

GreedFall
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About GreedFall
On a magic-filled island, GreedFall is a role-playing adventure where quests can be approached through combat, diplomacy, deception, or stealth. Shape the story by how you deal with companions and factions, while choosing your character’s appearance, abilities, spells, and skills. Steam player reviews: 75% positive from 18,517 reviews. Interface languages include Simplified Chinese, English, French, Italian, German, Spanish, Polish, Portuguese-Brazil, and Russian. Released September 9, 2019.
Credits
Lowest recorded in 36 months
$2.342026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Ways to solve quests
Objectives can be completed through combat, diplomacy, deception, or stealth.
Character and controller
Choose a male or female character, customize appearance, and select abilities, spells, and skills. Steam PC lists full controller support.
Interface languages
Steam PC lists English and Simplified Chinese among its interface languages. English has full audio; Simplified Chinese has subtitles.
03Frequently asked questions
Where does GreedFall take place?
The adventure unfolds on a remote island filled with magic, riches, secrets, and fantastic creatures.
Can choices affect the world?
The game describes a living, evolving world whose course can be influenced through relations with companions and factions.
Who developed GreedFall?
The developer is Spiders.
“Faction intrigue and quest-driven choices power this mid-sized RPG, offering strategic action-pause combat held back by noticeable technical instability.”
Our Verdict
Whether GreedFall is worth the dozens of hours it asks for comes down to what you actually want out of an RPG. If you are chasing the cinematic density, the quest-writing peaks, and the all-around polish of The Witcher 3, it cannot give you that, and pretending otherwise would do you no favors. But if what you miss is the old-school structure of Dragon Age: Origins, companions at your shoulder, factions jockeying for leverage, choices that fork the road, and world relationships that keep widening across semi-open regions, then GreedFall offers a kind of satisfaction that has grown genuinely rare. It is not dazzling. It just fits right.
Where It Earns Its Keep
Its best quality is how tightly the narrative and the content lock together. Plenty of games are stuffed with things to do, yet the doing feels like working through a shopping list. Here the abundance feels more like a nautical chart you keep redrawing, where every step reshapes your understanding of who holds power and where each character stands. That coherence is rarer than it sounds, and it is the reason the long middle stretch keeps its grip when, on paper, the systems underneath it are fairly modest.
The gameplay is playable and the visuals are decent, and the flaws are all sitting out in the open: limited system depth, uneven technical performance, audio that swings between solid and shaky. You will put up with them. The point is that the world dynamics and the weight of your choices make putting up with them feel worth the trade, which is exactly the bargain a story-first RPG has to win. Few games this side of the genre's heavyweights manage to make their world feel like a living network of obligations rather than a backdrop, and that single achievement quietly outweighs a long list of smaller failings.
A Game Out of Its Time
One more honest note about where it sits in the calendar. GreedFall is no longer a new release, and playing it now makes its technical shortcomings and its simplified systems stand out more sharply than they did at launch. Time magnifies the lack of refinement, and there is no point pretending modern comparisons are kind to it. The faces age worst, and the thin subsystems feel thinner next to everything that has shipped since.
Look at it from another angle, though, and that same distance throws its old-school temperament into relief. It is not flashy, not complete, occasionally even a little clumsy, but it is genuinely built on a framework of its own. That is worth something. This is not a lavish, everything-on-the-table feast; it is an old pot of soup simmered with uneven heat that still, somehow, tastes like something real. If you love the old-school shape of the genre, do not let GreedFall slip past you. Go in patient, forgive the rough edges, and it rewards the kind of attention the modern blockbuster rarely asks for.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Overall Score: 8.1 / 10 Quality 7.7/10 Solid AA; final-beta-like state Performance 8/10Runs smoothly with tweaked settings; lag spikes and rare FPS drops down to ~45 on max. settings @ 1080p, 60 Hz Utility 8/10No game-breaking bugs, but recurring, mostly visual, minor glitches and bugs; autosave + manual (quick) save option Controls 7/10A bit stiff yet acceptable, customizable controls; at times pretty odd hitboxes; no way to control party members at all Gameplay 8.8/10 Dialogue-driven, light action RPG Challenge 8/104 difficulty grades (easy, normal, hard, extreme); generic boss fights; no NG+; RPG fans should pick ≥ hard right away Content 9/10~50 h for a full playthrough with all side content; ~25 h for a rushed run; faction reputations and decisions affect ending Diversity 8/10A rather small but open skill tree which allows individual builds; loaded with plot twists; a tad too many reused elements Immersion 8/10Captivating story; dialogues matter and often provoke or hinder fights; chopped up world in small regions; quite poor AI Design 8.4/10 Storytelling is the hard carry Visuals 8/10Beautiful visuals, except for the above mentioned visual glitches and repetitive elements; few but cool enemy designs Sound 8/10All dialogues got quality voiceovers but the same voice actors were casted for several roles; good soundtrack and SFX Texts10/10Believable low fantasy story with tons of well written, extensive dialogues; in- teresting side quests and in-depth lore Mapping 7/10A patchwork open world consisting of quite small regions, which are explored by foot + quick travel; cloned buildings Interface 9/10Well made, pretty menus; minimalistic, immersive, partially customizable HUD; useful, yet not OP active combat pause 🎮 I personally prefer playing it with a controller. 🎬 All dialogues and cutscenes can be skipped. 🏃 Best put on a SSD to shorten loading screens. 💭 Reminiscent of Dragon Age and Mass Effect. 💬 GOTY material for fans of story-driven RPGs. Tested with: 1080p, 60 Hz (single / cloned) Low, Medium, High, Ultra (90%) (slighty lowered shadow quality) OS: Windows 10 Professional, 64-Bit i7-7700K, 4 x 4.2 GHz; 16 GB DDR4 GTX 1080 (8GB GDDR5X); 840 EVO Xbox 360, Xbox One & PS4 controller If you found this review helpful, feel free to check out my... ⭐ Curator page | 👪 Steam group | 👾 DiscordShow moreShow less
+Good intro level +Decently-balanced game economy +Some cool visual elements and scenes +A few interesting bosses/minibosses -Boring and unfun sidequests -A lot of sidequests -Poorly developed and irrationally constructed worldbuilding -Little enemy variety -Lots of enemy recolours -Story is sloppy and player has little to no agency -Good ending/ Bad ending button -Almost every building is very obviously copy-pasted -Companions are 2-dimensional and don't interact with each other or the world other than speeding up sidequests sometimes -Setting is interesting at first but shallow when you start asking questions -Skills just speed up sidequests without changing their outcomes -Combat is unbalanced and extremely repetitive (Magic and Guns builds are autowin buttons, melee is garbage) -Exploration never takes you anywhere unexplored by other people -You don't get to colonize, build, or conquer anything you just put crafting stations around campfires -Story moral is: trees good technology bad -Faction system is largely vestigial -In game villains are very stupid -In game factions are very stupid -Romance options are boring awkward dialogue strings followed by awkward fully armoured make-out cutscenes -Player builds don't affect the story at all -Difficulties are just health and damage ups -When you walk away from enemies they forget about you existing and get all their health back, this happens if you get even a few feet out of range -No memorable NPCs or encountersShow moreShow less
Listen... I just started and want to throw some things out there for people considering this purchase: x) IMPORTANT CONTEXT!!! Spiders is an indie studio of... maybe a few dozen people... and they've managed to pull together a pretty good looking and competent RPG. x) Lip syncing for the dialogue is very poor. 100%. It is an issue, but it is a small one in my opinion. x) You will either love or hate the voice acting. I personally love it and have thus far heard few, if any, poorly delivered lines or performances. x) Combat is basically... Assassins Creed and Dragon Age had a baby. Enemies seem aggressive and fast, the tactical pause works very well so far, and button mashing is definitely not the way to go. It's taking some getting used to but I really enjoy it. (MIDDLE MOUSE BUTTON IS TARGET LOCK BY DEFAULT!) x) The game is pretty. It runs well and has just had a few pop in bugs as for my experience so far. Otherwise it has stable FPS with great visuals, and is very immersive given I am able to overlook the lip syncing issues. I will definitely update the review as I play more of the game and ultimately complete it... but if you can maintain the proper perspective, appreciate that this is a less than full price release, and are a fan of character driven RPGs? You'll have a fine time playing this... and again... the lip syncing is bad... if you can get past that (something that can be fixed over time, even though yesyesyes it shouldn't need to be) there is a lot to love here! From the jump I'm just going to say this is a welcome breath of fresh air in an industry loading games with "rpg" mechanics that don't f***ing need them.Show moreShow less
So, i really wanted to like greedfall and i kinda did, it had some qualities... But in the end, i can't recommend it i think. My biggest beef with this game is bad quest design...or maybe not even bad, just extremely tedious for player to go trough... so yes, bad quest design. VAST majority fo the quests will have you all over the world, run there, speak with that guy, run there speak with other guy, run there bring me this, run there kill this, run there speak with that guy, run there speak with one more guy and then finally run back to the original guy, yep, that was just one quest. At certain point i just had enough, i did want to finish the game though, because i was interested in how it will all end, so i naturally decided to focus only on main quest to finish it as quickly as possible... you can probably imagine how glas i was when i figured out that for final battle you need to convince all 5 factions in the game to help you and yes, you guessed it right, if your standing with some of them is not enough, you can do more running side quests to convince them to like and join you. At that point i just gave up and went to see ending on the youtube. I guess i was maybe an hour away from finishing it, but i could not bear the running quests anymore.... and the worst part is, the game does not even have a toggle option for sprint, you need to hold a sprint button for 30 hours straight to finish this game. Sorry for the rant, game broke me just minutes ago :DShow moreShow less
This review is entirely my own opinion, spoiler free and attempts to go into good depth about the game with a bullet point summary at the end. Using i5 9th Gen, GTX 1660Ti, 8GB RAM. Introduction: GreedFall is an RPG set in a world suffering the wrath of a plague called the Malichor, and you, a legate, set off with an expedition to the island of Teer Fradee in search of its cure. What follows is a gripping story of friendship, war, diplomacy, and exploration as you meet several interesting characters and have to constantly juggle with the uneasy relations of all factions on the island. Graphics: The graphics are beautiful. Spiders did a stunning job of building the outside world and making it feel lived in. In the day, the cities look busy, used, and dirty, and have all the makings of a new colony hard at work, and by night they are dark, with lovely lighting from various fires that cast a warm, yet eerie glow in the dark, dangerous back alleys. Flora and fauna and excellent lighting in the wild too make the beautiful. However, water isn’t quite as good and stood out, but it’s only a small part of the world. More noticeable was that the interiors across all the settlements are copied, with some minor differences for different cities. In a world that was otherwise so intricately designed, this felt lazy and it made the cities and their factions feel less unique, which undid the work of the story and culture design that did make the factions feel different. Audio: Audio was good. The music served to enhance environments or scenes, but it was a background noise mostly and not like Skyrim where it made a moment. It could have been used to better effect in emotional scenes too, but here were few tracks and they did well with what they had. Ambient and combat sounds are good. Gunshots have a click before the final shot for when the hammer is pulled back and I really appreciate this! Swords have a metallic sound and make a different noise when striking armour to flesh which I also like. Voice acting was particularly strong. There were some lines that felt acted, but your character (I played female) is very well-voiced. Most of the supporting cast sound great and convey emotion and personality well and I love the accents of the Congregation characters too, just saying. Gameplay: Levelling: Finishing a 45-hour playthrough I’d not got enough XP to unlock all abilities. I don’t know if this was intended but it felt like bad pacing, especially since you’ll meet with things in the world, like jumping or climbing, that need certain level perks. Thankfully, there was in my experience always an alternative way to deal with these situations. Combat: I usually don’t like combat systems like this but GreedFall wasn’t bad. You get various enemies with different attacks and you dodge them, take down their armour, and then health. You can approach combat how you like and while it’s quite intense, it can get repetitive. When fighting, you can’t interact with the world and it started to bug me that when I’d cleared locations, a few days later, the enemies would be back and I just needed to run through for a quest, I didn’t want another fight. You do get XP from fighting but sometimes in a short quest it hurts the pacing. If there’s space, though, you can avoid combat by running past it. However, you can accidentally leave the fight zone during a fight by dodging and this resets the enemy health, so you have to start again. I disliked repetition of bosses. You come against several big monsters known as Guardians, but you will have to fight them a few times. I’d hoped they would just be boss per region and that would be it. Combat was fine, but I feel it was overused, and it got tiring towards the end of the game. Enemies felt needlessly abundant. Followers: They were a very promising part of the game and get I feel slightly let down by their shortfalls. I really liked the individuality of the followers while keeping obvious ties with their factions, and how they interact with you and other characters in quests, but that’s about as far as it goes. I liked the relations system but wish it had gone further. The romance option is not as fleshed out even as in Skyrim. There’s no marrying or buying a house. Outside specific chats that happen as part of quests or romance you cannot talk to your followers and this made the relationship system feel almost meaningless, as did the fact that if followers have a quest waiting, unless you accept that quest immediately, you cannot talk to them. I would have liked the possibility to have more followers too, or at least not have to lose one when another was locked to my team for a quest. I was a little disappointed after really getting to like Vasco and Siora that I had to remove one of them to do a quest for Petrus. I also experienced a bug where Vasco was locked out of my team. I finished the quest without him, but his dialogue appeared on the screen (no audio) since he should have been there, and after that the bug was fixed. Story: The story was mostly strong. It touches on some heavy themes around the era such as colonialism, genocide, religious persecution, etc., as the different factions and their ideas fight to prevail in an ever-changing world which they want to dominate. You’ll be faced with some hard decisions that affect the relations of these nations and outcome of the game, making them feel weighty and meaningful which I like. It’s rare in a game we have such influence over its events. Choices affect your relationship with both factions and people, and they treat you differently as a result. This is a level of immersion I’ve longed for in games like Skyrim, where no matter what you do people still treat you badly. I like that there are consequences and the game never outright tells you you made the wrong choice, but you feel it if something happens that you didn’t intend. Sadly, you’re also sent to do your fair share of fetch and carry missions which didn’t feel consistent with the status of your character, and in the late game it hurt the pacing a lot. There’s sometimes the option to automatically travel where you need to, but I would have liked it more often. That, or better placement of fast travel points so there wasn’t so far to run. Since cutscenes were done so well, Spiders could have used them to mitigate this too. Summary: + Strong story, with multiple endings and choices. + Strong characters, mostly well-voiced and complex. + Factions each felt unique with ambitions and beliefs. + Visually stunning. + No microtransactions. + Told about ‘point of no return’ so you can finish quests/achievements before too late. + Great cutscenes. - No screenshot mode. - Combat overused, bosses repeated, unable to interact with world in combat. - Can’t get all achievements first time. - Needless running around for quests. - Parts of world shut off unless quests are triggered, but they can be missed. - Some emotional scenes/quests felt rushed and lacked emotion. - Flaws with followers hold them back. - As female, characters sometimes use male pronouns for you. - Door animations get annoying, slowing you down. Conclusion: Overall, GreedFall is a good game, lacking a little in technical prowess and with a few irritating faults. But it delivers a strong story with choices that feel meaningful, fleshed out with a colourful cast of characters, and set in a believable, beautiful world. It’s held back by a smaller budget and is a little pricey but for a memorable game with good replay value, I think it can be forgiven in a hope they’ll put the funds to good use to make their next game even better. I love the era this game was set in and I’d like to see the developers revisit it, ironing out a few of the flaws in this. I give it a well-earned 7.5 out of 10.Show moreShow less
GreedFall starts solid, walking on old Bioware paths reminiscent of Knights of the Old Republic, Mass Effect and Jade Empire. With a party of three, you explore a historical 18th-century expedition setting mixed with fantasy to uncover the secrets of a distant island to find a cure for a mysterious disease. While doing so you have to maintain diplomatic relationships with various factions that have different goals and opinions. The RPG elements are well designed. There is quite some decision making with immediate and long time consequences. Character development is varied for both combat and world interaction and there are seemingly interesting companions with their agenda and side-quests - and of course, options to romance them. The graphics are mostly beautiful, especially the varied areas like the three cities, lush forests, epic mountains and wide fields. The downright ugly character faces and facial animations stand in jarring contrast to that. And these are only the first cracks in the overall picture of the game that start showing early. GreedFall was created by a comparably small developer studio that was punching over its weight here. It shows in various aspects of the game. The combat is clunky and janky. The three cities of the island are small and feel lifeless. Some key buildings that you visit dozens of times throughout the game are literal copy & paste jobs. The world is divided into zones and while they look great they are very limited in scope. Even big forest and mountain areas sometimes feel like small corridor levels that you are funnelled through with tons of invisible walls instead of "exploring". Loot is randomly scattered through the game world. Hidden treasure chests in distinctive areas are often just junk. The stealth and disguise system of the game is a complete joke but can at least be ignored for most parts. All of these problems show pretty early in the game. But I was still interested enough in the world, the story, my companions and building my character to ignore most of the issues. But the more I played, the more bored I got because the character arcs and the main story don't lead to much in the end. The same goes for the side-quests that are ultimately uninteresting. And then it feels like the game completely falls apart in the second half. On the one hand, the gameplay becomes incredibly repetitive and there is a lot of backtracking. You get sent all over the island to talk to person A to get them item B for hours and hours. All while fighting the same five enemies and three boss-type monsters over and over again. It's content for the sake of content and it isn't enjoyable. On the other hand, the story takes the most generic, predictable way you can think of, leading to just another highly generic fantasy tale. The unique setting doesn't get used in any interesting way at all. In the end, GreedFall is a remarkable accomplishment for a small developer studio, but ultimately a very mediocre game with lots of issues. I don't want to hold back anyone to give it a try - it's cheap enough during sales. But I can't recommend it because there are so many better RPGs out there.Show moreShow less
Do you like : Fable 2 ? Dragon Age: Origins ? Dragon Age: Inquisition ? The Witcher 3 ? Difficult Story decisions that effect the game both short and long term? Well written quests ? Fighting Cool monsters ? RPGs that ACTUALLY make you PLAY A ROLE and really get into a character's head-space? If you said yes to 4 or more, give this game a shot. PROS For a VERY small studio, Spiders has done an excellent job. This game is arguably better than anything BioWare has made in years (although it pains me greatly to say that) and for this price point especially, I can't recommend it enough. I've noticed a few small animation bugs during dialogue as well, but I expect these to be patched out soon, and even if they aren't it was barely noticed. Graphically, this game is GORGEOUS. Characters look like real people (except with crazy tribal face tats, or trees growing out of their head, lol) and the scenery is beautiful. The music is great when its there, but some rooms in some buildings will cut off the music and it feels... weird. Is it a bug? Am I to be expecting combat? (happens in perfectly safe places, idk) But again, when the music is playing, which is the majority, it feels very fitting, Epic and adventurous, but not overpowering or cliche. CONS The only remarkable cons I have noticed so far are: Bad lip-sync for dialogue (not even close to a deal breaker for me) Fairly bland companion writing: They are more of a representative of their faction, and less their own person. Again, not really a deal breaker for me, as the quests themselves are EXCELLENTLY written, varied, and engaging. Some of the decisions I've made so far have made me put down the controller and ponder for a minute or two. (What would Ned Stark do?) Melee combat has a bit of a learning curve. Don't get me wrong, I enjoy it. It just took me a bit to figure out. It's not as difficult as Dark Souls (I've beaten all three DS games as well as Sekiro, for comparison) but button mashing will get you wrecked pretty quickly in this game. There is a lot of timing and spacing, but it makes for a very enjoyable experience. It just took me the first 2 hours of getting my ass beat to figure it out... but then again I liked the challenge of learning a new system. Is this even really a con? All in all, this review is a work in progress, (4.7 hrs at the time of writing) and I will update it again once I finish the main story in order to give a more complete opinion. But so far, based on everything I've played, and the review of others, this game is a can't miss for RPG fans. AGAIN, SO FAR: It's not the best RPG I've ever played, but it's the best RPG i've played this year. SCORE: 8.5/10 Reporting for Channel Four News, I'm Ron Burgundy. Stay classy, San Diego.Show moreShow less
There is a quest where you go to the attic to talk to a dude, go to the basement, go back to the attic, talk to a woman, fast travel to talk to another person, then repeat that process... twice. That's Greedfall.Show moreShow less
❤️ Game Completed ❤️ ☐ No ☑ Yes 🕤 Time Played 🕤 ☐ Really short (0 - 5 hours) ☐ Short (6 - 10 hours) ☐ Few hours (11 - 20 hours) ☑ Long (21 - 50 hours) ☐ Very Long (51 - 100 hours) ☐ Extremely Long (101+ hours) ⭐ Achievement Score ⭐ ☐ 0-10% ☐ 11-20% ☐ 21-40% ☐ 41-60% ☑ 61-80% ☐ 81-99% ☐ 100% 📜 Story 📜 ☐ Terrible ☐ Bad ☑ Alright ☐ Good ☐ Fantastic 🗣️ Choices Matter 🗣️ ☐ Murder Hobo ☐ Minor Impact ☑ Average ☐ Major Impact ☐ Walk the Line 💀 Difficulty / Audience 💀 ☐ Very Easy ☐ Easy ☐ Average ☐ Hard ☑ Unfair ⚔️ Gameplay / Controls ⚔️ ☐ Frustrating ☐ Sleepy ☐ Boring ☑ Fun ☐ Challenging ☀️ Graphics ☀️ ☐ Bad ☐ Alright ☑ Good ☐ Beautiful ☐ Fantastic 🎵 Music 🎵 ( no sounds - because i'm deaf! ) ☐ Bad ☐ Alright ☐ Good ☐ Beautiful ☐ Fantastic 🕷️ Bugs 🕷️ ☐ Literally Unplayable ☐ Some Bugs (less than 10) ☐ Few Bugs (less than 5) ☑ Minor Bugs (less than 2) ☐ Nothing Encountered 🎮 Re-playability 🎮 ☑ No ☐ Maybe ☐ Yes 💰 Conclusion 💰 ☐ Don't Buy ☑ Wait for Sale ☐ Full PriceShow moreShow less
First of all I REALLY was conflicted about voting yes / no on the recommend. I wish there was a middle choice because this is what I would of chosen. Second please keep in mind THIS IS MY OPINION so simply treat it as such. The TL:DR is this: The game is fun if you're looking for a very short distraction from all the recent rubbish games that are being released. However the game DOES NOT justify the hype it as getting. This is NOT Dragon Age OR Witcher, or even any close to these two. And here's why. Let me start off with the fact the game looks gorgeous in most places, and less than mediocre in some. The world and environment (in appearance) feels good, and the music and random ground clutter help enhance the feeling. The armor, weapon and other designs are well thought of and look absolutely beautiful. The characters and animations however, not so much. The lips sync is a disaster to say the least, the characters don't really show any emotion other than in their voice lines. There's a serious immersion problem with the conversations: every time you finish a certain topic the NPC resets to the "Is there anything else?" line which completely ruins the moment. There are only fake RPG elements in terms of choices. While there was a good amount of effort put into making us think we can choose a reply, we really can't. In the end our character will say the same thing in a different pattern. We have no choice and our character has preset traits and ideals that we certainly cannot control. There were many quests where I wished I could have a 180 choice (if that makes sense) but I was never presented with one. We don't get a choice to recruit companions, they just tag along because we're apparently a diplomat and we take everyone on board. We have no opinion whatsoever who is going to sit in our travel camp. Thankfully though we can still choose our party members. That being said, we have 0 control over them in combat or otherwise. They are decent fighters, for NPCs, but they are still that. Mindless NPCs without much tactical thinking. Combat is ... non-existent if you're playing a ranged focused character. You jaw maul everything down with stuns and AOEs and proceed on to the next patch of grass. On that note, the so called skill trees... are just boosts to whatever you picked to go with. Rifle dmg +10% for traits. More dmg, and more dmg. No actual interesting skill trees. The world is not open. It is just as limited movement as it was in Dragon Age Origins where you could really just go forward. Can't diverge from your path and go explore a mountain side if there isn't a planted path for you. There's no jump option either so you're really stuck walking into invisible walls. The world in itself is pretty damn boring, even if it does look beautiful in places. The monsters are all the same. Even the bosses are the same copy paste over and over. Speaking of which, every time you do kill a "boss" monster, you receive 5 gold coins.... Grand. Oh and BTW you can't just go and explore the world. The world "opens up" as you receive quests to go to certain places you didn't discover yet. The quests are all the same essentially, linear fetch quests. You spend the majority of your time sneaking around retrieving items, to open chests and get documents. Or running to talk to people twice and sometimes three times only to discover they repeatedly lie to you. I'll cut it short though. In the end, the hype was a DA or Witcher type of game, but it lacks very many things to be any of those. Despite all that, it's not a bad game, and certainly not a bad start for a studio such as Spiders to start developing into something bigger, hopefully more staff and much higher goals. You did a great job with this game, unfortunately it just fell short in comparison to the hype it was riding.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
