
FlatOut
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About FlatOut
FlatOut is a demolition-heavy racer where collisions break trackside objects, damage cars and can launch drivers through the windshield. Use shortcuts and jumps as you battle seven rivals for the championship. Minigames and destruction arenas offer alternatives to the races. Steam players: 91% positive from 5,934 reviews. Release date: February 2, 2007.
Credits
Lowest recorded in 36 months
$0.792026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Hungarian | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-22
02Before you buy
Modes and controller
The Steam PC version includes single-player and multiplayer modes, with full controller support.
Languages
Interface languages include English, German, French, Italian, Spanish, Japanese, Polish, Portuguese, Simplified Chinese and Traditional Chinese. English full audio is listed.
03Frequently asked questions
What defines the racing?
Races take place across 36 destructible tracks; collisions can affect cars' appearance and handling.
What can I do outside races?
Alongside races, there are six minigames, including high jump, long jump, darts and bowling, plus six destruction arenas and tracks.
How many cars are included?
Choose from 16 upgradeable, customizable cars.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I tried to like this, I did, but I just can't. Not after having played FlatOut 2. This original FlatOut can perhaps fly as an OK arcade racer in general, but not as a good FlatOut game. I know, it's such a paradox it almost makes no sense but that's the way I feel about it. Seems like the second installment was the one that shaped the idea of the franchise. When I first picked that up I loved the emphasis on destruction, derby, crashes, friggin' insanity all around. You'd get nitro for every smashed object or car, and even more so if you crashed your sturdy car into an opponent so hard it sent them flying through the windshield. It was so surreal, so amazing, I truly loved it. Then I realized I hadn't played the first part, so I was pretty excited to try it out. But boy is this game awful compared to it's successor. The cars are horribly brittle - all it took was trading some paint with the other cars until I felt my car swing to the left. Turns out one wheel was already about to fall off. Plus the engine was on fire. And I wasn't even halfway into the first lap. Then there are obstacles on the road - they all slow you down miserably and quite often will spin you out. As some review correctly noticed, you're actually supposed to drive as clean possible if you wanna win, and cannot do stuff like break a pillar to drop some construction on the opponent behind you. In FlatOut 2 that's the most fun thing - such tricks work, they're encouraged and make it a lot more interesting to race. In this game though, if you try to pull this off, chances are you'll drop that $#!t on yourself while your opponent cruises around you. The mediocre car handling doesn't help things either, because it feels like you're driving a boat. The car keeps sliding around and takes quite a bit of effort to take that sharp corner. The other cars seem to have no problem though. Although it's definitely not the worst part. If you're using a manual gearbox, there's a weird delay between the point you're deployed on the track and being able to shift into 1st. It's especially terrible at the beginning of the race when all the other cars start whereas you're still desperately trying to shift into 1st gear. I tried many things - shifting early, shifting exactly when they say "Go!", mashing my gear stick to hopefully shift at the earliest possible moment, but to no avail. It always takes about 0.5 to 1 second before you can start rolling. I have no clue why that is but it gives NPCs an unfair advantage and drives me nuts. The sound mixing is another headache. Using the hoodcam if there's any other car beside you, you can't hear your own engine despite it being right here where the camera is. For some reason the sound of NPC engines is louder, like twice. This makes it very difficult to shift at the right time when you're running with the pack. You can only keep an eye on the RPM gauge to decide when to shift, but it's absurd because you gotta look at the track. So I combined those nuisances together, compared the game to FlatOut 2 and I realized I'm not having fun at all. Shame I hadn't played this before I tried FlatOut 2. Maybe I would've liked it better, but right now this game is just 'meh'.Show moreShow less
Don't get decieved by a relatively low score on Metacritic, that's unfortunately a result of reviewers comparing FlatOut to Need For Speed (most popular racing game of mid-2000's). Although they belong to the same main genre, racing, they are completely different games with completely different perception of racing. I played this game for the first time when it was released in 2005 but I was not able to get pass through the first stage of three as I was not that good in PC games back then. I grew up, saw this game on discount and I was determined to complete this after all those years and finally managed to complete the game in 15 hours. During 15 hours, I completely lost my s**t, I leaned right or left on my chair while I was simply pressing left and right buttons on my cheap keyboard, I looked for a brake pedal under the desk, I felt like I won a real race after each race. This is probably one of the most underrated games of all times as it's gaming mechanics, AI, graphics are better than current era of arcade racing games. FlatOut reminded me why I loved racing genre. 10/10.Show moreShow less
Utterly disappointing. I seriously cannot recommend this at all. This game just flops, specially compared to its successor. Ignore this and get FlatOut 2 instead. Flaws: • The cars feel weightless. You barely nudge a curb going 15 and your car just tumbles. You slam into another car and it doesn't really feel like you've done anything to it. • Cars have no grip/traction, you seem to be constantly sliding along. This would be fine on snowy tracks, but not on every track. Braking basically has no effect, trying to slow down before a hairpin turn and NOPE! just keep on sliding off the course! • Courses are very bland. They are wide and empty feeling with no character to them. Theres also very little in the way of different paths/shortcuts. • You get flung from your car if you barely tap anything.. most of the time. The game is really inconsistent as to what makes you get flung out. Barely scrap a sign? AWAY YOU GO! Slam head on to another car? Nah, you're fine! • Its a Demolition game.. WHERE I ACTIVELY DO NOT WANT TO CRASH, EVER. With how easy it is to be tossed out of your car, theres no point in going after the other racers. You get boost for crashing into things, but it also increases your odds of being thrown from your car, and the fact most things you can break to get boost are also very heavy when hit and will slow you down. Boosting is also something you'll only use to correct coming out of a turn, because going to fast and barely scraping something (and one time nothing at all) will send you flying! • If you drive ever so slightly off the course, even though you can easily correct yourself and get back on, the game will nag you to reset, often respawning you behind everyone else! With how slippery your car handles, this is more common than it should be. • The sound design is poor.. very poor. With how amazing it was in the 2nd game, I truly was surprised how crummy it is here. There are almost no sounds for hitting things. Your tires are next to silent, with how slippery the cars already feel, the lack of sound makes the cars feel like they are floating. The engines sound weak, like you are driving a go-kart or lawn mower. • Unsatisfying driving. Managing to get a perfect run on a track felt more like a test of patience than skill. • Upgrades do nothing, atleast they feel that way. My thinking was to upgrade my tires and suspension to have better grip. Well it did nothing at all, the car was just and slidey as ever. You often feel like your car is under powered compared to the computer. Eventually after buying a few upgrades you can beat'em easily, even though the upgrades feel like they've done nothing at all to improve your car. You just suddenly starting keeping pace with the computer. There was no noticable increase in speed, durability, grip or anything. The few Pros it has: • The cars look nice again, being mostly muscle cars and having a nice demo derby look to them.... Now if they only sounded like muscle cars. • Music seems a bit better than the 2nd and there was a noticable amount of female vocals. • My controller worked on the menus! Not the way I would of liked it to, but it worked fine enough. While its not the worst racing game I've ever played, its certainly skirting the line. The game is at odds with itself, not knowing what it wants to be. Is it an arcadey smash everything demolition derby game? Its too easy to be pinged out of your car and everything you crash into slows you down. Or is it a technical driving sim? Well it has boosting, very simple upgrading and far to slippery controls. What does this game want to be? Ignore this and get FlatOut 2, they really improved EVERYTHING in the sequel.Show moreShow less
Childhood.Show moreShow less
I want to enjoy this, but there is a bug where the game keeps on letting go of the accelerator whenever it wants to. Do a jump? Let go and hold accelerate again. Do a turn with even a little bit of wheel-spin? Let go and hold accelerate again. It is a really annoying issue. Until it is fixed or there is already a fix i don't know about, i will continue playing 2/UC (Ultimate Carnage). This is unacceptable for a racing game, and i never had this problem with the old version despite how much work i had to do just to get my Xbox controller to work there.Show moreShow less
MULTIPLAYER!!! READ THIS!! NO FLATOUTNET!!! If you want to play MultiPlayer (with hamachi) edit the launch settings like this: The Hoster types: -host="your ip" The Joiners type: -join="your ip" For example: -host=1.2.3.4 -join=1.2.3.4 And launch the game. (make sure you are in the same hamachi network as the host) ENJOY ;)Show moreShow less
Overall: 6/10 Story: There's no narrative here at all. That means no dialogue, cutscenes, or plot points of any kind. Instead of a story, this game features a straightforward career mode/campaign where you progress through three main championship tiers: Bronze, Silver, and Gold, which total out to 36 races. Personally, I don't think that's a bad thing whatsoever. This game is from before the era where every racing game needed a super corny narrative to go along with it, so it's 100% focused on the arcade-style racing gameplay. The only real sense of progression comes from climbing through each championship tier, unlocking faster vehicles, and competing against tougher opponents, but that's really all a game like this needs. It knows exactly what it wants to be and never wastes your time trying to force an unnecessary story into the experience. Every race exists solely to give you another excuse to wreck your opponents and continue working your way toward the Gold championship, and I honestly appreciate that streamlined approach. Gameplay: I like the gameplay at its core, but this game flew under my radar growing up and I have no nostalgia for it at all, so in 2026 it just feels like there's more to complain about with the gameplay than there is to enjoy. For starters, the things that I enjoy: The driving is genuinely fun. It feels fluid, the cars all have distinct handling characteristics, and there's enough variety between them that you can probably find something that suits your preferences if one vehicle isn't clicking with you. Additionally, the general destruction available around each track, and of course the dynamic car deformation system are surprisingly dense and advanced for this game's age. Watching fences splinter apart, roadside objects explode into pieces, and every collision leave visible damage on all of the cars still feels impressive today, especially considering this game came out in 2004. Unfortunately, that's also where the positives stop for me. In regards to my gripes, this game just simply doesn't reward/encourage good driving. What I'm referring to specifically is the fact that you only gain nitro from crashing into environmental objects and impacts with other racers, like the game is deliberately punishing you for driving clean and passively. The thing is though, crashing into objects almost always slows you down or significantly damages your car, and the reset system when you crash hard is completely unforgiving. It literally punishes you by respawning you in dead last for playing aggressively (like the game clearly wants you to), even if you crashed while comfortably in second place. I'm assuming the thought process behind the nitro system was that earning boost through impacts would act as a compensation mechanic by helping you recover the speed you just lost and quickly catch back up/get ahead of the competition. The problem, however, is that it hardly ever actually feels worth it because of my next complaint: the AI rubberbanding. It genuinely feels like the AI is cheating at times, and honestly, it probably is. When you're in first place, the AI behind you receives an obvious performance boost. Even after crashing into objects, taking poor racing lines, or colliding with each other, they'll often erase a gap of several seconds way quicker than feels believable. Conversely, if you're the one trying to catch up, it rarely feels like you're given an equal advantage. The AI will continue setting a ridiculous pace, and if they establish a big enough lead, especially after you've lost 5-10 seconds because of a major crash, it feels nearly impossible to work your way back into first place. Meanwhile, if you manage to build a 10-second lead of your own, the AI can erase it the moment you take a corner slightly too slow. Lastly, I simply didn't enjoy any of the quirky bonus mini-game levels. I'm well aware that FlatOut is renowned for these game modes, so call me a party pooper if you must, but they're just not fun to me. Launching a driver out of a car offers almost no strategic depth or replay value once the initial shock value wears off, and the whole concept relies almost entirely on the novelty of early ragdoll physics, which wore off years ago. All in all, I think the driving is fun, but the rest of the gameplay has too many frustrating design decisions for me to confidently recommend that anyone else play it. World: I think the world/level design is pretty good overall. Each race is full of destructible objects, environmental hazards, and shortcuts to keep things interesting throughout the whole track. The only notable problem I can really point out with this aspect of the game is really just the lack of variety with the general backdrops, but even that's not too problematic since a single visual backdrop can host around 4 to 6 different races. The developers just re-routed the barriers, reversed the direction, or cut off certain paths to create a "new" track out of the exact same trees, logs, and background hills. So while you're technically driving on the same roads a lot, it's not always the same route. Visuals: The visuals/graphics are clearly dated, but I think they are still pretty great given the context of their age. This game doesn't attempt a realistic aesthetic at all, and because the developers avoided complex "modern" shaders that tend to age poorly, they were able to sidestep the muddy look that a lot of mid-2000s games had, with their gritty brown filters/overly processed textures. Additionally, when you couple the previously mentioned car-deformation system with the general graphical style, it's obvious that the visuals have aged surprisingly well for a PS2-era game, especially when you consider how many other games from this period can look much rougher by modern standards. Even more than that, regardless of the issues I have with the gameplay, I really respect how well this game has been maintained on a technical level. Considering how most games that are over 20 years old have trouble running at all on modern hardware, I really appreciate that this game not only runs exceptionally well with consistent high frame rates and zero crashing issues, but it was also given ultrawide support at some point in the past. I'm a huge stickler for including ultrawide support in all modern releases, so seeing a game almost as old as myself get such treatment while some current-day developers omit this feature for no reason, will always get kudos from me. Music/Sound Design: The music and sound design is probably the area of this game that has aged the least gracefully. Starting with the sound design, it's just very dated, simple as that. Everything from the engine sounds to the car impacts and tire screeches just lacks the resonance, depth, and dynamic aspect that I personally have passively come to expect due to modern titles. It's not grating or a deal breaker by any means, but all the audio is noticeably compressed across the board, which makes every sound effect feel a lot flatter than it probably did back when this game originally released. That extends to the music too, which despite being a pretty good heavy rock soundtrack that compliments the gameplay well, also sounds technically dated and compressed. But speaking of "technically dated", the biggest issue with the music is the fact that there's only one song that plays during races. It's always the same song, but regardless of which song you get at the start of the race, that song will just loop once it ends (unless you restart through the pause menu since doing so assigns a new song to race to.) It's not that bad at first, especially since the soundtrack itself fits the destructive, chaotic racing pretty well, but by the time you get to the end of the campaign, hearing the same tracks loop over and over in a race multiple times has already been exhausting for a while.Show moreShow less
Seat belts are too overrated. 10/10Show moreShow less
I really have mixed thoughts for this game... Essentially you race around in clunkers and beat up old muscle cars. The cars are supposed to handle like clunkers too, which they do. At least for the first couple of races. Once you're past like the fifth or sixth track, you'll realize that even though you're driving the same exact car with all the upgrades, all the AI cars start handling like exotics which doesn't seem right. Second, this is one of those "make one mistake and you're done" racing games, if at any point you come to a complete stop you might as well just restart the track because everyone will get so far ahread if you weren't first.. Another strange flaw is the turbo/nitro system. The game will give you turbo not for driving good, but the opposate. Instead of getting boost for drifting corners successfully or maybe jumping something, it will give it to you for smashing things around you which seems really counter prodcuctive. If I slam through a stack of tires to get boost, the speed I've lost will is almost always more than the speed I'll get from burning all my boost. Also, most of the things required to get huge amounts at a time will slow you down almost to the point of stopping. Another huge flaw is the reset button. I find that I use it every single race. Want to drive through a fence or buliten board? sure smash it up. What about this wooden pole or small tree stump? Nope, that will wreck your car completely causing you to need to reset. But, this wouldn't be as bad if the game didnt make you sit there and watch your driver ragdoll around for 3 seconds before you can get back on the track. On top of the 3 seconds you just lost watching your ragdoll, the game sets you back a pretty good distance away from where you wrecked. This alone will send you from a decent first to last in seconds. For me I just can't be happy and play this game with these flaws. I can drive like a boss the first couple laps then screw up once and be done for the rest of the race. If I cant get at least third then I just reset it because theres no money awarded below that. Now, I'm not saying I want the game to be super easy because this isn't a pull ahead and win game by design, It's just the objacts that you'd think would be breakable and arent, or having to reset the race because I crash at the last second and lose my standings, and the terrible reset, I just can't enjoy the game without getting mad. Now if you want to just get the game to drive backwards on the track and smash stuff or play the demoliton derby minigames, then get it, But if you want a fair driving game that you can have fun and progress in this isn't the game you want.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
