
FOUNDRY
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About FOUNDRY
Land on a procedurally generated voxel planet and turn it into the site of a robot factory. Mine resources, place machinery, and connect belts and pipes as you automate production, research technology, and manage power for an expanding operation. Steam players rate it 82%% positive from 3,329 reviews. Released: May 2, 2024.
Credits
Lowest recorded in 36 months
$14.992025-05-08 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Japanese | Yes | Yes | — |
| Polish | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| Spanish-Latin America | Yes | Yes | Yes |
Steam PC edition data · 2026-11-08
02Before you buy
Play modes
On Steam PC, play solo or in online and LAN co-op.
Languages
Interface languages include English, German, French, Italian, Japanese, Polish, Simplified Chinese, Traditional Chinese, and Portuguese. Full audio is available in English, German, French, Italian, Japanese, Polish, and Portuguese; Chinese and Spanish have subtitles.
03Frequently asked questions
What do you do in FOUNDRY?
You build a robot factory on a procedurally generated voxel planet.
How does factory progression work?
You start by gathering resources manually, then develop automated production lines and research more advanced technology.
Can I build at different elevations?
Yes. Construction can extend underground, across the surface, and into the sky.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
It's a good factory game. Bought it on itch.io a couple years ago and played it a bunch before it came to Steam. Basic gameplay loop is the same as Factorio, Satisfactory, Dyson Sphere, etc. If you like those games, then you will probably end up playing this game eventually too. Bad review isn't for the quality of the gameplay. It's for the annoying integration of the Paradox launcher and the lack of updates for the itch.io version. Launching the game from your library by default installs the paradox launcher onto your computer. Installation of the launcher can be skipped by setting launch options to point at Foundry.exe directly. This is what worked for me: "C:\Program Files (x86)\Steam\steamapps\common\FOUNDRY\Foundry.exe" %command% Was this a meaningless inconvenience in the grand scheme of things? Yeah. Just as meaningless as a negative review for a good game. If bloatware annoys you like it does me, hopefully this review was useful.Show moreShow less
time to do the same thing as i did in factorio as i did in mindustry as i did in satisfactory as i did in shapesz and i will enjoy every second of it.Show moreShow less
While I DO like the game itself so far, I DO NOT like the requirement to run an independent launcher + require extra Paradox services. I buy games on Steam because I can trust them for a cohesive and friction-free experience, having 3rd party terms and accounts is not something that should be encouraged for games on Steam. Additionally, the *external* terms include an unreasonable clause of "we can update these terms whenever without your consent or notification", which is never a good thing. It is a shame that Paradox is the only problem with this game, since the game itself has been so far enjoyable. For Linux users: use Proton 8, Proton 9 causes crashes when attempting to use multiplayer functionality. The dedicated server runs alright in plain old wine. Update #1 (May 10): The comments on this review are an interesting read if you want to hear both sides to the argument, I personally like the game *enough* that I am still playing it (so long as the terms of service don't get worse) but I just can't recommend it, because companies should not be allowed to change our legal rights without notifying us. There's an active group on the game's discord that is doing work to port the dedicated server into a docker container and plenty of people discussing linux support there as well. The devs *do* acknowledge proton and linux users so I'm not super worried about something like anti-cheat being added in later on that would break it.Show moreShow less
I am a veteran of automation. I've built sprawling Factories while besieged by environmentalist insects. I've Satisfyingly strip-mined worlds to feed the corporate machine. I've built elaborate underground bases capable of withstanding the Techtonic shifts of economic angst. I've Crafted Planets and Colonised Astro... space... things. When I came across Foundry my first impression was: "Oh, it's a simple, polished automation game. Might be fun." Didn't give it much thought. Bought it on a whim after I'd ground out all the more interesting-looking games. Then midway through our first play session I realised: this was completely relaxing. No stress, no fumbling with balancing or fiddling with awkward layouts. The worst thing was the conveyors and even then it was fine. It wasn't a chore to expand, wasn't tedious to build new factories. Aside from the gratuitous space required for the inserter-analogues (still always place things one square too close) it was just very chill. Then I discovered the decorations and was like "oh hey I'll probably get some Minecraft stuff, maybe paint it and junk." No. No, the cosmetic stuff is so much more elaborate than that - honestly it's as elaborate as games that are explicitly designed to just make pretty bases. "Okay, that's pretty cool, I thought," but it wasn't quite enough to make Foundry stand out as more than what I expected. Then we needed to expand mines. This involved explosives. Explosives are fun. Blowing up terrain is lots and lots of fun. You can knock the tops off mountains or dig abyssal pits into infinity. Even had some fun making a spiral conveyor - but then we encountered a mine so deep that it was genuinely 100+ blocks beneath us. Even using explosives and just chucking them into the pit it took several minutes to get there: that's not a sign of ineffective explosives so much as just how far it went. How do we get stuff up from there, I wondered? So I built an elevator... and here's where I turned into a gushing toddler for the next ten minutes. You see, once you place an elevator you can make a new stop. Okay, I just have to dig down there and make a second elevator, right? Wrong. You tell it the depth (or height) and it will automatically build itself to that area for you. You get to watch as it, section by section, digs through the earth down that 100+ blocks to create a comfy way to travel into a mine so deep that you can barely see it from the surface. I cannot stress how cool this was to see in action. Thanks to the elevator setting up the mine - a process that would've taken dang near an hour if I'd done it by hand, took mere minutes and it was fun the whole way through. That was only the beginning, really, as we started unlocking other techs that had some similar functions. Modular (aka customisable) buildings, gigantic warehouses and vast resource sinks. Giant transport ships and drones buzzing through the sky to do my will - not in the Factorio sense where they replace all functions, but in the sense that they're building a giant metal wiener jutting into the sky because I can. It's like the space elevator from Satisfactory only built chunk by chunk by dozens of happy little robots. Basically this game made me feel like a gushing child again and it's so easy to play that I'm just relaxed the entire time. It's not even hard to get resources where you need them because you can build conveyors underground so they never get in the way. Just large highways of the stuff that will never mess with the aesthetic of your base. Or you can do maximum conveyor spaghetti. Whatever tickles your fancy! Oh, and the best part? Conveyor Belts don't move you when you stand on them. Like, by default. No tech, no fuss, no extra odd and end. Just being a happy little robot blowing up chunks of mountains, extracting vast amounts of wealth, petting your cute robot sidekicks and working towards a brighter future for the human race that is probably super extinct by this point but I don't care because at this stage I'm basically a Von Neumann probe strip-mining the galaxy for fun and more fun. 10/10. If games like Factorio or Satisfactory hadn't polished their stuff up I'd say that this does to the Automation genre what Grounded did to Survival Crafting Open World - that is: take the good bits, polish them to heck and make it cozy as all get-out to play, to the point where you're baffled that it's not the most popular thing in its genre. Tell your friends. Tell your family. Buy your dog a copy. This game deserves more recognition.Show moreShow less
I really love this game but it has Paradox's stupid launcher known to have sketchy stuff going on in the background. I could disable it at first but now I cant, maybe due to some update? I'm out until they wake up and I hope others follow me. Soon... every game in steam will require BS launchers unless we show them its not OK.Show moreShow less
I am a veteran of automation. I've built sprawling Factories while besieged by environmentalist insects. I've Satisfyingly strip-mined worlds to feed the corporate machine. I've built elaborate underground bases capable of withstanding the Techtonic shifts of economic angst. I've Crafted Planets and Colonised Astro... space... things. When I came across Foundry my first impression was: "Oh, it's a simple, polished automation game. Might be fun." Didn't give it much thought. Bought it on a whim after I'd ground out all the more interesting-looking games. Then midway through our first play session I realised: this was completely relaxing. No stress, no fumbling with balancing or fiddling with awkward layouts. The worst thing was the conveyors and even then it was fine. It wasn't a chore to expand, wasn't tedious to build new factories. Aside from the gratuitous space required for the inserter-analogues (still always place things one square too close) it was just very chill. Then I discovered the decorations and was like "oh hey I'll probably get some Minecraft stuff, maybe paint it and junk." No. No, the cosmetic stuff is so much more elaborate than that - honestly it's as elaborate as games that are explicitly designed to just make pretty bases. "Okay, that's pretty cool, I thought," but it wasn't quite enough to make Foundry stand out as more than what I expected. Then we needed to expand mines. This involved explosives. Explosives are fun. Blowing up terrain is lots and lots of fun. You can knock the tops off mountains or dig abyssal pits into infinity. Even had some fun making a spiral conveyor - but then we encountered a mine so deep that it was genuinely 100+ blocks beneath us. Even using explosives and just chucking them into the pit it took several minutes to get there: that's not a sign of ineffective explosives so much as just how far it went. How do we get stuff up from there, I wondered? So I built an elevator... and here's where I turned into a gushing toddler for the next ten minutes. You see, once you place an elevator you can make a new stop. Okay, I just have to dig down there and make a second elevator, right? Wrong. You tell it the depth (or height) and it will automatically build itself to that area for you. You get to watch as it, section by section, digs through the earth down that 100+ blocks to create a comfy way to travel into a mine so deep that you can barely see it from the surface. I cannot stress how cool this was to see in action. Thanks to the elevator setting up the mine - a process that would've taken dang near an hour if I'd done it by hand, took mere minutes and it was fun the whole way through. That was only the beginning, really, as we started unlocking other techs that had some similar functions. Modular (aka customisable) buildings, gigantic warehouses and vast resource sinks. Giant transport ships and drones buzzing through the sky to do my will - not in the Factorio sense where they replace all functions, but in the sense that they're building a giant metal wiener jutting into the sky because I can. It's like the space elevator from Satisfactory only built chunk by chunk by dozens of happy little robots. Basically this game made me feel like a gushing child again and it's so easy to play that I'm just relaxed the entire time. It's not even hard to get resources where you need them because you can build conveyors underground so they never get in the way. Just large highways of the stuff that will never mess with the aesthetic of your base. Or you can do maximum conveyor spaghetti. Whatever tickles your fancy! Oh, and the best part? Conveyor Belts don't move you when you stand on them. Like, by default. No tech, no fuss, no extra odd and end. Just being a happy little robot blowing up chunks of mountains, extracting vast amounts of wealth, petting your cute robot sidekicks and working towards a brighter future for the human race that is probably super extinct by this point but I don't care because at this stage I'm basically a Von Neumann probe strip-mining the galaxy for fun and more fun. 10/10. If games like Factorio or Satisfactory hadn't polished their stuff up I'd say that this does to the Automation genre what Grounded did to Survival Crafting Open World - that is: take the good bits, polish them to heck and make it cozy as all get-out to play, to the point where you're baffled that it's not the most popular thing in its genre. Tell your friends. Tell your family. Buy your dog a copy. This game deserves more recognition.Show moreShow less
Honestly, It's kinda meh. It really could be described as Factorio but 3D. It doesn't do anything new or bring anything fresh to the genre. It does what it does fairly competently, but as we're spoiled for choice in the factory building genre right now there's many other games that does it better in every way. As such, I can't really recommend it. Not because it's "bad", because it's not, it just compares badly to most other options out there. If you want the 1st person perspective and atmosphere, go play Satisfactory. If you want large scale factory building, go play Dyson Sphere Program. If you want the pure experience with loads of options, play Factorio. If you want a story and block-building world (with amazing ambiance), play Techtonica. If you want a more realistic approach, play Captain of industry. If you want more cutesy relaxing experience, Factory Town. Hell, if you absolutely must have the minecraft factory experience then Minecraft and it's gargantuan mod scene is still a thing. The list goes on... It'll likely get better with time, and I'll probably change my review if it manages to stand out a bit more and prove it has something unique to contribute in the future. For now, though, I'd look elsewhere.Show moreShow less
I am one of those people. Someone with 1800 hours in Factorio and 360 hours in Satisfactory and 550 hours in Workers and Resources and Captain of Industry and blah blah... I'll stop there because you get it. Now, this is not a dig at Satisfactory. It's great, but after a while I found the whole working for Ficsit thing just not motivating, I know, I know it's a satirical nod to reality etc and it can be fun but I just stopped liking it. I really wanted something that was a bit like Satisfactory with tweaks but more like Factorio, but 3d. But I didn't know that I wanted that. What this has to do with Foundry is that, this is that game. It is a truly 3d environment, which is procedurally generated and probably as vast as you will ever need. Each voxel of which can be destroyed or built in, like minecraft. And it is, as the blurb implies, and I will simplify as saying, a factorio-like. For me the main difference, apart from it being 3d, is that the motivator is the galactic economy that you can make money in and expand into. This really works for me even though at this stage of development feels very place-holder. I like where it is going. You make stuff to build stuff to make stuff to move stuff to research stuff to make stuff to sell stuff and build your business. You start out with a debt to pay but once you have paid it off you are your own free trader. The interface is a little frustrating until your muscle memory has learned it, but no more so than Factorio, or any other game of this kind was for me at the beginning. Once it clicks the interface is very functional and only slightly janky in an EA kind of way. Just some rough edges really. It is a game that hits a sweet spot for me. It is fun, fulfilling, relaxing (there are no threats like in factorio for example), even so, it is challenging and it does inspire my creativity. I wholeheartedly reccomend this game. It is very fun and playable as-is and in the year since I bought it has been continously and properly developed. Runs great in linux, at this stage it is nowhere near as optimised as Factorio, but then there is probably nothing on earth as well optimised as Factorio... *edit* I have had some feedback for this review because basically I am giving a massive thumbs-up to a game that has, to put it charitably, hostile DRM. It is a good game that it being well developed by what I consider to be a good team, but they chose this publisher. Even with that, a lot of steam games have no DRM, you can run them as-is from the executable. That is the way to treat your players as far as I am concerned. This game, nope you have multiple layers of launcher BS without which you cannot play. I still bought it and I still give it a thumbs-up. My advice to anyone who would complain about this kind of ♥♥♥♥ is - do something about it then. Do your bit to change the world. Really. Especially if you are young. Meanwhile, enjoy what is good and praise where praise it due. But, yeah, do something about it then. This is a good game. Positive review. The world, as run by us monkeys, well - it's EA. I would still give it a positive review, to support the devs, whoever they are.... Maybe us?Show moreShow less
I don't think this is ready yet for the price. I am a factory lover, completed Factorio, Dyson sphere Program, play Gregtech in minecraft. you name it. What I can't stand is charging 27$ (30$ normally) for a game that lacks some of the basic I think should be there upon launch into early access. -world settings. Currently you can't modify ore deposit scarcity/abundance, terrain generation, able to skip tutorial, so for the most part you are left up to RNG if you get a good world or not. on top of this, fracking, the research that allows your infinite ore deposits, isn't until endgame, and the distance between depletable deposits is quite far, leading to tedious amounts of walking until you research jetpack (under T3 research) to get to new deposits that are hopefully nearby. -Creative mode So because you can't control ore deposit scarcity/abundance, you would think "well i could just start up a creative world and place some ore rocks down to create a vein nearby so i don't have to travel as far" nope. ore and mineral blocks don't exist in creative mode for some reason, not sure why but it isn't there. Also you are once again forced to go through the tutorial in creative mode as well. -Mountain/plant density. Although the worlds themselves look beautiful, what is painful is the intense amounts of mountains and foliage that you can only clear out with explosives and a drill that breaks one thing at a time. There needs to be an upgrade or tool that lets you break more blocks at once. my final gripe unrelated to the game is the random deletion of forum topics that slightly talk about suggested ideas/criticisms. I brought up the idea of world settings and it was randomly deleted without warning. Don't really appreciate dev's/mods who do that, especially when discussion is actively being had. Thats kind of it, otherwise the game and progression is alright, I just think currently its too expensive for whats currently here. I can't wait to see the modding community take hold of this game and see what kind of unique things they come up with and will update my review to a positive one once these problems i see get addressed.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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