

Forza Motorsport
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.





01About Forza Motorsport
Build and tune cars, then test them in a single-player career, online events, or races you set up with friends. Forza Motorsport combines a large roster of real-world cars and tracks with dynamic weather, changing conditions, and race strategy. Steam PC player reviews: 51% positive from 12,241 reviews. Released: October 9, 2023. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Czech, Hungarian, Japanese, Korean, Polish, Portuguese-Brazil, Spanish-Latin America, Turkish, Dutch, Finnish, Norwegian, Portuguese, Russian, and Swedish.
Credits
Lowest recorded in 36 months
$27.992026-08-26 · Microsoft StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 18 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | — |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Hungarian | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | Yes |
| Spanish-Latin America | Yes | Yes | Yes |
| Turkish | Yes | Yes | — |
| Dutch | Yes | Yes | — |
| Finnish | Yes | Yes | — |
| Norwegian | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Swedish | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Solo and online racing
Steam PC supports solo play and multiplayer, including online events and Free Play sessions with friends. The description also mentions cross-play with Xbox Series X|S players.
Controls
Full controller support is listed for Steam PC. The description specifically mentions DirectInput devices, remappable layouts, wheel force feedback, and Xbox controller rumble.
Language support
The interface is listed in English and Simplified Chinese, among other languages. Both have full audio and subtitles; the listed language data also includes subtitle support for additional languages.
03Frequently asked questions
What is the single-player career mode?
The Builders Cup Career Mode is a single-player campaign in which you earn performance upgrades and race AI opponents. You can also modify cars at any time.
What multiplayer options are described?
Steam PC offers Featured Multiplayer events and Free Play, where you can create races with friends. The description also states cross-play with Xbox Series X|S players.
What affects races beyond the cars and tracks?
The game features real-world cars and tracks, dynamic time of day and weather, and changing driving conditions. Race events include tire and fuel strategy.
“Simcade racing prioritizes progressive tire feedback and competitive spec leagues over traditional campaign progression.”
Our Verdict
If you're willing to spend dozens of hours on a racing game, there are probably only two reasons: either it packs in enough content, or it genuinely has something in the driving itself. Forza Motorsport clearly belongs to the latter. Its strongest suit isn't some flashy selling point, but rather that increasingly clear sense of vehicle boundaries—the more you drive, the better you understand why you made mistakes, and what to adjust on the next lap. This feedback is very solid, and it's precisely the most definitive improvement over Forza Motorsport 7.
But it's not strong enough to ignore all its problems. The regression in the upgrade system will continuously slow down the pace at which you build a long-term relationship with this gameplay loop; the content cycle, while engaging, relies more on multiplayer spec racing and the driving itself to hold up, rather than unfolding naturally through rich layers; as for the story, it can basically be considered non-existent. Considering it's a title released less than five years ago, I won't make excuses for it with "era limitations"—these shortcomings are shortcomings in the current experience.
Is it worth the time? If you're a series veteran, or if you genuinely care about the differences in tires, grip, and limit control, yes. It has a sufficiently solid core. If you're looking for a well-rounded racing game that balances progression, narrative, and spectacle, then lower your expectations a bit. What's good about it is very specific. And very narrow.
One-sentence recommendation: Pay for the handling, not the packaging fantasy.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Just trying to become the best racist I can beShow moreShow less
I paid 100$ so you don't have to. Making the review after playing the pre-release Premium Version for 35 hours. The Good: Forza Motorsport has the most realistic and consistent gamepad handling on PC money can buy right now. The driving experience is sublime with highly adjustable difficulty, suitable for newcomers and veterans alike. Multiplayer is solid and "Rivals" is amazing. Time trial leaderboards now allow you to copy tunes from leaders then try to match their pace. The Bad: The curated career is shallow. Some of the cars you can chose from for each event are underpowered, which is problematic with the current leveling system. Considering the wide range of cars available in the game, there are no dedicated Touring Car, GT3 or Endurance type of races, based on real life Motorsport events. The car leveling system is extremely slow, considering the number of available cars. 3-5 hours per car to be more precise. This needs to be reduced significantly as it now resembles a free to play mobile game levels of grind. On top of that the order of the unlocks leaves many cars with useless upgrades in the early levels (more power to muscle cars but no handling upgrades for the first levels?) The Ugly: The current version of the game is poorly optimized, leaving majority of PC users struggling to get smooth gameplay experience. Many of the graphics settings simply don't work. On my 6800XT I couldn't get FSR to work. I couldn't even switch resolution from 1440p to 1080p. Changing settings requires restarts. On each restart the game recompiles shaders for 5 minutes. I've had about 20-30 crashes in 35 hours and 2 BSOD. To pour salt in to the wound, the jump in visual fidelity compared to FH4&5 and even FM7 and Project Cars 2 from 6 years ago is arguable, considering that playing with Ray Tracing "on" at the moment seems to be reserved only for top of the line PC users. You can find video comparison between Project Cars 2 and Forza Motorsport here -> https://steamcommunity.com/app/2440510/discussions/0/3881597903523109180/ Edit as of 18th of May 2024: If you are wondering if any progress has been made 7 months later, the answer is a resounding NO. The only thing that was really "fixed" is that now you can spend credits to upgrade the car and you don't have to grind for 5 hours. Everything else is in the exact same shape. AI is HORRIBLE. Optimization is GARBAGE. The visuals are so SUBPAR that you would think your settings are wrong and you are playing on 480p. GG. Some of the cars from FM got ported to FH5 and they both sound and look better there. Not even joking look it up (Corvette Racing C8.R). Never buying from these guys EVER again.Show moreShow less
Note: I have many hours in this on GamePass, but just bought the Steam version today. This game is probably the most vivid example of a lynch mob mentality among players of any game I've ever seen. I decided to analyze the situation and see what happened. First of all, let's start with the composition of user reviews. When a game has "Overwhelmingly Positive" user reviews, there is rarely one defining factor that causes the reviews to be so positive. The same can't be said for reviews that are mostly negative. Generally speaking, you have one predominant issue that many people point out. This frequently balloons into "everything is wrong" sorts of reviews, and, no matter whether positive or negative, there are always a few people so angry and disconnected from reality that you wonder if they played the same game. I actually gathered a bunch of examples from all of these that I was going to post here, but decided that would be rude. People can have their opinions, and I'm a poor person to select to speak about other people writing dumb things. I do it all the time. Sometimes my emotions about a game take over, and I write a scathing review that I later become embarrassed about. It happens. I understand what it's like to be disappointed about a game, and so my review here isn't really criticizing anyone. It's just pointing out what happened. But let's get to the point... The two things that are mentioned most in negative reviews are that the developer lied about the game being "built from the ground up" and bugs/optimization problems. To quickly speak to the latter, bugs on PC are sometimes related to specific systems, as sometimes are optimization problems. For this reason, I can only speak of my experience, but wouldn't consider my experience to be representative of the entire community. For me, after over 100 hours on Game Pass, but only a couple of hours on Steam, I haven't noticed any significant bugs. There have been a couple of small things here or there, but definitely nothing that impacted my overall experience. As for optimization, my experience is that the game is optimized at this point about the same as FH5. Take it or leave it. Your experiences on your systems will likely vary. As for occasional connection issues, there has never been a Forza game without them, so nothing to see here. The big issue, which was the inspiration for this review, is really the phrase "built from the ground up", and the truth is that, while Turn10 did utter those words on multiple occasions, they were always related to something specific. Turn10 never, that I can recall or find, stated that the entire game was "built from the ground up", only that large parts of it were; for instance, the AI, the physics and locations, and, most important to our discussion, the materials and shaders used for car model finishes. This is extremely important because the lynch mob mentality started when YouTubers and folks on reddit noticed that the game was using, in some cases, old car models. This quickly ballooned into Turn10 lying about building the game from the ground up, but they never actually said all the models were new. They said the materials and shaders were new (to simplify, materials in game development are paint). But it didn't matter what Turn10 actually said. As is usually the case, no one actually cared if this was accurate. They were just mad. Just as a side note on this. There are several hundred cars in the game, and while most of them were built from scratch, a number of them used older models. With that many cars, my personal opinion is that having a few older models is not exactly equivalent to treason. But if you feel they all should have been brand new, I won't argue with you. That would have been nice. Another thing that I would like to mention is the much maligned singleplayer campaign. Many seem to hate it, but they never go into detail about what you are getting. For starters, there is no story, just a series of championships to participate in, just as in other Motorsport games and nearly every racing sim. That can be good or bad depending on the player. There are 4 permanent major series and 2 additional series, one special and one that changes every so often like the weekly challenges. So at any given time there are 6 series and usually at least one new one. I can't say this will always be the format, as these things tend to change. Each one of these series has 4 championships of either 5 or 6 races. I didn't count how many had 5 and how many had six, so to be pessimistic, let's just say they all have 5. So you have 24 championships of 5 races, so the singleplayer career has 120 races. Only you can decide whether this format or quantity is enough for you if you are primarily a singleplayer person, but each of those races will last about 15 minutes, so that's 30 hours if you do nothing but those races one after another, never decorating your cars, never running any custom races or multiplayer or never start a race over (guilty), etc. And this also ignores the new series that are always being added. One final bone of contention is the CARPG style of leveling and improving your cars. I understand why people who want to do nothing but race would dislike it. That's fine. It's a grind. Actually, I didn't think I would like it at all, but now I think it adds character and strategy to each championship. So there you go. Those are my largely rambling thoughts on the game and why it is rated so lowly. By the way, professional reviews and Xbox players seem to disagree pretty significantly. Even PC Game pass players seem to like the game okay. The bottom line is that this game is not nearly as bad as the Steam and metacritic user reviews would lead you to believe. In fact, I think it's quite good.Show moreShow less
How the ♥♥♥♥ this game get the Best Sports/Racing Game 2023 ??Show moreShow less
Just trying to become the best racist I can beShow moreShow less
I've been thinking about how to start my review for a long time. As a long-time fan of the series who has been playing since Forza Motorsport 2, who has played every game since then (including the Horizon series), who has pre-ordered the Ultimate Edition of every game, and who has invested thousands of hours of playtime in the series, I am at a loss for words. This is my first Forza that I've played mostly on PC, where I can switch between PC and Series X thanks to Cross Progression. Turn 10 has promised a lot in the past, the trailers often looked better than the finished games, but never has the gap been as wide as it is with this installment. At no point does the game look even remotely as good as the original trailers, even with the maximum details on PC it doesn't come close to the video footage shown in marketing events. Visually, the game fluctuates from "quite respectable" to "really bad", the latter especially when a vehicle model appears again somewhere that was copied over from an old game. "From the ground up new" this is not. The "career mode" is one of the most boring campaigns I've played in the genre, the AI drivers are dumber than ever and the content has been greatly reduced. Fewer tracks, vehicles and features but more bugs than ever. Crashes, disappearing track textures and geometry etc. are part of the game experience here, the list of known bugs is longer than some PhD thesis. Something must have gone wrong during the long development time. It remains to be seen whether Turn 10 can pull it out of the mud. At this point, I wouldn't recommend the game even to fans.Show moreShow less
Let's be clear. Is this game perfect... No. Is this game fun... Yes. I'm a casual PC sim racer who mostly plays iracing and ams2 with the occasional dirt 2. I do have a full wheel and cockpit with triple screens. This is not a sim, but it is a simcade and for me scratches that itch when I want to race, but don't want to take it too seriously or only have enough time for a quick race. I did a lot of research on some wheel settings to use in my Moza software along with in game and then have been tweaking from there. It definitely isn't as bad if you have a good starting point. I never expected it to be sim level and was actually surprised it wasn't as bad as people were making it out to be. On that note, the cars, especially the starter ones are super understeery. As you level it up you can unlock things to improve that. I just learned to adapt to it and give the car what it needs and I have been able to hit all target times on level 5 difficulty with expert ruleset in place. You'll read a lot of reviews about bad AI. I honestly think that aside from iracing AI in private sessions this may be one of the better ones. If you aren't a perpetual dive bomber who expects everyone to get out of your way even if the corner isn't yours you often will have clean races. I do admit that the race starts are a little odd, but it's easy to adapt to if you have some racecraft. You don't win the race on turn 1. I personally enjoy slowly upgrading cars as you get experience with them. It can be a grind if you are Uber competitive and want everything right away or play nom stop, but for casual fans who like to learn their car and just enjoy the race it really is quite fun. Multiplayer is hit or miss and I haven't done much of it yet, but honestly had cleaner races with AI so far. The main bug I've ran into is that I have to rebind my pedal inputs from my Moza pedals every time I log in. It is irritating, but takes 3 seconds and doesn't break the game for me. Overall, I enjoy the game and think many casual racers who don't always have the time or energy for iracing/acc, but think FH5 is too arcadey with not enough proper track races or proper racing rules in place. I hope this helps someone as I'd like to see people having fun with this and continue to get updates and attention for a long time.Show moreShow less
If this wasn't the only game in the Motorsport line on Steam I'm sure we'd all be playing FM4Show moreShow less
This is a terrific bundle of potential that can only get better. Pros: Is the ANNOYING HELICOPTER there from FM7? He's still here but NOT NEAR AS LOUD. Most of the time I can't even hear him but when I do it is subtle. Tire model is absolutely fantastic. All the people saying this game is just another Forza must be using a gamepad because with a wheel in full simulation mode with no assists, the game is terrific and light years ahead of the previous titles. Suspension geometry in general is vastly improved. Drive the '73 911 in FM7 then drive it in this game and see for yourself. The previous titles were so arcadey when it came to the race cars and anything super fast that I exclusively drove the production cars under 700hp because the grip was unrealistic and the cars didn't compare anything to a true sim. Comparing this game to my real life '20 Mustang and my buddy's '15 Charger, my hats off to Turn 10 for finally getting it right. Each tire type really feels different which I love. Comparing stock, street, sport and racing compounds is a highly noticeable change in feel. Turn 10 has always been really good about sound design and that hasn't changed. The cars all have actual recorded sound effects and are regularly getting updated. Changing exhaust or increasing the size of turbos or SCs is highly noticeable. Parts are a divisive topic: (EDITED) the new car progression system, I personally liked it but they've been changing it around. It still only takes ~3 hours of racing to max level a car. Gone is that stupid homologation system from the last game. Now you customize your car as you want and the AI drivers match you +/- 25 PI points. Multi-class racing is fun. It was buggy when they first added it to the game but they patched it and now it's super fun to mix divisions of cars. Rivals mode is a great competitive online hotlap/time trial mode. EDIT: the AI is finally updated, it isn't perfect but it is 100x better and really fun! Stability: EDITED, now over 1,100 hours and I had 1 crash in a SP race and 2 while I was in a private MP practice. None of those were recently. The cons: Career races are not fun. They are way too short and it doesn't simulate any type of actual career. I just do them for the reward cars. They desperately need to add in the ability to make custom championships. In private MP, you can't have AI cars. This means no races with your friends in a full field. Both in SP and in MP, you can't have AI cars in practice which means no 'track day' style driving. You can simulate it with a multi-class race though but limited to 4 divisions. Conclusion: The game is not perfect but is extremely fun and has loads of potential. Compared to FM7 on launch which was so bugged and had memory leaks so bad that I couldn't even browse the wheel selection, this game is a godsend. Are you looking to replace something as advanced as iRacing? This isn't it. However, if you are looking to tune up some awesome production cars and have hundreds of hours of enjoyment slinging them around great tracks then come join me my friends and have a great day ;)Show moreShow less
I have over 500hrs in this game, so I feel that i can give an honest assessment of it at this point, and the YLDR version is this: The only thing "built from the ground up" was the marketing. The game looks, feels, and plays like a half-baked, warmed over refresh of Forza 7- and "refresh" might be giving it too much credit. Single player is devoid of content, boring, and repetitive. Online if full of rammers and cheaters. Peripherals DO NOT work as intended Visuals are vastly different than the trailers. Turn10 touts bug fixes like they're some sort of feature, and seem to be in no hurry to render the game into a playable state. Maybe one day it will be a good racing game, but today ain't that day, and tomorrow ain't looking too good either. UPDATE- GAME STILL CRASHES. It is not a system specs issue. It is NOT a driver issue. It is not a compatibility issue. IT IS A FORZA MOTORSPORT ISSUE. You see the "response" down below? it is a link that tells you to update your drivers, disable anything that can conflict, etc- do all of hat, and the game will STILL CRASH. Open a help ticket, and you will get more of the same- and no help or answers. DO NOT BUY THIS STEAMING PILE OF GARBAGE. UPDATE: It's a year later, there are still day one issues in the game, but now with more crashes to desktop, and loading times that can exceed 3 minutes. They have done nothing to fix (or allow us to adjust) controller integration- which is flat out horrible. Your steering angle will be limited by speed, and track position with zero regard given to how much grip is actually available. High grip, low powered builds are absolutely pointless in this game. The devs spend all their time adding things no one asked for and deleting anything critical of the game while the basic mechanics are still broken. DO NOT WASTE YOUR MONEY.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
