
GOD EATER 3
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About GOD EATER 3
GOD EATER 3 pairs fast battles against giant Aragami with a post-apocalyptic story about a team of God Eaters. Switch between close combat and ranged attacks with God Arcs such as Biting Edge, Heavy Moon, and Ray Gun. Burst Arts evolve ground, aerial, and step attacks into powerful techniques, while the Dive attack adds mobility. Ash Aragami can use Devour Attacks and enter Burst Mode. Single-player and co-op are listed for the Steam PC version. 80%% of 7,759 Steam player reviews are positive. Interface languages include Traditional Chinese, English, Japanese, French, Italian, German, Spanish, Korean, Portuguese-Brazil, Russian, and Spanish-Latin America. Released February 7, 2019.
Credits
Lowest recorded in 36 months
$4.532024-02-05 · GamesPlanet UKBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Modes and language
The Steam PC version lists both single-player and co-op. Supported languages include several interface and audio options.
Controller
Full controller support is listed for the Steam PC version.
03Frequently asked questions
How does combat work?
Hunt Aragami using different God Arcs, including melee weapons and a Ray Gun.
Can I play solo or in co-op?
Yes. Single-player and co-op are listed for the Steam PC version.
What makes Ash Aragami dangerous?
The description says Ash Aragami can use Devour Attacks and enter Burst Mode.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Pros: - Not much grinding - Good amount of customization for melee weapons and burst mechanic - Easy to grind materials due to good visual aids for gathering points - Good customization of AI partners - Shorter battles than Monster Hunter (expect <10 mins per run for most content) - Pickup and play - Runs decently on medium hardware Cons: - Limited Variety of maps, tons of awful chokepoints, missions with 2 targets or congregate despite efforts - Camera works against you with lock-on active, in a chokepoints. If you hated MHW's camera, it's worse here - Oversimplified Bullet Crafting, few viable gun types; Laser for example, actually does damage, and has some longevity in combat - Extremely linear build paths for weapons, think FF13's ♥♥♥♥♥♥ crystarium. Goes up to 5 nodes. - Poor selection of monsters to fight; palette swaps are normal, but come the ♥♥♥♥ on dude. (You wanna know how many unique monsters are there?) Trash mobs: 5 unique species (Sub species and main species count as 1 unique species) Bosses: ~20; but you'll be fighting like 5 of the same ♥♥♥♥♥ towards the end - Where are my ♥♥♥♥♥♥♥ aragami bullets - AI partners are passable, but are at times on par with MHW's palicos; being useless 90% of the time. - Extremely limited variety of cosmetics, most of them are recolors. The devs have a tape fetish jfc - Boss mechanic that basically ignores anything short of extreme distancing or perfect guards. Former doesn't work most of the time due to how the boss usually tunnels on you on the small ass room. Latter requires good timing depending on shield. - Extremely awful menu navigation, and little explanation on flavor mechanics such as titles; you can change item set names by clicking on it, but you wont know unless you hover over it - Questionable implementation of raid system that does not allow for 4 man premades; instead you have to have different sessions and hope you get into that specific raid; I heard it's region locked too. - Could have implemented waypoints to NPCs of interest, which would have reduced my time spend meandering looking for the ♥♥♥♥ so I can progress a quest Edit - DLC: Content gives you a few new weapons; it doesn't fix the issue of: - Ice/Elec having only one "OO" rated (basically a VERY SIZABLE boost to their element) weapon which has one slot and terrible raw (considering they're mid game/base game weapons) - Addition of new boss mechanic in DLC1 being used in like a few fights? Heck, maybe only one fight where you're forced to use the item to negate the effect. - DLC2 basically artificially adds more hours to your game time because you gain progress post game, rather than accrue it across the game; (POST GAME IS REALLY LACKING, Time attack and certification missions DO NOT COUNT as good content. It's really just rehashed content with no good tangible rewards that improve player ability or interesting/good looking cosmetics). It does raise the ceiling of gear strength a bit but it's not acceptable that I have to grind social links (not good ones at that) to get the improved caps. Positives of DLC: - The enemies actually don't instantly die or get stunlocked to death now. The game's alright if you can look past the cons, but there's almost no good resources that has the info you need for what you need. Even the wiki's scarce; Don't buy it at full price - buy it on sale if you wanna play that badlyShow moreShow less
You can adjust the breast sliderShow moreShow less
Good night sweet prince. With the supposed final update released today, I feel like now is a good time to review it. Let's first talk about the elephant in the room, I like the game. Fans, “probably” will like the game. However, for a newcomer, I would not recommend this game. If you’re a fan of the series, you clearly don’t need this review. It’s more of the same ♥♥♥♥ you got from Resurrection. If you liked Rage Burst more, you may not like this game as much. Now onward to the review for people who might but this game on a sale. I’ll answer the obvious. God Eater 3 is so detached from the core series that Marvelous should have just name this God Eater: Europe. So no, you, the potential buyer don’t need to play Resurrection and Rage Burst first (although I’d recommend it) in order to enjoy this game. I won’t spoil much of the plot, but supposedly the final update added more lore to the game which has a bunch of references to the core series. However I haven’t played the final update as I can’t really motivate myself to play it even in this “lockdown”. I won't comment on the overall plot cause I'm a sucker for trash stories (I liked the Resident Evil Movies, sue me). Next I bet you’re wondering about the gameplay. It’s a standard hack and slash game with a stamina bar. Every action besides walking consumes stamina. You take missions, go out to the field, kill, collect and repeat. The enemies in game are varied just enough that the rehashed enemies aren’t mind numbingly boring. But there are almost 2-3 types of each enemies that are just recolored or upgraded versions of themselves. So if you hate killing red slimes in area A only to kill blue slimes in area B, you probably would get sick of this game. But the plus side of this, the enemy patterns are the same so you'll be able to kill and collect faster. Which in turn allows you to upgrade your weapon, and, you guessed it, kill and collect faster. Duct tape. I hope you love duct tape. You see anime games tend to be notorious with character customization *cough* code vein *cough*. However in this game almost all default outfits are littered with duct tape. Sure it fits the theme of the game (plot), and they did try to rectify this by adding duct tapeless outfits in the updates, but it wasn’t the same as the older games. Next we can talk about the weapon customization, or there lack of. Sure you can choose the weapon of choice, hammer, dual daggers, scythe, etc. However I'm talking about the diversity within the weapon class. You can use the standard beginner’s blade and upgrade that until you get the end game weapon with Pulse. Sure you can kill things faster with a weapon that has an elemental type strong against the enemy, but you'd need to make four for each type. It's much easier to invest in a non-elemental one as you'd only need to farm one set. Multiplayer? Hahaha. I hope you’re buying this game with friends. Overall, game’s pretty good. But if I were to remove my “fanboy filters” all I can see is a short game using better graphics with the name God Eater attached to it. Buy it on a sale if you’re interested, but you could honestly get more enjoyment from the other game.Show moreShow less
It's like Monster Hunter except everybody is wearing inexplicable amounts of tapeShow moreShow less
Disclaimer: This review is from someone who bought and played God Eater Resurrection, God Eater 2: Rage Burst, and God Eater 3 in a relatively short time frame. Most of the negative review is from my desire to see the series improve, as i believe it had a good foundation, just to be disappointed. I was able to excuse a few things in God Eater Resurrection and Rage Burst, since they were older games. This game however, is a 2019 steam port of a 2018 release it seems. And it shares the same flaws as the last two games which is unacceptable at this point. Forced mouse Acceleration/Deceleration for the KB+M players. As we all know, PC players love having mouse acceleration in games with shooting and having no precision at all. This also affects the camera as you try to keep your target in view. There is a Lock-on function, but it's not any better in this game than in the previous ones. Precision is the goal of any gun, especially the Sniper, which is what I always used throughout the series. Useful for starting fights with big damage, quickly breaking specific parts, and knocking down fleeing enemies. This LONG RANGE weapon sadly cannot fire across the small made maps still. This I hated in God Eater Rage Burst as it could easily be seen on it's "Abandoned Dam" map. With map sizes close to modern day Call of Duty maps, it seems that snipers would go maybe 100 meters at most. The bullet editor takes a bit as well, becoming even more limited in creativity and usage. The bullets you create do not use Oracle and you only carry a limited amount. The only bullet type I cared about was the Sniper bullet from GE Resurrection that increases in damage the further it goes. That was not in here. 2 new weapons were added to the game. The Biting Edge and Heavy Moon. Both I do have to say are impressive, creative, and powerful. Game graphics took a step up naturally, and it runs far better than the previous two games. By far, I am most impressed by the translation work. God Eater 1 & 2 translation was pitiful and inexcusable and a 3rd grader could see most of the errors. This was straight up impressive, I selected the English language and that is what I got. Each game it seems to be harder to get yourself off the ground with some comfortable skills to have on you according to your playstyle. Something as simple as defense, or higher max HP/OP/ST. This game takes that difficulty to a new level, as the highest level skill you can get from an Abandoned God Arc is 5/10. Crafted weapons also don't gain new skills as you upgrade them. You have it's base skill, and a number of slots for you to put abandoned God Arc skills in. Meaning a majority of your build will be RNG based. That doesn't make the game hard, it just makes it far more annoying. God Eater typically encourages the use of being in burst as much as possible, while also giving you a bit of ability to handle yourself until you can get it again. GE2 Rage Burst had normal skills and skills only active in burst, some stackable. This game however you are worthless and near defenseless unless in burst as all of the starting skills on equipment is burst only. You have to really be careful trying to go for the devour because missing it is gonna make even a small hit hurt. This is hindered by the fact that I've seen no equivalent to"Mutual Burst" skill from the previous, and getting 2 burst duration Lvl 5 drops would not only take ages, but give you a whole 10%(i think?) longer burst for two slots. "Guard radius" skill seems to be replaced by the "Fortification" skill. Which let's you block in all directions. Better than just Guard radius except very rare. It only works at level 5 so I have 2 of them, Lvl 3, on my shield that has just two slots. And that was around, 400 missions in to even see that the skill exists. It's cool i have it now but...ive completed the game, i dont need it anymore. Burst, that thing that makes God Eaters so powerful, yeah, now some aragami can do that too. These Ashborn Aragami have certain devour attacks that are pretty telegraphed, but unblockable. They're always done after they enrage so you can prepare. Or not even bother since your AI teammates can be targeted and devoured. So enjoy constant burst Aragami. Typically the cycle is enrage, devour into burst, eventually they wear out, then seconds later enrage again. You will learn how to dodge the attacks, your team will not. The game is also significantly shorter than either of the last two games. Likely sacrificing story content for more multiplayer/endgame stuff. And if you're looking for appearances from the older characters. You won't find them, with small exceptions. This is an all new locale, new characters, in a world ravaged by yet another Humanity threatening disaster that you don't get to actually learn about till the very very end of the 2nd extra episode after the story and 1st episode. It was the only reason I kept playing after getting all the achievements. Also, the story was not as good as the previous games in my opinion. If you look at certain scenarios in the story. It almost seems like they blended certain story elements from the previous 2 games and slapped a new coat of paint on it. Compare the character of Phym to a certain character from resurrection, compare the whole "Traversing the Past" extra episode to GE2's Character episodes and the overarching goal of them. And even compare the very end of "Traversing the past" and it's child-like character to Ren in God Eater Resurrection. It feels....recycled, predicable. One final note is that these games dont exist in a bubble. They are parts of a whole storefront of games to choose from, some of the similar ones. I was told by a friend that God Eater was "anime Monster Hunter with an actual story." I cant say that description is wrong. Monster Hunter World came out later 2016 on steam, earlier for consoles. It had problems as a bad port at launch and in some ways, still does. Some problems however, were fixed. 2 years of a similar game on the market, maybe actually look at your competition when making a game. That probably explains why i hadnt even heard of God Eater before from anyone, anywhere else.Show moreShow less
NO DRM, FREE DLC, JIGGLE TIDDIESShow moreShow less
do mission that ends in 2 minutes talk to boring characters in hub to unlock next mission do mission (in same area) talk to characters again to unlock the next mission repeat over and over againShow moreShow less
---{Graphics}--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☑ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☐ Teens ☐ Adults ☑ Human ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☑ Mid ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulty}--- ☐ Easy ☐ Significant brain usage ☑ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn’t necessary to progress ☑ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☐ Like playing "candy crush" for the story ☐ Average ☐ Well written ☑ Epic story ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee (15min>) ☐ Short (15min-5hours) ☐ Average (5-25hours) ☑ Long (25-100hours) ☐ To infinity and beyond (100<) ---{Price}--- ☐ It’s free! ☑ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ☐ Get it on sale if possible ---{Bugs}--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{Multiplayer}--- ☐ No connection ☐ Only if you have Friend to play with it ☐ Check if Wi-Fi works ☐ Not too busy ☑ Pretty nice ☐ Medium-rare ☐ Well done ---{DLC + Content}--- ☑ No additional content ☐ One DLC ☐ Few DLC for free ☐ DLC worth buying ☐ Money maker ---{Protagonist}--- ☑ Famele ☑ Male ---{Worth Buying}--- ☐ Highly recommend you don't ☐ Recommend you don't ☐ Recommend you do ☑ Highly Recommend you doShow moreShow less
After finally getting all achievements I can leave a review If you are looking for a Monster Hunter style game I would not look here. This games suffers from a lot of camera and all around monster mechanic issues. If you're looking for a game with anime tropes and at least a fun story. I would wait for a sale. The camera is super slow or super fast, no in between. And if you get stuck between a monster and a wall good luck as the monster is invisible so you cannot see what it is doing... The monster mechanics are... interesting.. some have no counter and there is very little to no read before they do anything. Also they have a lot of moves that utilize a 360 AoE attack and requires you to just get away... At least MonHun has it so the mosnters attacks are telegraphed a little more obvious so its easier to tell when to dodge what. Also there is no "dodge" or invincibility frames like Monster Hunter. You're either in the way or out, but as I stated before a lot of monster utilize a cone or 360 attack pattern so its harder to evade. They give you a shield but I found it easier to maintain uptime on burst and just double jump out of the way most of the time. all in all I did have a good time but there are a lot of things in this game that did make it frustrating. One is that the smaller monsters are actually harder to fight than the larger monsters. There's like one particular ashborn i had issues with but the rest were cake.. Overview; 60hrs to 100% the achieves, probably could have been less if I didnt switch weapons frequently in the beginning. Story is a usual anime 8/10 for me as i am a sucker for these types of tropes. Gameplay past story is aggravating but still doable.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.