
Five Nights at Freddy's: Security Breach
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Five Nights at Freddy's: Security Breach
As Gregory, you are trapped overnight in the Mega Pizzaplex and must survive until morning. Check security cameras to plan routes, distract pursuers, hide, or flee. Explore the attractions and uncover secrets while animatronics and the security guard hunt you. Player reviews: 86%% positive from 65,666 reviews. Release date: December 16, 2021. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Portuguese-Brazil, Russian, Spanish-Latin America, Japanese, and Korean.
Credits
Lowest recorded in 36 months
$19.992024-06-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Survival and exploration
As Gregory, use cameras, distractions, hiding places and escapes to evade pursuers while exploring the Pizzaplex.
Controls and language
The Steam PC version has full controller support. English has full audio; other listed languages provide subtitles.
03Frequently asked questions
Who do you play as?
You play Gregory, trapped overnight in the Mega Pizzaplex and trying to survive until morning.
Is controller support available?
Yes. The Steam PC version supports controllers fully.
How do you evade the animatronics?
Use cameras to plan routes, distract pursuers, hide, or try to outrun them.
“A bold 3D shift for the franchise, trading fixed cameras for open-zone stealth evasion across a vivid neon amusement park, held back by loose guidance and shaky optimization.”
Our Verdict
A pivot that wears its ambition and its flaws in plain sight

Pull every dimension together and Security Breach is a franchise pivot whose strengths and faults sit right out in the open. The middle-of-the-road OpenCritic 72 and Metacritic 73 capture its situation neatly, the score of a game that does several things memorably and several things badly in roughly equal measure. It owns a handful of genuinely persuasive atmosphere beats: the chokehold of an upright animatronic working a backstage corridor through pure positioning, the warehouse where a giant animatronic head pins you with sheer mass, the broken rabbit figure leaning out of a crack in the dark. Those moments prove Steel Wool understands mood-driven horror at a level the launch discourse rarely gave it credit for. At the same time, the optimization collapse at release, the muddy guidance, and the misfiring stealth detection keep interrupting those very moments, and the result is a game that constantly shows you what it could have been before yanking the experience away. Living with it means accepting that the highs and the lows arrive in the same breath.
The launch-crash, long-recovery curve
That reputation arc deserves its own line. Critic scores froze mid-pack, yet Steam's long-tail rating recovered to 86% Very Positive across more than 64,000 reviews, and worldwide sales pushed past 1.4 million copies. Once patches had repaired most of the hard breakages and players let go of their launch-day expectations, that large-space stealth-evasion loop clearly hooked a sizable crowd; the people it grabs, it grabs hard. The number on the box never recovered, but the audience did, which is its own kind of verdict on whether the underlying idea was sound. Placed inside the series' arc, the pivot matters more than its score suggests: it is the first proof that a once-tiny indie jumpscare IP can carry a full-scale exploration-horror park, even if the first landing stumbled badly enough to bruise. Whatever its rough edges, this is the game that redrew the map for where the franchise could go next, and the free Ruin expansion that followed only underlined that the studio intended to keep building on the foundation rather than walk away from it.
Who should buy it, and who should steer clear

So who should buy it? If you like atmospheric survival horror, can tolerate the occasional bout of getting lost and backtracking, and want an exploration-and-evasion loop that forces you to find your own way and hide on your own terms, the core play is worth a try. Series veterans should not miss it at all; the wall-to-wall callbacks are a feast served straight to you, and the lore payoff alone justifies the ticket for anyone already invested in the mythology. Its most valuable asset is exactly that loop, rebuilt wholesale from watching cameras to running the floor, and when it behaves it is genuinely addictive, the kind of tension that has you mapping sightlines and rehearsing escape routes in your head between sessions. There is a real game in here once the systems cooperate, and on a patched build they cooperate far more often than the launch reviews would suggest.
Who should steer clear is just as obvious. If you place a high premium on clear progression guidance and technical stability, or you want storytelling delivered whole and direct rather than pieced together from fragments, this game will repeatedly break your immersion. It plays less like a carefully choreographed haunted-house corridor and more like a park that turns you loose to wander, and players who like being led and hate getting lost will run out of patience fast. The buying advice is pragmatic: most of the hard bugs are patched now, the free Ruin expansion is bundled in, and waiting for a sale is the highest-value way in. Across every dimension it settles at 7.0, a pivot whose atmosphere and ambition are loud and whose completion holds it back. A shame, and still worth a look.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I (somehow) enjoyed playing it, BUT HOLY ♥♥♥♥ THERE IS NO WAY THIS SHOULD HAVE RELEASED IN THIS STATE.Show moreShow less
Got a cat here. Friends passing by can touch her and click Like to pet her once. __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) 二つShow moreShow less
People need to be honest about these kinds of games especially when they cost this much money. People are giving this game really great reviews and completely ignoring all of the HYPER GLARING FLAWS that the game has. Some of the game mechanics are so absolutely frustrating that you're going to stop playing or throw something. Check the forums if you don't believe me on what's going on in the game. The forums speak to the issues at a much better level than I can in this review but I'll get into it. Security Breach is a BEAUTIFUL and well laid out game. The environments are honestly top notch and you really get a sense of wonder as you walk through the halls and the different exhibits that the game has to offer. The voice overs are really well done and the characters feel real enough. It feels like an amusement park that could really exist. They clearly put a lot of thought into the environments and locations that you are going to visit. This part of the game is top notch and it's refreshing to play a horror game that puts so much time into custom assets and designs. The story pacing is great as well. The atmosphere and setting that they have created is great. You never feel very safe and are forced to keep moving most of the time and as though you can't sit still in any one area too long. This is helped by the CONSTANTLY patrolling enemies in EVERY SINGLE CORNER OF THE GAME. I am really not exaggerating here. Every area of the game you will be hunted and chased by these animatronic killers and patrol bots. There is almost never a room in the entire game so far that you can just take everything in because you will be caught. Is it a good thing? I don't think so. The game starts to fall apart for me here because you never get to come down from the fear of the bots. Well made horror games will give you a chase and then a period of time where nothing really happens so that you can let your guard down and the next chase is that much more impactful. Not so here. You will be chased and killed in every section of the game. Because they do this, you stop being afraid of robots about 30 minutes into the game. Every section is "Oh right, the wolf is back. Oh and the alligator... and the bird. Okay so they are just here all the time great." It just stops being tension building and leads to you being so oversaturated with them that they are just an annoying obstacle instead of something that should be scary. I will say that the one exception to this is the Moon. The moon can go straight to heck but that's because the day care section is one of the least well thought out designs ever. Let's get into the mechanics. What really REALLY brings this game down is the constantly frustrating game mechanics and mission designs. First off you have the absolutely laughable AI that runs the bots. Put a chair or a single flower vase in between you and the robots? You may as well not exist. Many times you can just stand in front of them in the open and they won't see you. It's really a joke. There is a section of the game where you need to balance power on two doors to keep out the enemies and after dying to this section 4 or 5 times (even after beating it but being unable to save, which is another problem entirely) I just sat in between two desk chairs and the AI couldn't see me even though they were looking right at me. Enemies will routinely teleport right to you when you are trying to get through different areas and you should expect to die OFTEN. Let me say that again. YOU ARE GOING TO DIE A GREAT DEAL. It wouldn't be quite such a chore but many sections of the game DO NOT LET YOU SAVE after completing a very challenging area so you are forced to do tedious sections of the game again and again. Again. And Again. And again. For some god awful reasons the developers have chosen to not use auto saves after challenging sections instead opting for a save system similar to Alien Isolation where saving is infrequent and takes 2 - 3 seconds for the save to go through. The difference is that Alien Isolation AI wasn't janky and the game balanced challenge with the ability to take a breath and save your game. let's talk about a particularly poor designed section of the game. The day care. You have to start up 5 generators in a playground maze. The issues are numerous. First off the generators are absolutely invisible when the lights go out and you start the mission so finding them is an almost non-option. If you read the forums they pretty much all suggest the same thing. You have to basically MEMORIZE the location of the gens when the lights are on and plan your route through the entire area in order to do it when the lights go out. This is not good game design! You shouldn't have to basically memorize an entire layout of a section of game because it's impossible to do when the lights go out. Not to mention the AI in this room will just RANDOMLY teleport behind / near you so it's impossible to figure out where he is or where you will be safe. I've seen him do it numerous times and it's trash. Having to memorize your route removes all the fear of the entire section because you either do the gens or you die. The section where you have to manage your battery power on the doors later on made me so frustrated that I threw my headset onto my desk and had to stop playing for a bit. The AI will routinely bug out at your doors and not move or follow their routes so you will automatically fail when the battery power goes out. Let's talk about saves and your mission objectives. First off when you get a new mission it's usually fairly unclear where that objective needs to be done or what you may need to do there. Objects that you need to collect as mandatory for the game progression are the same design as optional collectibles and upgrades so you can't tell what is important and what is not, so I hope you enjoy scouring everywhere for all of the easter eggs because you may not know what is important and what is not. Saves are infrequently placed and you are going to often get through a tough section or a chase (which is basically the whole game) and you'll die and have to do the entire thing again. Get used to doing things QUITE a few times. Again, if you don't believe me go check the forums on how people feel about the save system. That's not even getting into why this game runs like ♥♥♥♥ often times and constantly drops frames and lags. I have a 5900x, 3080 and 32 gigs of ram and this game STILL cannot run nicely. If you have less specs than this, well good luck. I think it's great that fans of the FNAF series are getting another game but holy christ this game is full of bugs and was not ready for a release. That's not even going into the number of people's games who are soft locking and hard locking and causing them to have to start all over. Seriously, this game is a frustrating mess. If you really love the franchise I am sure you will find a way to get through it but my strong suggestion is that you wait for them to make a patch that fixes the majority of these issues. tl;dr - Game is a buggy mess and I strongly recommend you view the forums to get a good idea of what you are going to deal with while playing this game. Fanboys are just reviewing the game positively here and not discussing the huge number of issues. I decided to my video for the first hour and a half or so so you can see for yourself. I will play through the rest of it on the channel if you care. If not, buy it and play it yourself: https://youtu.be/76wJFKVA99I EDIT FOR THE PEOPLE JUST COMING IN, 12/27: I decided to add a few things now that I am at the 5:15AM part of the game. First off quite a few people in the comments are saying that the animatronics aren't teleporting around, well here's your proof that they definitely do, especially in the daycare: https://youtu.be/76wJFKVA99I?t=4601 Next, after about 10 hours in the game I completely BRICKED my save. Couldn't progress at all.Show moreShow less
Got grabbed by a service bot and then my house's power went out. 10/10 Edit: Wow, this do be doing numbers. Maybe I can sell out with one-sentence reviews.Show moreShow less
I would love to give this a positive review as it has reinstated my interest into the series but $40 is just way to much for the lack of optimization and polish and the amount of bugs.Show moreShow less
Im sorry Gregory I truly am but you just rolled the worst joint ever im going to have to ask you to leave the mega pizzaplexShow moreShow less
I've stopped playing the game for now, but I am not going to refund it unless a fix patch doesn't come. Update: For now, I've decided to refund the game. I however will not be abandoning the game, and will look at purchasing in the future. However, for the time being, I will either wait for updates or play through other means. Hope everyone who reads this has a great day/night, and another reminder that this review only serves as a pointer, not as a definitive answer. Love ya'll <3 I'm going to be frank, the current (day one) release of this game is terrifying. There are a grand total of 2 graphics options, you can't select your dlss level (it even auto sets QUALITY dlss for HIGH raytracing and PERFORMANCE dlss for LOW raytracing). And, on a 2080ti, 32gb 3200 ram, ryzen 9 3900x, raytracing is almost/is unplayable (1440p). high raytracing runs the game at 15-20 fps, with very noticeable graphical glitches, medium runs 40-45 fps with heavy stutters, and while low raytracing has framerates of 90-100, the stutters make it extremely uncomfortable. However, the last straw was the playground sequence. (spoilers ahead) You can clip through slides, be grabbed through slides, and the enemy can even just straight walk through walls for no reason. (spoiler free version: very noticable clipping issues and straight wall phasing) The concept of the game is amazing. I have been playing FNAF ever since the first game in 2015(thanks for pointing this out and bringing me back to reality xD) 2014, and have been waiting for a free roam FNAF game for forever. But the day one launch is terrifying. I am willing to change my rating once these issues get fixed, but for now, I highly recommend you wait until a patch that addresses these issues until buying this game. Please don't be Battlefield 2042. Please fix these issues. (edit: just wanted to be extra clear, If you like the game, that's okay. If you find enjoyment in the game, then keep enjoying it. This isn't meant to be the definitive yes or no to buy the game, but is to just serve as a pointer. love y'all <3)Show moreShow less
fredy faberShow moreShow less
Can't sex the alligatorShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.