

Going Medieval
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Going Medieval
Going Medieval is a single-player settlement builder about rebuilding after a plague. Grow a handful of survivors into a fortified home, plan buildings, and manage settlers with distinct needs and abilities. Randomly generated, multi-level maps can be reshaped through digging and terraforming, while traps, defenses, and armed settlers help repel raiders. Steam player reviews: 88% positive from 17,101 reviews. Interface languages include English, Simplified Chinese, and Traditional Chinese.
Credits
Lowest recorded in 36 months
$0.002024-04-20 · JoyBuggyBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| English | Yes | — | — |
| French | Yes | — | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | — | — |
| Japanese | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Spanish | Yes | — | — |
| Korean | Yes | — | — |
| Polish | Yes | — | — |
| Turkish | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play mode
The Steam PC version supports single-player. Multiplayer or co-op is not established by the supplied facts.
Language
Interface support includes English and Chinese. Full audio is not listed.
03Frequently asked questions
What do you do in Going Medieval?
You grow a small group of survivors into a settlement, manage their needs and defend against attacks.
Are maps procedurally generated?
Yes. Maps are randomly generated across multiple levels, and terrain and water can be reshaped.
Does it support mods?
Yes. The game includes modding tools for creative customization.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I know many people have stated it but I must impress how nearly IDENTICAL this game is to rimworld mechanically. Think back to the early rimworld days when it was just added to steam, that is this game but with Z levels and 3d textures. So far the devs also seem to be passionate. If you were an early adopter of rimworld then you will fit right in here. As for the devs, right now more than anything else you need to integrate mod and workshop support. seriously drop every other thing you're doing and implement extensive mod tools. This will allow you to take your time on updates as people create their own content and is basically the only reason rimworld had the lifespan it did.Show moreShow less
Edit: now that the game is out for real, I'm back as promised with my final opinion. It's not good. It's just a worse version of other, better colony builders. It tries very hard to imitate those games but seems to misunderstand what makes them function on a basic level, or simply replicates their gameplay incompetently. The interface is clunky and unintuitive. The 3-D aspect makes for grand screenshots but terrible gameplay - either you can't see your characters because they are buried beneath layers of ugly buildings or you can't see your buildings because you turned them off to see your characters; either way it always looks like crap while you're playing. Many features feel unfinished and haphazard - like domesticated animals and prisoners. The settler priority AI is unforgivably terrible, with your characters often ignoring high priority work to do irrelevant things or just going idle for no reason. Enemy AI is also quite bad, so instead the game goes for the Rimworld solution of "just send lots of brainless enemies into the meat grinder." It's also VERY buggy, often forcing you to reload saves to eliminate inexplicable behavior. (Like the time all of my settlers chose to sleep outside in the rain for three days straight. I still don't know why they did that, but a reload fixed it.) Really the worst part is it's just not very fun. It SHOULD be fun. There are the bones of fun here. If you like these kinds of games, you might enjoy it, in a way, but even at the best of times it tends to remain mildly frustrating. Not in a good, challenging way, more of a "why are you like this, game" sort of way. In a "the game is not reacting to my input in a l logical manner" sort of way. Very much in a "I wish you were the game you're obviously trying to be" sort of way. I really wanted to like this one. I think I gave it more than a fair shake. It did not meet my expectations. Old review: All right, first things first - let me explain why I gave this game a bad review since y'all nerds out there give Early Access games WAY too much benefit of the doubt. I am highly critical of Early Access games and you should be too. I don't care how much they try to say "Hey the game isn't done yet, be nice." They launched it. They charged for it. They know damn well you only get one chance for a first impression and they know most of the people they're selling it to are not going to give much - if any - useful playtesting data. Unpaid players do not play the way professional playtesters play nor do they report bugs the same way. The only real benefit of Early Access playtest is sheer volume, as most companies, especially indie companies, cannot afford to pay playtesters on the scale of even a modestly popular release. Cast a wide net, so to speak. But this isn't why Early Access exists. Early Access games are released that way for one reason - and that's money. No shade there, these companies are businesses. But they're businesses. Not your friends. So I review these products as paid releases because that's what they are. All of this being said, I hope Foxy Voxel delivers on all of the ambitious promises this game offers. Good luck to them! Sincerely. If the game improves, I will edit my review accordingly. But enough disclamer - Going Medieval has promise but it's buggy as hell right now. Settlers often will ignore your commands outright or fulfill them in curious or frustrating ways. The UI is arcane and not particularly user friendly. Sometimes it's hard to tell if something isn't working because you read it incorrectly or the game just isn't working. This makes the base-building and everyday maintenance of your little castle a chore. On the combat side, the game is ridiculously easy. Build a tower, throw some archers up there, and concentrate fire while your melee distractions kite the enemy around. Sadly, even if what's here was working perfectly, the current features are pretty bare bones. This is an extremely shallow game at the moment, even for Early Access. The Roadmap when you launch the game promises a great deal more... but it's only promises. I encourage anyone who has limited experience with developer roadmaps to manage their expectations. Hopefully Foxy Voxel will surprise us! The most curious thing about Going Medieval is that they are clearly trying to be Rimworld - it's one of the more shameless Rimworld knockoffs I've seen. While there is nothing wrong with that per se, they copied so much of it while neglecting incredibly important features such as stockpile priorities, zoning, being able to forbid doors, and queueing multiple actions as a few random examples but there are many more. So essentially it's just Rimworld, but way worse right now. I'm not sure if that's because they don't really understand Rimworld and just produced a shallow copy or if they were literally incapable of reproducing Rimworld's more complex features, but that doesn't really matter. Only the results do. Again, let's hope that future development fixes this. My verdict is this - if you're *very* patient about Early Access Roughness AND you love the genre, you can probably get a few hours of fun out of it before you run out of ♥♥♥♥ to do. If this does not describe you, then maybe toss this on your wishlist so the devs know you're interested and keep an eye on it for now.Show moreShow less
Damm, this is 3d rimworld. Got lots of potential. Pls add workshop support 4 mods.Show moreShow less
dont buy this yet - the idea is great but it isnt very fun yet and progress/updates are slow to the point of almost non existance - we are talking 1 non meaningful update at the rate of 1 every 3 to 6 months and lots of posts about ideas for a game but no implementation - long story short lotta talk and money changing hand but no real progress - steam is turning into a real scam platform with no moralsShow moreShow less
This WOULD be a good game - but it is still (as of November 2025) full of game-breaking bugs. For instance, forget about crafting certain things like limestone blocks. No matter what your settler's construction skill is, your settlers will constantly ignore your direct orders to have a settler make blocks. I've literally have had settlers milling around idle even though I ordered the settlers to make blocks. Nope. Nothing you do will get them to make blocks. Unless you literally deconstruct the table and rebuild it ... or sometimes moving the table somewhere else can help. But it means you can never have a permanent workshop for building this stuff. It's a shame because it USED to work. But now it doesn't. So they broke something. I keep coming back to it, hoping this has been fixed. But so far. No. It just makes the game horribly tedious and un-fun when you have to constantly move your construction workbenches around just to get your settlers to make one batch of blocks. I really wish this game worked as intended and maybe it will one of these days. Updates are frequent and for that I still recommend it ... but it can be frustrating when you can't build the things you want.Show moreShow less
I want to say first this game is relatively good, and has a fair bit of potential. The reason I've not recommended it is primarily that as it is now, it isn't worth $20 unless you just want to support them. I don't know exactly what they will eventually add to the game, but I've noticed quite a number of things missing that I would expect from a medieval game like this. I'll leave a list below of some of the things I've noticed. Can't make a Motte (can't build dirt; can only dig it out. No Water No arrow slits No Portcullis No Gates No Murder holes Can't build Trebuchets, but enemies have them. Trebuchets target a single point, and will across all raids fire at that same spot. Walls also do not block Trebuchets. AI can't handle Moats. No Drawbridge Roof cannot connect to walls (you have to put support directly under them, instead of using a wall it connects to, to support them. Winters and especially Cold Snaps are very harsh considering settlers ignore being cold until they go unconcious. Heatwaves are inconsequential. Never had issues with them. Settlers will forever try to path to things they can't reach if they need it for a job, until a different job takes priority. No way to train settlers in combat except through raids. Considering walls don't block projectiles, building walls higher than 1 level is pointless. Never encountered ranged enemies (excluding Trebuchets), so there's no point to cover (especially since projects seem to go through it). Melee is very risky, and ranged is incredibly effective, so you should always go ranged and kill them at your doors from from a point they can't reach. Traps don't seem effective enough to warrant their use. Settlers don't seem to swap clothing despite a distinct Summer(Hot)/Winter(Freezing) mechanic with accompanying clothes for those intended seasons. Mountain maps never place you on top of the mountain. There's always a higher spot at the edge. Since you can make Clay Bricks from digging dirt that are about the same as Limestone bricks, Valleys seem like the best choice of map type. All map types are relatively flat. Mountains are more uneven, but the slope is fairly gradual considering it's the side of a mountain you're placed on. Only needs to be concerned with are Temperature (Cold), Food, and Sleep. You can get by with basic stuff pretty easily. Traits matter a lot and certain traits are worth assigning a settler a specific job despite that settler not having a passion or levels for it. No animal husbandry despite having the skill in the game. Only 3 animals (deer, rabbit, wolf). Many of those are critiques, many are wishes, and some are just observations. This game still has a lot it will likely add and balance, so don't think I'm denouncing the game. I'm just conveying its current state as I understand it. I hope this helps.Show moreShow less
Get the Steam Workshop running as soon as possible and this might become a worthy 3D Rimworld Lots of potential !Show moreShow less
There is a lot to like in this game. After 30 hours I can finally say I have a good handle on how to build without starving my colony or collapsing my settlement. My review is 'not yet', if you love to build with the only purpose to grow your settlement, this game is for you. If you like objectives, goals and a rich tech tree, then this is not for you.Show moreShow less
3d version of rimworld. Have the potential becoming the legend in its category if it support modding well. Looking forward!Show moreShow less
This game is a chore to play, it is NOT fun. They are adding more complexities with allowing enemies to dig etc but aren't fixing the basics people have complained about ages ago. When your population becomes high the game becomes a micro-management nightmare. I have to inidividual tell people when its winter to only wear winter clothes, shouldn't they be smart enough to know this? At least give me a bulk assign to all command type so I don't have to do this one by one. Like others have said, I have to painfully excavate holes one block at a time because the villagers just dig holes around themselves and get stuck. I have to manually tell them to not plant crops in Autumn/winter, if I don't I waste seeds. Combat is extremely painful, I have to get everyone one by one into positions in a battle, I have to assign their weapons and gear (because everything gets damaged over time when worn), then I have to set their stances so they don't run around during battle and open gates etc they aren't supposed to. SO much manually doing things. Have a call to arms bell, ring the bell and everyone takes the best weapon of the class they can use and armour and gets into positions automatically (imagine setting 'zones' with who guards there, the stance etc. This game is an extreme chore and has been in EA for years. Finish the base game and release expansions but core features you come to expect from games in this genre (look at rimworld) are sorely lacking. The dev's don't seem to listen to these basic complaints from members and are just slapping on features that people aren't asking for instead of finishing the game.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.