

Gatekeeper
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Gatekeeper
Gatekeeper is a fast-paced action roguelite about reclaiming the stolen Heart of Time. Fight through enemy forces, complete objectives, and defeat Sirens before facing Chaos. Nine playable characters and more than 100 artifacts offer varied ability combinations. The Steam PC version supports solo play and co-op for up to four players. Steam players rate the game 82% from 2,724 reviews. The interface is available in Simplified Chinese, Traditional Chinese, English, French, German, Japanese, Korean, Portuguese-Brazil, Russian, Ukrainian, Spanish-Latin America, and Portuguese.
Credits
Lowest recorded in 36 months
$2.472026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Modes and controller
The Steam PC version supports single-player and co-op for up to four players, plus full controller support.
Languages
Interface languages include English, German, and both Chinese scripts; full audio support is not listed.
03Frequently asked questions
Can I play solo?
Yes. The Steam PC version supports single-player.
Is there co-op?
Yes, co-op supports up to four players.
How many characters are playable?
There are nine playable characters, each with unique skills.
What do artifacts do?
The game features over 100 artifacts that can be combined into Triads.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Risk of Rain, but from the Rain's point of view.Show moreShow less
Meh Absolutely loved the demo but a lot has changed and its not in the favour of the game. First yet major thing i discovered when i fired up the game that the immersive and gloomy planetary background is gone, which is really sad. Instead we got some random generic i dont even know, temple thingy or so? Boring, just lacking the immersion. The gameplay is still pretty weighty and the sounds are good but they entirely removed the choice between 3 perks and youre just getting a random one accessed by force, also collecting currency and shops have been removed as well. I really like these aspects so that was a hit in the face. The current progression is just absolutely linear and boring, very few freedom of build and it just comes down to RNG which perks youre gonna end up with. A horrible design decision imo. Any sorta lore and story also has been thrown overboard and its just a mindless horde shooter now. The brainlessness and lack of danger has been a problem in the demo, but i still had fun and at times even lots of fun because of the positive aspects that have now been removed in its entirety. The progress of unlocking new classes in the demo also dont carry over which is a bummer. All in all, there was a lot of potential here and i really wanna give the devs props for the price tag. Its really fair and realistic after all but im just not enjoying the game, too many steps off of the demo.Show moreShow less
So, I would say this game is a great purchase for any Rogue-Like enjoyers. It is a game clearly inspired by Risk of Rain 2. And if anything. That is a fantastic game to take inspiration from. There is a very good reason why that game is one of the most successful Rogue-Likes of all time. It does of course add some major changes to the formula. Beyond the obvious top-down perspective instead of 3rd person. Mainly that comes in my opinion down to player control. And that manifests itself in some different ways In terms of items. Most item pickups are a selection of 3 instead of most items being randomly selected. Allowing you to more easily lead your character into a certain type of build. Then there is the safe point inbetween each area where you can test out damage on dummies. But, more importantly there is always a guaranteed item printer there. There is also a item store with an ever increasing pool of items as you climb through the levels and go for loops. And lastly there is a place that allows you to select up to 3 set bonuses as long as you have found the right combinations of items. And these set bonuses can give massive bonuses to certain playstyles. Secondly in terms of player control there is also the levelup system which is a massive upgrade as compared to Risk of Rain in my opinion. Instead of just a generic stat upgrade to damage and health. You actually get to select from a selection from 3 different stat upgrades each level. And every 5 levels you get to select a special upgrade for 1 of your 4 abilities. And these upgrades aren't just simple stat upgrades either. They can grant the ability healing, chance to activate it again, can add debuffs to enemies and many more options. And lastly I would say in terms of player control. As compared to Risk of Rain 2. Gatekeeper always still keeps you feeling like you are playing your actual character. There are no combos that are so stupid that they just blow up everything across the entire map instantly. And that you just get turned into a glorified proc bot. You always still need to actually play whatever character you selected. Which in my opinion is a lot better. Since Especially if you go for longer runs in Risk of Rain 2. They usually just devolve into proc fiestas. So, all in all. Would recommend.Show moreShow less
changing my review to negative because the devs have taken this game to the wrong direction. the game now has basically abandoned character identity. only a select few character's select few abilities feel distinct. everything else plays the same now. the gameplay loop now revolves around getting high movement speed to dodge ♥♥♥♥ and getting high attack speed to trigger/proc all the upgrades. because the upgrades in the end does the majority of damage in mid to late game no matter what character you play. there is no build variety. there is only one optimal path. it gets boring very very fast. not recommended.Show moreShow less
Isometric Risk of Rain 2 (Yay!) Four-Minute Video Review: https://www.youtube.com/watch?v=MgVP-Xf8HSU&ab_channel=MEGAthemicro Gatekeeper is a story-less, stage-based rougelite that gives you control of one of seven unlockable (you guessed it!) Gatekeepers, then asks you to murder everything in sight over and over again until you, yourself, are inevitably murdered. Repeat. Translation: it’s isometric Risk of Rain 2 without the timer. SATISFYING GAMEPLAY Ardent fans of the roguelite genre will find little to no novelty on display in Gatekeeper... and that’s okay. Not every game has to be an innovation, but if it isn’t, it had better be pretty darn polished and mechanically tight. When it comes to combat, Gatekeeper is very much both. Dancing through the game’s dozens of lethal enemy types—often all of whom appear on screen at once (or so it feels)—and linking together devastating skill-based combos is a satisfaction I never grew tired of, probably because each run feels pretty different. In addition to the semi-random ordering of levels in Gatekeeper, the game gives you wide latitude to create new and interesting builds by prioritizing evolutions, skill upgrades, and artifacts. Evolutions occur upon leveling up, and doing so gives you the ability to choose between one of three stat boosts. Maybe you’re tired of getting one shot in later levels, so you focus on max health and regen rate. Or maybe you want to go all in on DPS, in which case it’s hard to say no to total damage and skill recharge. Whatever you do, don’t sleep on movement speed, as enemies get progressively faster as your run continues, to the point that you’ll be perpetually running for your life by the fourth boss (more on that ♥♥♥♥♥♥♥♥♥♥♥♥♥♥ in a bit). Every five evolutions, you’ll get to upgrade one of your four skills, and doing so intentionally can result in some powerful combos. For example, the mage Gatekeeper Pandora has a powerful lightning storm area of effect skill that pairs oh so nicely with the third stage of her dash ability, which goes from plopping down a small and short-lived AoE heal in stage one to a large and long-lasting damage multiplier in stage three. A SENSE OF PROGRESSION But evolutions are but the appetizer, because the real fireworks (AKA “artifacts”) are found in the Emporium. It’s here that Gatekeeper injects that addictive roguelite sense of progression into its otherwise routine formula. By completing Emporium objectives, some of which are comically particular (“Die during the 42nd minute.”), you’ll gain the ability to unlock new artifacts. The more of these you unlock, the more they’ll appear during your runs, and if you don’t like what you’re getting, some levels feature a forge that allows you to convert them into something else. Artifacts can truly transform the battlefield. I went from grinding down the game’s bullet-spongy bosses to melting them in seconds with an admittedly dangerous AoE artifact that forms by chance and takes 10% of everyone’s max health per 0.3 seconds, you included. Alas, if you're unable to pull off this gimmick or something similar, boss fights in Gatekeeper can turn into a real chore, and despite hours of attempts I have proven unable to beat the game’s fourth and final boss—a smokestack behemoth that can kill you in seconds from across the map. This means that I’ve only managed to unlock one new Gatekeeper, Pandora, after beating the game’s fun and frantic wave-based arena mode. Now, before you cry “Skill issue!” know this: after 10 hours of visiting new locations and unlocking artifacts, each of which helped elongate the next run, the game just outright deleted all of the progress I had made, bringing my total number of unlocks down from around 40% to 0%. I’ve since confirmed it was due to a pre-launch patch (I got a review code last week), and it’s my only complaint about Gatekeeper’s playability, as the game otherwise ran like a dream. SOLID STYLE Despite the at times absurd number of enemies and explosive neon-colored particulate on screen, I found it easy to keep track of my Gatekeeper. This is a testament to the game’s visual design, not to mention excellent audio/visual telegraphing. For example, when those little death circles I used to exploit slow bosses form, the game will sound an ominous bell chime alerting you to their presence. And, as much as I hate him, that smokestack monstrosity does bellow a low rumble before firing off his infinite heatseeking projectiles. The game’s soundtrack is equally fun—a pulsing, bass-heavy electro jam that scales up or down based on on-screen intensity. CONCLUSION In conclusion, Gatekeeper is a strange pre-launch patch away from being one of my favorite ever Early Access experiences. And that's without co-op, as I was unable to find anyone to play with during my review window. With a silly cheap price of $15 (currently $12 on sale), I think the addictive Gatekeeper presents above-average replayability and value. I’m giving the game an aggregate MEGA score (full scoring breakdown, from “Plot” to “Sound”) of 3.45/5 and welcome any questions about the game or my review. Thanks for reading! STEAM CURATOR: https://store.steampowered.com/curator/42044015/Show moreShow less
Game is too bland at the moment, no item pickup will change your game in an interesting manner. It's all % to damage/health/speed or % to trigger an item pickup. Every run feels too sameish to call it a roguelike.Show moreShow less
Is it raining?Show moreShow less
While the game is fun for the first few hours, you start to notice its shallowness after a while. Making a comparison with Risk of Rain 2: • The cast of characters don't feel that unique, especially the melee characters. • The items don't have the oomph RoR's have. None are run-changing, all of them feel rather "meh". • The unlock system feels sluggish compared to RoR's: You need to unlock the item, pay for it, then pay again if you want to ban it for the run. • The mobility is awkward, you get stuck in groups of enemies a lot, which is very frustrating. Overall, this game lacks the grip RoR and other roguelikes/lites have. I don't particularly feel the same urge to play multiple runs.Show moreShow less
Amazing game. Had a lot of fun with friends playing it. We played the normal mode where you travel from planet to planet where every enviroment is different and Arena mode where you are in the same Arena and have to defeat wave after wave of enemies. We are hardcore roguelike players so on our first run Arena we unlocked like almost 10 achievements already. We tested the limits (caps) of items and stats. So we realized there is a CDR cap (cooldown reduction) its at 40% max CDR, but thats understandable since a lot of roguelikes dont even over CDR stats as reward when leveling up and the other cap we found is stacks for your right click ability, you can have max 3 of that, wich i dont understand, at the end its the players choice if he wants to break the game at a 2 hour run, since its a roguelike that decision to cap the stacks for right click skill was questionable. So far all the other caps we encountered where just minor, like the items wich add an extra 5% chance per item stack but the dmg stays same, so its understandable when it reaches 100% the game says NO YOU CANT STACK ANYMORE IT IS 100%.....so far the game is in my eyes too restrictive and that takes the fun out of it. My suggestion is to totally remove the item caps, at the end its the players choice what items he wants to stack and wich items not. If i want 30 right click stacks, gimme that since its fun to spam right click, if i want 1000 hp/s gimme that, since its fun to stay afk and see enemies doing less dmg than your regen. Instead of balancing items and stacks, you should balance the enemies. All I can say is, great game but there is a risk of rain....Show moreShow less
While the game itself plays and feels great, a single run can take upwards of many hours to complete. There is no save feature. Meaning that they expect us to sit there for hours upon hours without being able to quit the game and resume at another time. I'm sorry, but that's just not possible for anyone with any sort of responsibilities in life. I hope the devs reconsider this going forward.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.