
Gloomwood
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Gloomwood
Gloomwood is a first-person stealth horror shooter set in a cursed Victorian city. Explore haunted streets, tunnels, and mansions, choosing your own routes while managing light, sound, and an eccentric arsenal to survive and escape. Steam players: 95% positive from 7,569 reviews. The Steam PC version supports single-player and full controller support. English interface, audio, and subtitles are supported.
Credits
Lowest recorded in 36 months
$5.712026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
Steam PC edition data · 2026-10-22
02Before you buy
Play options
The Steam PC version offers single-player and full controller support.
Language
English is supported for interface, audio, and subtitles.
03Frequently asked questions
How do you explore the city?
The hand-crafted city allows freeform exploration, from rooftops to hidden passages.
How does stealth work?
Light visibility and propagated noise shape stealth; you can also choose to get loud.
What weapons can you use?
The arsenal includes a canesword, revolver, folding shotgun, traps, and a rope-slinging harpoon rifle.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Unpopular opinion, but avoid this game until/if it gets fully released. The publisher has a good track record, but its been months without a real update, the "city" isn't even in the game yet, and the experience only lasts a few hours. For half the price, I could justify buying it now, but charging $20 for what should have been a free demo is absurd. In 4 or 5 years when the devs get around to finishing the game, maybe we'll have something special, but it simply isn't worth your time or money right now. It's a shame because the concept is sound, but now that nearly half a year has passed without any updates or even a roadmap posted on steam, I'm starting to worry I pissed twenty bucks down the drain.Show moreShow less
"Thief with guns" Nah, it's more like Resident Evil had a gangbang with Bloodborne, Dishonored AND Thief, but it's still greatShow moreShow less
It's not bad but it's 2 hours long. Yeah it's early access but it's two hours long. For 15€. The early access trailer shows a creature that isn't even accessible at the moment. The game is also very easy, throwing a bottle to distract a guy and back-stab him is only fun for so long, & in the event that you do get caught, the melee enemies are easily defeated by simply back stepping, waiting out their attack and swinging when they're done. It's so easy, I think the game might be more fun if you challenge yourself not to kill anyone. And that's on the challenging difficulty, which is the hardest currently available. The very start of the game seemed promising with a large fishery area that you could explore but rather disappointingly, the game was pretty linear after that point with a cave level that seemed like it belonged in Dusk more than it does in an immersive sim. Some places in the game are currently impossible to get to, a tavern where the aforementioned creature will appear is barred off, which is quite sad since it seems like the only deviation in the very linear path to the lighthouse. Hidden in a safe at the very start of the game is a special pistol with ammo that isn't meant to kill people, but instead a stealthy way to shoot out a light, or activate a button. But the strange thing is that you get the code to that safe, at the very end of the currently available game, meaning you'd have to backtrack from the lighthouse all the way through to the start, to get a pistol which is really more of a tool than a weapon. A cool gimmicky toy like that feels like it should be given to you at some point near the start of the game instead of hidden away, since pretty much every enemy in the game was dead by the time I got it, and I hardly have a use for a gun that turns lights off when I have a shotgun. The game has promise though, the next area is a city whose lights you could see from afar, hopefully it will be more of an open ended "hub" that gives you a way to spend your currency, side quests and things to explore, steal. There is also a harder difficulty being worked on, that will hopefully make the enemies feel like a threat which you would rather avoid, rather than the pushover that they currently are. Will change my review when the game gets updated, because it will eventually be worth 15 bucks, it just isn't right now.Show moreShow less
ahhh im gonna gloom aHH IM GLOOMING AHHHShow moreShow less
Please note this review has been updated. Feedback time, hooray! This review may be altered in future as the game receives updates. In its current form the game is a mostly fun but lacking experience. Rather than focusing on the game's lack of content as some other reviewers have done, I will instead critique how it matches up as a stealth game in the style of Thief with a particular emphasis on the survival horror influence and how I believe this influence to be detrimental to the game overall. For some inexplicable reason the developers have decided to build the game around checkpoint saves as the intended mode of play, seemingly with no appreciation for the trial and error that is so often a major part of stealth gameplay or for how this decision severely punishes the experimentation and high risk maneuvers that can make games like Thief or Dishonored so engaging. Some commenters have defended this decision as a way to preserve the game's difficulty and prevent save scumming; I would respond that, unlike Thief, which managed to be difficult despite letting the player save anywhere, Gloomwood uses checkpoint saves in a vain attempt to hide it's appalling lack of difficulty and that save scumming is still possible, it's just now more time consuming. While the developers have said that options to save anywhere will be added in the future and I appreciate that, this save system still has an adverse affect on level design. Absent are the sprawling, labyrinthine levels of Thief and especially Thief 2 that were so immersive and had so many areas and ways to traverse that simple navigation became a challenge. What we get instead is a fishery area that, while decent, can only be completed in one direction because it's designed as a linear path that circles around back to the starting save point. After the fishery the game gives up all pretense of having proper areas and becomes a straight shot to the end. Opinions will vary, but despite me being someone who loves this style of game, I thought everything past the fishery was a waste of time that will probably be the worst part of the finished product. Also worthy of mention is the limited inventory. As stealth games go, Gloomwood provides the player with very few options (and most of the ones it does provide are unsuitable for stealth). Despite this, the developers have seen fit to limit the players options even further with an admittedly cool grid based inventory. Once you've collected all the guns, some ammo for each of them, some healing items and a bottle or two, you are basically maxed out on inventory space. Good luck getting people to use the bear traps; they take up too much space. From my playtime I found that resource management was not so much about being careful about using items as it was about using ammo and healing items just so I would have room to pick up more ammo and healing items. I can't imagine how this is going to play after the devs have added that harpoon gun they've talked about and given treasure an actual use and possibly added a system for researching body parts that the game has hinted at. How am I supposed to carry all this stuff? Leaving things behind might be tolerable if the game had the magically teleporting item box from Resident Evil, but apparently that would be too much survival horror influence. While I'm at it I will also take the opportunity to complain about the lighting in this game. Remember how in Thief pitch darkness was still light enough for the player to see by? Not so in Gloomwood! Instead darkness is so dark it makes navigation and finding items needlessly difficult, a problem that even turning the brightness up to max does little to alleviate. Instead the devs give the player a lantern once they get to the mines that is completely unnecessary bloat and turns immersion into farce when you realize that enemies cannot see the light of your lantern as long as they are outside of its immediate aura. This is not how light works! Having said all of that, I don't think Gloomwood is shaping up to be a bad game, just not a great one. It's decent, but it isn't Thief. Edit #1 Seemingly in response to player demand, the ability to quicksave is now available as a menu option. Enemies now react to the light of your lantern. The new area, despite it's clearly unfinished state, is already a notable improvement over what came before. My issues with the inventory look as though they will be addressed in future. While I would still suggest you wait a bit unless very excited, the game is improving and looks like it will be a solid experience in the not too distant future.Show moreShow less
Pathologic but something actually happens...Show moreShow less
If I could just say "wishlist it" as the recommendation then I would. Love the market expansion but just too small of a game rn the current build (10/27/2023) effectively ends when you reach the shop after hording currency and valuables. Since that kind of ending leaves quite a bad taste in the mouth I made a personal note on the steam library page for this game to not play it until it exits early access.Show moreShow less
i am disappointed the first safe code isnt 451 but this game is RAW so far edit: i am no longer disappointed. thanks new blood devs i love you.Show moreShow less
While GLOOMWOOD is another great release from New Blood, I cannot recommend purchasing it in early access. For context, I bought DUSK in early access and was very satisfied with my purchase. Simply put, the amount and quality of content in each episode was excellent. In contrast, I was very disappointed with the amount of content present within this first EA release of Gloomwood. It's even more annoying that some of the areas present in this first section of the game appear to be incomplete. Despite being featured in the Early Access launch trailer, the tavern area Containing the monster is completely blocked off. There are a few other areas that feel similarly unfinished and I really wish that they were completed in time for release, otherwise I really would have preferred another delay. I was also genuinely shocked that the game 'ended' immediately after Reaching the lighthouse, which was when I felt that the game was finally starting to pick up in terms of story development . In comparison to other NB releases like DUSK and ULTRAKILL, once I reached the 'end' of an episode/act in those games, I felt very satisfied and was happy to wait for the next significant content update. Once more content is added to the game (assuming it's good), I will change this to a positive review without hesitation, as I really do love this game and have been following development for such a long time. As it stands I cannot recommend GLOOMWOOD in early access and would suggest waiting until more areas/levels are added.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.