

Finding Paradise
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Finding Paradise
Two doctors move backward through the memories of a dying man, Colin, to fulfill his final wish. As they explore a life split in two, his seemingly contradictory desire becomes the puzzle at the heart of the story. Finding Paradise is a standalone entry in the To the Moon series. Player rating: 97% positive from 18,174 reviews. Supported interface languages: Simplified Chinese, English, Polish, Ukrainian, Spanish, Korean, Italian, Portuguese-Brazil, Czech, Russian, German, Turkish, Hungarian, French, Spanish-Latin America, Japanese, and Vietnamese. Released December 14, 2017.
Credits
Lowest recorded in 36 months
$1.452026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| Polish | Yes | Yes | — |
Show 14 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Ukrainian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Russian | Yes | Yes | — |
| German | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Hungarian | Yes | Yes | — |
| French | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Vietnamese | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language and play mode
The Steam PC version is single-player. Interface languages include English, German and Simplified Chinese; full audio support is not specified.
Standalone story
Finding Paradise is a standalone game and can be played without having played earlier entries in the series.
03Frequently asked questions
What is Finding Paradise about?
Two doctors travel backward through Colin's memories as they try to fulfill his final wish.
Do I need to play To the Moon first?
No. It is a standalone entry and does not require playing To the Moon first.
Can I play solo?
The Steam PC version is listed as single-player.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Recently I've been in not a very good place in my life, despite what it might seem from the outside point of view. I still remember how shockingly moving was my experience of playing through To the Moon, and that was the reason I decided to hold this one for a while until I get at least a little bit better, taking into consideration that it might have been a trigger to get even worse. Needless to say, I failed miserably, and feeling extremely down, I decided to stay in for the day and play through the whole game, which took me about 5 hours of gameplay and 1.5 hours of staring at the screen and listening to the beautiful music. This story is different, while still being very emotional and personal, although from another perspective. The storytelling mastery of Kan Gao, paired with his touching piano and cello tunes, is still working wonders to gamers with empathy. I fell in love with the characters rather quickly, and by the moment of saying goodbye to them it got... well, emotional on a rather personal level. The important thing about this one is that while still being able to make you tear up a bit, it can also give you hope, if you're responsive to the thought that's central to the plot of Colin's story. It can make the shadows around you seem a little bit less dark and everlasting. It can make you think that we are indeed the writers of our stories, and there still are a lot of wonderful things interlaced into our lives. Thank you, Reives, for making me believe that everything will be alright, even if it's just for a moment.Show moreShow less
I really, really wanted to like this game. But just because the premise involves a character's dying wish, that is not enough to make a story moving or sensitive. In searching through message boards and review sites for non-violent, story-driven games that would work on my old Snow Leopard MacBook, I kept on coming across rave reviews for Finding Paradise and its predecessor, To The Moon. So many people hailed it as an intense, emotional work of art, but I had a completely different experience. You play the role of two doctors moving throughout a single patient's memories. This patient has come to you with a vague request: he wished his life had felt more fulfilling. You, as the "doctors", have the power to alter his memories to make this wish seem true. These memories are linear, and only represent milestones such as My First Cello Recital or My First Date or My Son's High School Graduation. The doctors' commentary of these observed memories make up the vast majority of the game's dialogue, and it is painfully clear that the writers were trying to make them sound witty and edgy and internet-funny. It is supposed to be clever when one of the doctors shouts KAMEHAMEHA and goes through a super saiyan transformation when moving to the next memory down the linear timeline. It is supposed to be even funnier whenever the other doctor sarcastically remarks how annoying this. To the writers, this was apparently such a good joke, it occurs at least three different times throughout the story. Apart from making obvious pop-culture references, the doctors are only capable of wise-cracking about old duderinos who were once lame-os and now wanna go back in time to wife the chick that they were once hung up on, jigga wut? Haha, you get it? It's funny because it's slang. This is, without exaggeration, the tone of 70% of the dialogue of a supposed "emotional powerhouse" of a game. Comedic relief is not relief when it is the vast majority of a script. The gameplay is only slightly more interactive than a visual novel. Instead of clicking through endless dialogue, every so often, you can move a sprite around the screen to trigger different conversations. In the entire course of the game, there are about a dozen "match 3" puzzles that are also triggered, but none of them are challenging; the moving around in between scenes is about the most interactivity you get. Again, this in particular wouldn't bother me if the game were emotionally engaging enough for me to want to see what happens next, but the premise is totally ruined by the game spending 90% of its creative energy trying to be "funny". To be honest, I don't really care if a game is technically sophisticated - I'm happy just to push a couple of buttons between plot points and pixelated sprites are just as compelling to me as photorealistic 3-D renders. The story is completely devoid of any emotional content, and any moments that could have otherwise have been poignant were undermined by the two main characters' constant lame jokes and wise-cracking. Are you still wondering what psychologically complex and nuanced tasks the game might ask you complete to bring this character fulfillment? No matter - they don't exist! A fantastical villain appears in his memories halfway through the story, coming into the poorly-conceived sci-fi tele-brain-space to destroy everything because… the story needed a bad guy, I guess? Anyways, if you want to spend your time on a game that takes more than a couple of nights to complete, brings genuine tears and self-reflection, has real human characters with real human emotions, and gameplay that requires more effort than Candy Crush for 10 seconds at a time, please go play Rakuen,Show moreShow less
I'd buy anything this guy makes.Show moreShow less
url=www.youtube.com/watch?v=r876cFMkAjA&list=PLIb_a695uFXDvGvb4Y72bKj1gWGJPmoUY Follow my Curator page, Fruit N Doggie Reviews, so you can be updated whenever I post a new review. Overall Rating - Seriously Flawed ★★☆☆☆ First Impressions When I was looking at Finding Paradise (FP), I was certain I'd like the game. The review score is at a very impressive 97%, with thousands of people applauding the title. I figured it would either pull at my heart strings, or leave me with weighty matters to think about. As I got into FP though, it didn't deliver for me. Since the story was a significant part of my issue, I will emphasize that my review will contain spoilers, so consider yourself warned. Gameplay Although an RPG maker game, there's no RPG elements like you'd expect, such as leveling up, or even combat. In practice, it's more like an interactive story, with the gameplay consisting of exploring areas and talking with NPCs. However, the story doesn't advance in a sequential or linear fashion, as you zip back and forth through someone's memories. I'd admit that FP does a decent job framing each area you play through, and showing the main figures involved. It's almost always clear what you need to do in each section, and you can usually predict what items in the vicinity will have significance. Story I found FP's story to be strange, confusing, and ultimately pathetic. You play as a male/female duo working for a company that taps into terminal peoples' minds to fulfill their pre-death fantasies. In this case, you're trying to help an older man who's stone-walling about what his wish is. Despite hiring your company, he insists that he doesn't want any changes made to his life, which would defeat the entire point of getting them involved. For Colin, his biggest trauma was saying goodbye to his imaginary friend, spurred on by him getting married and not having time for that anymore. This is beyond bizarre, and hardly seems like a loss, especially for anyone who lives in reality. If people play games for escapism, they certainly have more problems than Colin, especially compared to family and friends dying, abuse, etc. As you explore his mind, you see moments in his life he felt some remorse or disappointment in, yet they're so paltry I rolled my eyes at how charmed a life he led. The worst he ever seemed to have it is when he was a lonely kid, but there were no indications he was being bullied or had neglectful, unloving parents. If that's his life at its worst, I'll have what he's having. What makes no sense to me is that if he misses his imaginary friend so much, there's nothing prohibiting him from bringing her back. It's his imagination, it's all in his own mind! You're telling me he never has a few minutes to himself, and couldn't chat her up while taking a dump, or in the shower? He's not feeble-minded and senile, so what's stopping him from playing pretend with himself like he used to? He's upsetting his wife with the implication he regrets how his life turned out, all for the sake of a pretend pal? She doesn't believe him when he says how much he loves his family, because he's paying a company to satisfy his unfulfilled fantasies, “I love my family with all my heart, and I don't regret a thing. But take this check for $100,000 and grant me a final wish before I die, when I could be spending this time with them instead. Here's the important part. Don't change a thing. Wink wink.” The protagonists read between the lines, why wouldn't his family? Visuals The visuals in FP come from RPG Maker, but they do a serviceable job for a game of this nature, as they put effort into adjusting lighting and using different visual effects for punch. For instance, the developers make good use out of the premise that you're inside a person's memories, as things don't always have to follow the rules of physics or reality. In some situations I feel like they back out of this prematurely, like when you change the doctor's avatars. Give us some sick facial hair! Sound Design There's several tracks that play throughout FP, and I really enjoyed the different instrumental music that was composed for the game. The sound effects used were stock RPG maker noises, but again they served their purpose, so I had no problem with that. Pros 🌟 The introductory clip shows the main characters avoiding a squirrel on the road, almost wrecking the car, as they barely dodge vehicles carrying hazardous materials. Over the top moments like these show one part of the writing I liked, which was the comedy. 🌟 Not every character shines, but many of them had strong, interesting personalities. For instance, the two characters you control, as well as Roxanne. Cons ❌ The inclusion of the “mini-game” battles against the antagonist didn't work well. They included more than one forced loss, which just wasted time. It wasn't funny, interesting, or engaging, just a distraction. ❌ Throughout most of FP, the movement speed of the characters is slow, which doesn't really fit this mindset that they're on a tight time limit. It's only in the late game that you start jogging around. Final Thoughts At a certain point, I stopped being interested in the story, and simply wanted to get it over with. I think it's because going through a dying man's memories should be significant and potentially painful. Even though he denied any significant regrets, for him to be going through with this, we'd encounter something momentous that occurred. Maybe he was wise enough he didn't want to blotch out sorrowful moments he experienced, but we'd see them all the same. However, there were never any devastating losses or heart-rending events he went through. At worst, they were goofy or clumsy fumbles in what could have been moments where he looked more cool or eloquent. Besides, in some ways, this may have given him an awkward charm or likability. As someone who's lived in the real world, I can't relate to a guy who's gotten everything one could want out of life; a satisfying life-long career, good health, and a loving family, and this is the worst he's ever had it. When I started to realize there wasn't going to be a pay-off to this game, the entire story became a farce to me, and I had no empathy for this nut job who had an imaginary friend far beyond the point it made any sense for him to. Based on the “woe is me nature” of this story, trying to make waterworks out of a situation where I only shrug my shoulders apathetically, I don't want to play other games in this series to see where the underlying story goes. It's a shame too, because the sense of humor did mesh with my own, and I jived with the characters alright, but I want to engage with stories that have gravity to them. A game that handled this much better, with similar gameplay, was Rakuen, of which the music alone is enough to be emotionally stirring. This is because the game's story addresses legitimate loss and grief. I don't recommend FP, because I don't want to sniffle as someone plays the world's smallest violin over non-issues, and I don't see why others would want to either. PC Specs Performance Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 The game ran without incident on default settings. 💖 - FP is healthyShow moreShow less
This game was worth the wait that it took for it to be released. Though the developer may not read this I still would like to say thank you for making the game. The story to me personally was really relatable due to also have been growing up a lage part of my young life depending upon an imaginary friend simply to have someone there because of feeling very much lonely and wanting someone to talk to and the end actually gave me a bit of hope that it will get better. So once again thank you even if i am just another voice in the sea of people and never get heard.Show moreShow less
I don't think this game is terrible by any means but I simply did not enjoy it as much as 'to the moon' episode 1 Postives The humour is on point and made me laugh several times and it was great to be reunited with the two doctors, occasionally refering to the first game More animations Jellyfish <3 Negatives Less emotionally impactful Easier to predict events Kind of short? I played too the moon for 9 hours and this game 5, a plot twist cuts the expected game time dramatically and act 2 is really short compared to 1 and 3 Ending is vague and overall not very satisfying Gives more questions than answers (problem with games in the middle of a trilogy) puzzles were less fun and didnt have the challenge of completely them well the 'climax' felt... bland and gimmicky rather than engaging or suspenseful Uneccesary villian, which made the story difficult to take seriously I struggled to think of positives... Most people seem to be enjoying this game, I really wanted too but just couldn't. Perhaps the third title will improve on these aspects.Show moreShow less
>be me >*emotional wreck* >buys game the millisecond it releases >opens game >sees title screen >is reminded of to the moon > uncontrollable sobbing >everything is nostalgic including the weirdly high mouse sensitivity > sobbing intensifies >music be taking me back >feelsgoodman.jpg >prepares self emotionally knowing that won't help in the slightest >begins game >mfw https://imgur.com/N0A7nbY 10/10 becoming broke buying tissuesShow moreShow less
So this review is coming from the point of view of someone who love and cried like a baby to To The Moon and bought and played it almost on day 1 and just finished it, so my opinion might be mostly biased of the emotions at the moment I just did not really enjoy it most of the way Objectively speaking, the game improved a lot in comparison to To The Moon, even better soundtrack, art, etc However, most of the negatives of its previously title are still there; puzzles that really have no purpose being there besides extending game time, taking too long in order to get from point A to point B to progress through the story (no, making a joke about it and backtracking in general does not redeem the issue), and other "minigames" that appear throughout the game did not feel like they had any purpose or even felt good to control, though I appreciate that they give you the option to outright skip them, but the problem is still there So these are all issues related to the RPGMAKER engine in general and whatnot, but the real issue is with the most important reason why most people play Freebird's games: Writing SPOILERS AHEAD PROBABLY The story starts up pretty much like To The Moon, same premise, similar situation, etc, like probably everyone expected from its predecessor, however, pretty much the entire setting gets straight up thrown into the trash and replaced with subplots that are really never resolved in the game, such as Watt's pills which are there for no reason but to add tension or drama, or just straight up teased as a part of future iterations, such as why the hell is Watt doing ♥♥♥♥ to Sigmund Corps machine, even though it was teased in the minisodes which I didn't really enjoy besides being an epilogue to the base game. Of course I wouldn't really be mad with this twist of "destroying" everything that has been set up on act 1, I just felt like at that moment I was not going to get what I expected from this sequel, and instead admitted that I was going to get something else, hoping that it would be good. But it wasn't, the following 2 hours of act 2 and most of act 3 was pretty much a mediocre Man vs Computer plot with a bunch of useless exposition, pointless writing and scenes which a lot of referential humor that for me just felt flat on his face, these 2 hours just made me mad enough to just stop feeling or the need to know anything else for any of the characters, even if most of the ending of act 3 felt really nice. Just for some contrast, I was crying like a baby in the bunny's belly scene, whereas in this one I was just mad as ♥♥♥♥ and clicking through most of it. I don't really know what else to say, I expected it to be a emotional story with a few sci-fi and psychological elements thrown in and lightly discussed or shown, but all I got was a ♥♥♥♥♥♥ Scooby doo cyber chase plot with some feels that didn't really do its job due to what happened previously I wrote this review on the heat of the moment so I might change it later but yeah, I do not recommend buying this one yet, it's not worth it, maybe when it goes on sale for a dollar or if you are really a hardcore fan of other freebird games. But if you want to get into Kao Gao games, this is not the oneShow moreShow less
To the Moon is only the Beginning. A Bird Story is only the Start of something bigger Finding Paradise maybe never stop. 3 Amazing Games 1 Story and still unfinished. Again we play Colin after A Bird Story. A lonely Boy who meets a Faye on the other Side of Balcony. They got Friends long time, have a lot of Time, than she vanished and Sofia comes in his Life, but he regret so many Things. He want a 2nd Chance. +++ easy 100 % Steam Achievements +++ good Sound & Story ++ 6 Trading Cards (5 would be perfect/ better) ++ good Graphics - no Steam Overlay/ No Screenshots possible - only 3 Save Spots (+ 1 Auto) could be more Good for Achievement Hunters, Story Lovers, Trading Cards Collectors Support good Developer Thx 4 reading. Hope you enjoy. Happy Gaming. GL & HF <3Show moreShow less
you wont be finding paradise with this ♥♥♥♥♥♥ gameShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.