

Furi
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Furi
Furi combines fast sword fighting with dual-stick shooting as you fight your way out of captivity. The jailer holds the key to freedom, and each encounter places you against a boss. The Steam PC version supports single-player play and full controller support. The interface is available in Simplified Chinese, English, French, Italian, German, Spanish, Japanese, Portuguese-Brazil, Russian, Polish, and Korean. Furi released on July 5, 2016 and has 90% positive reviews from 11,272 reviews (Very Positive).
Credits
Lowest recorded in 36 months
$1.992025-06-20 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-13
02Before you buy
Language and audio
The Steam PC version supports English, Simplified Chinese, and Traditional Chinese interface languages and subtitles. English full audio is available.
Modes and controls
Furi is designed for single-player play and supports full controller support and Steam Cloud.
03Frequently asked questions
What kind of game is Furi?
You fight through fast sword-fighting and dual-stick shooting encounters as a captured character seeking freedom.
Can I play Furi alone?
The Steam PC version is a single-player game.
Does Furi support controllers?
Yes. The Steam PC version has full controller support.
“Pure boss-rush duels and a stellar synthwave score drive a fierce style; precision-combat fans will be hooked, exploration seekers should look elsewhere”
Our Verdict
Furi is a game that knows exactly what it is and refuses to be anything else. It is a boss-rush distilled to its purest form, a relentless string of one-on-one duels wrapped in neon and driven by one of the finest electronic scores in the medium. What it lacks in breadth it repays in intensity, offering a concentrated, uncompromising experience that lands like a fist and lingers like a melody. It is not for everyone, and it has no interest in pretending otherwise.
The Sum of Its Trade-Offs
The verdict turns on a single deliberate gamble: trading scope for purity. Furi gives up exploration, side content, and a fully fleshed narrative, and in exchange it delivers a combat-and-music fusion that few games can match. The deflect-driven duels, the perfect-dodge time-slow, the seamless shift between blade and sidearm — these systems are tuned to a fine edge, and every guardian is a fresh test of how well you have internalized them. When the soundtrack locks into the rhythm of a fight and you read a pattern you once thought unreadable, the game reaches a high that justifies the whole austere design.
The costs are just as real. The package is short and linear, the difficulty wall will turn away players who do not relish friction, and the story stays so restrained it borders on absent. None of these are flaws of execution so much as consequences of intent — Furi chose to be a fierce, narrow thing rather than a broad, comfortable one. The mixed-to-positive scores across outlets capture that honestly: this is a craft-forward game whose ceiling is sky-high for the right audience and whose floor is real for everyone else.
Against the Field, and Who Should Climb
Set beside its peers, Furi's identity sharpens. Where a game like the parry-driven epic from FromSoftware surrounds its dueling with a full world to explore and infiltrate, Furi cuts all of that away and keeps only the confrontations. The result is something more concentrated and more single-minded — higher in purity, lower in variety. That focus is its entire value proposition, and it is why the game still feels distinct years after release rather than merely smaller.

The audience math is simple. If you live for reading an opponent, for the snap of a perfectly timed deflect, for combat that doubles as a music-driven performance, Furi is close to essential, and the roughly nine-in-ten positive player rating on Steam reflects how completely it satisfies the people it is built for. If you want a world to wander, a story to follow, or a gentle on-ramp, this is not your game, and no amount of stylistic brilliance will change that.
In the end, Furi earns its place not by being big but by being exact. It is a master class in doing one thing — the boss duel — with total conviction, set to music that elevates every blow. Take it on its own terms and it is a standout; ask it to be something broader and it will simply, fiercely, refuse. That refusal is the whole point, and for the players ready to meet it, the climb is more than worth making.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
It began when I read the top review. "Makes Dark Souls look easy". A friend of mine had the game: I decided to give it a try. I made my escape. The guard promised me he'd put me right back in my cell. He did exactly that. Again. And again. And again. I'd block and he'd just smash me into the ground with his next attack. I'd swing, he'd dodge and put me into the dirt. And I thought, "I'll never be good enough to do this". Then it happened. I parried one of his attacks. I countered and put him on his knees for the first time. And something inside me blossomed. "I can win". And, after a few more tries, I did. I went through the game, losing again and again and again, but progressing further each attempt. Eventually, I completed my journey. I went back and challenged my jailor once more. He was so sluggish, his attacks full of openings I couldn't see before. I defeated him with extreme amusement, laughing as he was unable to touch me. My journey had changed me. I was not the player I was when I first made my escape. I so rarely write reviews, but no game I have ever played has deserved it more. From the art direction to the story to the gameplay, this is a masterpiece. Get it. Play it. Don't ever give up. On a scale of 1-10, this game is an 11, and it should give itself a 12 ;)Show moreShow less
I've got a pretty conflicted opinion on this game. On the one hand, it's slick and stylish, with an incredible soundtrack and excellent controls. The boss fights are fast paced and exciting...at least at first. Furi starts out as something innovative, but quickly devolves into just another bullet-hell game. The first few hours I played Furi, I felt like a sword-swinging god of war. I'd die, come back, adapt my strategy and die again, but further on. It had exactly the kind of difficulty I most enjoy: the kind that teaches you how to play the game better with every failure. Then the game started to slow down, and started relying on the worst parts of bullet hell games. It wasn't about thinking on my feet anymore, but memorizing patterns and making zero mistakes. I'd encounter larger and larger stretches were the "difficulty" of a stage came from the increasing amounts of time I'd have to go without tripping up. Eventually it just became tedious and frustrating, the opposite of what it was like early on.Show moreShow less
I hear thunder, pitter patter. Pros: * Well designed characters * PERFECT MUSIC(I'm listening it for 3 month and it hasn't bored me!) * Lots of smart gameplay features. Every boss is unique * It's really good game for testing your reaction and skill * There is 3 endings! YaY! * Landscapes betwen levels are really frustrating Cons: * Unskippable walking scenes betwen levels. Yes, they're nice and explaing what you've done by lore(or who you are), but still... * Might be unplayable for some people even on the easiest difficulty Worth it, especially on saleShow moreShow less
The game looks good when you watch somebody play it, but it seems to be style over substance. The combat feels too scripted, "This is the section where you parry," "Now is the time where you shot and dodge," "Sorry, your attacks are autoblocked for now." There isn't enough freedom in what you can do for the combat to feel satisfying. This can be especially frustrating when you can't figure out what the game wants you to do, because only that one thing is going to work and the game does not do much to teach how to know what it wants. While the visuals are nice and stylized, I simply didn't find the gameplay enjoyable.Show moreShow less
On a scale of 1 to 10, Furi is an 11. And I'd give it a 12.Show moreShow less
There's a reason why I'm not a big fan of pro/con style reviews. The perverse nature of a single flaw can tear a game apart, and games with an entire shopping list worth of flaws can be good. Devil May Cry 1 would probably have nearly four times the "cons" that Furi has in an average review. Despite this, I can say that the aforementioned 2001 action game (made before people really even knew what a 3D action game was) exceeds Furi in nearly every single way, despite being far less focused and fine-tuned as Furi. A lot of what Furi does wrong is hard to describe because it looks totally fine on paper. It is technically true, for example, that Furi has solid & responsive controls. None of that matters when the flow of gameplay is so sloppy. Melee is fine, as is blocking, but dodging--arguably the most important mechanic in Furi--shares the same function as a dash. The lead character dashes away from danger and becomes momentarily invincible, and the difference between a 1 second hold of the A button or a 2 second hold can be very hard to judge. This is an awful dodge mechanic in a game where the player is thrown up against true shmup-style attacks, but many action games struggle in the dodge department, so I tolerated it. I tolerated the janky shooting mechanics, which are done with the right stick, so you can never get an exact angle on where you're shooting, until I realized how badly it's managed with the melee. It's apparent by the 3rd boss, which has puzzle-like mechanics that punish wrong choices, that Furi does not want you to be flashy. That's fine. Not every action game has to be DMC, after all. But Furi goes so far into working against the player's ability to be inventive that it strikes me as almost hateful. There are almost no phases of any boss where slowly pummeling the boss with bullets is not the best option you have. Laughably, if you put a boss into a stagger state with a "perfect parry", you will actually do more damage to them if you shoot them repeatedly in the face than if you do your special post-parry attack. There's one boss that shoots three fast energy balls at you in rapid succession. If you manage to reflect all three of them, you deal damage equal to about 8% of her health, which is less than a single melee attack would do. The way the game fails to reward you for taking risks is nothing short of insulting. So you're not allowed to be inventive, and the game has some harder-than-it-should-be elements. The game can still coast off of it's style--which it barely tries to do. There are two bosses that have no real personality or gimmick, where as the others all have firm identities. One boss in particular, The Song, is so bloody boring and offers so few opportunities for you to hit her that it feels like you're playing through the action game version of Bull of Heaven. It's pure tedium. Every single boss has an incredibly easy first phase that doesn't even qualify as a warm-up. You could remove the first phase from every fight and the game would be significantly better. But because Furi is only boss fights, it also has to be only long boss fights. The biggest problem with Furi is that it fails to provide a skillset. Your toolkit is simplistic and only half-functional. The entire game is read and response, there are no other reflexes being tested here. Each boss is so incredibly different from one another that they might as well be different games, and the difficulty barely increases as you move on. When the difficulty does increase, it always feels incredibly excessive, because the game rarely challenges you beyond these occasional cliff-scale difficulty spikes. This along with many other minor problems (sound bugs, control stick QTEs, cheap "♥♥♥♥ yous" like one specific boss being able to undo your parries) led to me having a largely unenejoyable experience with Furi. The game, amidst the adrenaline, seems fine at first. But when it wears off, it wears off hard.Show moreShow less
Bought this because Dunkey said it was good. Dunkey was right.Show moreShow less
The fights are heavily scripted. You can only attack bosses during designated attacking phases. If you try to sneak in a few hits between the boss's attacks, he'll just instantly dodge away because you attacked at the "wrong" time. This isn't fun gameplay. My skills and reflexes aren't being tested, I'm just memorizing what attacks are coming, and when I'm allowed to counter attack through trial and error. The nail in the coffin was that I accidentally found a secret alternate ending that deletes your save file and makes you miss the entire second half of the game. Do I want to start over from the very beginning to see the remaining bosses? Not really, no.Show moreShow less
My friend who I play CS:GO with said if I post a review on this game and it gets 100 likes and 10 Awards that he will buy me a RTX 3060 and 2 Kilos of canned ham . So I'm just gonna leave this here. Help a brothaShow moreShow less
Apparently not a game for me. I like the artsyle and love the music. But the gameplay frustates me. It is to difficult for me: After one hour I did not manage to beat the first boss. And to constantly hear the same voicelines over and over again after the restart of the fight is annoying. I played with the steam controller. It was difficult to aim the gun with the trackpad. Otherwise the game controls great. Because of the high price point of 25€ I refunded the game. At a lower price I might have kept the game and tried a bit more.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.