
Gothic 1 Remake
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Gothic 1 Remake
Explore the Valley of the Mines as a nameless prisoner in an open colony where rival factions struggle for power and inhabitants follow their own routines. Fight with a deliberate, tactical combat system, uncover secrets, and choose one of three factions; that choice influences your abilities and playstyle. Steam player reviews: 88% positive from 26,853 reviews.
Credits
Lowest recorded in 36 months
$26.312026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| Japanese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Controller
The Steam PC version lists full controller support.
Language
English is listed with full audio and subtitles. German interface and subtitles are also listed, without full audio.
03Frequently asked questions
What is the premise?
You play a nameless prisoner trying to survive in the Valley of the Mines, a dangerous colony divided among factions.
What does faction choice change?
Choosing one of three factions affects how your abilities and playstyle develop.
What shapes the world?
The description highlights tactical, modernized combat and inhabitants and wildlife that follow daily routines independently of the player.
“Ever wondered what an open world with no quest markers, where everyone wants to use you, actually feels like? This is Gothic — just working out who to trust and where to go is gripping. The catch: clunky combat, rough PS5 performance and launch bugs you have to stomach.”
Our Verdict
Two decades ago it defined the no-handholding open world — now it has to prove it again
To weigh this remake you have to know where the original sits in RPG history. Long before plenty of games now treated as canon, the 2001 Gothic had already built a living world with daily routines, rival factions, and NPCs that reacted to what you said and did — one of the founding texts of the no-handholding open world, of a piece with the even older Daggerfall in putting free exploration ahead of convenience. The catch was a steep barrier to entry, awkward controls, and visuals that have plainly aged, all of which walled off a generation of newcomers.

The core question this remake had to answer is whether it could let a 2026 player understand, get into, and finally see why the thing was canonized — without gutting that hardcore soul. The verdict is half a success: the atmosphere, the world, the faction politics all survived intact, while the launch bugs, crashes, and console performance drag it back down by the ankles.
It's a mirror: it shows you what you actually want from an RPG
Dozens of hours in, I've come to think of Gothic less as a game and more as a mirror — what it reflects is what you, the player, actually want out of an RPG. For the past decade-plus, the mainstream has been subtracting: stripping out friction, stripping out getting lost, stripping out that "wait, what am I supposed to do now" haze, sanding everything down until it goes down easy, terrified you might be unsure of yourself for even a second. Gothic does the opposite. It hands all that "hassle" right back to you, and then some.

That commitment is a spine if you're generous and a stubborn streak if you're not. It isn't that the studio couldn't make this friendlier; it flatly didn't want to. They understood that the moment you bolt on quest markers and a minimap, Gothic stops being Gothic. So the question was never "is it modern enough." It's whether modernization was ever the thing it should chase. If you're fed up with open worlds that lead you around by the nose and crave a journey that genuinely asks you to think, to gamble, to own your own consequences, what Gothic offers is close to a scarce resource in 2026. But if games are how you switch your brain off, it was never built for you, not from minute one.
The scores split in two, and the fault line is whether you buy the philosophy
The reception is honestly fractured. German outlets are smitten — 4P.de handed it a 90 and called it the "ultimate gaming highlight of 2026," with PC Games at 80 and Generación Xbox at 84. The English-language and more mainstream-leaning press is far more guarded; PC Gamer stopped at 60 with the zinger that it's still "an RPG for people who think Daggerfall was the last good Bethesda game." Console fared worst, with Push Square at a 50. It nets out to a Metacritic 74 on PC, 63 on PS5, and an OpenCritic 72 with just 55% of 34 critics recommending it.

That split isn't a question of "is it well made." It's a question of whether you accept the hardcore creed.
So before you buy, work out which player you are. If you're happy to read your own way through, grind conversations out of stubborn NPCs, and suffer being weak before slowly turning the tables, this valley will swallow you whole. If you're wired for markers you can follow blindly and want immediate gratification and flawless day-one performance, it'll lose you in the first two hours.
On platform, the steadier PC build is the pick. For console players my advice is blunt: the foundation is strong enough — half a million sales in a week, an 80k Steam peak, and 86% Very Positive prove how hard the faithful are buying in — but you can comfortably wait a few patches to fix the bugs and the frame rate before you step through the barrier. It'll be a noticeably better game by then, and the patient buyer will end up with the version this remake was always quietly trying to be.
Latest news about Gothic 1 Remake
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Game runs like absolute dog crap intro cutscene was glitchy as hell vsync exists but cannot turn it on as fullscreen is not an option. fps is poor even on medium settings game feels....off/odd we are not your test dummies these studios keep putting out games without proper testing fix the performance so the gameplay can be reviewed properly.Show moreShow less
For non Gothic fans: This game is designed to suck at the beginning and get better and better as you play. Most games start you off weak and throw weak enemies at you, increasing their level as you get better. This one starts with you so weak that it's frustrating but once you do get better and are able to defeat those monsters or NPCs that made your life hell, it's so much more rewarding. In 2001 I quit the original Gothic 1 after less than one hour of playing, but after reading a review in a magazine that told me exactly what I'm telling you now I tried it again, managed to get past the ugly begining and it's been my all time favorite game until Witcher 3 was released. Also, don't bother trying to master it's fighting system, bother getting better weapons and investing skills in it as this will change how you fight and how efficient it is. At the end of the day, it's a classic RPG, not an action game. For the Gothic fans: The best thing I can say about this game is that it has everything you remember fondly from the original, with improved graphics, UX and even fighting system. There isn't one element that I can think is a downgrade from the original, maybe the lockpicking system but that's debatable, it gets better as you get used to it and put 10LP into it. The only negative thing I can say about the game, from a Gothic fan perspective, is that maybe it's too much the same as the original. There's maybe less than 10% of new content, some new quests and some twists to the old ones, but most are exactly the same but with improved dialogue. So from the story and quest perspective, it feels like you're playing a modded version of the original. If you were itching for replaying the original, then this game is a no brainer, it's that but so much better. If you played it so many times that you didn't really feel like trying it once more time, you'll probably only half enjoy this game. Disclaimer: I've had 14.5 hours put into this game so far, and I completed the original about 8-10 times over the years, most recently in 2021.Show moreShow less
UE5 engine is causing this game to run so poorly. Intro Video was stuttering the entire time. Camera isn't smooth. It keeps being unable to recognize my Main monitor and will only detect the HDMI monitor. over all- Performance isn't optimized. Really disappointing Updated for the boot lickers- Yes I will not recommend a game if it is not properly optimized for a medium rig that can play EVERYOTHER GAME THAT HAS BEEN RELEASED THAT PROVES IT STILL WORKS If a 3060ti can run 7Days to Die (high)+80FPS BG3(High)+80FPS Cyberpunk (High) +80FPS Elden Ring (High) +60FPS Hell Divers 2(High) +80FPS Monster Hunter World (High) 70FPS Resident Evil Requiem (High) (70PS) Stalker 2 (High) (70fps) A 3060Ti Should be able to get more than 45FPS(Lowest Settings) on average for this game. Stop being weirdos that cant hold game companies or games you love accountable, because ya'll are the reason AAA+ Games are ♥♥♥♥♥♥♥♥. Raise your standards and shower. Get off your knees and learn to stand up, damn. -Yes. I will continue to delete the dumb ass comments that don't add to the conversion and just spew "BuY BeTtEr Pc" If your game is SO GOOD why are you here and not playing your game?Show moreShow less
Broken ladder in Old Mine was not changed, its still broken. New ladder was placed besides it. Very funny, 12/10!Show moreShow less
Gothic Remake – My Review After 40+ Hours After more than 40 hours of gameplay, I feel like I’ve seen enough of the game to form a solid opinion. I am not a hater, and I am not a fanboy either. Gothic 1 and Gothic 2 are among my favorite RPGs of all time, so I was genuinely looking forward to this remake and started with a positive mindset. Unfortunately, my impression has steadily worsened the more I played. Positives Exploration and Freedom This is still the biggest strength of the remake for me. The world encourages exploration and often rewards curiosity with gear, experience, or interesting discoveries. I was able to enter areas much earlier than intended, and instead of being punished for it, I was often rewarded. That sense of freedom is something I really appreciate. One standout moment was clearing large parts of the Old Camp much earlier than expected. Moments like this strongly resemble the feeling of classic Gothic. Atmosphere In many moments, the game truly feels like Gothic. The world is immersive, exploration is engaging, and there is often a strong sense of being part of the colony. Especially exploration kept me motivated for many hours. Character Progression Your character growth is clearly noticeable. Strength, weapon skills, and better equipment all contribute to a satisfying sense of progression. Becoming stronger over time remains one of the core strengths of the series. Difficulty and Progression Curve On Hard difficulty, the game is quite challenging at the beginning. Later on, things become easier once you understand the combat system and acquire stronger gear. However, difficulty increases again in the endgame. --- Negatives Hit Feedback and Stun System This is my biggest criticism throughout the entire game. Enemies can reliably interrupt the player’s actions, often chaining hits in a way that feels unfair. The player can also stagger enemies, but not nearly in the same consistent or reliable way. This often creates the feeling that enemies and the player are not governed by the same rules. Even after 40+ hours, this issue remains present. Lack of World Reactivity The game allows a lot of freedom, but often does not react to it properly. I was able to complete major objectives much earlier than expected, find key items early, and approach quests in alternative ways. However, dialogue and quest reactions often behave as if I followed the standard path anyway. This leads to a noticeable loss of immersion and missed potential. Lack of Respect from NPCs / World Reaction A small but important detail from the original Gothic. In the original game, NPCs would often show fear or respect when defeated or overpowered. This feeling is mostly missing in the remake. As a result, the world feels slightly less reactive and less believable in certain situations. Animations and Flow of Movement Several animations feel unnecessarily slow or restrictive. - Ladder animations interrupt gameplay flow. - The character often needs to align before climbing. - After climbing or dropping down, the player can move but cannot attack for a short period. - Escaping combat and repositioning feels clunky because of this. These issues appear regularly and feel unnecessary. German Voice Acting (Main Character) The same voice actor returns, but the performance feels less convincing to me. The sarcasm and personality of the hero, which were very strong in the original games, do not come through as well anymore. This is especially noticeable for long-time fans. --- Technical Issues and Bugs This has become the biggest problem for me over time. While I could overlook many small issues early on, they became more frequent and noticeable the longer I played. Some of the issues I encountered: - NPCs disappearing - Important enemies sometimes cannot be looted - Quest progression not always working correctly - Trigger events failing or not activating reliably - Friendly NPCs suddenly attacking the player - Enemies occasionally hitting through walls - In some situations, the player cannot attack after animations - Movement and combat input not always responding correctly - Quest reactions not reflecting player actions properly Especially in later stages and in the Sleeper Temple, these issues increasingly affected the flow of the game. Many of these are not minor bugs but directly impact gameplay. --- Conclusion The tragic part of the Gothic Remake is that I can clearly see its potential at all times. The foundation is there. The world is fun to explore. The atmosphere often works well. The freedom of the player is one of its biggest strengths. However, this positive impression is constantly undermined by technical issues, lack of reactivity, and questionable design decisions. After more than 40 hours, I do not feel like I have played a fully polished product. It rather feels like the game needed several more months of bug fixing and fine-tuning. Because of this, my final impression is negative. Not because everything is bad. But because the positives are ultimately overshadowed by bugs, technical issues, and a lack of polish.Show moreShow less
Fans don't need to worry, you'll enjoy it. For non-fans, please note that this is an old school RPG that has influenced many other games (such as The Witcher). Do not expect the same copy-paste lazy and boring game mechanics designed to increase play time artificially. The game world is alive like no other game and there will be consequences to your actions, positive or not, immediate or not. You start the game as a nobody, being good at almost nothing (not even holding a sword). Play and see what happens, think for yourself, make your own choices and at some point stop and compare how far you've come along. Compare the progression you've experienced with other games. I challenge you to :) (oh, and save often... the game does not simplify itself for you, YOU have to rise to the challenge). I can't wait to see new Gothic players on YT experience how life-like the world is and see them realize how insultingly lazy and non-immersive chore-fest most of the games in the past decade+ have been. I mean it: do not expect this game to be like what we've been used to in the last 15+ years. There are some optimizations quirks, but nothing that cannot be improved. I assume the stutter experienced in the new game cutscene is due to shader compilation as I only had it for a few seconds. I attached the PC specs but they don't include that I played on 4k. I don't mind DLSS so I enabled it to get to 120 (screen's at 120Hz) from 70-90, noticed nothing wrong visually because of it. HDR worked nicely as well. The only bug I had was when I had to reload an autosave (I died) and the NPC that was supposed to take me to the New Camp was stuck on a bench (he was standing straight with his feet inside the bench and could not move -- that's how he spawned). The autosave that I loaded was triggered immediately after I asked to be taken to the New Camp, might or might not be relevant ;) Game just released, please give some time for the devs to optimize and fix bugs; software issues can 100% be fixed. I am hopeful since they've proven to be faithful to the main game. Thank you devs and I hope this comment will age nicely as you move on to Gothic 2 and 3. ... now if only Bethesda had some self respect...Show moreShow less
Don’t make the same mistake as me by thinking, “I know the performance is bad, but it won’t be that bad.” Worst optimized GOTY / all time (Optimization Criteria Only). It should have come out in winter so I could use it for heating. The cutscenes turn my PC into a jet engine. It still runs like trash even when I put all graphics settings to the minimum. And the game crashed while I was writing this review. Edit: To address some comments: I’m not talking about FPS. Theoretically, I could run the game at 120+ FPS. I’m talking about temperatures. I have a decent air cooler, the fan curve is set aggressively. I will not accept my hardware running at over 90°C, running close to the thermal shutdown threshold is not good performance. And no, I will not play at 60 FPS, because they somehow managed to make the game feel sloppier than a typical 60 FPS experience. To be fair, maybe I just had a bad first impression because of that weird temperature spike when I booted up the game and also during the opening cutscene. That probably made the game run hotter throughout the session. But there is no excuse for such a poorly optimized game start. Lot of comments saying that it’s my fault. No, the game was capped at 162 FPS via the Nvidia Control Panel when I booted it up. Airflow is set up perfectly. I could run the Silent Hill 2 Remake pretty well with low temps. There is no better cooling option for me without going AIO. The number of comments acting like technical advisors is just hilarious. My Cooling and Setup is fine thx, CPU usually in the 70-80°C range with my fans at 25% speed. The point is that it sometimes spikes to 80-90°C, forcing me to run my fans faster(and louder). The game uses resources like it’s next gen, but looks bad. Other UE5 games look better and run better. Also no excuse why this game is utilizing the CPU so much and acting like it should be a CPU heavy Game.Show moreShow less
F to my brothers and sisters who didn't make it to see Gothic 1 get remade 20 years later. Finally, a game that actually deserves a remake and is more than 5-7 years old at that. Respect to the devs for listening to the player fanbase and making it look way better than the playable teaser. The atmosphere, the armors and even the meatbugs look faithful to the original. I hope this will be a success so they could remake Gothic 2 & 3!Show moreShow less
Made it 6 hours in, about level 7 without dying when suddenly I was walking up a cliff and my character started randomly shaking and then flew off the side of the cliff and died, I've no problem with the difficulty and honestly think the game is quite good but it is RIDDLED with massive bugs and I've had several CTD's. I can't recommend it until they patch it. Edit: Also answering someone who replied snarky to me in the comments- the original game being a buggy mess isn't somehow a PASS so the 2026 remake can be riddled with new and old bugs without criticism, Gothic 1 didn't come out in 2026, and defending a game purely because the old one was old and buggy is irrelevant.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
