
Gothic II: Gold Edition
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Gothic II: Gold Edition
In Gothic II: Gold Edition, the Mine Valley’s prisoners are free, and bandits now threaten the capital of Khorinis. Explore a detailed world, take on more than 100 missions, and shape the story as you fight with weapons and magic. Steam player reviews are 93% positive from 12,692 reviews. The Steam PC version includes the Night of the Raven add-on. It has English voice output for more than 12 hours.
Credits
Lowest recorded in 36 months
$1.472025-04-30 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
| German | Yes | Yes | Yes |
Show 4 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
Steam PC edition data · 2026-10-20
02Before you buy
Single-player
Steam lists single-player as a supported mode.
Voice output
The description states that the game has over 12 hours of English voice output.
Included add-on
The Steam description says the Gold Edition includes Night of the Raven.
03Frequently asked questions
Where does the story take place?
The description names Khorinis and the Mine Valley, where bandits threaten the capital after the prisoners are freed.
How many missions are included?
The description lists more than 100 missions across different settings.
Can the story follow different paths?
The description says the player determines the course of the story.
What can you use in combat?
The description mentions more than 200 different weapons and magical spells.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Gitting gud I feel the urge to write a review to this game since there are some negative ratings in Steam, however, they seem to focus solely on technical issues. So for starters: They are some serious issues about getting it to run properly - on my system it crashed with Access Violations, afterwards it was very dark and the gamma had no effect and I was not able to see the health bar of enemies. After some fiddling around, I managed to get it to run somehow. But besides from the technical issues, I've come to the conclusion that it is not a fun game which I would recommend to a friend. I played Gothic 2 vanilla as a child and had good memories of it. After playing and enjoying Gothic 1 recently I decided to refresh my experience with it. And boy, was it a ride. The basic Gothic formula is: You start as a nobody which has no clue of anything and you will be treated accordingly. As the game progresses, you get mightier and a new sword, armor, spell rune really makes a difference. Furthermore, you can choose between different factions and based on this choice, you will experience the story differently (replay value!). The game is - especially considering its age - very atmospheric - people react to the things you do, chat on the streets with other NPCs, walk in the pub after working hours. Having said that, let us come to the thing that ruins everything: Gothic 2 Gold/NotR is very hard, but for the wrong reasons. The developers choose a pretty cheap way of making the game harder: Being scarce on the XP. It's not enough to "git gud", no, you have to do your research, you need to know: * how to invest your learning points - it is no problem to skill your character completely wrong in the first hours to make the game unplayable. You need to know which skills have which effect on you. * which choices to make and what to say - if you for example join a faction at the first opportunity, lots of quests (=xp) will be gone forever. * where to find stuff which is often hidden. Sometimes specific merchants have important items at a specific chapter without you knowing. * also what to do with the items - you drank your permanent dexterity potion right away after finding it in the beginning? Better restart the game, stupid. And it is not like the game explains any of these mechanics. You want to be a fighter? Than you better know, if you should invest in strength or your 1-/2-hand weapon skill. Oh, you want to play as an magician and invest your hard earned XP in mana? ♥♥♥♥ that, you gotta skill as a fighter first because you won't put the mana to any use in the beginning. Due to the few XP, you are being weak in the beginning of the game. In Gothic 1 you had a pretty decent time after joining a faction, getting your armor and gear and were able to move much more freely around the world. In NotR, you carefully walk around, try to pull enemies one-by-one from groups, farm XP from easier mobs and quests until you finally are able to get better stats. In the beginning, 1 Learning Point (LP) = 1 Stat, like Strength, Dexterity. But after some levels you realize that building up your stats get costier the farther you progress - you need to invest 2, 3, 4 up to 5 LP for one stat. So the feeling from Gothic 1 where everything ♥♥♥♥♥ you up in the beginning but than you became god-like does not kick in in Gothic 2 NotR. You will be reminded of your weakness constantly. You are getting LPs much easier later, but investing them has nearly no effect at all. And if you want to get a glimpse of people who achieved this god-like state in NotR, google for character builds for this game. Common strategies include: * beating up all citizens of the main city in order to get XP * rob everybody for XP and apples (What, you don't know that eating 25 apples gives you +1 to strength? Get your research straight, idiot!) Is this what you want to do with your free time? Is this playing a game or exploiting every possible game mechanic to beat it? To top all that: There are tougher monsters and NPCs which are nearly unbeatable but became ridicoulusly easy when you apply a certain spell on them. After finishing off the enemy you get not the satisfaction of winning a fair fight but instead that cheating and glitching your way through the game to show him who is boss. Example? In the later chapters, you need to kill 4 mighty creatures. From my point of view, they are nearly impossible to kill with a 1-hand melee fighter. So if you summon some minions you are able to distract the boss and give it a few hits - this is doable. Or you simply cast the "Fear" scroll, watch the boss which is 3-4 times your size turn into a ♥♥♥♥♥♥♥ glitchfest, shrinks together and flee from you until it eventually get stuck in some doorway and you hit it till you get the job done. Am I "gitting gud" now? Gothic 2 makes you your ♥♥♥♥♥ and make you *work, work, work, work, work*. In hindsight, there were many enjoyable moments but all in all I was overwhelmed how few fun I had in between those. The reason I'm gaming is to have a fun time and part of this is some sort of challenge. But Gothic 2 Gold/NotR is not a challenge, it is a piece of work. I feel actually relieved that I beat the game because now I can uninstall it in peace and never touch it again. But this is not an indication of a good game I would say.Show moreShow less
Gothic II is a gigantic game in a small world. The trick that the devs pulled to make the game seem so enormous was to make use of absolutely every nook and cranny on the map. Most of these places aren't even relevant to the main story; you can plow through the game several times over and still stumble across something new hidden in an easily missed gap between rocks or behind a waterfall at the bottom of a deep valley. Since the game doesn't throw powerful items or experience at you like lots of the loot-fest RPGs out there, the (usually) small rewards secreted away across the island are always satisfying to discover. This and the fact that the game is largely loading screen- and objective marker-free makes the whole world feel alive and supremely explorable. Just be careful; the game will hold your hand for a grand total of five seconds before booting you into a world where all of the local fauna have it out for you and will absolutely WRECK you if you aren't familiar with the somewhat clunky combat system. It gets easier later on but the challenge is always there. Don't be scared though; the danger just makes exploring that much more rewarding.Show moreShow less
Absolute F ♥♥♥♥ Move from THQ Nordic after 20 years raise the price all gothic games by 130%?! absolute Greed move that not even F EA do... Hope your new Game Flop so hard that you go broke. absolute lack of respect for the Fans and spitting in their faces.Show moreShow less
Don't look at my play time. I bought the game just so I can write a review. What? Yep.. I did. For the last 12 years I played Gothic franchise. Every winter, when the weather goes bad outside, I have to follow my tradition of playing one of the Gothic games. For 12 years... If you read this far and you never played this game but you call yourself a RPG fan, then do yourself a favor and buy it! Buy it and play it for at least 1 hour. This is how long it will take you to get used to the controls and to the open-world-no-hand-holding ideology. If I could wrap up the review in some simple words, they would be: Gothic = immersion. This is a common scene that you will find in Gothic 2: Heavy grey sky, raining. It's night and you see the soldiers gathering around a camp fire and chat. One of them even starts roasting the carcass of a hunted animal over the fire, preparing the dinner. The merchants sit down in front of big water pipes and relax, smoking different types of weeds. An owl can be heard in the forest close to the camp while through the trees, you can see some Scavangers going to sleep for the night. You decide to also sit on a log and enjoy some socialization time after all the fighting and hunting done over the day. Pros: - solid story with deep lore, a mix between religion, mysticism and politics. - unprecedented AI behavior! Seriously, this franchise is 16 years old but even today the Ai scripting, behavior and combat is unmatched in any other RPG. Sure some other games excel in certain segments of AI implementation, but overall, you wont see a more vivid and realistic AI. - a true open world. If you see something in the distance, you will most likely be able to reach and explore it. There are many level designers that can provide good content with a large world, but only geniuses can make every inch of a small world filled with content. - your actions matter. Stealing from someones house or chest? Bad idea. Beating up some important NPC that has many friends and connections? Really bad idea. Betraying a whole faction and be responsible for their deaths? Awesome! - a very natural and diverse quest system. Make friends, make enemies, steal, hijack, frame some or prove the innocence of others in order to unlock more quests. - choose your path. This is not Skyrim or Mass Effect. Once you chosen a faction, there is no turning back! Playing each faction it's basically a separate playthrough. This is how much the game changes depending on the path taken! - absolutely beautiful soundtrack, realistic nature sounds and good voice over. Cons: - somewhat awkward control scheme, but it's consistent! Once you learn to handle it, the controls feel smooth. - outdated graphics. D'oh! 16 years old engine. - almost no hand holding. No flashing quest marks over NPC heads, no minimap, no pointers all over the screen (probably this is also a reason why the game is so immersive... nothing to distract you from the actual game) - high difficulty in combat, but not unfair! - access violation error for some systems, that can be easily solved by running the game in Windows XP SP2 compatibility mode + Administrator rights. By today standards the game is 7 / 10. But, by taking a look at the game industry today... this game is a 10/10 from head to toes. This is a rough gem that deserves a chance to be discovered. Piranha Bytes, thank you for creating Gothic series. With all my heart, thank you!Show moreShow less
Let me first state that I'm running Windows 8.1 64-bit so these issues may not apply to you. I cannot get this game to run functionally. I perused the discussion board and tried all the tips I could find. Alas, I could only get the computer to believe it's running but I never saw any windows or anything indicating that it was running that I could actually interact with. I deleted the .dll but, honestly, at this point I'm not sure if I want to bother more if getting it to function means deleting a .dll every single time I want to play. This game may be very good and I bought it on sale so I'm not pissed off or anything. But as it stands I cannot recommend the game. EDIT 07/23/14: Much later than intended I attempted to solution provided in the comments of this review. It did not work for me.Show moreShow less
I was killing dragons before Skyrim was released. I was banging ♥♥♥♥♥♥ before Witcher was a thing. And I was sweating over difficulty long before Dark Souls was even concieved. Gothic 2 did it to me, and I only wish I could fit a bowl of soup in my pockets IRL.Show moreShow less
I played this game nonstop back in the day and remember how immersive and absolutely stunning it was. When I saw it on discount, for literally nothing, a few months back, I could not resist and bought it. Back then I was eager to get going and right after the download i went straight ahead and started the game. Well, i tried to start it at least, but i told me there was an "Access Violation" and I was unable to proceed any further from there on. I was disappointed and searched for a bit, and found out it was a common problem, that has to be solved by downloading community patches. I was not into that back then and just left the game as it was. Now, a couple months later I returned to the game, willing to actually put the time into it, to make it run. Now after hours of YouTube videos, several community patches, I finally got it running and after years saw the main menue screen again. Adjusted the settings and pressed new game and... ACCESS VIOLATION again. Seems like this Mistake goes for more than just starting the game. Right now I am too frustrated to fix the problem right away, but I will come back and tackle that issue. My review for this game: If, and I mean, IF it would run, it is an amazing game. One of a kind you barely see these days anymore, and I can absolutely recommend it and its community content to everyone out there looking for a god fantasy RPG. What I can't recommend is to actually buy this game. (at least on Steam) As I stated previously, the problems I experience are not exclusive to me, but for a lot of other players out there too. I know that it is not common to have a now 15 year old game patched frequently, yet I cant really understand, how steam is selling this game when the game is unplayable for a large percentage of the playerbase, without the help of third party/community patches. Yes, Gothic still lives, only because its passionate fan and playerbase, but I don't think this is an excuse to put out a not working product and expect the community to get the thing done. Maybe steam could at least point to WorldofGothic.de and the required patches, so people, less versed with manually patching programs, have somewhere to find a solution for the given problems. Conclusion: Great Game, but it does not work by default and needs patches, only provided by the community.Show moreShow less
The Gothic series and Gothic 2 (w/ addon) has a cult following in both Germany as well as Eastern Europe. Developed by a tiny indie studio it featured absolutely fantastic storytelling in a fantasy world without any of the usual high fantasy bullcrap. The entire Gothic series is low Fantasy, similar to the Witcher series, but not as grim. What makes Gothic 2 really shine, isn't grittyness, but roughness. It is an unique RPG in the way that there is a difference between knocking someone out and actually killing them, meaning that bashing in a few heads is a viable strategy for many quests, without actually having to become a mass murderer. This allows for very intricate quest design and many memorable moments. It also spoils the inner child in me when I once again have the ability to verbally announce that the player character is going to plant his fist into the face of someone and most of the time, for good reason. The entire world lives on the shoulders of NPC characters which sometimes do no care at all whether you knock them out cold, steal their stuff and rob their entire house, shrugging it off by just calling you a b*st*rd and sometimes other NPCs will outright refuse to talk to you because a few days ago someone saw you steal a single item and they have heard of it by mouth propaganda, which will force you to go to the militia commander and pay a fine until they are willing to talk to you again. All these mechanics, technically speaking, are actually quite simple, but for a game which is soon to be close to twenty years old, it was not only innovative, but absolutely adorable. To this day, the entire Gothic series features - in some regards - better quest design than behemoths like The Elder Scrolls. This is achieved by characters being and acting absolutely believable. Every NPC has a day-night cycle, progressing in the story often comes with NPC migration to different areas and the best part: With each passing chapter there are new quests in areas which were already visited, leading to areas which were never visited. By this little trick alone, the entire game world feels a lot more alive than in most other RPGs nowadays, where the player is forced to walk from quest hub to quest hub while farming / slaving away fetch quests to get the hub done and then to proceed to the next quest marker like a swarm of locusts gobbles up one field after another. Gothic 2 doesn't have hubs, it doesn't have quest markers and it actually doesn't have any of those "comfort functions" which are industry standard by today and by that fact alone, the technically speaking medium map feels like a massive gameworld to lose countless hours in. You lack a minimap? Well go and buy a map ingame at a trader of the world / area but don't count on it being complete or perfect, because it's literally a map that looks mostly handdrawn by a dude without an art degree. That's the gritty level of realism that comes with Gothic 2. No idea where you are? Look for signposts and try not to die on your journey back to where you initially came from before you got lost in the forest. It sounds tedious, but it plays absolutely amazing. It feels like an actual adventure. There's also a massive replay value as there are three main factions of which the player has to decide joining one of within the first chapter, having completely unique quest chains which are inaccesible by the other factions. Due to different combat trainers, different equipment availability and differing quest design, each faction plays significantly different regarding gameplay-terms as well, meaning that Gothic 2 can be played 3 times in succession without feeling too repetitive. When Night of the Raven, the addon, released, it was a revelation in itself, because - to my knowledge - it is one of the very few if not singular instances when an addon doesn't just add another new area to explore separately, but was developed as in "add-in", meaning that not only was there a completely new storyline to follow, it also got tied into all the other chapters in the base game, adding countless new quests to the base game areas and adding new NPCs to those areas as well, meaning that even to people who had played Gothic 2 countless hours, everything became a partially completely new game. To this day Gothic 2 remains one of my most cherished and favourite games and I did indeed end up losing myself again in it for hundreds of hours. I advise literally anyone even remotely into RPGs to get this, install the L'hiver (graphical version only) mod as well as the DX11 mod to make it as visually appealing as possible again and then to play and get entirely lost in it. Expect a difficulty as high as Dark Souls though, the difficulty curve of the first two Gothic games is the stuff of legend. Recommended to anyone who loves RPGs and doesn't shy away from old-school game design mechanics. Recommended to any and everyone else as well because of reasons. I really can't stress enough how much I love this game.Show moreShow less
Steam version is borked. 99% of the time wont run without 3rd party community patch. THQ Nordic continues their legacy of extremely lazy publishing and can't even make this Steam ready. Read discussions section before deciding to buy. Refunded and will wait for a GOG sale.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
