
Forager
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Forager
Forager is a 2D open-world game about gathering resources, buying land, and building a base from nothing. Explore, farm, craft items and structures, improve skills and equipment, and uncover puzzles, secrets, and dungeons. You choose which goals to pursue. Steam player rating: 89% from 35,586 reviews. Released: April 18, 2019.
Credits
Lowest recorded in 36 months
$3.892026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| English | Yes | — | — |
| German | Yes | — | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Spanish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Russian | Yes | — | — |
| Thai | Yes | — | — |
| Turkish | Yes | — | — |
| French | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Gameplay
Forager combines exploration, resource gathering, farming, crafting, and base building. Gathered resources can be used to make items and structures or buy land.
Language and mode
The Steam PC version supports single-player. English is among its supported interface languages; controller and audio details are not established here.
03Frequently asked questions
Can I play solo?
Yes. The Steam PC version supports single-player.
How do I expand my base?
You can buy land to explore and expand your base.
What can I do in the game?
Gather resources, craft items and structures, improve skills, and explore puzzles, secrets, and dungeons.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Extremely unfortunate to see a game that had so much potential, end like this. After two years of promised multiplayer, it was cancelled by HopFrog, the lead dev, as he threw his entire team under the bus and blamed them for the lack of development. The main artist that drew most of the art for this game was offered to keep working on it for A LITTLE OVER MINIMUM WAGE AFTER ITS SUCCESS. Why? Because "you're not a founder" and "the success of the game will probably never matter for your salary." This was after ~2 years of work. Very scummy, HopFrog. Not to mention that HopFrog's incredible "solo-dev" journey was not at all a solo project. He was even going to give a talk at GDC 2020 about how he built Forager as a solo-dev.. Like how can you claim that you're a solo-dev, but also simultaneously blame your team (thought it was solo?) for the failure of multiplayer? There's some more shady things he's done like announcing the cancellation of multiplayer privately on his Patreon/Discord rather than on Steam or Twitter - so players won't even find out about it unless they specifically searched for it. The game had promise, but is now entirely abandoned with a horrible wrap up from HopFrog and his awful treatment of his team. Sad to see it go like this.Show moreShow less
In A Nutshell 🔵 Pros + Simple, but charming and decently clean, 2D pixel-art graphical style. + Addictive and well thought-out gameplay formula, with satisfying progression mechanics. + Good variety of gameplay situations, ranging from dungeon diving, to solving puzzles, exploring new lands, and of course acquiring new materials and technologies. + Good selection of facilities, weapons, items and consumables to craft and acquire. + Many tasks, quests, and feats to discover and complete throughout the world, often awarding unique items or bonuses. + Light RPG elements such as skill trees, levels, item stats, buffs and debuffs add some needed depth to the gameplay. + Good engine stability, without any slowdown even with massive amounts of materials or enemies on screen. 🔴 Cons - Combat, and enemies including bosses, are generally very easy and almost never result challenging. - Some endgame-level items require extensive "idle" waiting in order to acquire resources to craft them, which makes getting them rather boring. Forager is a rather unique title that mixes elements from several genres into one formula. Think Stardew Valley, a Clicker game, and Zelda all mashed together, and what comes out will roughly be what Forager actually is. This game focuses on one concept: making progression addictive, stimulating, and rewarding for the player, and does this extremely well. Combine this factor with an open-world gameplay including light RPG elements and leveled, perk-based progression, and it all sums up to a very satisfying experience. Starting from scratch, players will need to start building their very own base of operations, composed of various facilities, divided into types such as Industrial ones, Magical, Farming and so on. Few items to craft are available from the start, as most get unlocked with perks acquired on each level-up from a consistent skill tree. As player level increases, more resources start to spawn to compensate for the increased needs, limiting grinding to acceptable levels, preventing the game from turning into a grind-fest, still some effort in this regard is required. Crafting equipment, consumables, ammunition and defensive structures (marginally) are also things to do, but for these, the better versions of gear to equip is unlocked right after creating the currently available one. There are many things to do in the world of Forager. Apart from the Museum, requiring the collection of more or less rare materials to complete "collections" and earn rewards, there are plenty of NPCs with multiple quests each, often rewarding interesting, powerful items when completed. Dungeons, complete with bosses and secrets, are also a thing, giving out great rewards in terms of currency, materials and items as well. Perhaps the most unique mechanic in Forager is how new lands are unlocked: players need to buy them, with hard-earned coins, coming from trading, crafting or combat. The only few "bad" things about Forager, which only marginally hinder an overall well made experience, are the combat, often being rather simple and not enough challenging, not even with bosses, and also endgame-tier items, especially those made at a special crafting table, being overly-grindy and boring to acquire, in contrast with basically everything else. Overall, Forager is indeed a great indie title for this genre, and fans of many diverse game genres can enjoy it all the same. Liked this review, and want to see more of the same quality? Check out Tamaster's Review Archive to see all my Reviews in a single, convenient location. In-depth Feature Analysis 🎮 Gameplay The gameplay of Forager is divided into Exploration, Crafting and Combat. Exploration of new lands is tied to paying the unlock fee for them, but once unlocked, they give access to different materials, plants, ores, enemies and locations and animals depending on their biome. The total size of the game world is not large, as it can be traversed wholly rather quickly, to compensate, it's pack-full of things to do. Exploring dungeons works differently, as it's often tied to activating mechanisms, finding keys, or the right passage, to proceed and finally face the boss, which awards always an unique item. While exploring, the main activity is to gather all kinds of materials, instantly transferred to the inventory or to the Base Vaults if present. Keeping an eye out for secrets, such as cracked walls or hints on how to solve some puzzles, is a good idea. Crafting in this game uses various workbenches and facilities, each able to produce a specific kind of material or gear piece. Each facility can process one order at a time, without any queue functions, so building many of each becomes necessary. As the game progresses, it is needed to produce more and more refined material types to get the more advanced gear pieces and consumable items, so also organizing well the base layout is a smart move. Gear pieces never break or are lost, so no fear about having to make them again. 📖 Story Apart from the single NPC quests giving out small self-ending stories to them, there is no real plot or main story in Forager. 👊 Combat System Combat is rather simplistic in Forager, as expected from this game genre, and is based on hitting enemies with the weapon of choice, be it a bow, pickaxe, sword or magical rods, to kill them. Swords and Bows have their own attack range and patterns, while pickaxes are click-based in attacks. Generally, the variety of enemies is sufficient, but none of them proves to be very difficult, as the player is very superior in damage, speed and capabilities almost at all times. 💰 Content & Pricing The total playtime this game offers depends much on how much of it one wants to complete. There is not a real "ending" to Forager, but generally speaking, the game can offer 6-8 hours of content minimum to those who are not interested in doing secondary things, while it can very well go to 12-15 hours for those who really want to do everything there is to do. For a price of 20€, considering the quality, I'd say the game is definitely worth this price. 🔗 Balance & Challenge Challenge level is generally low, while balance tends towards the player if we speak of combat, in terms of production / crafting / materials, unless many Shrine buffs are stacked all together for OP effects, the balance is decent. Technical Analysis 🎥 Graphics Simplistic, but well polished and charming, pixel-art graphics and effects. While not modern in looks, the graphics are suitable for this genre and are definitely acceptable for an Indie game of this type. 🔊 Sound Decent soundtracks and effects quality, some effects result to be too loud in comparison to all others, but apart from this, pretty good overall. 🔩 Performance & Stability The game runs flawlessly even in the most crowded situations, and never presented problems in 1440p. [i7 4820K, GTX1080, 16GB RAM]. 💻 Artificial Intelligence N/A 🏠 Quality of Life Good interfaces and menus management grants an easy access to functions, while in later game automation such as auto resource collecting is possible and necessary. 🐛 Bugs & Issues Some signs cannot be read at times and the game needs to be restarted to fix this. Nothing apart from this issue. Conclusion Forager is definitely a great crafting-based game mixed with other genres, and overall results in a very good cocktail that can please many types of players. This product was reviewed using a free key provided by the Developers.Show moreShow less
Terraria, Stardew Valley and Don't Starve - all these games are priced below 15€, while this game costs 20€ on launch. Keep that in mind while reading this review. Let me start by saying that I really appreciate HopFrog's effort and time that he put into his passion project that we now know as Forager, it was long three years of development and the game finally sees the light of day. It's always exciting to see a new game made by a single independent developer, this in itself is a big accomplishment. That said, the game is far from finished and should belong in the early access category with a much lower price tag. Technical issues: - Broken achievements. "Tool collector" achievement is triggered before a player upgrades every tool. "Waterproof" achievement is absolutelly broken. If you thought Dark Souls games are hard, think again. You might have to porposely glitch the game to get this achievement and it will require a lot of patience. Guide here: https://steamcommunity.com/sharedfiles/filedetails/?id=1720900376 - No option to disable screen shake. Best-case scenario you end your game session with a headache, worst-case scenario on the floor having a seizure. - No option to zoom out. I honestly have no idea why the game screen is zoomed in so much by default and why there's no option to change it. I'm no developer, but CTRL+mousewheel shortcut doesn't seem to me to be very difficult to implement into a game. - No quick heal/eat option. The menuing in this game is bad as it is, please give us something to work with. - No map. I guess the developer went the realistic route. - Sound settings might as well not exist. You'll have to use your sound mixer to control the volume of the game. - Poor inventory management system. No option to move or split items in the inventory or the toolbar. Becomes mildly inconvenient in the midgame, when you can't split your resources to sell one half and use the other. - Invisible mouse cursor. Seriously, where is it? Should be an option to use your default computer mouse cursor in-game, it's not fancy, but at least it gets the job done. - Very poorly coded object hitbox. You will start to think this game wants to fight you. - Droid AI constantly obstructs object hitboxes. This game definitely wants to fight you. You're essentially shooting yourself in the foot by progressing through the game, might as well avoid drones altogether. - Item feed obstructs 1/5th of the whole game screen. Sure, take it. It's not like I need to see what's happening on the right side of the screen or anything. QOL issues: - Pulsating indicator of selected object or item. This game really favours style over function. - No building description. - No gear desciption in the toolbar. - No stats on items or your character. - No option to fast-forward time. We all know that this game is mostly an idle game, the option should be there. - Building and destroying mechanics are wonky and inefficient. - Electric cubes involved in puzzle solving are very poorly coded. Overall issues: - There's absolutely no challenge in the game whatsoever. The only challenge in the endgame is to be able to die. - The game tries to do many things at once rather than doing one thing well. - Dungeons are short, dull and unrewarding. - Combat system feels cheap and shallow. - Item and gear variety is laughable. - Power creep is way too fast and unbalanced. You will be constantly asking yourself "Am I cheating or is this an intended way to play the game?" - No meaningful end goal. You know something is wrong if your game's end goal is to cover the whole map with dirt. It's really a shame. Even some other good idle games have ascension systems in place for a player to have a sense of some sort of end goal. Forager is objectively a bad game. In a clear conscience I cannot recommend this game at this stage and at this price. Hopefully, it can become a game that's worthwhile in the future, but for now, don't waste your money, especially when there's so many great games at lower prices on the market. EDIT: Thank you everyone for your feedback, I'd like to adress a few things. Yes, the price of the game did influence my overall opinion of the game, as it should. This review was meant to magnify the game's flaws and I did focus on the negative on purpose. 90% of the reviews here do a great job at explaining what the game does well. I did focus on the flaws, because I honestly want the game to suceed and become the game it claims to be. I did overexadurate a few of the issues, mainly for a comedic purpose. Many of you asked me to share what I enjoyed about the game. Well, let me compare this game to a bad movie for a brief moment. Let's say that you are watching a movie and you're really enjoying it. You like the plot, the dialog, the characters, the soundtrack, everything seems to be right up your alley. But after a while, you approach the ending of the movie, and it just doesn't make any sense. The plot takes a nonsensical twist, the actors break their character they've been building the whole time, the music does not match the emotion meant to be portrayed, and the whole universe of the movie collapses before your eyes. You just have this weird feeling that the ending of the movie was rushed and rushed so bad it ruined the whole experience. That was the feeling I got after my first 10 hours of gameplay. I felt that this game had so much potential to be more than it is and maybe it still has. After I unofficially beat the game, I tried to analyse what makes Forager a bad game of its genre and where it could be vastly improved. I'm relieved to know that HopFrog does listen to his playerbase and takes our concerns seriously. I'm informed that a few of the issues listed above in the review are being worked on as we speak. I really wish the best for the game and I hope that one day I'll be able to experience it in a different light. I might update the review in the future.Show moreShow less
---{Gameplay}--- 🔳Try not to get addicted 🔳Very good ☑️Good 🔳Nothing special 🔳Ehh 🔳Bad 🔳Just dont ---{Graphics}--- 🔳Masterpiece 🔳Beautiful 🔳Good ☑️Decent 🔳Will do 🔳Bad 🔳Awful 🔳Paint.exe ---{Audio}--- 🔳Fascinating 🔳Very good ☑️Good 🔳Decent 🔳Not too bad 🔳Bad 🔳Earrape ---{Audience}--- 🔳Kids 🔳Teens 🔳Adults ☑️Everyone ---{PC Requirements}--- 🔳Check if you can run paint 🔳Potato ☑️Decent 🔳Fast 🔳Rich boi 🔳Ask NASA if they have a spare computer ---{Story}--- ☑️Doesn't have 🔳Something isnt nothing I guess 🔳Not greatly told 🔳Average 🔳Good 🔳Lovely 🔳Will make you cry or smile alot ---{Playstyle}--- ☑️Almost never the same in any two people 🔳Varies a little bit from person to person 🔳Weapon AND character classes 🔳Weapon OR character classes 🔳Creative AND Survival 🔳Creative OR Survival 🔳Melee AND Ranged 🔳Melee OR Ranged ---{Difficulity}--- 🔳Just press a bunch of buttons 🔳Easy 🔳Significant brain usage 🔳Easy to learn / Hard to master ☑️Not so easy 🔳Difficult 🔳Dark Souls ---{Grind}--- 🔳Nothing 🔳Only if you care about leaderboards/ranks 🔳Isnt necessary to progress 🔳A bit grindy sometimes 🔳Average grind level ☑️A bit grindy 🔳Insanity ---{Game Time}--- 🔳Long enough for a cup of tea 🔳Short 🔳Average 🔳Long ☑️Depends on you 🔳Endless ---{Price}--- 🔳Just buy it 🔳Worth the price ☑️Wait for sale 🔳Maybe if you have some spare money left 🔳Not recommended 🔳Dont throw money into a rubbish bin 🔳Free ---{Micro-Transactions}--- 🔳EA 🔳Mobile Game(Necessary if you don’t want to wait 15 weeks to construct a toaster) 🔳”Premium” Currency AND Normal Currency 🔳”Premium” Currency OR Normal Currency 🔳Quick way to advance 🔳Fortnite(Skins/Emotes/Etc) 🔳Only to show off big time 🔳Level DLC ☑️None ---{Bugs/Glitches}--- 🔳Never had any 🔳Minor bugs/glitches ☑️Few bugs/glitches 🔳Can get annoying 🔳Ruining the game 🔳The game itself is a big terrarium for bugs/glitches ---{?/10}--- 🔳1 🔳2 🔳3 🔳4 🔳5 🔳6 🔳7 ☑️8 🔳9 🔳10Show moreShow less
It's an absolutely fun and lovely game. I bought the game on Linux though, which hasn't had any issues for me, but they've just now decided to remove Linux support essentially taking my money with nothing on return so I can't recommend it anymore.Show moreShow less
good game but keep in mind: The developer undermined everyone working beneath him, claiming he was still a solo-dev, even though that was never the case. He threw the dev-team under the bus on multiple occasions, blaming them for every mistake HE has made. The main artist was offered below minimum wage to keep working on the game after release, claiming, "you're not a founder" and as such "the success of the game will probably never matter for your salary," despite having made most of the game's art for two years.Show moreShow less
Although I have at some point worked on this game, I would not recommend getting it at this point, as the multiplayer update has been quietly cancelled (off-Steam "announcement", breakdown) and the game is increasingly unlikely to receive any future development/bugfixes. If something doesn't work (be it crashes, savefile corruption, game running at <half the framerate, or many other issues), that's it for you. Edit: apparently I cannot respond to comments due to having been conveniently banned from the game hub, so There are no leaks - everything in the post is public information, with linked sources. I don't think anyone's been asking for equity (which is very uncommon), only to be paid an industry-standard rate given the game's success. Personally I've been paid my regular rate and don't have complaints about this bit, but it's hard to find anyone willing to do my kind of work for cheap. I wanted to highlight that the game's failures weren't an unexpected accident, but a result of conscious decisions over years. Without accountability, the developer's next title might be the same broken mess with a new batch of contractors thrown under the bus when things don't work out.Show moreShow less
❤ Audience ❤ ☑ Beginner ☐ Casual Gamer ☐ Normal Gamer ☐ Expert ☼ Graphics ☼ ☐ Bad ☐ Alright ☐ Good ☑ Beautiful ( if you love pixel graphics ) ☐ Fantastic ♬ Music ♬ ☐ Bad ☑ Alright ( can get annoying after a while ) ☐ Good ☐ Beautiful ☐ Fantastic ☠ Difficulty ☠ ☑ Easy ☐ Average ☐ Easy to learn / Hard to master ☐ Hard ☐ Unfair § Bugs § ☐ Bugs destroy the game ☐ Lots of bugs ☐ Few Bugs ☐ You can use them for speedrun ☑ Nothing encountered ☯ Story ☯ ☐ There is none ☐ Bad ☑ Alright ☐ Good ☐ Fantastic ⚔ Gameplay ⚔ ☐ Frustrating ☐ Sleepy ☐ Boring ☑ Fun ☐ Challenging ۞ Game time / Length ۞ ☐ Really short (0 - 3 hours) ☐ Short (4 - 8 hours) ☑ Few hours (10 - 20 hours) [if you focus on the main story] ☐ Long (40-60 hours) ☑ Very Long (61-100 hours) [if you complete everything] ☐ Extremely Long (101+ hours) $ Price / Quality $ ☐ Full price ☑ Wait for Sale ☐ Don't buy ☐ Refund it if you canShow moreShow less
Those of us who got the game on Linux got the game dropped entirely for our platform and was not offered refunds.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.