

FINAL FANTASY XVI
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01About FINAL FANTASY XVI
FINAL FANTASY XVI follows Clive in a dark fantasy world where Eikons and the Dominants who wield them shape the land's fate. This action RPG combines swordplay with powers drawn from multiple Eikons and large-scale clashes between them. Steam players rate it 78% from 24,464 reviews.
Credits
Lowest recorded in 36 months
$17.492025-09-18 · Humble StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
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| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | — |
| Arabic | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Two combat modes
Story-focused mode automates some evades and simplifies Eikonic combos; Action-focused mode gives you direct control of Clive's actions.
Play and controls
The Steam PC version supports single-player and full controller support.
03Frequently asked questions
What is the story about?
Clive Rosfield fights through a dark fantasy tale shaped by Eikons and the Dominants who wield them.
Are there Eikon battles?
Yes. The description features large-scale battles between Eikons when rival Dominants clash.
How does Story-focused mode work?
Story-focused mode can automatically evade some attacks and makes Eikonic combos easier to trigger.
“Action-focused RPG delivering a fifty-hour narrative spectacle with massive summon battles, though shallow progression mechanics limit long-term combat engagement.”
Our Verdict
Final Fantasy XVI is a bold transformation. It abandons the traditional JRPG turn-based and character development systems, fully embracing action game real-time combat. This choice will make old fans uncomfortable, but it also gives the series new possibilities.
Is it worth spending 50 hours? If you're here for the story, absolutely. Clive's story deserves the word "epic," and the supporting characters are well-developed enough. If you're a hardcore action game player, you might find the combat system lacks depth—it's more like "an RPG with action elements" rather than "an action game with RPG elements."
The game's biggest problem is its unclear positioning. It wants to be an action game but lacks depth, wants to be an RPG but oversimplifies the character development system. But the flaws don't overshadow its merits—the 50-hour story experience alone is worth the price of admission.
When I put down the controller, I was reminded of how I felt after finishing The Witcher 3—not "finally done," but "I wish I could walk with them a bit longer." This kind of emotional resonance is more precious than any technical metric.
Latest news about FINAL FANTASY XVI
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
The demo and soundtrack convinced me to buy the game. Now, please give us FFVII Rebirth and day one release for next titles. P.S. The "FFXVIFix" mod removes the 30fps limit in cutscenes and adds ultrawide support. Edit: Best Soundtrack Award 2024.Show moreShow less
There's a lot to love about FF16. I love its story, I love its characters, and I love how its side quests do such a good job of fleshing out the land it takes place in and how the people in it grow and change over the course of the game. I love how for most of the game it feels like the various nations of the setting are making just as many moves as you do, to such an extent that it warranted a lore assistant tool being built into the pause screen of every cutscene. The kaiju-sized boss fights are flashy and awesome in ways I haven't felt since Asura's Wrath, the soundtrack is as amazing as you'd expect from Soken, and the combat, while no Devil May Cry, is satisfying. For the first 30, maybe 40 hours or so, I think most people would be hard pressed to call this a bad game. But this is not a 30 to 40 hour game. The core, fundamental problem with FF16 is that it wants you to think that it's an open world RPG, when in reality its overworld is largely dull and empty even compared to its cousin FF14. The towns are basically window dressing, the overworld only exists to make you walk through it, and the only thing holding any of it together is its bizarre obsession with rewarding you for everything you do with crafting materials in a game where the only things you can craft with them are equipment weaker than what you're already using. It doesn't take long to realize that FF16 is not a game about taking its open world seriously; it's a game where every time you finish a side quest it pops up a big HOLD F TO TELEPORT TO QUEST GIVER prompt to speed over to your reward of what is usually literal garbage. It never stops feeling almost oppressively linear to such a degree that even things like crouching under obstacles or jumping over gaps are all scripted events that you do by running at big blinking arrows in the environment. Your only real agency as a player is holding forward and swinging at anything that gets in your way, and you're expected to do this for about 70 hours or so. What you quickly realize is that there's a good reason most action games cap out at around 15-20 hours. The game just doesn't have enough variety in either its enemies or its player abilities to be entertaining nearly that long, and instead of emphasizing what is overall a plenty fun combat system it just highlights every fault it has when all you're doing is wailing on an adamantoise or a coeurl the game rolled out as a "boss" for the 200th time. Normally there would be diversions to break things up, like the usual minigames, but FF16 ditches those without replacing them with anything. By the time I was even halfway through the game had me pining for even FF15's mediocre stealth segments, because at least you were actually doing something different there. If the combat were more of a challenge then maybe it would be able to overcome this, but I'll never know because the only hard mode the game has is locked to New Game+. In an average fight the enemy is lucky if they even get to hit you at all, and if you resist the urge to just nuke most encounters off the map in seconds using the massive AoE attack you practically start the game with (which has no downsides or restrictions beyond a moderate cooldown, and also heals you every time you use it) they spend most of the time just getting juggled by 50 hit combos anyways. Near the end of the game it starts giving almost every boss the ability to teleport around nonstop to make them harder to read, and it's pretty much necessary by that point because it's the only way any of them can actually hit you before getting hit by 10 different parry abilities and sent to the floor within the first few seconds of the fight. For a while it's easy to keep yourself entertained by just playing with the abilities to do flashy combos for fun even if it isn't required, and every now and then you get moderately difficult fights in the game's higher ranked optional hunts, but most of the time it feels like challenging literal children to a game of wits just to flex on them because most of the enemies don't accommodate the combat system in any way. You barely even get the usual fun of customizing your character, because aside from weapons and completely non-cosmetic armor that are just given to you by the plot at regular intervals your only meaningful customization is the 3 accessory slots that feel like a parody. These pretty much only come in two flavors, either cutting off 3 or 4 seconds of cooldown from a move with a 40 second cooldown or buffing a single move with a 2 minute cooldown by 10%. One of the late game rewards for doing a certain amount of side quests is a necklace that "lowers charge-up time for ranged magic by 0.2 seconds", and these are somehow supposed to be comparable in any way to the tiny handful of accessories that give you a global 15% extra xp or just give you a flat attack buff. What holds the game up is its plot, but even that has issues. I love the game's side quests for their story, but they're all basically the same to play; you walk/ride to some spot that's always conveniently an equal distance between two fast travel points in the middle of nowhere, demolish a bunch of enemies you've already killed 1000 of, and then come back home. The game is at least cognizant of how dull they are and marks the quests that don't reward you with 8 briar clams and some string with a "+" sign to show that they're important, and the most common sentiment I see is that you should just skip everything that doesn't have that because of the atrociously mismatched quality the quests have. The problem is, if you actually do that you miss out on some of the best storytelling the game has. The side quests are where you get a context for the ongoing events of the world; you see Clive going from an unwilling errand boy to a leader figure looking out for the people of their hideout, with all sorts of NPCs having their own little mini arcs that really make it feel like home. Whole villages fall and rise, side characters go from being a minor side quest objective to a character you would throw yourself onto a sword for, and along the way you deliver about a thousand random ingredients to random nobodies. The good side quests all come together to show a world just trying to hold itself together on the brink of disaster and it's one of my favorite parts of the game, and the bad sidequests show you, the player, just trying to hold on amidst a torrent of generic mmo errands. But even if you ignore all of them, the main quest constantly reminds you that it's by the creators of FF14:ARR anyways, and at regular intervals the game comes to a screeching halt to make you fix a bridge or forcing you to stop and build a boat at the game's highest point, and in the latter case the game's story never really recovers its steam from it. The other problem with the game's side content is that they're never given to you naturally over time, or through exploration; they get dumped on you in packs of around 10 at a time at various story intervals that are usually the worst possible time to go off and side quest. There's a part right in the middle of the game's climax, between approaching the final boss and the final boss itself, where you're given 14 side quests and also invited to start the game's two entire story DLCs (which are fine, by the way, but not worth the $20 extra), which for whatever reason have been saved for this moment and not a second earlier. And that pretty much just describes the whole game. FF16 is a game that starts with one of the coolest openings I've ever seen in a video game, and then everything that follows is an unbelievably mixed bag. There are lots of extremely high highs, lots of abysmally low lows, and if you're like me and become interested enough in the story to want to see it to the end you'll probably find enough good content along the way for the journey to be worth it. It's just a shame about pretty much everything else.Show moreShow less
This isn’t Final Fantasy, it's DMC with a Final Fantasy veneer. While its heart isn't the epic world, it does have all the chess pieces. Chocobos. Crystals and Magic and The Empire. A moogle. Eikons/Eidolons/Espers/Summons. I can't say that it's not wearing Final Fantasy's costume well, but it's still lacking compared to entries including and before XIV: A Realm Reborn. You can feel the bones of a great world under the surface, but the game never actually lets you live in it. It wants to show you a legend instead of letting you take part in one. Everything that used to make the series feel like a sprawling fable has been boiled down to a straight line with a fireworks show at the end. Exploration doesn’t matter because the world doesn’t trust you with anything. Chests are meaningless, gear is flavor text, and sidequests mostly exist to remind you how sad everyone is while handing you rewards that don’t change a thing. There’s no sense of discovery, no delight in wandering off the beaten path, no moment where curiosity pays off. The game isn't built for players, it’s built for viewers. And the party system? It’s gone in everything but name. Characters orbit you like set pieces, occasionally shouting flavor lines while you do all the real work. It’s gorgeous, the combat feels good, and the presentation is immaculate, but it’s hollow in the places that used to matter. It’s a stage missing its ensemble, a story missing its world, a Final Fantasy missing its fantasy. FF16 is a well-made action game, sometimes even a thrilling one, but it’s not the next chapter in the series I grew up with. It’s something else wearing the coat, hoping the logo on the box will convince you otherwise. If you want spectacle, you’ll get it. If you want a world that feels alive, a story you inhabit, or an epic that rewards your curiosity the way this series once did, you’re going to feel the absence like a missing limb.Show moreShow less
Denovo locked me out of the game for 24 hours for simply changing my Steam proton, which I needed to do because in the 9.0 verison I was getting repeated graphical glitches. This is absolutely unacceptable for a game I pre-order now I can't even play it all. As long as this is a problem I can not recommend this game.Show moreShow less
Honestly just gets a preliminary positive review for the fact that they actually fixed the game's performance before launch. EDIT: while the performance fluctuates a bit more than I'd like, and some areas are really resource heavy for seemingly no good reason, most of the time this game runs and plays incredibly well. I never drop below 60FPS, and play at anywhere from 80-120 depending on area. And this is with the overhead added by running the game via Proton on Linux. I genuinely don't know what people are expecting in terms of performance because this is some of the best performance I got out of a game this console generation, it is the only PS5 era game I played so far that I can actually run at my refresh rate of 165hz with FSR on. If you're running recommended specs or below and are expecting to run this game maxed out at 60FPS with no upscaling, you're out of your mind. Either drop your settings or use the upscaler, the game runs fine.Show moreShow less
I can't really recommend this game as of yet till Denuvo is removed, I do not know why game publishers insist on using this crappy software that cripples game performance and introduces stuttering which gets annoying and does nothing to stop piracy, don't get me wrong the game is amazing and I love it but Denuvo is just bad.Show moreShow less
Amazing, and fudging stunning on PC. Use this as a Fix for 60FPS and more. https://github.com/Lyall/FFXVIFix/releases Highly recommend. Fun combat, amazing story and cinematics. If you are a FF fan or not, start here. 10/10, Gonna platinum this one.Show moreShow less
An Epic Journey of Boredom Introduction A long-time Final Fantasy fan, having played the titles I, II, VII, VII Remake, and XV, I hold this franchise dear. Final Fantasy VII (1997) is one of my five favorite games of all time. So after Final Fantasy XVI finally came to PC after being an over a year exclusive, I had it preordered in excitement. But unfortunately, I am disappointed. Final Fantasy XVI, it turns out, is a super generic game. Story The first few elements of the story really got my attention, and I thought that it was well-told. Interesting premise at the start, especially the dynamic of Clive with Jill and Joshua. The more I played the game the more the dialogue between characters started to be so horrible and repetitive. You spend hours literally just watching two characters in the game yapping many times over the same things. By the 50th time that this was happening, I'd lost most of my excitement about the story. Including Clive and the main villain, the characters were one-dimensional and mostly not interesting. Benedikta and Dion were the only interesting ones for me, while the rest were forgettable characters. Such potential in the story is lost by terrible pacing and missing plot points. Gameplay The gameplay is fine for the most part. The action isn't bad, and there are some fun skills to use. Spamming the same skills constantly gets super boring for the first 20-30% of the game. The combat picks up around the 40-50% mark and is quite enjoyable for a time. Eventually, it does get boring, since the game is lengthened over more than 60 hours-(60 hours if you rush the main story and possibly over 100 if you actually do side content) -the combat gets stale after the halfway mark. Fighting the same enemies over and over after the halfway mark doesn't really help either. This should have been a 20-hour game at most, then maybe I would have found it to be good. Exploration For exploration, there is literally nothing to be found in FFXVI. The side quests that are present in the game are all very bland and uninteresting. It is obvious that their only purpose is to lengthen time, considering that over half of the main story consists of these bland side quests. This is horribly bad game design. The linear level design consists of this pattern: cutscene > kill 20 identical enemies in a box > cutscene > repeat. And Square Enix really showed how behind 2024 they are in terms of game and level design. Bosses Brighter side, the bosses of this game have got to be, hands down, the best features it has to offer. Since, as most have said, they are epic and showed that the team spent most of their budget and effort on these fights. These detailed boss battle sequences with awesome moments are pretty much the only times I actually enjoyed the game, even though they just feel like a scripted movie with little QTE sequences at times. Graphics and Optimization Unfortunately, the graphics are another letdown. Final Fantasy XVI looks like an early PS4 title, which is a real shame for the series. For goodness' sake, Final Fantasy XV looked way better. Disgustingly optimizing FFXVI only makes things worse. The game features a box-like level design and a frequency of loading screens that's hard to believe this came out in 2023. Yet, the game runs terribly and it's the game with the worst performance I have played this year. Man, Square Enix really dropped the ball on this front. Let's hope for a good performance with Rebirth. Soundtrack Great, just like in any other Final Fantasy, really. So much talent and quality have been put into the soundtrack that it is sure to please your ears. I enjoyed the music and will definitely be listening to it aside from playing. Still, it doesn't reach the level of Final Fantasy VII or XV, both of which are literal masterpieces of music. Conclusion I can see the amount of effort that went into Final Fantasy XVI, particularly into the bosses, some of the cutscenes, and the soundtrack. But the level design, performance and overall very poor game design made me very bored and frustrated. That's just summarizing it, there are lots of weak points this game has that won't fit in just a Steam review. Unfortunately, I am not recommending this game, nor can I say it's good in general. Really, I expected more from Square Enix regarding such an important and iconic franchise. It is rather sad for me to see a beloved series fall to this quality. BRONZE MEDAL Follow My Curator Page For More Reviews ⚜️Show moreShow less
Performance seems to be much better than the demo, and the soundtrack is godlike. Exclusives for who.Show moreShow less
This game is absolutely great. The story is captivating, the characters are charming, and the graphic is also great. However a big no for this game is it's terrible performance. Even with an RTX 4090 an AMD R9 9900X and DLSS Quality the game runs really great, except for the stutters. Stutter fixes help with the stutters, but they only shorten the stutter period. Like always please remove Denuvo in the near future from this game. Every game that I have played with Denuvo stutters. So the cause of stutters for almost 99% of the time can only be Denuvo. I wanted to play the game until the end, and recommend it to other people, but for me as long as Denuvo is put on it, it is a big NO.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.

