

Frostpunk
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Frostpunk
In Frostpunk, heat is the difference between life and death, and you lead the last city on Earth through a frozen world. Build infrastructure, manage resources, set laws, and balance the needs of the city with the hope and contentment of its people. Expeditions beyond the city can bring supplies, information, and new people, while choices can have unexpected consequences. Steam PC players: 92% positive from 114,920 reviews. Released April 24, 2018.
Credits
Lowest recorded in 36 months
$2.112026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Language and audio
Steam PC lists English audio. The listed interface and subtitle languages include English, Simplified Chinese, and Traditional Chinese.
Endless Mode
Endless Mode offers three modes: Endurance, Builders, and Serenity, across eight maps with different terrain, weather, and challenges.
Steam PC features
The Steam PC version supports single-player and Steam Cloud. Full controller support is not specified in the supplied facts.
03Frequently asked questions
What do you manage in Frostpunk?
You manage the last city on Earth, including its infrastructure, resources, laws, healthcare, food, and work routines.
What can expeditions provide?
Expeditions outside the city can bring information and supplies, and may increase the city’s population.
What is different about Builders mode?
In Builders mode, the generator is not available at the start, creating a different challenge.
“11 bit uses steampunk apocalypse plus Book of Laws moral dilemma to lift city building to philosophical experiment level”
Our Verdict
Add it all together and Frostpunk is one of the most important and distinctive strategy games of its era — 11 bit studios' fusion of steampunk apocalypse and the Book of Laws' moral dilemmas, which lifts city-building from sandbox management to the level of a philosophical experiment. It is intense, uncompromising, and not for everyone, but for those it fits, it offers an experience the genre had never seen before and few have matched since.
A Genre Elevated
What makes Frostpunk special is that it dares to be about something. Where most city-builders ask only whether you can optimize a system, Frostpunk asks who you are willing to become to survive, and it backs that question with mechanics, art, and music all pulling in the same direction. The singular steampunk-apocalypse aesthetic, the harrowing scenarios, the score that turns survival into tragedy, and above all the Book of Laws combine into a unified vision in which every element reinforces the central theme. It is that coherence — the sense that the whole game is an argument, not just a system — that makes it a landmark.
The reception confirms the achievement: a Steam rating that has held at 96 percent positive for eight years, recognition as one of 2018's most important games, and a series that has grown past eleven million players on the strength of its sequel's record-breaking success. 11 bit's conscientious support, with five free expansions, only deepened the goodwill. This is a game that proved a strategy title could be emotionally and intellectually heavy without sacrificing the craft of its mechanics, and the genre is richer for it.
Who Should Buy It
This is for the player who wants their strategy with stakes and substance — anyone drawn to high-pressure survival, meaningful moral decisions, and a world with a powerful atmosphere and point of view. If the idea of agonizing over whether to permit a desperate law to save your city, of feeling the weight of leadership rather than just the satisfaction of optimization, sounds compelling, Frostpunk is essential. It is a natural pick for fans of demanding strategy and survival games who want something that will stay with them, and for anyone who appreciated 11 bit's earlier This War of Mine and its willingness to make players sit with hard choices.
It is also, simply, one of the most atmospheric and thematically ambitious games in its genre, the kind of title that proves strategy games can be art. If you have ever wanted a builder that makes you feel something — dread, guilt, grim pride, relief — rather than merely solving a puzzle, this is close to unmatched, and the memory of the choices it forced on you will outlast almost any sandbox you have optimized and forgotten.
Who Should Skip It, and How to Start
The caveats are real and worth weighing honestly. Players who want a relaxing, open-ended sandbox to tinker in should look elsewhere, because Frostpunk is tense, punishing, and built around scarcity and pressure rather than creative freedom. Those who need instant feedback or short sessions will struggle with scenarios that run eight to twelve hours and a learning curve steep enough to demand real study. And players who find heavy moral themes genuinely distressing should know the game asks you to make decisions about child labour, the sick, and the dying that can weigh on you — that discomfort is intentional, but it is not for everyone. For those it fits, the path is clear: start with the base game and play A New Home to learn its rhythms and meet its first hard choices, lean on a guide if the systems overwhelm you early, and once you are gripped, add The Last Autumn and On the Edge for fresh mechanics and more of the world. Build your city around the fire, sign your first terrible law, and discover why Frostpunk haunts the players it claims — which is exactly the experience this final score is built to honor.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Overall Score: 8.3 / 10 Quality 9.7/10 Quality indie game; diligent devs Performance10/10Runs very smooth; no lags or crashes at all Utility10/10No bugs or glitches; manual and auto save Controls¹ 9/10Very good; no native controller support Gameplay 8.3/10 End time city builder / survival RTS Challenge10/10Customizable difficulty²; tough hard mode Content 9/10~10h campaign; achievements; free DLC³ Diversity 7/10A bit monotonous (→ matches the theme) Immersion 7/10Grim ambience; tense micro-management Design6.8/10 Solid, but much unused potential Visuals 7/10Pretty artworks and details; outdated GFX Sound 6/10Decent SFX, fitting music; quite repetitive Texts 6/10Plain scenarios; simple, linear text events Mapping 5/10Just a tiny, crater-like terrain per scenario Interface10/10Well designed HUD; useful, handy menus ¹ 🕹️ Custom bindings, pause button and up to ×4 speed. ² 🛠️ 3 defining parameters: needs, ressources, weather ³ 🗺️ Content update roadmap for 2018 • Survivor difficulty - special gameplay modificators ✔️ • Endurance mode - adds endless + sandbox mode ✔️ • The 4th scenario: "The Builders Fall of Winterhome" ✔️ • Customizable citizens & bots and a screenshot tool ✔️ 👯 The core gameplay is reminiscent of Banished (2014). Tested with: Low, Normal, High, Ultra; 1080p, 60hz OS: Windows 10 Professional, 64-Bit Intel® Core™ i7-7700K, 4 x 4.2 GHz Nvidia MSI GTX 1080 (8GB GDDR5X) 16GB DDR4 RAM; generic Toshiba HDD If you found this review helpful, feel free to check out my... ⭐ Curator page | 👪 Steam group | 👾 DiscordShow moreShow less
I'm sick of this game pushing updates that are nearly 1gb in size ALL for the sole purpose of pushing new ads to me in game. The game hasn't had an actual content update in several years but these ad updates come every few months. If they wanted to package the ads in with some bug fixes, or even small content additions then I could have a totally different opinion on this. Instead they use my data, and my HDD as their own personal ad delivery service and I can't stand it. They abuse the steam tos to accomplish this.Show moreShow less
Please for the love of god add a sandbox mode!Show moreShow less
"All future content will be free" Well, that was a lie. I don't support shady business practices.Show moreShow less
1. Took me 4 playthroughs and changing difficulty to easy on my 5th to finish the main campaign 2. I learned that I am terrible at city building/survival management 3. Ended up causing martial law 4. Forced children to work 5. Killed anyone that dares challenge my orders 6. Basically made me realize I'm a terrible human being 10/10 will be a cruel dictator againShow moreShow less
I was lured in by the idea of an endless mode. Unfortunately, after 12 hours devoted to both the initial campaign (twice) and endless endurance (twice), I have to leave a very rare negative review. I generally don't leave negative reviews, but I have an issue with games I call "wax apples:" pretty to look at, but no sustenance or flavor to eat. This game *feels* like it has substance, but there's nothing under that admittedly-wonderful aesthetic. They did nail the atmosphere and tension. If those are enough for you, or if the price tag warrants a good couple of playthroughs of the first scenario, please do buy it. Those first two playthroughs are great, because you haven't gotten past the pretty surface yet. Once you do get underneath the veneer, though, you realize that this game with all the potential realizes none of it. There's no room for any creativity or style. You're stuck whittling your early build order, and there is a "correct" path and an "incorrect" path. This isn't a Civilization-type game where you can develop tech and law your own way, feeling it out and reacting as necessary. This game is more Starcraft, where you have to nail the exact timing and order of one of a very few predetermined paths based on scripted events. In fact, if you do well early on in the scenario, you'll be penalized heavily for not *waiting* to do well until after a scripted event: now you've blown all your Hope laws and the event robbed you of all hope. Similarly, if you're on endurance mode, you'd better have those child-supported infirmaries up before the first storm, even if it means sacrificing everything else. Your priorities are not your own. Sorry, devs, I can see a lot of love was put into that atmosphere, but in the end, that's all the game has: atmosphere, tension, and about 6 hours of discovery.Show moreShow less
+ Graphics are good. + Music is great. + The amount of detail is insane, watching the people walk into the snow fighting to push it down, while those following have an easier time. + Weather system is fantastic. + UI is minimulistic but neat. + It actually feels cold playing the game. -/+ Can be unforgiving at times. + You can make a Facist child labour state. +/- The Laws are a really neat idea, but it could do with even more (Why no Technocracy tree?) + The story is pretty solid, it takes some reading to find out whats happening, but that helps you get immersed. They don't explain everything to get you trying to work things out for yourself. - It's too short. Total of 135 days in the game across 3 scenarios, at 4 hours i'm halfway through that. - There's no Freeplay/Sandbox mode. - Currently no modding support. This game REALLY needs a Sandbox/Extended play mode which doesn't rely on scripted events to really kick off. Modding support would be nice too. EDIT: Endless mode has been announced during the 2018 roadmap, so that's one of my big issues with the game down.Show moreShow less
This game was a huge disappointment given the potential it showed and its great visual style. I love these types of games and was suckered in by the cool aesthetics and the misleading claims of the developers about "building a new society." Having completed the game in the short playtime you see above, I feel utterly conned by the lack of content and overall lack of satisfying gameplay. BEWARE THE 2-HOUR STEAM REFUND WINDOW! THIS GAME HAS JUST ENOUGH CONTENT TO GET YOU PAST THE REFUND WINDOW AND MAKE YOU THINK ITS GOING SOMEWHERE. It's not. Gameplay lasts about 4-8 hours for the main campaign, and you will have seen everything the game has to offer long before then. The developers promised a game about societal evolution, but the main campaign automatically ends between day 45 and 50. The other scenarios are even shorter and last 10-20 days. I beat the main campaign on my first attempt and there is absolutely no replay value to be had. No sandbox. No survival mode. No random scenarios. Just 1 linear campaign for 45 days and two afterthought scenarios that will give a few additional hours of gameplay. Most of that time will be spent on fast forward mode watching little numbers tick up until you can actually do something. The laws system is laughably underdeveloped and presents no real choices (moral or otherwise). You get one "tree" of laws to start with then pick one of two trees later in the game. You will have the opportunity to select all or nearly all laws on both trees. Whichever optional tree you choose, they essentially do the same thing: prevent societal unrest (though with different colored bars). There are about 10 laws per tree and most of them are uninteresting (hope +/-X, discontent +/-X without any real change to gameplay). The tech tree is terribly uninspired, consisting mostly of +X% to this resource or a "new" building that gives +X% to a resource. Exploration? Essentially, it's click to get +X resources with a chance of some people dying. Or choose between getting more survivors or letting them die. That's it: no moral choice, no real strategic choice. The exploration sites are all static and do not offer any replay value. The few "moral choice" cutscenes/events are rendered meaningless by the fact that there are no named characters, very little in the way of recurring or multi-part events and simply no real gameplay impact. You'll be given 2-3 options to choose from. Each one will raise or lower hope/discontent in various combinations. Again, no meaningful impact beyond the two bars on your screen. On top of the glaring lack of content, there are several quality of life issues like being unable to see a map of what building types you have or set building abilities to automatic use (resulting in a tedious process of selecting and clicking the same abilities on the same buildings every few minutes). This game is not even close to being worth the asking price. The developers, coasting on the success of their previous title This War of Mine, dramatically overpromised and underdelivered. Without a ton of DLC, patches, and expansions of the core gameplay loop (yeah, right), this should be a hard pass even for fans of the genre or the developers' previous work.Show moreShow less
Had to leave a review as they have continued to supply content and DLC for FREE. Game was fine to start with, but the fact they have offerred what people have asked for is a rare commodity these days.Show moreShow less
Weeks of excitement... And a few hours of gameplay. I'll admit I walked in to the game knowing it from top till' bottom. Which undoubtedly, spoiled my experience. Keep that in mind as you read this. However I don't think that excuses the incredibly short story and low replayability of this otherwise great game. In about mid-game you get one of two choices. They're both different skins of the same thing. They offer nothing different at all, except ascetics. The main story can be completed in less than an hour if you know what you're doing and playing on full speed. (This got a lot of people angry so let me elaborate.) A day on full speed is exactly one minute. It's roughly 40 days long. (It can vary a few days) Add some minutes for scouting, building and you're looking at close to or little more than an hour. My first playthrough was about 3 hours and 30 minutes. If you're going in blind I'd guess you'd be looking at something more like 6 hours to complete the main story. Unless you turn it down to easy. Then it's a cakewalk. There is no endless mode. I can see why. There is quite literally nothing to do once you've become self sufficient. So in this sense I'm happy they decided to have a story with a proper ending. The story itself is very simple and sadly isn't explored as much as I'd like. You'll have almost as many questions walking out as you did walking in. There are two extra scenarios that could have justified the buy if they were of the same quality and length as the main story. Unfortunately they both seem very hastily thrown together just to offer something more than the short main story. Despite the cons the game itself is very good. What it does I have no problems with at all. It's a refreshing game that I'd honestly recommend to people who haven't seen anything of it. I think your experience would be 10 times better if you went in blind unlike me. It offers a short, but challenging story that will keep you on your toes in an interesting world. I don't think anyone playing this will think it's a bad game. I just think people might end up feeling disappointed by the short lifespan of it all. Final words: A good game that does pretty much everything right gameplay wise, but severely lacks length and reasons to replay the few scenarios that are there. Edit: Some typos and clarifications.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.



