

Graveyard Keeper
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Graveyard Keeper
Build and manage a medieval graveyard, looking for ways to cut costs as you grow. Gather resources, craft items, and branch into other ventures; quests, ethical dilemmas, and mysterious dungeons add further pursuits. Steam player rating: 86% positive from 40,139 reviews. Release date: August 15, 2018.
Credits
Lowest recorded in 36 months
$0.002026-04-09 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| French | Yes | Yes | — |
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| Language | Interface | Subtitles | Audio |
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| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Italian | Yes | Yes | — |
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Steam PC edition data · 2026-10-15
02Before you buy
Play style
The Steam PC version offers single-player play and full controller support.
Languages
English, Simplified Chinese, and Traditional Chinese are listed with subtitles.
03Frequently asked questions
What do you do in the game?
Build and manage a medieval graveyard, then expand into other ventures.
Are there quests and exploration?
Yes. The description includes quests and mysterious dungeons with alchemy ingredients.
Can you craft items?
Yes. Gathering materials and crafting items are part of the game.
“It turns running a graveyard into pitch-black comedy: you put up headstones for the dead while quietly selling off their less valuable organs on the side. Players who love optimizing a supply chain get hooked, while anyone after a relaxed farm sim slams into its steep tech-point wall.”
Our Verdict
The “dark Stardew” label still fits, but the age shows

Graveyard Keeper still lands because it takes one of the nastiest ideas in a cozy-management game and just runs with it. You’re not growing pumpkins and making friends here. You’re cutting up corpses, pulling out rotten organs, and squeezing every last point out of a graveyard so the whole operation makes money. That pitch-black joke is still the hook, and it’s why people still call it the dark side of Stardew Valley. Back in 2018, that was a big deal. Even now, it’s a weird little standout because so few games are willing to make the business loop this grim and this funny at the same time.
But the other thing that still defines it is the split between critic scores and player love. Metacritic sits at 69, OpenCritic lands at 65.4 with a 30% recommend rate, and that tells you critics were pretty split on it. Steam says something else entirely: 86% positive across 38,744 reviews. That gap makes sense. If you bounce off the early friction, you’ll think it’s clunky and opaque. If you push through, you start seeing why players stick with it.
This is for the spreadsheet goblins, not the cozy crowd

Here’s the blunt version: if you like planning production chains and solving systems, this game can absolutely grab you. It’s built for the kind of player who gets a weird little thrill out of making one workstation feed the next, then the next, then the next. The tech tree is split into red, green, and blue points, and the game doesn’t babysit you through it. That’s the point and the problem. Once it opens up, the crafting gets deep fast, from quarry work to engraving and all the nasty little steps in between. It’s way more layered than most farming sims, and that’s why the people who enjoy min-maxing keep coming back.
If you want something chill, though, this can be a bad time. It’s not an easy, pick-up-and-relax game. It’s the kind of thing that asks you to know where your next bottleneck is, then go fix it yourself. There’s no gentle hand-holding, and there’s a lot of running around between the graveyard, the church, and the mine. Add the stamina cap on top, and the errands start to feel like work if you’re not already invested. If you’re the kind of player who wants the warmth and ease of Stardew Valley, this is not that. This is for players who actually enjoy the grind when the grind is well structured.
Start with the base game, then decide if you want more

My advice is simple: play the base game first, and only then look at the DLC if you’re still hungry. The core package already gives you a lot of meat to chew on, and for most people that’s the right place to start. The main game sits around 35 hours, and if you end up clicking with it, the Stranger Sins, Game Of Crone, and Better Save Soul DLCs can stretch that closer to 55. That’s a solid amount of content, but you really do want to know whether you enjoy the loop before piling on more systems.
Platform-wise, I’d be careful. The PC version is the safest bet. The game’s mood is strong, and the pixel-art gothic look does a lot of heavy lifting, but the audio side is thinner than it should be, with a looping soundtrack that wears out over long sessions and no voice acting to break it up. Console versions, especially Switch, have also had performance complaints, with frame drops called out as a real drag. So if you have a choice, go PC, start with the base game, and treat the DLC as dessert. And if you’re coming in late, know that Graveyard Keeper 2 is already in the works, so this isn’t a dead end.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Looking at all the negative reviews you might think this is a bad game. I want to adress some of the issues from my point of view because I think Graveyard Keeper is a great game. The energy system: yes, the energy meter goes down quickly when doing certain tasks. But there´s a huge farming/cooking component involved to balance it. The seeds are cheap and with a couple of dishes in your backpack you can work a long time. It´s grindy: Yes it is. It´s the kind of game where you have to work to see results. Personally I find it super satisfying because you´re constantly unlocking new stuff. The depth and amount of content is really great. It´s overwhelming and I can´t finish any quests: yes no handholding. You get some hints from the quest givers but it´s entirely possible that you´re 3-4 hours away from being able to finish the quest when you get it. Explore and experiment. So if you´re looking for a slightly more difficult Stardew Valley with dark humor give it a try.Show moreShow less
EDIT: (June 7, 2024): Almost six years later I've come back to give this game another shot along with the DLC and a large suite of mods designed to reduce the tedium and correct many other common annoyances like walk speed and the tiny inventory. I'm generally enjoying it with these mods installed. Unfortunately there's only so much that can be done about the general design of the game, so many of my criticisms in the original review remain, even with mods. So many of the things you unlock are nothing more than stepping stones to other things to unlock. It just starts to feel pointless after a while. Being able to progress faster and not having to juggle inventory every few minutes with the aid of mods makes the game feel far less like a chore, however. So if you are looking to buy and play this game as-is, my original review still applies. Some changes have been made since, such as some limited automation with zombies, but they fall well short of fixing the fundamental flaws this game has, in my opinion. If you are willing to install a bunch of mods and play around with their settings to fix some of the game's shortcomings, it may well be worth picking up in a sale. -------- ORIGINAL REVIEW: It's been a long time since I found myself this disappointed by a game. At its core, Graveyard Keeper sounds so appealing. A new and fresh take on the genre with a great theme and more of a focus on structure and progression than its predecessors. Unfortunately, this is ALL the game is. Progression. Not the satisfying kind, either. It's just progression for its own sake. I noticed before playing the game that many negative reviews mentioned that the game was just "crafting A to get B to get C to get D" and thought to myself "Well, yes. That's what craffting systems ARE". I now know what those people were referring to and that they just did a poor job of articulating their objections. I'll try to explain this criticism: The crafting and progression in this game is going from one means of production to another. From one technology to another. From one material to another. Never really using these new technologies for anything other than a node in a progression chart. Many of them don't need to exist at all. In fact many developers find themselves removing intermediary crafting components throughout the development of the game because they tend to lead to slower and more unsatisfying gameplay and artificial wait times. The fundamental issue here is that almost all of the things you will unlock serve no purpose at all other than to act as a stepping stone to the next unlockable. Your reward for grinding and gathering and crafting is just more of the same with very little new gameplay or systems. There are 3-4 different kinds of wood components (planks, beams, etc). Why? Because they all require different devices to craft (Saw, Table, Chopping block, etc). And each of those devices require multiple components to craft. They serve no purpose other than to pad out the progression and technology tree to make the game appear larger and more complex than it is. This is a problem every system of the game suffers from. Not only do materials take far too long to amass (You can carry only one log after felling a tree, and need to carry it all the way home, then walk all the way back to where you were chopping wood to repeat the process.), but most of the things you use them for only exist as intermediary components of other things. This is usually fine, here and there, but it's ridden throughout the game. Let's talk about the grind: It's intense. Frankly, this game has no respect at all for your time. People have mentioned that it often feels like a mobile game with artificial wait times and excessive material requirements. They're right. There's no need for it unless the aim is to artificially pad out the length of the game to give the impression that it has more content than it does. You will find yourself spending multiple days in game, grinding for materials to build or craft a single component in a more complicated recipe, and that recipe is itself only a component of another recipe. This can usually be fine at the start of a game like this: scarecity at the beginning of the game makes progression feel much more rewarding when you're able to obtain many of the same materials much faster after unlocking improved crafting recipes. Only that doesn't happen in Graveyard Keeper. Based on everything I have read and my own experience, if something is scarce or takes a long time to gather or craft or find or process at the start of the game, it's never going to get better or faster, at least not by much. The things you unlock rarely if ever improve your ability to obtain or craft more in less time. So rather than materials becoming easier to stockpile as you progress, they remain tedious to obtain. All the while, your newest recipes and technologies require MORE materials, resulting in a baffling INCREASE in grinding times and a feeling that is entirely opposed to one of progression. To add to this, there does not appear to be any way to increase the size of your inventory, which will perpetually have half of its space occupied by your tools. Inventory management becomes a nightmare and crafting more and more chests to accommodate your materials makes it tedious to find anything. Your item management never improves. It only gets worse, and given how frustrating it is to farm materials, you are hesitant to part with much, leading to more and more full storage containers. The game simply lacks quality of life features you would expect in any game of its genre. It's clearly not been playtested thoroughly enough because again, inventory management is another system that becomes more of an annoyance and a step back as you progress in the game. It's the antithesis of satisfaction on the feeling of progression. Perhaps the biggest and most bizarre flaw in this game is that due to the unreasonable grind, you will only ever spend a fraction of your time dealing with the graveyard or corpses. Most of my time has been chopping wood, gathering stone and building countless devices and apparatus used to process the dozens of smaller components needed to make more of these devices and apparatus. Oh, and waiting for iron ingots to finish smelting. I keep expecting a window to pop up asking me if I want to spend some gems to finish the smelting process faster. I don't say any of this lightly. I wanted to love this game. I keep trying to love this game. I have quit and re-launched the game many times today hoping that I had just missed something or that a little more time would change my mind, but it only gets worse the more I play. I keep asking myself aloud, "How on earth did they manage to screw this up this badly?" There's just no point to any of it and I can't think of another case where developers have so utterly missed the mark. They have fundamentally misunderstood the appeal of a game like this and don't at all seem to understand what makes a progression sytem fulfilling and entertaining. There are a number of other significant flaws in the game that have been mentioned by others: An unforgiving energy system, a day/night/week cycle that is meaningless in most ways and a needless bottleneck in others, an apalling lack of communication and information given to the player leading to confusing or aimless gameplay. The game certainly doesn't feel finished or tested in the least, but it's the fundamental design philosophy that is far more concerning to me. Will the developers realise where they went wrong or double down? On the bright side, the graphics and music are fantastic, but audio and visuals aren't enough to carry a critically flawed game. It's possible that Graveyard Keeper can be salvaged, but it's going to take a lot of work and time, and that's only assuming that the developers have the will to stick it out. It's a real shame.Show moreShow less
Does it have flaws? Yep. Is it grindy? Sure... if you play it that way. I think the majority of negativity this game recieves is from people expecting Stardew Valley Dark Edition. It is not. What it IS, though, is a challenging, multi-faceted, yet cozy and casual game that you can pick up and play whichever way suits you at the time. You can micro-manage your time and be super efficient at the cost of a nerve or two... or you can just take your time and do whatever you feel like doing. The way this game shines to me is that it does not at all feel like it is hurrying me along or pushing me to meet deadlines in-game. I could spend a week just cutting down trees and making burgers, and I would never feel like "Oh man, I better do all of X or get to Y before Z happens... or else I'll have to wait for next year!!" Comfortable. That's why I like this game. Even the music is max comfy.Show moreShow less
I basically beat this game out of hatred. It does not respect your time and the wiki is the only way to get most of the information you need to do anything. When I finally did beat the base game, you get a big 'haha look at all these things we teased but never delivered, good thing there will be DLCs' and the biggest twist is the DLCs DON"T EXPLORE THE TEASED THINGS. Amazing. Graveyard keeping is not what this game is about sadly.Show moreShow less
Graveyard keeper is a well-made graveyard management game with a lot of complexity, that at times, felt a bit too tedious for me. Video Review https://www.youtube.com/watch?v=kZ4ZfXbpG3U Written Review The main gameplay loop of the game is quite unique, requiring that you take in new cadavers left outside your morgue. You have the option to conduct an autopsy in which you can remove certain body parts, before finally burying the body. You will spend your energy bar on pretty much everything. Gathering mushrooms, cutting down trees, mining etc. all consume energy. You can refill it by eating or going to sleep. The game does a great job and making everything feel meaningful in a way. Dumping "bad" bodies into the water made me worry that there would be consequences, but I didn't want them tainting my graveyard. Or talking to an NPC in a rude way could possibly screw you over in the future. Speaking of NPCs, the roster is quite interesting. There's a variety of personalities and looks that are well written and funny. The problem arises when they have a quest, however. Some NPCs only appear on certain days. I found it quite a pain to wait for that day to arrive, since there isn't any sort of "Bethesda wait mechanic" where you can click a button and wait in that spot. Instead, you will either have to literally stand there doing nothing, or try keep yourself busy elsewhere. The problem with that is, you don't have that much energy. So if you're, for example, clearing out bushes to pass the time, you will only get through maybe 10 before you need to go to sleep to restore your energy. However, in doing that you run the risk of missing your meeting. You can interrupt your sleep, but the village is so far away from your home, that by the time you walk over to the NPC they'll be gone. Either a wait system, or a fast travel system would be very appreciated. On top of the specific days problem, it also felt too tedious to constantly walk back and forth between my home and the village. Questing also isn't the greatest. Not only is the quest list a bit of a mess, but a lot of the times you will be asked for things that you have no idea how to obtain. Once you finally figure out how, you'll realise that in order to fulfill objective A, you'll need to first get tool B, which to do you need to please person C, etc. Of course, a lot of games do that, and I realise a lot of players will actually find that quite enjoyable, but for me, this game took it a bit overboard. Especially considering some tools only last such a short amount of time before you need to replace them, and go through the laborious process all over again. Both the controller and keyboard control scheme have their own problems. The controller is obviously slower, but you also lack the ability to highlight items in lists, so you don't know how to actually make it until you back out of the workbench, and re-enter it with the keyboard control scheme, so that you can highlight the item with the mouse and see the tip on where the product is created. The keyboard control scheme has you with both hands on the keyboard 99% of the time, except when you interact with lists or talk to someone, in which you have to continue through dialogue with the mouse. Which is annoying. Not huge problems, but they add to tediousness. The game looks great. The pixel art is so crisp and colourful, and the lighting effects in the nighttime are very atmospheric. The music is lovely and catchy too. The game's leveling up system is quite intuitive. You progress through your tech trees by just doing stuff. For example, cutting down a tree will earn you 2 orbs. One red, that represents manual labor. And one green orb, that represents knowledge. In order to purchase the ability to create wooden tool boxes, you need to spend 20 red and 5 green orbs, so you would just need to go out in the world and work until you obtain them. It feels very natural. There's also so many upgrades in multiple trees, so it'll keep you very busy. There are quite a few interesting and complex mechanics in the game that are hard to explain through text. For example the way you increase your graveyard's rating, but I will say that they do feel quite rewarding once you achieve the goals you are working towards. Overall, I think the game is very well made, and quite in depth. In the end I would recommend it to people who really love to delve deep in this genre. I've played a lot of games similar to this, but Graveyard Keeper felt a bit too tedious for me. There was too much downtime and repetition that felt a bit uninteresting, but I fully realise that it is still well-made and a lot of people will find a lot of enjoyment in this progression and relaxing gameplay.Show moreShow less
Graveyard Keeper is ultimately a fun, addictive, and horribly frustaring management-sandbox-rpg style game. To keep in mind, this game isn't a Stardew Valley clone, and while the gameplay can be similar, it differs than more ways than it is similar. I would compare this game much more like 'My Time at Portia', than Stardew Valley. So take MTaP, remove the social elements/family, and add story elements, and you get Graveyard Keeper... Unfortunately this game, which is addictive, is also still a strange mess of ideas and half-baked content. THE MESS: The name Graveyard Keeper actually feels like a misnomer at this point in the game's development. A majority of your time is spent outside of the graveyard, with the corpses ending up mostly a waste of time to deal with unless if you want to make a zombie. Hell, you run a church more often than tend the graveyard. Autopsying corpses even quickly becomes a bit of nuisance, with most of the parts barely useful due to a large amount of item overlap. Theres plenty of room to min/max, of course, but it feels largely pointless. You get burial certificates for dealing with a corpse, that you can sell for a profit, but it doesn't scale with the game so those become pointless. This game has a paid DLC coming out soon, which is unfortunate because the game feels like it's still in early access. There really isn't a smooth progression system, so you quickly get inundated with quests with very lofty requirements. This is further hampered by having the tech-skill tree, which really is cool, and seems like you could build your character "your way". Want to focus on the graveyard? Corpses? Cool. Writing? Story telling? Sounds legit. Crafting or farming? Yep. Problem is... the game requires you to master everything to beat it. The tech-tree isn't as much of a tree with seemingly optional choices, but a requirement to beat it. There is almost zero choice in this, and the game doesn't help you on which tech you need to progress the game. So you can easily end up blowing your points on a tech that has no use until much later, or none at all, and you're left to grind points to make up for it. INVENTORY: You have a set inventory, but every craft area has it's own external inventory. You can craft more per area, and that area is shared. It's a strange system but it actually works. The problem is this game floods you with items, and some items just become completely useless. Farming for SOME crops (This is a major annoyance really) has a quality tier system, bronze-silver-gold, but very quickly you'll only farm Gold, rendering anything below that pointless (also the seeds are tiered lol. One crop can take 6 inventory slots). Selling it (if you even can) is largely a pain, and pointless, so you have to trash them. Bees. You can build an aviary and farm bees, for honey, bees, and beeswax. A neat idea, except that it quickly becomes pointless. Honey is largely worthless after a point in game, the bees useless, with the only thing worth keeping is the beeswax.. Which you only gather in very small quantities, rendering you with a ton of BEES and honey to toss. COMBAT: Yes this game has combat, and a dungeon. Why? I don't know. It feels like a checkbox because of Stardew Valley. Which is actually unfortunate, because Combat in this game is honestly fun. It doesn't fit the game, and it largely feels pointless other than forcing you to do it for quests, but it's fun. Each monster has a very distinct and unique attack pattern, and you can only swing a sword. That means avoiding damage, and defeating monsters, is knowing their attack and working around it. It's better than Stardew Valley, but unfortunately still doesn't serve much a point in the game. PROGRESSION: This game uses three types of exp points: Red, green, blue. They're described as Physical, Natural, and Spiritual, respectively. Early on you require one or two to advance the tech-tree, but eventually you'll need all three of varying degrees, which makes sense for progression... But what doesn't make sense is that nothing scales in this game. Crafting a gold ingot gives the same amount as physical as a beginners iron ingot, despite gold being very hard to come by. Even manual crafting gives very little, which is a grind when you need 200-300 physical per later skills. This of course leaves Studying as the best way to accumulate exp, which is tied to upgrading the Church, which should be focused on the spiritual aspect. This largely feels like a way to pad out gameplay, since you can only get the Church currency (called faith) once per week, in order to study physical or natural items (Which also require Science to study. Makes sense, right?). Also theres a Merchant, so you have to become a trade baron which means growing top tier crops and grinding out ♥♥♥♥♥♥♥♥♥ of vegetables, or other crafted items, to beat the game. GRAVEYARD KEEPER! MAJOR ANNOYANCE: Each new work area you unlock gives you set spots to build new stations, storage, etc. Unfortunately, for some reason, you can build it where you want. Almost feels like you can customize the area... But wait, you can't! Because higher tier stations, or automated stations, take up an arbitrary amount of space you weren't aware of when you put something down 10 hours ago. And this game doesn't let you move stations, so that leaves demolishing your set up, to rebuild to fit your newer stations. Also some stations, despite being called tier 2, aren't a straight upgrade, so you have to have both! You'll find out when you get screwed. FIX THIS GAME: This game should be labeled as Early Access. The fact they're advertising a paid DLC is insulting, when the current build needs a few hard passes before adding MORE ♥♥♥♥ to this game. Fixing bullet points>>>>>> >Starting progression needs smoothed out >Quest requirements should be highlighted on tech tree, and smoothed out overall. >Overall amount of items should be cut or better intergrated. No items should become useless due to progession (IE, Bees, Honey, Apples, Berries, etc) >Larger, more specialized inventories. (IE, house = cooking items) >Burial certificates should scale with graveyard rating (I need 50 gold but a corpse is worth 1 silver and change) >All crafted items should scale with tier >Dungeon drops scaled down, make them all important and unique. >Alchemy is a mess, and a strange addition. Most potions are pointless and wine is the best dungeon consumable. Having 10 powders/solutions/extracts is ridiculous with this inventory management, especially when its all largely redundant. It needs massive restructuring. >Studying should focus only on acquiring Spiritual points (Or add Praying). Let Physical/Nature scale with higher tiers or by amount of points spent >Buildable structures should be able to be moved. OTHERWISE every crafted station/structure should have a predetermined location not selected by the player. Being forced to tear down and rebuild multiple stations over time is a terrible game mechanic. (Honestly any sense of construction decoration is utterly pointless. You need every tech tree tier, so let the game just map out what stations will be needed.) END RESULT: This game is a ♥♥♥♥♥♥♥ mess, STILL. It's not in early access, and this is a full release with DLC incoming. I suggest you do not buy this game or the DLC until they put some effort back into it. Yes, I have a lot of hours in it, and it's generally addicting... But its a very frustrating addiction. Talking about the game doesn't make me want to lavish praise, it just makes me want to rant, which isn't something I would suggest buying. This game is sort of close to being fantastic, but still really needs a few more patches.Show moreShow less
I truly don't understand the negative reviews I'm seeing here. I've played this game all the way through once and halfway through a second time. I had a blast. And on top of that, there are reviews on here that are downright incorrect. For instance, one guy is saying he maxed out his graveyard in a few in-game days. That's literally impossible. Not joking; the way it's set up, you CAN'T max your graveyard until you're about 50 weeks in, at the soonest. The "bug" that stops you from getting corpses is actually a quest in-game, and the reviewers must have gotten confused. It's long (107 hours in, not bored yet), it's fun, it's weird, it looks nice, and the devs fixed a lot of the early issues. Now that being said, there are a few things you do need to know going in. This game has more crafting stations than I've ever seen in a game. Certain things aren't explained all that well in game. The day system is another example. You WILL need to look at a guide online. And I also recommend watching a few things as you start to figure out how to get blue experience points, getting iron, etc. It starts a bit grindy but once you get food and zombies you can automate almost anything. There are more things but this is just a review, so I'd just say look online. Look, if you liked Stardew Valley but you're ok with or enjoy having things be a bit darker, you will love this game. I've been a gamer for a long time, and this is one of the few games I've played in the last few years that has that "hook," where I just keep thinking "one more thing, one more thing," and can't seem to quit. (Others: Kerbal Space Program, Subnautica, Stardew Valley of course, Binding of Isaac, Breath of the Wild.) I love it. It's amazing. I hesitated to buy it because of bad reviews, but I shouldn't have. Play the game with the wiki open and you'll have an awesome time. I don't even really write reviews for games, but seeing all the negative comments for this gem is killing me. This game is a top ten in my Steam library, and I have 205 games. Get it!Show moreShow less
Forcing in-game ads via an update for a game you already paid for is not something I enjoy.Show moreShow less
At this point, I've played for nine (Nearly ten) hours straight. In short, it's a great game, but definitely don't be afraid to go googling things when you're confused! Also a word to the wise, don't be alarmed when you get a quest that you cannot complete yet. Just let it sit, do other things, and eventually, it'll become really obvious what your next step is towards completing that quest. I started off initially kinda skipping through dialogue and running around aimlessly with no clue what to do, so at about 3 in-game days in, I restarted and paid more attention. If you really read through everything and pay attention to what's going on, you'll do fine! Sometimes though, the game kinda leaves you in the dark. Some more touching up on the quest lists and recipes would be nice. Not everything I need to do is added to the NPC's list, I can't really find anywhere that says what I need for crafting unless I'm at the table, and sometimes I don't understand instruction but the NPC won't repeat it. But really, those are my only issues, and they're minor. As you play, you kinda just start figuring out to do when you get lost or confused, and naturally, the internet is a great source of explanation. If you're someone who likes the typical farming sim (i.e. Stardew Valley, Harvest Moon, etc.), but also the kind of "darker" humor, you'll probably like this. It has the charming characters, pretty pixel environment, fun dialogue, great music, etc., that is present in a lot of good "farming sims" (Though, in this, while farming produce is an aspect, you're moreso farming corpses I guess?). On the flip side, this has more of a story than the other games I mentioned. While you are free to go about your business, there's a lot more linear stuff to do than just "plant seed, grow plant, sell plant, buy chicken, pet chicken, sell egg, etc." It's more like, there's all these characters with different requests, you satisfy said requests while unlocking new features and tending to your graveyard. There's foraging, farming, gravekeeping, crafting, fetching, and so forth. You progress more through specific tasks rather than just collecting a lot of money from selling things. It's enough like a "farming sim" that I feel like I can compare it to one and recommend it to friends who like farming sims, but different enough to be enjoyable and unique in its own ways. It really is interesting, in many more ways than one, and the darker content is something that isn't usually very present in this genre of games, I mean, you start off with someone getting in a car accident, and within the first few minutes of the game, you're digging up a skull that tells you how to harvest human flesh. (Not really that big of a spoiler, but whatever) As a small side note, if you're someone who is more comfortable playing with a controller, I feel as though it is very controller friendly and even the menus are easy to navigate! It's got great humor, interesting mechanics, some pretty intricate crafting, and is overall done very well. I mean, I played it for nearly ten hours with no break. It is now 4am, I have work in the morning, and I've lost all control over my life and sleep schedule because of a communist donkey and talking skull with amnesia.Show moreShow less
Full video review on YouTube Graveyard Keeper suffers from the exact issues that Punch Club (also by Lazy Bear Games) had. The game starts out very fun; extremely overwhelming, but still enjoyable. Over time, the difficulty ramps up, often for no reason, and the fun continues to decrease. Graveyard Keeper has been compared to Stardew Valley, and it’s not too far off. However, in Stardew, if you don’t want to do something like fishing for example, you can choose not to do it until very late in the game and it won’t impact you at all. In Graveyard Keeper, you’re forced to juggle all aspects of the game from the very beginning. If you want to build something nice for your church, you need to be teching up fast in blacksmithing and wood working. Even if you want to build something small like a candle. The game also locks parts of itself away behind progression walls. A few hours into the game, a core mechanic that had been with you from the very beginning is suddenly denied to you until you advance in yet another tech tree. The quest system is bizarre. Quests are very difficult to complete, and often require progressing through other quests just to finish the first one. The very first main quest you’re given in the game is impossible to complete without advancing significantly through multiple other quests. If you found yourself getting sick of Punch Club by the end, chances are you’ll probably feel the same way with Graveyard Keeper. If you’re looking for something like Stardew Valley, this is not it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.



