack choices are available on PC?
Players can choose the original in-game music, a newly orchestrated version, or the original soundtrack.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I know, It's crazy I would put 157 hours into this game and give it a thumbs down. But steam only allows black and white reviews. The game is amazing in many ways. While playing I am reminded of FFXI, I enjoy how immersive and huge the game is, I enjoy how much depth there is to the class system and I might be crazy but I find the grinding to be a lot of fun. Watching your characters combo hit chains and swing their weapons as if they were controlled by other real players is enjoyable and the world lends a lot to this feeling of being this large living and breathing world as if other real people are playing it and not just NPCs. But that's where it ends, that alone was enough to drive me to go very far and complete it as well as do every hunt to include Yiazmat. There is ultimately no real reward or payoff for this immersion and investment. With such a strong start and mid game, by the very late stages you are on auto pilot and it loses all challenge. The final challenges are nothing but time slogs that more often try to feign difficulty with mechanics like instant death and casting reflect on your party to heal themselves, as if the devs knew that at these late stages the design was flawed and they didn't know how to offer more challenge. Ultimately what is a very rewarding and enjoyable experience devolves into something depressingly easy and unsatisfying, the final boss does not scale and if you bothered to do everything you can beat him by going afk and watching youtube. The only way you can maintain the enjoyable experience is to limit yourself. I strongly believe the Zodiac version should have had a strict level cap at 50 or lower. Another problem I have is conversely while I feel the large world is to the benefit of immersion, so much of it serves as nothing more than a hindrance between you and obtaining loot rather than functioning any real purpose. I understand this game was made in a different era but even back then farming a 10% spawn chance by repeatedly going in and out of a door was nothing but depressing, I really feel like they could have found a way to fix this without making it too easy and it just reminds me of what I would consider a flawed game design because if you are after a specific item and you know it's there you *will* waste the time to run in and out of that door 200 times until it spawns, nothing but a pointless time sink or an opportunity to discover new music on spotify. I could keep going, but so few will read to this point. I will just leave with my final thoughts. It is a good game but temper the expectations the early game invites you to and don't believe the hype surrounding some of its more famous content like Yiazmat, you will be better served playing the game without guide and straight without trying to min/max.Show moreShow less
I am finally home again. Ivalice. Now they just need to put FF Tactics on Steam.Show moreShow less
The game is broken for some users right now. After a little while of play through the game will refuse to launch. There is an absurd work around for the inital white screen upon launch — which includes opening the game while your display is in portriat mode then switching to landscape upon launch — but once you figure that out the game fails to load the ensuing Square Eniz screen then crashes anyway. I've tried all the different fixes that helped SOME users, including a complete reinstall of my entire operating system. Many users are left in the dark without help from Square Enix. I was 22 hours into the game when this issue arose. It appears to be a common one and nobody has an answer for it. I have requested a refund. Don't buy until Square Enix starts caring about us PC users. Edit: I finally figured out the work around and it involved locking in a 60 hz rate on my monitor but the game still will only launch in 1080/60fps. But beware that this has not solved the problem for other users. The amount of work I had to put it just to play the game is telling of Square Enix's level of respect for PC users.Show moreShow less
I remember play this game in PS2 with my dad when i was a child, but i cannot finish this game back there. After all this time, i completed this game and cried when the credit rolls because my dad has passed away. Dad, this is for you.Show moreShow less
I first played Final Fantasy XII upon its release in 2006. I was a college senior at the time, too preoccupied with my longtime girlfriend and my brand new (and godawful) full-time job to really focus on video games. As a longtime Final Fantasy fan since childhood (I had first played Final Fantasy on the NES with my father as a child), I expected to love the story but was enthusiastically unenthused by what I'd seen of the gameplay demos. No turn-based combat? Pshaw! Nonsense! I ended up being entertained by the interesting gambit system and disappointed by the dry story and montonous pacing. I never finished Final Fantasy XII. Life got in the way and I wasn't driven towards the checkered flag. Enter 2018. Square-soft -- sorry, Square-ENIX -- has released a remastered, HD version of Final Fantasy XII. I'm now in my mid-30s, comfortable in my career and my life and greatly enjoying gaming again. I figure I'll give XII another shot. Probably the most important thing every fan of the original game wants to know: The remastered graphics are pretty fantastic. This isn't just a cheap, shoddy port like Steam's Final Fantasy VII. The team has upped the resolution on all of the environmental textures, and the settings look great. The art has an oil painting feel that comes from upscaling the resolution and blurring the lines just enough. As a result: aside from a few overly square corners, the game looks like it could have passably been released this year. The animations are passable but the models are beautiful. If you loved Final Fantasy XII on PS2, you'll love it on Steam. I am such a fan of good music in games, and I'd be a fool not to mention XII's brilliant score right up front as a huge pro. I had forgotten how beautiful it is. It's so wonderful, that it'll make you blink twice when I tell you it's not by Nobuo Uematsu. Wait, what!? That's right, Uematsu sat this one out and ceded his nearly 20-year stranglehold on the reigns of the Final Fantasy series' scores to Hitoshi Sakimoto. And boy does Sakimoto absolute slay it. Sakimoto turns in -- no hyperbole -- a veritable John Williams effort. This is one of the best scores I've ever heard in a game, up there with Amon Tobin's Splinter Cell Chaos Theory or Jesper Kyd's Assassin's Creed II. It's been fully reorchestrated and remastered specifically for The Zodiac Age, and it's even better than the PS2 OST from 2006. The track Eruyt Village is a particular standout. The combat system is good. I remember hearing that it was real-time back before the game released in some preview coverage and being disappointed that they were moving away from Active Time Battle, but it works. No JRPG since has managed to succeed with the fast-paced, exciting system that Final Fantasy XII tries for. Ironically, the game that most closely accomplishes this is Dragon Age: Origins; BioWare's last private hurrah from 2009 prior to being staked through the heart by EA. If you were a huge fan Dragon Age: Origins' combat system and feel you can put up with some JRPG tropes, you'll appreciate this game. I always preferred Origins for its story, though, so the combat system of Final Fantasy XII was not quite enough to keep me playing the game by itself. The licensing board, differing from our North American release in 2006, is the biggest argument to try this if you didn't like the original release. It's a better twist on the original, open board. However, that brings me to another huge criticism: You're forced to choose your job for each character almost immediately, without knowing what the pros and cons are between them, and without being able to change, ever. It's simply asinine that the designers didn't have some sort of respec system in this game. It's impossible to choose the correct job combinations (you're later able to choose a second job for each character to compliment their first, which is, of course, not even hinted at when you first choose the job for each character) led me to spending literally 4 hours researching online before I even played through my first hour of the game. It's one of the worst design choices I've seen in a game. After playing through a few hours what I was most surprised about my first playthrough of the game back in 2006 was just how fantastical the environments in this game are. Final Fantasy XII is one of the best games in the series at putting a fantasy twist on medieval settings. The only other title that really comes close to making you feel like you're in an oddly realistic, yet foreign world is Final Fantasy VII (or perhaps Final Fantasy XIII, but that game has a ton of issues aside from its setting, and its Steam port is awful, so I wouldn't recommend it). XII has cities reminiscent of the Dwarven thaigs from Dragon Age, but with humans living in them, it's got long-abandoned mechanical derricks pumping oil from the ground, and entire armies floating around in zeppelins. It has Zeal from Chrono Trigger, powered by supercharged magicite from Final Fantasy VII, populated by Yang Fang Leidens from Final Fantasy IV. While nobody will mistake this for a world designed by Mervyn Peake (nothing is quite like Gormenghast, anyway), it stretches the imagination in the right ways and depicts some of the better non-epic fantasy worlds that have been shown in video games. So if that sort of thign floats your boat, you might find this game worth playing. My biggest criticism of the game, and the reason I can't recommend it to anybody, is that the pacing is downright awful. Between narrative cutscenes you're going to travel through between 1-3 different locations, each with 5-8 different maps, filled with maybe 3-5 different types of respawning enemies each. These areas, while sometimes inspired in their design, are almost universally way too large, or cramped and repetitive, and the combat in these areas consists of repeatedly killing loads of generic badguys you have to hack through dozens of times before you get to any dialogue or story once again. There are literally hours of this gameplay with no dialogue. And the story isn't good enough to carry this. This game, overall, is a slog. If you've played Final Fantasy X, think of the feeling you got when you first got to the Calm Lands and start to run across it, only to hit random battle after random battle, over and over. If you liked that, then you'll probably like Final Fantasy XII. If you, like me, hated it, then stay far, far away from this game. Because it's basically just that in every single area. To me, it is absolutely monotonous and will cause all but the most hardcore of fans to put the controller down around 35 hours into the game. It's a real shame because it starts off so well, paced alright with some good story beats, but falls apart in this boring agony of running into the same generic areas, hacking the same generic enemies to death numerous times around the time you depart for the Dawn Shard. I started this game enthralled at enjoying what I was never able to finish before, and I'm now trudging through the seemingly endless maps of the Ozmone Plains, nodding my head knowingly, and mumbling to myself: "Yup, this is it. This is why I stopped last time. I remember now." It's a huge disappointment to me -- a rabid fan of Ivalice -- And it left me wanting to go back to Final Fantasy Tactics and devour a game set in such an interesting world that wasn't plagued by such absolutely awful pacing and monotonous gameplay. I really can't believe I've made such a 180 on this game. This is one of only 2 reviews I've ever changed my recommendation on (I had around 100 "helpful" marks on this review at the time of changing it from positive to negative), and I don't regret it a bit. The first few hours are intriguing, but the pacing gets worse from there. I can only recommend this to the most hardcore of fans, and even then, your time is better spent elsewhere. For me? I'll replay Dragon Age: Origins instead.Show moreShow less
When the classic turn-based JRPG meets FFMMO elements — “FFXI Offline?” Pricey as hell, costs about the same as XV PC which will be released next month. But for the love of the series, Ivalice, and Gambits, I bought it. Summary PC Port: Runs perfectly well on max settings for me. No idea why some people have issues especially someone with 1080ti. Anyways, expecting new patch soon. Solid remaster of FFXII “International Zodiac Job System" PS2 exclusive "complete" version that was only released in Japan back in 2006. It is a brilliant game especially the gameplay, a mixture of MMO and Classic JRPG features. Now, it's time for rest of the world to experience the complete version. — If you like to explore huge charming world, gorgeous graphics, fun innovative gameplay and don't mind the drastic untraditional change, XII is a solid game. — If you’re looking for deeeep emotional story, romance, and more drama, or want to stick with more traditional turn-based gameplay. You might want to go with one of the more suitable choices out there. Key Features Ivalice "Magic was commonplace” and “Airships plied the skies, crowding out the heavens” Neo fantasy medieval-like world where magic and machine exist together. Flying ships, gunpowders, swords, arrows, and magic. The culture and architectures were influenced by classic Medieval of Europe and the Mediterranean (arabesque style). Yet, futuristic airships are a normal way of transportation. Intelligent anthropomorphic animals walking on the city streets trading with humans, while city guards dressed as knights guarding the city gates. Pirates and soldiers in the sky driving their airships powered by magic. These together have formed up a Contrast world design yet uniquely blend well together. Unique Classic-Modern Fusion Gameplay Pausable real-time battle system or so-called "Active Dimension Battle" adds a lot more depth to the game while still maintains the classic feel. The turn based ATB gauge is still there but with the elements of RTB seamless open world, movable characters, controllable camera, and continuous fight with no transitions. Which leads to new strategies e.g. agro, pulling, positioning etc. Weapons and Class of your own choice The "License Board" system allows each character to equip any weapon types but first, they need to learn how to use them by spending License Points. Same thing for other equipment and spells. (Now categorized into 12 jobs) Teach your AI how to be strategic GAMBIT system is purely creative and obsessive to me. It lets you to "program" your AI teammates' behaviors. Teach them how to fight in different situations, e.g. If HP <50%, then use a potion to heal. It enhances the real-time battle really well and creates the strategic control on top of the RPG elements of how to set the most efficient AI prioritized behaviors for your team to suit your strategies. And thanks to the dynamic of the enemies, you will have to alter the commands from time to time and you can manually control them whenever you want. Back in 2006, it was way ahead of its time. If you've played games like Dragon Age before this is very similar to its AI tactics system. Open World and Monster Hunts Thanks to the MMO-like features, FFXII’s world consists of inter-connected huge map areas create the feel of big vast beautiful 3D open world coupled with amazingly fun side quests, one of which called Hunts, a series of monster hunting quests throughout the world. This was also a feature that was favored by everyone. Unusual Story Plot FFXII's story is about politics and empire war rather than typical heroes-save-the-world-from-evil-lord stuff makes it feel more mature and political. It revolves around an endless war between powerful empires, tyranny, and resistance movement... *Ahem* "STAR WARS BUT LUKE AS A STREET RAT KID, LEIA WITH MINI SKIRT, CHEWBACCA AS A SEXY RABBIT GIRL." Old English Dialogues Sexy… and also great overall presentation, character models, animations, graphics, music, etc. Key Improvements How’s Zodiac Age Edition? Massive improvement in visuals No one ever argued, FFXII looked amazing as a post PS2 game which now looks absolutely fantastic as a remaster. Not just a simple lazy resolution upscale. In fact, it uses antialiasing to eliminate all the jaggy edges completely. The textures are more detailed and sharper. Various particle effects are added to make it looks better such as reworked shadows, better lighting, soft shadows depth of field, shining metal effect, and bump mapping technic, etc. Also, they fixed Vaan's FAKE abs! Maybe now we can revisit Ivalice without... distraction..? Massively overhauled gameplay This version contains fixes, enhancements, the leveling system has been massively overhauled to job system from the Zodiac Job System (PS2) and even improved further, e.g. you can now give 2 jobs per character to make them more exclusively unique to the jobs assigned. Also now with some new weapons, fast-forward feature, auto-save feature, New Game+, etc. Additionally, re-recorded soundtracks and EN and JP voiceovers, mouse & keyboard support, 21:9 ultra-wide monitors, 7.1 surround sound, and 60 fps master race! Trivia Untraditional? Some said FFXII was over-hated, overlooked, underappreciated as it was commonly ranked as one of the tops and also the least favorite in the series. For some it was the most innovative installment in the series, for others it was an abominable experiment of the series. It was influenced a lot from the previous installment FFXI, the first attempt to create MMO based on the series. Many new features have been added to the game and it was like a true next-gen RPG. But the thing is, it was first released for PS2 in 2006 overshadowed by the release of Xbox 360 and PS3, makes it is probably one of the forgotten games in the series. However, XII was the first game in the series to get a perfect score from Famitsu Weekly magazine. It was named best PlayStation 2 game by numerous video game publications and websites. Both Edge Magazine and Famitsu awarded it Game of the Year 2006. Moreover, "Best Role-Playing Game", "Best Story", "Best Art Direction", "Best Character Design", and "Best Original Score" from awarding bodies, such as the Interactive Achievement Awards, Game Developers Choice Awards, BAFTA Video Games Awards, Spike Video Game Awards, Golden Joystick Awards, and the Satellite Awards. The game was awarded the "Double Platinum Prize" at the PlayStation Awards 2006. As well as "Grand Award" and "Award for Excellence". So How about the downside? One common thing that was heavily criticized among players was the underdevelopment of some characters and the lacks of their impact makes the story and setting underutilized.The thing is it was an idea to make the some of the main characters young to match the target audience and be the avatars to see and learn about Ivalice in sync… Okay, I have no problem with kids being the main characters, but it would have been better to see more impacts to the story. However, it is still good, but as you know titles from a great series are expected to be great. Having a weak spot doesn't necessarily mean it's entirely bad. And I said "some" characters for reason, Balthier is an amazing character that has been favored by most fans. Notes 1. Choose the jobs carefully, they cannot be changed. 2. Thank god, they added the fast-forward feature for reason. 3. Gambit (auto AI system) can be turned off, if you must. 4. If you're lost, check "Map" (Tab) and "World Map" from the Party Menu (R). http://steamcommunity.com/sharedfiles/filedetails/?id=1290681702 http://steamcommunity.com/sharedfiles/filedetails/?id=1288588032 http://steamcommunity.com/sharedfiles/filedetails/?id=1293990984Show moreShow less
Don't buy this game. The PS4 and Switch versions added a way to reset your license boards (jobs). Without this update, the PC version is an inferior product.Show moreShow less
Now that i've shown my willingness to pay kinda-overpriced remaster, give me remaster of chrono trigger and valkyrie profile series. PS. Good remasterShow moreShow less
The game itself is great, the x2 and x4 speeds really keep the game engaging, and the zodiac license board system is much better than the original. With that being said, Square Enix is awful at porting their old games. Sometimes the game crashes when I try to open it, sometimes it freezes and crashes when I open shop menus, and sometimes it just freezes and crashes when it feels like it. I think I have tried trouble shooting this game nearly as long as I had been playing it. In the end, dealing with the often crashing was just too frustrating. I asked Steam for a refund, but they rejected it because I had over two hours of playtime. So if you buy it and notice it crashing at all, maybe get that refund before the two hour mark.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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