Gothic 1 Remake

Gothic 1 Remake

The Valley invites free-form exploration, while three factions and tactical combat give your progress a distinct direction. If that single-player RPG experience suits your plans, Gothic 1 Remake is $27.89 at CDKeys, at your tracked historical low.

Full controller support on Steam PC is a practical plus; make sure the available language option suits you as well. At $27.89 from CDKeys, Gothic 1 Remake is at your tracked historical low; its open exploration and faction choices suit players looking for a single-player RPG.

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88%Steam Reviews26.9K reviews74Metacritic/10073OpenCritic/100
Released: Jun 5, 2026
RPG · Adventure · Exploration · Action · Third Person
Gothic 1 Remake PC·Platform:Steam·~ $55.89-50%from~ $27.89ALL-TIME LOWSave $22.10 vs SteamBuy now
Gothic 1 Remake (PC) Steam Key GLOBAL·Platform:Steam·-43%from~ $28.42ALL-TIME LOWBuy now
Gothic 1 Remake North America Steam CD Key·Platform:Steam·~ $56.11-46%from~ $30.29(~ €26.98)ALL-TIME LOWBuy now
Gothic 1 Remake Global·Platform:Steam·-35%from~ $32.73(~ PLN 127.46)Buy now
Gothic 1 Remake PC Steam CD Key·Platform:Steam·~ $56.11-42%from~ $32.82(~ €29.24)Buy now
Gothic 1 Remake·Platform:DRM-Free·-29%from~ $35.62(~ CN¥238.00)Buy now
Gothic 1 Remake·Platform:Steam·~ $49.99-20%from~ $39.95Buy now
·Platform:Steam·~ $49.99-20%~ $39.99Buy now
All-time low ~ $32.49across Steam & third-party storesat the recorded all-time low
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Price History

Past 36 months · Updated daily
Historical Low~ $26.312026-07Current Low Across Stores~ $27.89CDKeysvs. Historical Low+6%
~ $31.01~ $38.33~ $45.66~ $52.9926-0426-0526-0726-0826-10~ $26.31

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Gothic 1 Remake

Explore the Valley of the Mines as a nameless prisoner in an open colony where rival factions struggle for power and inhabitants follow their own routines. Fight with a deliberate, tactical combat system, uncover secrets, and choose one of three factions; that choice influences your abilities and playstyle. Steam player reviews: 88% positive from 26,853 reviews.

Credits

Developer
Alkimia Interactive
Publisher
Alkimia Interactive · THQ Nordic

Steam player reviews

88%positiveVery Positive26,853 Steam reviews

Lowest recorded in 36 months

$26.312026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
EnglishYesYesYes
FrenchYesYes—
Show 7 more languages
LanguageInterfaceSubtitlesAudio
ItalianYesYes—
GermanYesYesYes
SpanishYesYes—
PolishYesYesYes
RussianYesYesYes
JapaneseYesYes—
Portuguese-BrazilYesYes—

Steam PC edition data · 2026-10-19

02Before you buy

Controller

The Steam PC version lists full controller support.

Language

English is listed with full audio and subtitles. German interface and subtitles are also listed, without full audio.

03Frequently asked questions

What is the premise?

You play a nameless prisoner trying to survive in the Valley of the Mines, a dangerous colony divided among factions.

What does faction choice change?

Choosing one of three factions affects how your abilities and playstyle develop.

What shapes the world?

The description highlights tactical, modernized combat and inhabitants and wildlife that follow daily routines independently of the player.

7.0
Overall Score
External ratings88%Steam Reviews26.9K reviews74Metacritic/10073OpenCritic/100
Graphics
7.5
Audio
6
Gameplay
7
Story
9
Content
7.5

“Ever wondered what an open world with no quest markers, where everyone wants to use you, actually feels like? This is Gothic — just working out who to trust and where to go is gripping. The catch: clunky combat, rough PS5 performance and launch bugs you have to stomach.”

Our Verdict

Two decades ago it defined the no-handholding open world — now it has to prove it again

To weigh this remake you have to know where the original sits in RPG history. Long before plenty of games now treated as canon, the 2001 Gothic had already built a living world with daily routines, rival factions, and NPCs that reacted to what you said and did — one of the founding texts of the no-handholding open world, of a piece with the even older Daggerfall in putting free exploration ahead of convenience. The catch was a steep barrier to entry, awkward controls, and visuals that have plainly aged, all of which walled off a generation of newcomers.

The historical standing of the Gothic 1 Remake

The core question this remake had to answer is whether it could let a 2026 player understand, get into, and finally see why the thing was canonized — without gutting that hardcore soul. The verdict is half a success: the atmosphere, the world, the faction politics all survived intact, while the launch bugs, crashes, and console performance drag it back down by the ankles.

It's a mirror: it shows you what you actually want from an RPG

Dozens of hours in, I've come to think of Gothic less as a game and more as a mirror — what it reflects is what you, the player, actually want out of an RPG. For the past decade-plus, the mainstream has been subtracting: stripping out friction, stripping out getting lost, stripping out that "wait, what am I supposed to do now" haze, sanding everything down until it goes down easy, terrified you might be unsure of yourself for even a second. Gothic does the opposite. It hands all that "hassle" right back to you, and then some.

Gothic's commitment to hardcore RPG design

That commitment is a spine if you're generous and a stubborn streak if you're not. It isn't that the studio couldn't make this friendlier; it flatly didn't want to. They understood that the moment you bolt on quest markers and a minimap, Gothic stops being Gothic. So the question was never "is it modern enough." It's whether modernization was ever the thing it should chase. If you're fed up with open worlds that lead you around by the nose and crave a journey that genuinely asks you to think, to gamble, to own your own consequences, what Gothic offers is close to a scarce resource in 2026. But if games are how you switch your brain off, it was never built for you, not from minute one.

The scores split in two, and the fault line is whether you buy the philosophy

The reception is honestly fractured. German outlets are smitten — 4P.de handed it a 90 and called it the "ultimate gaming highlight of 2026," with PC Games at 80 and Generación Xbox at 84. The English-language and more mainstream-leaning press is far more guarded; PC Gamer stopped at 60 with the zinger that it's still "an RPG for people who think Daggerfall was the last good Bethesda game." Console fared worst, with Push Square at a 50. It nets out to a Metacritic 74 on PC, 63 on PS5, and an OpenCritic 72 with just 55% of 34 critics recommending it.

The three camps and a divided player verdict

That split isn't a question of "is it well made." It's a question of whether you accept the hardcore creed.

So before you buy, work out which player you are. If you're happy to read your own way through, grind conversations out of stubborn NPCs, and suffer being weak before slowly turning the tables, this valley will swallow you whole. If you're wired for markers you can follow blindly and want immediate gratification and flawless day-one performance, it'll lose you in the first two hours.

On platform, the steadier PC build is the pick. For console players my advice is blunt: the foundation is strong enough — half a million sales in a week, an 80k Steam peak, and 86% Very Positive prove how hard the faithful are buying in — but you can comfortably wait a few patches to fix the bugs and the frame rate before you step through the barrier. It'll be a noticeably better game by then, and the patient buyer will end up with the version this remake was always quietly trying to be.

Expand to read the full review

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