Five Nights at Freddy's: Security Breach

Five Nights at Freddy's: Security Breach

Every trip through the Pizzaplex asks you to choose: check cameras, create a distraction, or wait in hiding. At ≈ $4.56 from GAMIVO, this is a focused single-player survival and exploration adventure. English has full audio, while other listed languages offer subtitles. Controller support is full, useful for players who prefer to navigate the sprawling venue with a pad. At $39.99 from GAMIVO, this is the site's recorded low; Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Portuguese-Brazil, Russian, Spanish-Latin America, Japanese, and Korean lists the available interface languages.

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86%Steam Reviews65.7K reviews64Metacritic/10072OpenCritic/100
Released: Dec 16, 2021
Horror · Singleplayer · Survival Horror · Robots · First-Person
Five Nights At Freddy's: Security Breach - EN Global·Platform:Steam·-89%from~ $4.56(~ €4.05)ALL-TIME LOWSave $35.43 vs SteamBuy now
Five Nights at Freddy's: Security Breach Steam Altergift·Platform:Steam·~ $38.25-21%from~ $30.24(~ €26.87)Buy now
·Platform:Steam·United States Steam official price~ $39.99Buy now
·Platform:Epic·~ $39.99Buy now
All-time low ~ $19.99across Steam & third-party storesat the recorded all-time low
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Price History

Past 36 months · Updated daily
Historical Low~ $19.992024-06Current Low Across Stores~ $39.99Steamvs. Historical Low+100%
~ $24.09~ $30.19~ $36.29~ $42.3925-1026-0126-0426-0726-10~ $19.99

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Five Nights at Freddy's: Security Breach

As Gregory, you are trapped overnight in the Mega Pizzaplex and must survive until morning. Check security cameras to plan routes, distract pursuers, hide, or flee. Explore the attractions and uncover secrets while animatronics and the security guard hunt you. Player reviews: 86%% positive from 65,666 reviews. Release date: December 16, 2021. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Portuguese-Brazil, Russian, Spanish-Latin America, Japanese, and Korean.

Credits

Developer
Steel Wool Studios
Publisher
ScottGames

Steam player reviews

86%positiveVery Positive65,666 Steam reviews

Lowest recorded in 36 months

$19.992024-06-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
Traditional ChineseYesYes—
EnglishYesYesYes
Show 9 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYes—
ItalianYesYes—
GermanYesYes—
SpanishYesYes—
Portuguese-BrazilYesYes—
RussianYesYes—
Spanish-Latin AmericaYesYes—
JapaneseYesYes—
KoreanYesYes—

Steam PC edition data · 2026-10-19

02Before you buy

Survival and exploration

As Gregory, use cameras, distractions, hiding places and escapes to evade pursuers while exploring the Pizzaplex.

Controls and language

The Steam PC version has full controller support. English has full audio; other listed languages provide subtitles.

03Frequently asked questions

Who do you play as?

You play Gregory, trapped overnight in the Mega Pizzaplex and trying to survive until morning.

Is controller support available?

Yes. The Steam PC version supports controllers fully.

How do you evade the animatronics?

Use cameras to plan routes, distract pursuers, hide, or try to outrun them.

7.0
Overall Score
External ratings86%Steam Reviews65.7K reviews64Metacritic/10072OpenCritic/100
Graphics
7.5
Audio
8.5
Gameplay
5.5
Story
6.5
Content
7

“A bold 3D shift for the franchise, trading fixed cameras for open-zone stealth evasion across a vivid neon amusement park, held back by loose guidance and shaky optimization.”

Our Verdict

A pivot that wears its ambition and its flaws in plain sight

Panoramic night view of the neon Pizzaplex

Pull every dimension together and Security Breach is a franchise pivot whose strengths and faults sit right out in the open. The middle-of-the-road OpenCritic 72 and Metacritic 73 capture its situation neatly, the score of a game that does several things memorably and several things badly in roughly equal measure. It owns a handful of genuinely persuasive atmosphere beats: the chokehold of an upright animatronic working a backstage corridor through pure positioning, the warehouse where a giant animatronic head pins you with sheer mass, the broken rabbit figure leaning out of a crack in the dark. Those moments prove Steel Wool understands mood-driven horror at a level the launch discourse rarely gave it credit for. At the same time, the optimization collapse at release, the muddy guidance, and the misfiring stealth detection keep interrupting those very moments, and the result is a game that constantly shows you what it could have been before yanking the experience away. Living with it means accepting that the highs and the lows arrive in the same breath.

The launch-crash, long-recovery curve

That reputation arc deserves its own line. Critic scores froze mid-pack, yet Steam's long-tail rating recovered to 86% Very Positive across more than 64,000 reviews, and worldwide sales pushed past 1.4 million copies. Once patches had repaired most of the hard breakages and players let go of their launch-day expectations, that large-space stealth-evasion loop clearly hooked a sizable crowd; the people it grabs, it grabs hard. The number on the box never recovered, but the audience did, which is its own kind of verdict on whether the underlying idea was sound. Placed inside the series' arc, the pivot matters more than its score suggests: it is the first proof that a once-tiny indie jumpscare IP can carry a full-scale exploration-horror park, even if the first landing stumbled badly enough to bruise. Whatever its rough edges, this is the game that redrew the map for where the franchise could go next, and the free Ruin expansion that followed only underlined that the studio intended to keep building on the foundation rather than walk away from it.

Who should buy it, and who should steer clear

Glamrock Freddy and Gregory in the central atrium

So who should buy it? If you like atmospheric survival horror, can tolerate the occasional bout of getting lost and backtracking, and want an exploration-and-evasion loop that forces you to find your own way and hide on your own terms, the core play is worth a try. Series veterans should not miss it at all; the wall-to-wall callbacks are a feast served straight to you, and the lore payoff alone justifies the ticket for anyone already invested in the mythology. Its most valuable asset is exactly that loop, rebuilt wholesale from watching cameras to running the floor, and when it behaves it is genuinely addictive, the kind of tension that has you mapping sightlines and rehearsing escape routes in your head between sessions. There is a real game in here once the systems cooperate, and on a patched build they cooperate far more often than the launch reviews would suggest.

Who should steer clear is just as obvious. If you place a high premium on clear progression guidance and technical stability, or you want storytelling delivered whole and direct rather than pieced together from fragments, this game will repeatedly break your immersion. It plays less like a carefully choreographed haunted-house corridor and more like a park that turns you loose to wander, and players who like being led and hate getting lost will run out of patience fast. The buying advice is pragmatic: most of the hard bugs are patched now, the free Ruin expansion is bundled in, and waiting for a sale is the highest-value way in. Across every dimension it settles at 7.0, a pivot whose atmosphere and ambition are loud and whose completion holds it back. A shame, and still worth a look.

Expand to read the full review