

Green Hell
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Green Hell
Green Hell is an open-world survival simulation set in the uncharted Amazon jungle. Gather resources, craft tools, hunt, fight threats, and treat wounds in a dedicated inspection mode. Build anything from a makeshift shelter to a fortified base while managing your mental health. The story follows anthropologist Jake Higgins as he searches for his missing wife, Mia. A campaign, the Spirits of Amazonia prequel, and Endless Mode are available. You can play alone, in multiplayer, or cooperatively with friends. The Steam PC version supports multiple interface languages and subtitles. 84%% of 80,257 Steam player reviews are positive.
Credits
Lowest recorded in 36 months
$1.732026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 16 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Swedish | Yes | Yes | — |
| Thai | Yes | Yes | — |
| Vietnamese | Yes | Yes | — |
| Hungarian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-16
02Before you buy
Language and audio
The Steam PC version lists multiple interface and subtitle languages, with full audio in English and Simplified Chinese.
Play modes
You can play solo, in multiplayer, or cooperatively with friends. Steam Cloud is supported.
Controller support
The supplied data does not provide a reliable controller-support status for the Steam PC version.
03Frequently asked questions
What is the story about?
The campaign follows anthropologist Jake Higgins as he searches the Amazon for his missing wife, Mia.
Is there a mode without the story?
Endless Mode focuses on survival systems without the campaign’s narrative structure.
What can I build?
You can use wood, bamboo, stones, mud, and ropes to build shelters, multi-level bases, or tree houses.
Which animals are available?
Breedable animals include capybaras, tapirs, peccaries, armadillos, and anteaters.
“A hardcore jungle-survival benchmark that models infection, parasites and a fraying mind in medical detail, with co-op and free prequels softening the edge”
Our Verdict
Cutting through a crowded genre by simply caring more
Green Hell hit Steam Early Access in 2018 and shipped in full in September 2019, right when the survival genre was at its most bloated and interchangeable. Tree-chopping sandboxes were everywhere and players were already numb to them. Its answer was not to pile on more mechanics but to commit to a road nobody else would walk to the end of — pushing realism to its limit, even at the cost of scaring off most of the audience. That gamble is exactly what let it stand out from a wall of faceless clones: a Strong rating on OpenCritic, a spot in the top 21 percent of all games, and sales that climbed past twelve million. That is what the narrow road paid back.

The thing it is hardest to copy has already been said a dozen ways here: medical-grade damage management that makes the jungle itself the antagonist. You are not clearing a boss; you are wrestling infection, parasites, and your own collapsing mind. A rival like The Forest is always a step behind on simulated depth, and that moat has not been bridged in the years since. Anyone can copy a building system or draw a bigger map; almost nobody is willing to copy the decision to sacrifice comfort and audience for the sake of being real.
Who it is for, who should stay away, and which version to buy
So who should buy it? Players who want real survival skill and relish high-cost trial and error. If what you crave is the full arc from being ground into the dirt by the jungle to finally taming it, and you are willing to pay for mastering a complex system with hours of dying on repeat, Green Hell was built for you. It rewards the kind of patience most games never ask for.

Who should give it a miss? Anyone after a relaxed building sandbox, anyone after snappy combat, anyone with no stomach for a brutal difficulty curve or that streak of physical revulsion. The opening hours will turn people away, and the game never once pretends to be friendly. If you just want to unwind after work, it will probably leave you more tired than when you started.
As for editions, here is the reassuring part: the standard version already includes the entire free Spirits of Amazonia prequel, so there is nothing extra to pay for the content, and no premium tier dangling the "real" ending behind a paywall. All told, Green Hell is not a game that sets out to please everyone — it actively bars half the audience at the door, and it does so on purpose, treating its own difficulty as a feature rather than a problem to be smoothed away in a patch. That conviction is rare, and it is the whole reason the game has the identity it does. But for the players who remain, the benchmark for "real" survival it planted in this genre still has no replacement. An 8.0 is the score for that uncompromising, stubborn care. Six and a half years on, no one has filled the spot it carved out, and that may be the highest compliment a game can earn.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
A diary of my journey through Green Hell. Day 1: Made a lovely little shelter out of palm fronds and vines Drank milk from a coconut. Ate a frog. Wrong frog. Dead. Day 14: Finished my simple mud hut. Neat fireplace! Ate a frog. Right frog! Hear a snek. Dead. Day 21: Found a grappling hook. Hear a snek! Oh ho little snek, I see you! Don't see cliff. Dead. Day 41: Mauled by a panther. Put maggots in the wound to kill the infection. Make antibiotic bandages to heal wound. I am a survival master. Eat beans. Wrong beans. Dead. I cannot recommend this game enough. Especially if you're angry at yourself for some reason. EDIT: Thanks for all the love guys! I've never had a review go viral before. It kind of makes me feel like the mayor of my own little town. Maybe I'll start reviewing other games for funsies!Show moreShow less
No. Tribe enemies instantly spawn within your defended and Walled camps. They spawn in groups (while you are outside your camp). This game is great in so many ways. But this known issue (which the DEVS cant fix) is a game breaker for me. It renders parameter defences utterly pointless, and you can't properly defend your assets inside of your camp. Because of this, I have to rate this game a NO. Do not buy it, until they fix up this crucial area. I totally lost my nerve to play, this otherwise fantastic game, due to enemies instantly spawning into the heart of my Camp. And wrecking havok. While I had to climb back into my own Camp; while they used MY walls as 'cover' against me! No thanks. Game fail. I uninstalled it. And I am not pleased with how they have not fixed this area of the game yet. Lazy Path finding... so this is there answer.Show moreShow less
Ok I pull upShow moreShow less
(updates for the review at the end.) i bought green hell for my fiancee and myself. she prefers to play on her steam deck while i’d be on my pc. the store page claims “steam deck verified,” so we imagined a relaxed evening, she with her deck, me using the pc. almost every core mechanic insists on a mouse, which means she has to clip a mouse (and, in practice, a keyboard) onto the deck to play properly. after a bit of research for problem solving, i found that the developers have known about this for months, the community has been vocal on it, and still nothing has changed. keeping the “verified” badge when the game can’t be played with a controller or deck feels like a straight‑up scam. if they cared about their players at all, they’d either redesign the controls for genuine controller and deck support or, at the very least, pull the misleading label. and, just for good measure, the forums are populated by a vocal band of green hell fans who turn into fan‑girlish zealots the second anyone mentions the controller issue. we don’t care if you believe playing with a controller is dumb. it sells itself as a steam deck game. you’re a moron. players are voicing a legitimate complaint. putting the badge fiasco aside, the game itself isn’t terrible. the amazon looks great, the survival systems are deep without being needlessly convoluted, and the jungle feels alive. the optional story gives enough purpose to keep you moving. playing together actually makes the experience pretty enjoyable. we split duties so the grind feels more like a shared adventure than a solo slog. the co‑op element definitely softens the harshness of the jungle, though. performance is mostly stable. the controls work fine with mouse and keyboard, but they’re far from friendly for anyone who prefers a controller. because of the blatant misrepresentation and the needless hassle of dragging extra hardware onto a handheld, i’m giving this game a thumbs down. until the developers either fix the controller issue or remove the deceptive badge, the experience will remain enjoyable only if you’re willing to bring extra hardware or stick to a pc. i hope valve will revoke the verified status if the developers don’t care to. update1: the store page finally dropped the “steam deck verified” claim and now lists the game as “playable with extra configurations.” we’ve had a blast tackling the survival grind together. given that the badge was corrected, i’m revising my review to a more positive note. the game is still solid. (even if it takes a bit of extra gear to enjoy on the deck.) update2: they apparently fixed the steam deck problem, which puts the game in an overall positive state. i can’t stress enough that the gameplay is actually fun when it works, and after about twenty in‑game hours we only hit one severe bug that forced us to reload the savefile. i won’t post any further review updates, as of 06.02.2026 my main concern has been addressed, and i hope it stays that way for both new and existing players. i do now confidently recommend the game, especially during its occasional sales.Show moreShow less
I always think reviews are pretty meaningless if you don't know what someone's into, so, firstly, I'm 40+, into survival games particularly. I like to chill and get immersed in a game's atmosphere, that's the ideal, for me. I'm playing this single player. Five comparable titles I rate: 1) Subnautica - Like a dream. 2) Firewatch - Not exactly survival but, hey. 3) The Long Dark - Those blizzards. 4) Project Zomboid - The huge content, the constant threat. 5) Empyrion - Not quite as ground breaking but a serious contender. I've Played the Forest, Rust , Stranded Deep, the raft... and plenty of lesser knowns and other variants on the open world survival theme but the above five... 'instant no-lifers' - I've struck DayZ from the list because Bohemia broke my heart. I'd put this up there with the best of them. It's a very well made, well considered survival game taking a refreshing approach to many of the more common issues compromising games in this genre. I would say, if you haven't played the other 5 on that list, take a look there too. Green Hell stands out even in that group in one respect: maintaining a persistent threat level and challenge during the 'daily grind' of feeding your character etc. This game is very well balanced and satisfying on those PVE terms, Project Zomboid and The Long Dark are the only others I know of that really succeeded there. Firewatch I mention partly because this game has a surprisingly powerful story which does remind me of that masterwork, Green Hell engages the player with the drama through many of the same techniques Firewatch employed. I'm 24 hours of playtime into my game and the environment remains hostile and unpredictable to me (which is unusual). Hard-to-spot poisonous spiders and scorpions are a stroke of genius as they stop you running around like an idiot and force a more realistic, cautious attention to the path you chose through the undergrowth - and exactly what you're about to stand on. The focus traversing this open world demands in that way makes exploration a deeply immersive experience which few games can match. Like the Long Dark, this game punishes you if you overreach the limitations of your character, this forces careful planning and navigation - landmarks are rare in the dense foliage so you can easily get lost if not paying close attention to your compass bearing... you don't want to be wandering around out there at night. There's also the threat of bumping into a tribesman or large predator - either can easily overwhelm you if you blunder into a confrontation unawares. The encounters with the NPC tribesmen are just beautiful, the confusion and mystery there, the way these ghost-like natives emerge and evaporate back into the jungle... you don't know where they are or how many there are... you don;t know where they come from or go to... but they're there and they might be all around you... and you don't belong here. CHECK THIS - The nutrition system has four separate requirements to satisfy, so, straight off, it's more engaging than most in that regard but more interestingly... and this is the really clever bit... your health at any one time is calculated on the sum total of those four nutrition stats (more or less), so, your health level is in constant flux depending on the level of each nutritional component. Together with a fairly realistic appetite, this keeps the daily grind for consumables relevant, even when you have worked out how to maintain a stable food supply. I also rate the creative approach these guys have taken to handling the inventory. They've kept the rucksack and the objects in it rendered in 3d as they are in the gameworld, they're dragged and dropped straight in. That's far more immersive than all that hard earned stuff becoming a 2D icon in a drop-down menu when it's picked up. ...Your collection of sticks, stones and lumps of meat maintains much more value that way. I think it's fair to say I haven't played another survival game which maintains such a consistent pressure on the player through PVE alone - since that equation is the backbone of the survival experience, imo, this game deserves recognition for proving that prioritising survival mechanics over combat related content can make for a far more interesting and immersive experience. ...It also looks and sounds fricking gorgeous and all the rest. ...All in all, Atmospheric, immersive and challenging, even to a survival game veteran. Hats off.Show moreShow less
Green Hell is not a game. It's an experience. In this leech removing simulator, you play as Jake Higgins, an absolute imbecile of a man who can't walk over logs or tell which part of his body hurts without inspecting every limb and packs his bag like a die-hard Tetris fan. He can't carry more than 50-pounds on his back without crawling on the ground and thought it was a good idea to wear t-shirt and shorts to one of the most dangerous environments in the world. At least he had the foresight to not wear sandals or crocs. Jake Higgins is simultaneously a strong man and yet one of the weakest men you'll ever meet. You'll be able to tear apart logs with your bare hands and carry 2 logs on your shoulder at once but be unable to carry 7 banana leaves. He has a 2-inch vertical jump and can run for about 200 feet on a good day. You'll start your game out with normal nutrient depletion not realizing Jake has every single tapeworm in Brazil in his body and then go turn it down after you realize you just spent the past 5 hours of game play foraging for food to keep your vitals up. Perhaps to augment his unusual body composition, you will learn that he needs a full 8 hours of sleep every 4 hours and needs to eat his body weight in food in those 8 hours and runs the risk of dying by dehydration no less than 3 times in those 8 hours. He has an aversion to eating human meat and spiders but is down to snack on human bones and rubbing those spiders into a wound. But enough about him, let's go onto the actual game. Green Hell is a survival game where harvesting resources is incredibly easy but tedious and slow. Harvesting resources is a matter of pressing E randomly while walking around or a few swings with an axe. Like most survival games that use wood, you can't cut down like 90% of the trees but the trees you can cut down takes like 4 swings of the axe to drop. Trees drop 2 logs and 2 long sticks but recipes will need 3 logs or long sticks. You'll get at most 10 rocks in your play through so make sure you treasure them. Food and water is a non-issue because eating random things off the ground as you travel around will not only suffice, they can and will cure any ailments you have. You can hear literally every threat to your well being before you see them and pull out your trusty level 1 bow to instantly kill the aggressor. Once you have your trusty level 1 bow (something you can get 10 seconds into the game) and 2 arrows (just in case you miss your first shot), you are set to beat the game. Once you get armor (something you can do 10 seconds into the game), it doesn't even matter if you missed your first shot as you have become immortal. The base building portion of Green Hell demonstrates how strong mud walls and jungle tribal men are. Tribal enemies will be able to decimate any mud wall with nothing more than a knife and 3 swings. Sometimes the structures you build are so flimsy and porous, enemies and animals will just walk through them to attack you without damaging the wall at all. Directional audio is actually amazing once you get past hearing random leaves rustling, random wooden items banging around and Jake Higgins complaining about being hungry, sleepy or thirsty or simply angrily swearing every few seconds. You start off with a watch that can do everything except wipe your rear end and assemble a plane to fly out. You're trying to find your wife who has been a champ to put up with your 94 tapeworms and demanding sleep requirements. In summary, the two good points of Green Hell are the directional audio and the actual story and plot. Green Hell touts itself as difficult and realistic but the only realistic part of the game is going insane when playing it.Show moreShow less
Searched the entire forest, still didn't find Timmy...Show moreShow less
As a player that finished finding every blueprint discovering every location and building everything that exists in the game soo far i will leave a review for those who are interested in this game First impressions Player needs: protein, carbohydrates, fats and hydration and sanity The watch on your hand also shows compass + time + how much you need ones mentioned above The game is not friendly to new players but you can chek the board notes on the tutorial for some information (however these notes do not pass to your notebook unless you discover things by yourself) You don't know what to craft unless you chek wiki or you randomly put items and hope for the best Players are able to build however you can't find a straight ground to build soo you got to expect your buildings will look weird no matter what Tribal people will come and if you don't fight them they are most likely to destroy all of your camp (they destroyed all the things i made in mine more than once You can cut down trees but it will always leave a stick upwards After you visited the wiki around 50 times you will start to learn how to actually survive Soo these are my first impressions soo far let me also add the bugs i found as well -Even if you build a mud roof that is a fully covered roof you will notice rain on the ground and make you wonder why did you build a roof? is the roof even working? yes the roof is working and keeping things dry but they didn't fix the ground under roofs i gues and maybe allowing the player to build x2 floor buildings could fix the problem of seeing the ground rain -Building problems also exist in the game since some buildings can be build in places but in order to add a material you must be under the world and since you can't actually go under the world you are unable to build this... i found this bug in fishing traps and when i was trying to build a mud wall soo since i couldn't build a mud wall because the material required had to be placed under the world i made many mud windows -Here is a joke... eating human flesh is totally disgusting.. but eating human bones is totally fine right? soo why hunt animals when those tribal people come knocking at your door and you have a stack of 20 bones each time they visit? -Overpowered traps... i can literally put down 10 killer traps and have 10 wild pigs ready to harvest anytime i am hungry soo here s your infinite meat source... -The next one is spooky but i seen many times big rocks be throwed around while i was exploring the map and this is also funny cause it makes you wonder wtf was that???? -Infinite boiled coconuts.. when you boil something you will ask yourself... when does this spoil? well it never does... what i did to my game was making a room with 30 bowls filled with meat soup or bone soup and whenever i need to eat something i just pass by drink my 10 soups and then continue my adventures and like mentioned before you can place 10 traps and have infinite source of bones and meat for your boiled drinks -Metal Arrows? wtf is that? soo far there is nothing i can't kill with a headshot with my normal arrows which are easy to make soo why bother making the metal ones -My overpowered hands can break big stones into pieces and same goes for logs.. no requirements exist for harvesting those... -Gravity is all around... when your player finds himself in the air its like he has those gravity boots that pull him to the ground everytime -Wounds no diference... How does a piranha does the same wound as fire damage or falling damage? -Dead animals never spoil (you can stack tons of dead animals to your base and harvest their meat when you need them.. its totally broken with fishes and also they make your game lag hard) -Blueprints should exist about the cooking pot at least since the player can make things with Iron.. i mean i find hard to belive he is smart enough to create lots of things with Iron but he can't make a cooking pot or a Bidon (Metal Water Container) using Iron i mean Bidon is op and propably a player should not have more than 1 but cooking pot he could sure have more than 1 but they could be nerfed to hold 25 water while turtle shells to hold 20 water -if a fish gets scared from under it then the fish will swim towards the sky -Puting items on a ingame buildings (not your buildings) sometimes causes your items to fall through to the ground means the game first loads your items and then the buildings propably -Fishing feels soo poor... and that is not just my opinion its the opinion of everyone who tryed it because it provides same fishes as the ones we find in traps or with spearfishing -The game is having some animals overpowered... and why i say that? Turtles cover themselfs as long as they are attacked and they stand still untill you stop attacking... well i made my Archery / Spear / Blade skill all to 100 just by attacking that 1 turtle and i belive Three Banded Armadillo also has the same effect I have nothing more to mention. The game is fun to play once you actually know what you are doing but as it is now people can abuse every bug to survive and that makes it boring i hope they fix the things i mentioned above and add more worthy opoments and maybe something underwater as well Also what everyone will be impressed and say they did a good job is on the sanity when reaching too low even tho idk why tribal people should appear as shadows instead of something diferent.. i suggest the tribal people wouldn't appear and we would see Shadow people instead which would make more sence after all and cause more panic and make people more scared since shadows are all around the map Idk if i should give a positive or a negative vote but i will give a negative for now because i have higher expectations from this game and i know they can do better (the vote is about what the game is at the moment.. i want the people to know the truth of what they get and not giving them false hopes like things will get better because that is something we do not know) ------------------------------------------------------------------------------------ As for the new update i love the part of 1 life only (BUT...!! let me add a big mistake over here... You actually added poison frogs which you can collect with E... These frogs keep moving and what happened is that 1 of them jumped infront of my coconut i wanted to collect and i picked up the frog instead... and that is how my only life ends because i died from that... You actually added some moving execute player button around the map because none can cure 8 poison stacks that easy i can tell you by experience... and if some of you think that is fair? then why can't we also catch other small animals? like the normal toads as well? just get your S@@T together and remove the E button from the Dart Frog ------------------------------------------------------------------------------------ With that i complete my Review thank you for your time have a nice dayShow moreShow less
Game has capybaras. 10/10 game of the centuryShow moreShow less
Amazing game, unfortunately i bought it for the coop story mission and the save system is bugged so you spawn in the wrong area every time. Bug reports riddled with reports about this, and no fix 5 months later from the devs. will change to a positive review when fixedShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
