

FINAL FANTASY XV WINDOWS EDITION
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About FINAL FANTASY XV WINDOWS EDITION
Noctis and his companions cross an open world on a journey to reclaim their homeland. Action combat brings together weapons, magic, team attacks and aerial warping powered by ancestral abilities. Steam player rating: 83%% positive from 45,207 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Portuguese-Brazil, and Russian. Released March 6, 2018.
Credits
Lowest recorded in 36 months
$10.502026-09-19 · GreenManGamingBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | — |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes and controller
The Steam PC version supports single-player and full controller support. Multiplayer and co-op categories are also listed.
Language
English and Simplified and Traditional Chinese have full audio and subtitles; other supported languages have subtitles.
03Frequently asked questions
What is the game about?
Noctis and his companions travel through an open world, fighting in an action-based system as they seek to reclaim their homeland.
What content and online features are described?
The Windows Edition description lists the main game and several episodes and expansions. Online content functions ended on June 24, 2020.
How does modding work?
Mods can be shared and subscribed to through Steam Workshop. The Mod Organizer does not create 3D assets.
“Ten-year development yielding a road-trip RPG with Active X Battle mechanics, thirteen Royal Arms, and a dynamic classic OST, prioritizing bromance atmosphere over compressed storytelling.”
Our Verdict
Looking back nearly a decade after launch. Ten-million-plus copies sold, third-highest in series history behind only Final Fantasy 7 and Final Fantasy 14, Metacritic aggregate scores ranging from 81 to 86 across versions, user score sitting at 7.5 — the numbers are what they are. What Final Fantasy 15 actually leaves behind as its irreproducible asset is the road-trip atmosphere, the four-brother characterization, and the three-decade soundtrack retrospective.
Its Place in History: A Pivot Point for the Series
The position of Final Fantasy 15 in series history is genuinely strange. It is the first mainline entry with an open world, the first mainline entry with real-time action combat, the first mainline entry with multilingual official voice acting, and the first mainline entry to receive sustained "ship then patch" updates across multiple years. These four firsts make this game the transition piece between the PS2 and PS3 era of the series and the current PS4 and PS5 era. The Final Fantasy 7 Remake with its linear chapter-based storytelling and Final Fantasy 16 with its plot-driven tight encounter design are both direct iterations on lessons Square Enix learned from this entry.
Final Fantasy 16 producer Naoki Yoshida stated the lesson explicitly: this game taught the team that players want complete stories, not open worlds in themselves. That insight directly drove the linear plot-driven direction of Final Fantasy 16. But on sales, Final Fantasy 15 at ten million still exceeds Final Fantasy 16 at seven million, suggesting open-world narratives remain more commercially successful. Square Enix has not publicly committed to a direction for Final Fantasy 17 or Final Fantasy 18, but the road-trip and brotherhood narrative paradigm from this entry still influences subsequent series work. Final Fantasy 15 is best understood as the transition title from the series' turn-based past to its action-game future — its successes and failures both become design references for what follows, making its position in series history genuinely singular.
Who Should Buy: Three Player Profiles
First: series veterans. If you played any of 6, 7, 8, 9, 10, 12, or 13 — this game is written for you. Hearing a familiar melody change while driving the Regalia, the final-chapter cashout of eighty hours of accumulated brotherhood, the story of the ten-year development cycle itself — only veterans can absorb the full emotional resonance. Bonfire's review put it directly: anyone who has played another Final Fantasy will be moved hearing those familiar melodies while driving.
Second: road-trip atmosphere lovers. If you enjoy slow pace, scenery, banter, camping and cooking, and travel-as-photo-journal storytelling — this is the only game in the JRPG space that delivers that experience. GamerSky's review noted that road-trip framing as core mood is something no other open-world game has attempted to this degree. Chinese-language reception runs notably higher than Western press — the "brotherhood on the road" resonance lands in a cultural register tied to Chinese narratives of camaraderie.
Third: open-world players willing to accept fragmented storytelling. If you are already comfortable assembling a complete narrative from base game plus anime plus film plus DLC, then this game's fragmented approach is not a flaw but a puzzle-completion gameplay layer. Chinese fan communities have published extensive walkthroughs for the "play base game, watch Brotherhood, watch Kingsglaive, then clear four Episode DLCs" complete experience — that piece-by-piece consumption is itself a meta-game.
Who Should Skip: Three Reverse Profiles
First: players who want tight narrative pacing. If you play JRPGs primarily for story and prefer the "plot-driven, key-beat emotional payoff" rhythm of Final Fantasy 7 or Final Fantasy 10 — the "long companionship then single-shot payoff" approach here is a deal-breaker. The compressed thirty-hour main story plus the requirement to consume anime, film, and DLC for completion will frustrate you. GameSpot's 8 and Eurogamer's no recommendation speak for this group — the main-story skeletal weakness is objective.
Second: first-time JRPG players. This is not an entry-point JRPG. The three-decade soundtrack callbacks, the context of the turn-based to action transition, and the four-brother bond setup all depend on familiarity with the series. First-time JRPG players should pick the Final Fantasy 7 Remake (complete story, modern combat) or Persona 5 or Xenoblade Chronicles 3 (tighter narratives). This game is a hit single for series veterans, not the introductory anthem.
Third: hardcore action players. If you want the combat feel of Bloodborne, Elden Ring, NieR Automata, or Stellar Blade — the action system here will disappoint. AI companion presence, simplified "weapons as skills" inputs, and the cutscene-feel of link strikes are designed for narrative fluidity rather than tactical depth. Game Informer wrote that the AI party is more narrative presence than tactical presence — that captures the design intent precisely, and explains why action-focused players come away unsatisfied.
Recommended Version and How to Buy Today
First choice: Windows Edition complete bundle on Steam or Epic. Best visuals, all DLC, DLSS support, first-person mode, full 4K and HDR. Steam historical low around 14.99 USD, which Square Enix repeatedly hits during summer sales, winter sales, and series anniversary events. Do not buy at full price. The complete bundle and "base game plus separate DLC" buys cost the same, but the complete bundle is more stable for cloud save and cross-platform progression.
Console first choice: Royal Edition on PS5 or Xbox Series via backward compatibility with PS4 Royal Edition, unlocking 60fps. PSN and Xbox historical low around 19.99 USD. Royal Edition advantages include first console support for first-person mode, full Insomnia capital exploration, and multiple boss-fight reworks — the most complete console experience.
Not recommended: original PS4 or Xbox One (missing story completion and capital exploration), Pocket Edition HD (main-story simplification destroys the road-trip atmosphere), and Comrades multiplayer mode (unstable player base).
Ninety hours of content divided by roughly 14.99 USD yields about ten cents per hour. This is among the cheapest narrative-plus-gameplay-time bundles in JRPG today. Comparable alternatives at this price tier are either lower in content volume (Final Fantasy 13 trilogy entries running thirty to forty hours each), shallower in discount (the Final Fantasy 7 Remake discount line stays higher), or lack the road-trip atmosphere (the Persona series).
Final Verdict: Its Place in the Series and the Era
This is not the most polished entry in the series. The skeletal main story, fragmented narrative delivery, and AI companion intelligence falling short of expectations are all objective weaknesses. But it is the entry with the highest emotional-resonance density in series history. The four-brother characterization, the road-trip atmosphere, the three-decade soundtrack recycling, and the eighty-hour-accumulation payoff at the final chapter — these irreproducible assets give this game a singular place in the hearts of series veterans.
Ten-year development cycle, the director-handoff to Hajime Tabata, the bespoke Luminous Studio engine, sustained post-launch patches over multiple years — this is the longest "ship then keep refining" effort in series history. Square Enix invested in this game far beyond what reasonable commercial recovery would justify. That artisanal polish quality is something the Final Fantasy 13 trilogy, the Final Fantasy 7 Remake, and Final Fantasy 16 simply do not carry.
One last line for the hesitant player: you do not need to clear ninety hours in a single run. Try thirty hours of the main story plus a few hunts plus a few camp-and-cook nights. If by then the four brothers have not moved you — refund the game, no harm done. But if by hour thirty you are seriously considering whether to open Brotherhood the anime to fill in the story — the remaining sixty hours are yours, and no other JRPG can deliver the same density of road trip and brotherhood feeling.
Latest news about FINAL FANTASY XV WINDOWS EDITION
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
How to have a good experience with FFXV: (MINOR SPOILERS) 1. Play and complete Chapter 1 (or the Demo). 2. Watch Kingsglaive: Final Fantasy XV. 3. Complete Chapter 2 and start Chapter 3. 4. (At any point during Ch 3) Watch Brotherhood Final Fantasy XV on Youtube 5. (During the long car rides in Ch3) Read Final Fantasy XV Prologue Parting Ways. Get the PDF here 6. Play Chapters 3-7. 7. Play DLC Episode Gladiolus after Gladiolus returns to your party. 8. Play Chapter 8 9. Enjoy the Open World until halfway through Chapter 9 (the game will inform of a point of no return) 10. Play Chapters 9-12 11. Play Noctis' path in Chapter 13 first (make an extra save at the start of Ch13 for the next step) 12. Load the extra save from the previous step and play Gladiolus and Ignis''s path in Chapter 13 after they regroup with you 13. Play DLC Episode Prompto after Prompto returns to your party. 14. Finish Chapter 13. 15. Play Chapter 14 and finish the main game. 16. Play DLC Episode Ignis. 17. (OPTIONAL) Play non-story post-game content in Chapter 15. 18. (OPTIONAL) Play Multiplayer DLC Comrades with friends. Why: The order I've given above is not in chronological order of events, Rather, the order I've given is a recommended approach to familiarize yourself with the characters and lore and gain a deeper appreciation for the main cast at each step. During the main game, read the character biographies in the Archives (found in the in-game menu). It sometimes explains things that happened off-screen, and is updated when significant events happen in the game. I will now explain in detail why I recommend the order above. Each of the following numbered points corresponds to the same numbered point above: 1. If you're undecided about whether you should buy the game, the Demo gives you all of Chapter 1, which is a good opportunity for you to try the game's mechanics and decide if they are to your taste (especially the combat). If you've already bought the game, Chapter 1 is for you to get to know the main cast as they are "now". The supplementary material (the Brotherhood anime and the Prologue novella) will delve into their backstories a bit more. This means of course that the supplementary material actually takes place before Chapter 1, but I recommend playing Chapter 1 first - kind of like how in real life you meet people and get to know them as they are, and then once you've known them for a while, then you start to learn more about their past and their history 2. This takes place before Chapter 1 and ends some time after Chapter 1. Noctis and his buddies are barely in the movie, but the movie sets up the world and lore - why Noctis and his buddies are doing what they're doing at the start of Chapter 1, and what's going on in their home city Insomnia while they're away. Pay attention to King Regis' motivations (try to empathize with him). In the movie's prologue, the white-haired boy is Ravus (he'll show up in the 2nd half of the game) and the girl is Lunafreya (Noctis' bride-to-be). If you can form an emotional connection with Lunafreya over the course of the movie, it will improve the emotional stakes of the game. The movie focuses on Nyx's point of view, but really the people you want to pay attention to (for the game's sake) is King Regis and Lunafreya. Also side note: Clarus (the shaven-head guy who's with King Regis) is Gladiolus' dad 3. The real plot of the game starts here. At the start of the chapter you seek out Cor from the Crownsguard. Note that the Crownsguard is different from the Kingsglaive featured in the Kingsglaive movie. I initially confused this character with the leader of the Kingsglaive in the movie until I googled it 4. The anime's "present" takes place while you're on your road trip around doing the tasks that you're told to do in Chapter 2, so this is a good time to watch it. The backstory of what happened to Noctis is a good way for you to understand why Noctis is so broody. It's easier to empathize with him once you know the trauma he experienced as a child. Also, the little girl Iris in Episode 3 is Gladiolus' little sister and she shows up in the game. 5. This takes place the day before Noctis and friends eave Insomnia to embark on their roadtrip. It ends right as they're going to the Citadel to meet King Regis (the opening scene of the game). I liked how it developed Noctis and Ignis' relationship a bit more, especially when Ignis recalls how Noctis' injury changed him. I presume this is the injury from the daemon in the Brotherhood anime. I believe that same injury is the one Noctis was still recovering from in the prologue of the Kingsglaive movie. This might help you understand Lunafreya's special place in Noctis' heart. At just 8 years old Noctis witnessed the death of his caretaker at the hands of a daemon and is himself injured. Presumably he is still recovering from this injury when he meets Lunafreya as a child in Tenebrae, which Noctis constantly has flashbacks to in the game. To meet someone so pure and loving like Lunafreya not long after his dark, traumatic experience with the daemon must have left a strong impression on him, building a strong emotional attachment for him to Lunafreya. 6. Have fun. You might have heard that the sidequests are really unabashedly bad and of no consequence to the world/plot (unlike games like Skyrim or The Witcher 3). It's quite a shame because it's a such a missed opportunity, given how beautiful the Open World is to roam about in. SquareEnix probably just ran out of time or resources, and admittedly churning out well-written side-quests is probably the least of the concerns given the long development hell the game went through. Nevertheless, just take the sidequests and hunts as excuses for you to spend time with Noctis and his buddies. The more you develop an attachment to the 4 of them, the better the emotional payoff towards the end of the game and in the DLC. 7. This DLC is about Gladiolus trying to get stronger so he can better protect Noctis. Not really much story development, but the combat is more skill-based and probably an interesting experiment on SquareEnix's part. If you like Gladioulus' combat style, you can unlock the ability to play him in the main game by spending AP in the main game's Ascension menu (it's under the Techniques tab). You can do this even before you play the DLC actually, but the DLC trains you better. If you finish the DLC it unlocks a new weapon (both Gladiolus and Noctis can use it) and ability for Gladiolus that carries over to the main game. 8. The Open World is about to close off lore-wise soon. You can still play the Open World segment in the later chapters, but it's not lore-friendly because Noctis and his buddies are about to embark on a journey that leaves behind the Open World. You access the Open World through pretty much a game mechanic later on. I spent over 70 hours on the Open World before I finally moved on in Chapter 9. Think of it as time for you to develop your love for the main characters. The emotional impact of the linear Chapters 9-14 depend on this 9. (See previous point) 10. Enjoy the story! 11. The game let's you choose a path but just finish Noctis' first because if you choose the other path you can't switch back halfway 12. Nice plot revelation 13. Massive backstory reveal 14. Enjoy~ 15. Enjoy~ 16. Prepare for the FEELS 17. For those who can't get enough of the open world 18. Lore-wise it takes place between Chapters 13 and 14. I haven't played much yet so I don't know if there's interesting plot reveals. I hit the word limit! Feel free to discuss in the comments!Show moreShow less
The game has Denuvo, which decreases the performance significantly. When I played the demo, I could maintain over 70 fps without any issues, now I am struggling to hit stable 60 with the same settings. Tried a version of the game without Denuvo, and who would have known, I can hit the exact same framerate as in the demo! The game has already been cracked, and that version runs better than the official steam version. Why am I being punished for buying the game and wanting to enjoy it legally? Update: A clarification since so many people do not understand what I wrote. The game runs fine considering it's a console port, but it runs worse than it did when it was a demo without denuvo, on the same graphical settings. The version of the game without denuvo that you can find on the Internet also runs better, albeit still not as good as the demo. The only conclusion I can make is that denuvo is causing performance loss, which makes sense since it's not the first time it has happened, or that the final version of the game is not as well optimised as the demo, which doesn't make a lot of sense. Still, even if we took the whole performance argument out of the question, I still wouldn't recommend the game since Denuvo does not benefit the consumer in any way. It also doesn't work, since the people who want to play their games illegally will always find a way to crack it. There is literally zero benefit for gamers, there are only problems. It boggles my mind that so many people have such anti-consumer attitudes.Show moreShow less
---{Graphics}--- ☑ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☑ Addictive like heroin ☐ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☑ Teens ☑ Adults ☐ Average Solitare Players ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☑ Fast ☑ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☐ Easy ☐ Significant brain usage ☑ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☑ Average grind level ☐ Too much grind ☐ You‘ll need a second life for grinding ---{Story}--- ☐ If you want story, then go read a book. ☐ Text or Audio floating around ☐ Average depends an DLC ☐ Good ☑ Lovley ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of tea ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{Price}--- ☐ There is no „price“ ☑ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ Assassin‘s Creed: Unity ☐ Get a bug spray. Or more. A lot more. Or maybe a flamethrower. Or a nuke.Show moreShow less
DRM Denuvo Spyware. This Game released with Denuvo spyware... then it was removed a few months later, and that is when I purchased it. Then, a year later, Square decided to quietly Re-Add Denuvo spyware without saying anything... I purposely wait for Denuvo to be removed before legally purchasing my games.. How are they allowed to get away with adding the DRM again after purchase!?Show moreShow less
I've never had many friends. It's not really here or there but I've always felt like I was waiting for the right moment when I'd feel less anxious and less sad and I'd be able to be happy and smile and talk to people the way a normal person should. I felt happy playing Final Fantasy 15. I wasn't just running around with "my party members". I was spending time with my friends. I did every side quest I could find. As I progressed through the story, I grew more and more anxious because I knew it was ending and I didn't want it to. It's hard for me to talk about this game because you never really understand how much something mattered until it's gone. FFXV mattered to me. After it ended I cried. I wanted more time with my friends.Show moreShow less
This is a game deserving of a sideways Maybe hand, if I've ever played one. Since that doesn't exist, I'll err on the side of "Nah." As an old Final Fantasy fan who fell out of the series after the 9/10 era, I decided to give this one a shot when it went on sale for $30. I had caught some of the press surrounding the Windows Edition, and the dev team seemed sincere in trying hard to make a splash on PC. So, what the heck... I played this game for tens of hours and still, if someone asked me what the game was (or was about), there would be a very long pause and a lot of thinking. It's not clear what Final Fantasy XV was aiming for, but I do think whatever it was, it missed that mark. The game ultimately felt, to me, like a very big scope project that got caught in development hell, and something half baked but half decent managed to escape that hell. It's a pretty big open world game, with linear story missions and dungeons. All of the open world content was very barebones, however. Lots and lots and lots of "1-node/objective" fetch quests. Go here, kill/get monster/thing, turn in. The only more complex questing I saw had the addition of "follow this for a while, THEN kill monster, turn in." Pretty uninteresting stuff. Combat itself is not bad, but falls short of the "Dark Souls of Final Fantasy" I was secretly hoping for. I found the game too easy to get in-depth with a lot of the combat mechanics. After doing way less than half of the side quests/hunts, my Noctis (main character) was powerful enough to just spam warp-strike every enemy I faced to death. Fun at first, but since nothing in the game pushed me to evolve much past "warp-strike, re-position, warp-strike, repeat", it got old after a while. Even the augmented fights that use different mechanics and occur due to Story Reasons, seemed very rushed and/or half-baked. I enjoyed the travel mechanics (the Regalia royal car, and chocobos), and how they made Food (via a Cooking skill and with a large variety of buffs) and Lodgings important for combat effectiveness and earning XP. The story was very poorly told. It wasn't really clear to me what was even going on until about the midpoint of the game, or even later. The game has a lot of trouble deciding if it wants to be an epic tale of kings and queens and gods, or a personal tale of bromance. It falls somewhere in between these two stories. The bromance, that is, your preset princely boy band of Noctis ("you"), Gladiolus, Ignis, and Prompto, are probably the strongest characterizations in the game. Noctis is the null-personality anime coming-of-age trope. Each of your bros (bodyguards, technically) have very specific personalities too, and as a party overall it can be interesting at times. Because you spend just about ALL of your game time with these characters, they receive the most depth. But it's not masterful storytelling by any stretch. By the final chapters of the game, I was looking forward to the end in more of a negative way. Feelings of "just get it over with already" abounded. The final levels in the game were pretty uninspired, and that didn't help. Despite a growing disillusionment, there were also some really EPIC moments and cutscenes in the game, totally fitting my image of a modern Final Fantasy. I enjoyed them quite a bit. Finally, there are the DLC additions. Props to Square-Enix, they are still actively supporting the game. There was a patch just the other night adding custom avatars to the game (instead of playing as Noctis). Honestly, I only played one DLC, it was alright, and I skipped the rest. Final Fantasy XV is not a bad game, but I don't think it's a good game either. But I kept through to the end because it did feel like it was ON THE WAY to being an awesome game. Maybe next time... Maybe.Show moreShow less
A proper PC port. FinallyShow moreShow less
Spoiler free review. I have completed the whole game with all side quests, all hunts and played all 3 episode DLCS. I did not play the multiplayer DLC comrades. This is going to be the game I have played the longest yet will not leave a recommendation. I wish steam had a mixed button I might select that instead. If I had to describe the game in 4 words : Pretty graphics, no substance. THE GOOD : Beautiful graphics (first game since The Witcher 3 to match it IMO). Beautiful music and sound design. Top notch voice acting. Runs beautifully performance wise. Very stable. Excellent job overall on the PC port. THE BAD : Biggest crime : Story is a total mess. Anyone just playing the game without having seen the movie Kingsglaive and the anime youtube series Brotherhood will have a difficult time understanding the characters and what is going on. Even having watched those its still a mess where a lot of things don't make sense, contradict each other and you feel like they missed a bunch of parts. The previously released DLCs are included and they do help understand the story a little bit more but it still feels like they left out a large part of it. I could go on for a long time about but story but can't go into more details without spoilers. Square announced more paid DLC in the future to fill the gaps in the story and that is again a massive failure on their part. DLC should be adding new things to a game not filling holes that should not be there to begin with. Making a comparison with Witcher 3 again : In Witcher 3 even in the base game you had the whole story, there was no gaps and you had a beginning and a conclusion, the DLCs were seperate things which had 0 link to the main story. Here basically the DLCs (even those included with the game) feel like they should be chapters in between the main game chapters. Combat isn't the most fun, it might seem similar to something like Assassins Creed where you attack / block / parry and execute counters. You have the warp strike ability which lets you teleport and attack a target at the same time. Now here's where it falls apart, you have dozens of different weapons you can get in the game, but you start with a weapon called Ragnarok, which massively boosts the damage of your warp strike to the point where it does more damage than any other weapon you will get at any point in the game. Add to that the fact that warp strike gives you some invincibility frames and that killing targets with warp strike gives you extra ability points, you end up using the same weapon just spamming warp strike the entire game. Occasionnally in the more difficult fights you might have to use block a little but its pretty much warp strike spam 99% of the game. Camera ranges from ok to mediocre : Everywhere that is wide open it will not have any problems. Everywhere where you have cramped spaces or a lot of trees/foliage its a mess and you can't see anything. Dungeons : While they seem ok at first you only really have 5-10 enemy types in dungeons in the whole game. Some of them are fairly short where you could run from the entrance to the boss room in about 1 minute. Once you clear a dungeon you get a hunt to go back in and kill an identical mob in the boss room a second time, basically forcing you to run it a second time. Every dungeon has a locked vault door that you can only unlock after you clear the game and cleared most of the dungeon. So basically what this means is recycled content, you will run each dungeon twice (if you decide to wait and clear the hunt at the same time as the vault) or 3 times if you clear the dungeon once, then hunt, then vault. The Vault acts as a separate "end game" dungeon and while this sounds cool at first once you get there you will be sorely disappointed. Basically its all the same 3-4 rooms copy pasted about 100 times with the same enemies copy pasted over and over and over. Some of them take over 3 hours to get through. Also a pretty stupid thing is the save button is disabled inside dungeons. So if you die you have to start over. The vault dungeons have some rest spots where you can camp and auto save though but still pretty stupid. Side Quests : There are a lot of them. Hunts are basically a kill quest : go there kill X amount of Y monster. A lot of quests are repairing a car basically giving the guy a repair kit or giving a potion to someone in distress. Characters : While the 4 main characters are interesting and the bond of brotherhood they have is well developped throughout the game the rest of the characters are not. It feels like they put 98% of the character development budget on your 4 characters and everyone else including the main villain got the shaft. The game turns out to be a sausage fest in that regard you pretty much have only guys on screen 95% of the time. Some characters could have been interesting(Iris, Luna, Aranea, Ravus) but are never explored. There are a whole bunch of characters in the game's Dossiers(kind of encyclopedia) which you NEVER MEET the entire game, there can't be a more clear proof of cut content than that. Main Villain : Huge swing and a miss there. I know people who defend this game think he is awesome. To me he felt like he was trying to imitate the Joker from the Batman Arkham series the entire time. I was expecting to see Batman appear on screen and beat him up every time he showed up. He sounds and laughs exactly like the Joker. Putting that aside we just don't understand him because we never see where he came from or why he does what he does. We see little glimpses here and there and some are added mostly in episode Ignis of the DLC, but other than he wants revenge we basically know nothing about him. The World : Initially you get to explore the continent of Lucis and while there are loads of stuff to do there, a lot of it is extremely repetitive and copy pasted. You can clearly see that the developpers had larger plans to get you to explore the other continents but were cut due to time constraints. The continent of Gralea where the empire resides you only get to see during a train ride and you can't go anywhere else. During the movie Kingsglaive you see a few bits of Tenebrae where the Nox Fleuret family resides and they talk about it quite a few times during the game but once you get there you again can't go anywhere and you spend a whole 5 mins there talking to 4 people and leave. Pacing : This is a common complaint about the game and you will have heard this before, the first half is the best part and for the latter half you are basically alone following a straight hallway for hours, this is completely true and a damn shame. We know the game was originally announced as Final Fantasy Versus XIII and was originally going to be a completely different story about lovers in 2 families at war (Akin to Romeo and Juliet) : The Lucis VS The Nox Fleurets yet Noctis and Luna would fall in love. The game obviously had a lot of development troubles behind the scenes, it was announced in 2006 and came out in 2016, ten years later. They obviously redesigned and reused stuff that was already build trying to patch things together to fit but you see that they cut corners and copy pasted a ton of stuff just so they could say they have content. TLDR : While beautiful and excellent in regards to the technical stuff, what ultimately kills this game is clearly a lack of focus on the developpers part. Basically they did not map out in advance what kind of game they wanted to be, which leads to an inconsistent experience. You have a bunch of elements from all kinds of different games mixed together, none are really developped. The story is very poorly thought out and just as poorly explained.Show moreShow less
The AI is so good that it makes me feel like I actually have friends. So basically a whole new experience for meShow moreShow less
Game released 3/6/18, nearly two years after the console release. Despite the long port to PC (over 460 days) the game still contained many bugs and performance issues. 245 Days after release, the developer has officially dropped support for the PC version. Square Enix has shown that they have no respect for the PC community.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
