

Firewatch
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Firewatch
As Henry, a fire lookout in Wyoming, you watch for smoke and explore the wilderness during a tense summer. Your supervisor Delilah is your only contact with the outside world, reached through a handheld radio. When a strange event pulls you from your tower, your choices shape the mystery and the relationship at the center of the story. Steam player rating: 90% positive from 94,122 reviews. Steam PC version supports single-player and full controller support. English voice-over; subtitles in English, Russian, French, German, Spanish, Simplified Chinese, and Italian.
Credits
Lowest recorded in 36 months
$1.992024-01-08 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| Russian | Yes | Yes | — |
Show 4 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Language
The Steam PC version has English voice-over and subtitles in English, Russian, French, German, Spanish, Simplified Chinese, and Italian.
Mode and controls
Firewatch is single-player and has full controller support on Steam PC.
03Frequently asked questions
What is Firewatch about?
Henry works as a fire lookout in the Wyoming wilderness in 1989. His supervisor, Delilah, is his only contact through a handheld radio.
Do choices affect the story?
Yes. Your choices shape the story and the relationship between the characters.
Why does Henry leave the tower?
A strange event draws Henry out of his lookout tower and into the forest.
“Olly Moss's flat design, walkie-talkie dialogue, and 1989 Wyoming wilderness make this the walking simulator subgenre's ceiling work”
Our Verdict
A subgenre ceiling and a debut that arrived fully formed
Firewatch holds an unusual place in the history of the walking simulator. It is not a universal phenomenon in the way Minecraft is, nor a sprawling narrative ARPG benchmark in the way The Witcher 3 is. It is something more specific: a focused indie walking simulator built on dialogue, nature, and psychological storytelling, and as Campo Santo's debut it carried the burden of dragging the whole subgenre into mainstream view on the strength of three pillars at once, its art, its voice work, and its script. It cleared that bar on arrival. Game of the Year from Polygon, a 9.3 from IGN, and a shelf of heavyweight awards in its first year made it one of the rare cases of a studio's first game becoming an instant landmark.
The numbers back the reputation up. More than 91,000 Steam reviews hold a 90% positive rating, and the critical scores, IGN's 9.3, a Metacritic of 81, Polygon's Game of the Year, line up closely with the player consensus. That agreement between the scoring apparatus and the audience is what keeps Firewatch on must-play lists a decade later. Its award haul is dense for a game this small: Polygon's 2016 Game of the Year, the Game Developers Choice award for Best Narrative in 2017, a BAFTA for Best Debut in 2017, a Golden Joystick for Best Indie in 2016, and a Unity award for Best 3D Visual Experience. Placed on the subgenre's timeline, between the more abstract pioneers and the anthology-driven successors, it occupies a distinct niche of dialogue-driven psychological storytelling and remains one of the easiest doors into the whole genre.
Who it is for, who it is not, and how to play it
The target audience is clear. If you want a walking simulator built on story, visual identity, and psychology, or if the themes of middle-aged marriage, self-avoidance, and emotional repair land for you, Firewatch is close to essential, and the official simplified Chinese support plus broad platform coverage make it more accessible than most of its peers. The anti-audience is just as clear. Players with no patience for pure narrative will feel like they only watched a story for six hours, players who want mechanical challenge will find it weightless, and anyone who needs a cinematic conspiracy payoff will read the anti-climax as a letdown.
On the question of substitutes, the answer circles back to the angle. The combination of Olly Moss's flat-design art, the walkie-talkie dialogue, and the 1989 Wyoming self-exile has gone ten years without a true replacement. Gone Home leans indoor and domestic, What Remains of Edith Finch leans toward its family anthology, Dear Esther leans abstract and poetic, Tacoma leans sci-fi and holographic, and none of them does what this game does. For anyone drawn to narrative-driven indie work, Firewatch is still, in 2026, an unavoidable pick, the short runtime and divisive ending fully acknowledged. Play it with headphones, no walkthrough, no spoilers, across two or three quiet afternoons, and let the first playthrough hit you the way it was meant to.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Firewatch is a summer game. It's just you and your summer girl over the radio. Just the hikes in the beautiful woods and witty conversations. The gorgeous vistas to discover and mysteries to uncover! The responsibility you left behind and the forest fire far away. But it hardly matters, there's plenty of summer days left! And then the game suddenly ends and you can't believe it's over already. You're a bit disappointed, even though you probably expected it to end like this, no grand finale.Show moreShow less
If I could return this game I would, I simply cannot support a developer as childish and thin-skinned as this one. Paying 20$ for a 3 hour walking simulator that you'll only play once is bad enough, but the ending takes the cake, they build a story with great potential and then fail to follow through in the ending.Show moreShow less
4 hours of forest ranger roleplay with ASMR from a coworker with a sexy voiceShow moreShow less
Lemony Snicket's: A Series of Boring Events. Intrigue is built and then crushed. The story in this game is so promising, but it ultimately fails. I don't want to give anything away (which means I can't say much as the game is < five hours long); however, I will say you are presented with many events which could lead to any numerous, sinister outcomes. The problem is the game developers chose to go with the most mundane plot line each time. Voice acting and visuals are great, but that's all you will remember about this game/event after you are done with it. In the end, the game will leave you wishing there was more fire and less watching.Show moreShow less
forgot this was NOT a horror game and played it scared ♥♥♥♥♥♥♥♥, only for nothing to happen 10/10 i'm a dumbassShow moreShow less
Pretty repetitive walking simulator. Beautiful as the scenery may be. The story is not as branching as the player is lead to believe. Different dialog doesn't equal a different story. It's fun, the story isn't bad, it's just that for all the positive reviews and hype, the game is somewhat of a let down.Show moreShow less
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Extremely good ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☑ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10Show moreShow less
this game is just a waste of your time and money + dev man badShow moreShow less
It's June 25, 13:30 and the Grand Prix of Azerbaijan is about to start. Max Verstappen is on pole 5 and my wife is already in front of the TV looking at the warming up. Two days earlier I bought Firewatch which was already a long time on my Steam wishlist. I'm thinking to myself: "I'll play half an hour and then watch the Grand Prix." I start up my laptop on the kitchen table and start Firewatch and immediately get some very interesting and real life questions. One really hits me in the stomach and makes me wonder what kind of game poses these real life questions. Then the game begins. My wife calls that the start of the Grand Prix is almost about to broadcast. Reluctantly I get up and watch the start. Nothing special, so I get back to the game. I am completely mesmerized by the graphics, the voice acting is phenomenal and the story pulls me in completely. I am Henry and I am a Firewatch and my only radio contact is with Delilah. This is done so brilliantly that I forget everything around me. Although I am playing without a headset, somewhere far away I hear my wife yell: " That bloody Vettel just crashed his car deliberately into Hamilton's car, mother******!" Annoyed I watch the TV for a second, not even seeing what is happening as I already turn my head to my laptop screen again and play on. I walk through canyons and woods, solve puzzles, finish tasks Delilah gives to me and unravel the mystery behind the story. And that story is so intriguing that I keep playing and playing. This game is ART and easily one of the best games I ever played in my 45 years of gaming. Five hours later I look up from the screen realizing that I finished it and my wife is in the garden. I didn't see her leave. Only on the eight 'o clock news I hear Daniel Ricciardo won the Grand Prix...Show moreShow less
well the trialer and some gameplay i saw on yt got me hooked; explorative adventure storytelling thingything... its somewhat a good game all in all but the characters and the story get more and more shallow the more you get into the game. im not a quitter so i had to drag myself through this game, all in all: first two hours or so were fun. then it felt like doing chores to finally see the credits. can only recommend if you are looking for sp storytelling and you are horribly bored. other than that, do something else with your time. unfortunately though... it looked really promising at the beginning.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.